VR gaming company Sandbox VR has been partnering and working with Vicon motion capture tools to create next-generation immersive experiences. By using Vicon’s motion capture cameras and its location-based VR (LBVR) software Evoke, the Hong Kong-based Sandbox VR is working to transport up to six people at a time into the Amber Sky 2088 experience, which takes place in a future where the fate of humanity lies in the balance.
Sandbox VR’s adventures resemble movies where the players become the characters. With two proprietary AAA-quality games already in operation across Sandbox VR’s seven locations, for its third title, Amber Sky 2088, a new motion capture solution was needed. In the futuristic game, users step into the role of androids, granting players abilities far beyond the average human while still scaling the game to their actual movements. To accurately convey that for multiple users in a free-roam environment, precision tracking and flexible scalability were vital. For that, Sandbox VR turned to Vicon.
Set in the twilight of the 21st century, Amber Sky 2088 takes players to a futuristic version of Hong Kong, then through the clouds to the edge of space to fight off an alien invasion. Android abilities allow players to react with incredible strength and move at speeds fast enough to dodge bullets. And while the in-game action is furious, participants in the real-world — equipped with VR headsets — freely roam an open environment as Vicon LBVR motion capture cameras track their movement.
Vicon’s motion capture cameras record every player movement, then send the data to its Evoke software, a solution introduced last year as part of its LBVR platform, Origin. Vicon’s solution offers precise tracking, while also animating player motion in realtime, creating a seamless in-game experience. Automatic re-calibration also makes the experience’s operation easier than ever despite its complex nature, and the system’s scalability means fewer cameras can be used to capture more movement, making it cost-effective for large scale expansion.
Since its founding in 2016, Sandbox VR has been creating interactive experiences by combining motion capture technology with virtual reality. After opening its first location in Hong Kong in 2017, the company has since expanded to seven locations across Asia and North America, with six new sites on the way. Each 30- to 60-minute experience is created in-house by Sandbox VR, and each can accommodate up to six players at a time.
The recent partnership with Vicon is the first step in Sandbox VR’s expansion plans that will see it open over 40 experience rooms across 12 new locations around the world by the end of the year. In considering its plans to build and operate new locations, the VR makers chose to start with five systems from Vicon, in part because of the company’s collaborative nature.