Tag Archives: Siggraph 2015

Videos from SIGGRAPH 2015

Last week at the LA Convention Center pros and product makers joined together to celebrate animation, visual effects, motion graphics, immersive worlds and more.

Walking the exhibit floor was a ton of fun. Everywhere you looked were gorgeous images being displayed in product demos and a ton of opportunities to try out virtual reality. Particularly enjoyable was the VR demo from Ford Motor Company in the Emerging Technology section of the show. Ford’s Elizabeth Baron shared how the car maker designs their cars in a virtual environment, which was powered by Silverdraft’s Devil supercomputer. Also fun was the demo at the AMD booth — from VFX and performance capture expert James Knight — which had attendees climbing mountains in a rain forest filled with pterodactyls.

If you weren’t able to make the show, we hope our coverage has helped give you a feel for what the vibe at SIGGRAPH was like.  Some of that coverage includes short videos with product makers. Here is a link to some, and there are more to come!

https://postperspective.com/siggraph-2015/

LightWave 3D Group, 3rd Powers at SIGGRAPH with plug-in bundle

The LightWave 3D Group, a division of NewTek, and Japan-based software developer 3rd Powers have teamed up to offer a creative plug-in bundle featuring a new full license of LightWave 2015 and a complete suite of plug-ins for LightWave by 3rd Powers.

LightWave 3D software supports an end-to-end production pipeline in which to model, animate, capture, retarget, render and input/output to 3D, including 3D printing. It allows artists to control simulations with new bullet constraint types such as point-to-point, hinge, slider, cone twist, spring and six degrees of freedom (DOF).

Importance sampling offers users the ability to improve the quality of scenes lit by GI and HDR images or background lighting. Users can match plates and simply place or sync objects in photographs with the match perspective tool. The software’s Genoma 2 complete rigging development kit (RDK) enables rapid rigging of characters for animation without the need to set up complex rigs from scratch. It also supports the use of math expressions and scripts and includes new and improved human, feline and arthropod preset rigs.

LightWave 2015 includes edge rendering, patch border rendering, edge buffering, 64-bit QuickTime support and enhancements to the viewport preview renderer (VPR), as well as new features such as interactive dynamic parenting, textured falloffs in Modeler, fiber FX, a GoZ multi-tool and Unity 5 support. It also supports the latest interchange formats such as Alembic 1.5 and FBX 2015.

The LightWave/3rd Powers plug-in suite includes LW Brush, Cage Deformer, Lattice Deformer, Meta Mesh, Boolean Tool and Heat Shrink Plus.

More specs and a full-feature trial version of LightWave 2015 are available at www.lightwave3d.com/try_lightwave.