Technicolor has added Patrick Smith to head its visualization department, partnering with filmmakers to help them realize their vision in a digital environment before they hit the set. By helping clients define lensing, set dimensions, asset placement and even precise on-set camera moves, Smith and his team will play a vital role in helping clients plan their shoots in the virtual environment in ways that feel completely natural and intuitive to them. He reports to Kerry Shea, who heads Technicolor’s Pre-Production Studio.
“By enabling clients to leverage the latest visualization technologies and techniques while using hardware similar to what they are already familiar with, Patrick and his team will empower filmmakers by ensuring their creative visions are clearly defined at the very start of their projects — and remain at the heart of everything they do from their first day on set to take their stories to the next level,” explains Shea. “Bringing visualization and the other areas of preproduction together under one roof removes redundancy from the filmmaking process which, in turn, reduces stress on the storytellers and allows them as much time as possible to focus on telling their story. Until now, the process of preproduction has been a divided and inefficient process involving different vendors and repeated steps. Bringing those worlds together and making it a seamless, start-to-finish process is a game changer.”
Smith has held a number of senior positions within the industry, including most recently as creative director/senior visualization supervisor at The Third Floor. He has worked on titles such as Bumblebee, Avengers: Infinity War, Spider-Man: Homecoming, Guardians of the Galaxy Vol. 2 and The Secret Life of Walter Mitty.
“Visualization used to involve deciding roughly what you plan to do on set. Today, you can plan out precisely how to achieve your vision on set down to the inch – from the exact camera lens to use, to exactly how much dolly track you’ll need, to precisely where to place your actors,” he says. “Visualization should be viewed as the director’s paint brush. It’s through the process of visualization that directors can visually explore and design their characters and breathe life into their story. It’s a sandbox where they can experiment, play and perfect their vision before the pressure of being on set.”
In other Technicolor news, last week the studio announced that Steffen Wild has joined as head of its virtual production department. “As head of virtual production, Wild will help drive the studio’s approach to efficient filmmaking by bringing previously separate departments together into a single pipeline,” says Shea. “We currently see what used to be separate departments merge together. For example, previz, techviz and postviz, which were all separate ways to find answers to production questions, are now in the process of collaborating together in virtual production.”
Wild has over 20 years of experience, including 10 years spearheading Jim Henson’s Creature Shop’s expending efforts in innovative animation technologies, virtual studio productions and new ways of visual storytelling. As SVP of digital puppetry and visual effects at the Creature Shop, Wild crafted new production techniques using proprietary game engine technologies. He brings with him in-depth knowledge of global and local VFX and animation production, rapid prototyping and cloud-based entertainment projects. In addition to his role in the development of next-generation cinematic technologies, he has set up VFX/animation studios in the US, China and southeast Europe.
Main Image: (L-R) Patrick Smith and Steffen Wild