Tag Archives: MastersFX

SFX and VFX veteran Scott Coulter joins MastersFX

LA- and Vancouver-based MastersFX (MFX) has added longtime VFX producer Scott Coulter as its new VP/executive producer of visual effects. He brings extensive experience in both practical and digital effects and is already overseeing day-to-day operations on visual effects at MFX’s Los Angeles headquarters. He is also heading up character and creature design work for their current slate of projects.

Coulter joins the company with over 30 years of effects experience, having worked on more than 200 films that have integrated almost every aspect of special and visual effects. His credits include the feature films The Expendables, Conan the Barbarian, Dogma, My Favorite Martian and The Crow.

He began his career as a production assistant on George Romero’s Creepshow. His first love was special effects makeup and monsters and he quickly moved up the ranks, becoming a makeup FX supervisor and developing his animatronics and practical blood skills. While working on The Crow, Coulter saw Jurassic Park in the theater and became inspired by the digital visual effects. Not long after he took a six-month sabbatical from his role as a makeup FX artist to learn everything he could about computer animation.

In 2001, Coulter founded and launched Worldwide FX, headquartered in Bulgaria, to meet the visual effects needs of Nu_Image/Millennium Films — Millennium Studio owns Worldwide FX. He eventually expanded the facility, even opening a second facility in Shreveport, Louisiana. To date, Worldwide FX has created VFX for more than 140 films.

“Scott is a rare sort… his knowledge is diverse and his skill set is truly unmatched,” says founder/president of Masters FX Todd Masters, noting that he and Coulter had a working relationship that spans two decades. “Scott and I worked together more than 15 years ago on early MFX projects such as Demon Knight, Dark Skies and Mortal Kombat. Back then we were using only puppets and prosthetics. Scott was there, coming up with great tricks, even then. But it was all practical FX, and long before the birth of digital.”

Today Masters FX combines both practical and digital techniques. “Because we’ve changed many of the ways we approach FX these days, both Scott and I did a bit of an adjustment over these past many, many years — working from separate locations and with slightly separate disciplines,” adds Masters. “Most recently, I’ve been helping develop and supervise the art-side of our advanced FX methodologies, while Scott’s been evolving himself into this amazingly creative and experienced, worldwide VFX executive. He’s one of the few effects executives I know of who has seen it all and done it all, from numerous vantage points.”

“The blending of these disciplines is the greatest challenge moving forward, and this company is the place to perfect this blending and really make it happen,” adds Coulter. “On top of that, the idea of working in LA again after many years based in Bulgaria also appealed to me!”

Best practices for working with practical and digital effects

By Andre Bustanoby

As a follow up to a short interview postPerspective did with MastersFX about working with and integrating practical and digital effects, I wanted to take this opportunity to share some insights and guidelines for producers, directors and artists who wish to blend both art forms within their film and TV projects.

Start With a Plan and Make Decisions Early
Because of today’s digital tools, it is now possible to create any image one can imagine… if one has the time, resources and talent, of course. However, despite advances in technology, big-screen images that were developed in the era before computer filmmaking came along can often be the most visually satisfying, even today.

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MastersFX: blending practical and digital makeup

By Randi Altman

MastersFX has long had a reputation in the industry as a place to go for practical character/creature makeup effects. Recently this 30-year-old shop opened its Digital Makeup FX division, finalizing a path the company set out on almost eight years ago.

According to founder/owner/chief monster maker Todd Masters, “While we’ve just recently announced that we’ve opened a Digital Makeup division formally, the truth is that we’ve really been going in this direction for a quite a while now. Our pursuit of making better creatures and more believable character FX has always been the plan.”

Part of that plan has been building a team and upgrading their skill set. “Even in regard to the blending of practical effects and digital work, that’s nothing new for us. It’s actually where I Continue reading