To help ease enterprise VR adoption, Epic has integrated Nvidia Quadro professional GPUs into the test suite for Unreal Engine 4, the company’s realtime toolset for creating applications across PC, console, mobile, VR and AR platforms. This ensures Nvidia technologies integrate seamlessly into developers’ workflows, delivering results for everything from CAVEs and multi-projection systems through to enterprise VR and AR solutions.
“With our expanding focus on industries outside of games, we’ve aligned ourselves ever more closely with Nvidia to offer an enterprise-grade experience,” explains Marc Petit, GM of the Unreal Engine Enterprise business. “Nvidia Quadro professional GPUs empower artists, designers and content creators who need to work unencumbered with the largest 3D models and datasets, tackle complex visualization challenges and deliver highly immersive VR experiences.”
One project that has driven this effort is Epic’s collaboration with GM and The Mill on The Human Race, a realtime short film and mixed reality experience featuring a configurable Chevrolet Camaro ZL1, which was built using Nvidia Quadro pro graphics.
Says Bob Pette, VP of professional visualization at Nvidia, “Unreal, from version 4.16, is the first realtime toolset to meet Nvidia Quadro partner standards. Our combined solution provides leaders in these markets the reliability and performance they require for the optimum VR experience.”