Tag Archives: Vray

Chaos Group’s new V-Ray 3.2 for 3ds Max update is VR-ready

The Chaos Group has released V-Ray 3.2 for 3ds Max, a free update that introduces compatibility with 3ds Max 2016 and adds VR rendering capabilities and multiple V-Ray RT GPU enhancements.

Available for download at chaosgroup.com, V-Ray 3.2 for 3ds Max adds two new VR camera types to render stereo cube maps and spherical stereo images for VR headsets such as Oculus Rift and Samsung Gear VR. The update also offers V-Ray RT GPU improvements including displacement, anisotropic highlights, composite map, output curves, texture baking, UDIM support (Mari), and QMC sampling on Nvidia CUDA.

The update’s support for OpenVDB, Field3D, and Phoenix FD volume grid formats allows users to import and render data from popular effects applications such as Houdini and FumeFX. Newly equipped with distributed rendering, users also can add or remove distributed rendering nodes on the fly. An updated Light Cache algorithm removes light leaks and improves animation. With respect to geometry-ray 3.2 for 3ds Max includes new preview types for proxy objects, with mesh simplification for optimized proxy display; faster rendering of hair and fur; and Intel Embree support for 3ds Max Hair and Fur and V-Ray Fur. With support for 3ds Max 2016 comes full support for the new “physical camera” and its exposure control feature, as well as a new V-Ray lens analysis utility that adds support for the 3ds Max Physical Camera.

Quick Chat: Camille Geier, EP of Shade VFX New York

Earlier this month, bi-coastal studio Shade VFX brought on veteran visual effects producer Camille Geier as executive producer of its New York location, which recently expanded into a new 5,000-square-foot location.

Geier, who started her visual effects career at ILM as a VFX producer, will oversee Shade’s New York feature and television work, including shots on Marvel’s Netflix series, Daredevil.

She comes to Shade after a recent stint at Rodeo FX. Prior to that Geier spearheaded the feature film division for RhinoFX where, as EP, she oversaw over 20 films, including The Adjustment Bureau, Salt, The Other Guys and Ghost Town. Before that, she worked at Curious Pictures in television animation. Continue reading