Tag Archives: Redshift

NAB 2019: Maxon acquires Redshift Rendering Technologies

Maxon, makers of Cinema 4D, has purchased Redshift Rendering Technologies, developers of the Redshift rendering engine. Redshift is a flexible GPU-accelerated renderer targeting high-end production. Redshift offers an extensive suite of features that makes rendering complicated 3D projects faster. Redshift is available as a plugin for Maxon’s Cinema 4D and other industry-standard 3D applications.

“Rendering can be the most time-consuming and demanding aspect of 3D content creation,” said David McGavran, CEO of Maxon. “Redshift’s speed and efficiency combined with Cinema 4D’s responsive workflow make it a perfect match for our portfolio.”

“We’ve always admired Maxon and the Cinema 4D community, and are thrilled to be a part of it,” said Nicolas Burtnyk, co-founder/CEO, Redshift. “We are looking forward to working closely with Maxon, collaborating on seamless integration of Redshift into Cinema 4D and continuing to push the boundaries of what’s possible with production-ready GPU rendering.”

Redshift is used by post companies, including Technicolor, Digital Domain, Encore Hollywood and Blizzard. Redshift has been used for VFX and motion graphics on projects such as Black Panther, Aquaman, Captain Marvel, Rampage, American Gods, Gotham, The Expanse and more.

GPU-accelerated renderer Redshift now in v.2.0, integrates with 3ds Max

Redshift Rendering has updated its GPU-accelerated rendering software to Redshift 2.0. This new version includes new features and pipeline enhancements to the existing Maya and Softimage plug-ins. Redshift 2.0 also introduces integration with Autodesk 3ds Max. Integrations with Side Effects Houdini and Maxon Cinema 4D are currently in development and are expected later in 2016.

New features across all platforms include realistic volumetrics, enhanced subsurface scattering and a new PBR-based Redshift material, all of which deliver improved final render results. Starting July 5, Redshift is offering 20 percent off new Redshift licenses through July 19.

Age of Vultures

Age of Vultures

A closer look at Redshift 2.0’s new features:

● Volumetrics (OpenVDB) – Render clouds, smoke, fire and other volumetric effects with production-quality results (initial support for OpenVDB volume containers).

● Nested dielectrics – The ability to accurately simulate the intersection of transparent materials with realistic results and no visual artifacts.

● New BRDFS and linear glossiness response – Users can model a wider variety of metallic and reflective surfaces via the latest and greatest in surface shading technologies (GGX and Beckmann/CookTorrance BRDFs).

● New SSS models and single scattering – More realistic results with support for improved subsurface scattering models and single-scattering.

● Redshift material – The ability to use more intuitive, PBR-based main material, featuring effects such as dispersion/chromatic aberration.

● Multiple dome lights – Users can combine multiple dome lights to create more compelling lighting.

● alSurface support – There is now full support for the Arnold shader without having to port settings.

● Baking – Users can save a lot of rendering time with baking for lighting and AOVs.

Users include Blizzard, Jim Henson’s Creature Shop, Glassworks and Blue Zoo.

Main Image: Rendering example from A Large Evil Corporation.