At the beginning of May, Thinkbox Software launched Deadline 8, which introduced on-demand, per-minute licensing as an option for Thinkbox’s Deadline and Krakatoa, The Foundry’s Nuke and Katana, and Chaos Group’s V-Ray. The company also revealed it is offering free on-demand licensing for Deadline, Krakatoa, Nuke, Katana and V-Ray for the month of May.
Thinkbox founder/CEO Chris Bond explained, “As workflows increasingly incorporate cloud resources, on-demand licensing expands options for studios, making it easy to scale up production, whether temporarily or for a long-term basis. While standard permanent licenses are still the preferred choice for some VFX facilities, the on-demand model is an exciting option for companies that regularly expand and contract based on their project needs.”
Since the announcement, users have been reaching out to Thinkbox with questions about usage-based licensing. We reached out to Bond to help those with questions get a better understanding of what this model means for the creative community.
What is usage-based licensing?
Usage-based licensing is an additional option to permanent and temporary licenses and gives our clients the ability to easily scale up or scale down, without increasing their overhead, on a project-need basis. Instead of one license per render node, you can purchase minutes from the Thinkbox store (as pre-paid bundles of hours) that can be distributed among as many render nodes as you like. And, once you have an account with the Store, purchasing extra time only takes a few minutes and does not require interaction with our sales team.
Can users still purchase perpetual licenses of Deadline?
Yes! We offer both usage-based licensing and perpetual licenses, which can be used separately or together in the cloud or on-premise.
How is Deadline usage tracked?
Usage is tracked per minute. For example, if you have 10,000 hours of usage-based licensing, that can be used on a single node for 10,000 hours, 10,000 nodes for one hour or anything in between. Minutes are only consumed while the Deadline Slave application is rendering, so if it’s sitting idle, minutes won’t be used.
What types of renderfarms are compatible with usage-based licensing?
Usage-based licensing works with both local- and cloud-based renderfarms. It can be used exclusively or alongside existing permanent and temporary licenses. You configure the Deadline Client on each machine for usage-based or standard licensing. Alternatively, Deadline’s Auto-Configuration feature allows you to automatically assign the licensing mode to groups of Slaves in the case of machines that might be dynamically spawned via our Balancer application. It’s easy to do, but if anyone is confused they can send us an email and we’ll schedule a session to step you through the process.
Can people try it out?
Of course! For the month of May, we’re providing free licensing hours of Deadline, Krakatoa, Nuke, Katana and V-Ray. Free hours can be used for on-premise or cloud-based rendering, and users are responsible for compute resources. Hours are offered on a first-come, first-served basis and any unused time will expire at 12am PDT on June 1.