Tag Archives: Stingray game engine

Autodesk intros Stingray game engine

Autodesk’s new Stingray game engine will be available to game developers worldwide beginning August 19. Later this summer, Autodesk will also offer Autodesk Maya LT desktop subscription customers access to Autodesk Stingray as part of their subscription.

Built on the data-driven architecture of the Bitsquid engine, which Autodesk acquired in 2014, Stingray is a new platform for making 3D games. The engine supports a host of industry-standard game development workflows and includes powerful connectivity to Autodesk 3D animation software that simplifies game development across a wide range of platforms.

Highlights of the new Stingray engine include a seamless art-to-engine workflow, allowing users to import, create, iterate, test and review 3D assets and gameplay faster using a one-click workflow and live link between Stingray and Autodesk 3D animation software.

In addition, a lightweight code base allows game developers to make significant changes to the engine and renderer without requiring source code access. A rendering pipeline, physically-based shading, advanced particle effects, post processed visual effects, lightmap baking and a high-performance reflection system help make the games look high end.

Stingray includes solutions such as Beast, HumanIK, Navigation, Scaleform Studio (UI technology built on Scaleform), FBX, Audiokinetic Wwise and Nvidia PhysX. At the same time, a wide range of development tools — including visual node-based-scripting and Lua scripting — make game creation more accessible for game makers with varying levels of experience. C++ source code will also be available as an additional purchase upon request.

Among Stingray’s other features is the ability to make and apply changes to gameplay and visuals across supported platforms: Apple iOS, Google Android, Microsoft Windows 7 and Windows 8, Oculus Rift DevKit 2, Sony PlayStation 4 and Microsoft Xbox One. 

Autodesk previewed Stingray at GDC 2015 earlier this year in San Francisco. Since then, game developers around the world have signed up for Autodesk’s beta program and shipped games using this technology.

The Stingray engine can also be used in design environments and is an informative next step to further understand design data before anything is physically built. The engine’s realtime digital environment is programmed to look and feel like the physical world. Through the high-end development tools and visual scripting system, customers can program objects, light effects, environmental elements, materials and entourage elements to behave and react as they would in the physical world.