The AES is tackling the augmented reality and virtual reality creative process, applications workflow and product development for the first time with a dedicated conference that will take place on 9/30-10/1 during the 141st AES Convention at the LA Convention Center’s West Hall.
The two-day program of technical papers, workshops, tutorials and manufacturer’s expo will highlight the creative and technical challenges of providing immersive spatial audio to accompany virtual reality and augmented reality media.
The conference will attract content developers, researchers, manufacturers, consultants and students, in addition to audio engineers seeking to expand their knowledge about sound production for virtual and augmented reality. The companion expo will feature displays from leading-edge manufacturers and service providers looking to secure industry metrics for this emerging field.
“Film director George Lucas once stated that sound represents 50 percent of the motion picture experience,” shares conference co-chair Andres Mayo. “This conference will demonstrate that VR and AR productions, using a variety of playback devices, require audio that follows the motions of the subject, and produces a realistic immersive experience. Our program will spotlight the work of leading proponents in this exciting field of endeavor, and how realistic spatial audio can be produced from existing game console and DSP engines.”
Proposed topics include object-based audio mixing for VR/AR, immersive audio in VR/AR broadcast, live VR audio production, developing audio standards for VR/AR, cross platform audio considerations in VR and streaming immersive audio content.
Costs range from $195 for a one-day pass for AES members ($295 for a two-day pass) and $125 for accredited students, to $280/$435 for non-members; Early-bird discounts also are available.
Conference registrants can also attend the 141st AES Convention’s companion exhibition, select educational sessions and special events free of charge with an exhibits-plus badge.