Tag Archives: Jaunt VR

Content creators can now publish to Jaunt VR app

Further expanding it’s cinematic VR ecosystem, Jaunt Inc. has launched Jaunt Publishing, a program that allows the professional VR creators to publish their VR content directly to the Jaunt VR app.

Through an online portal on the company’s website, Jaunt Publishing allows creators to submit their work for consideration and publishing across the Jaunt platform. Once content is approved by an internal review board, creators will have access to Jaunt Cloud Services (JCS), its cloud-based VR production software suite, and the publishing tools within, including transcoding, “deep-links,” support for premium spatial audio formats like Dolby Atmos and processing and preparation for distribution on all VR platforms.

Jaunt Publishing is aimed at solving a common challenge for creators in the VR industry: multichannel distribution. Jaunt is a distribution huThePullb that is platform agnostic and therefore capable of delivering cinematic VR content to every VR platform and device.

“Working with Jaunt was simple and intuitive; I didn’t have to touch anything. I’m a very hands-on person, so it was a bit awkward at first, but when I started seeing the results it was clear that the encoding was solid,” says Quba Michalski, director of The Pull, one of 16 independently-produced pieces released on Jaunt so far.

Some highlights of Jaunt Publishing
●      There is no need to encode each file format manually. Once a source file is uploaded to JCS, it’s automatically transcoded in the cloud for all devices and platforms.
●       Jaunt is platform agnostic and supports the widest array of VR headsets and platforms available. Jaunt supports iOS, Android, Gear VR, Oculus Rift, HTC Vive, PlayStation VR and desktop 360.
●     Every video on Jaunt has a unique deep link—a single smart URL that brings viewers directly to a creator’s VR experience on the device they’re using. This eliminates any friction between someone learning about a creative’s content and experiencing it.
●      When it comes to immersive VR content, sound quality is more than half of the experience. The Jaunt platform supports Dolby Atmos technology which allows creators to incorporate precise spatial audio into the content they create.

For full guidelines on submitting through Jaunt Publishing, click here: www.jauntvr.com/creators/submissions/guidelines/

Paul McCartney’s VR doc series produced by Jaunt

When Sir Paul McCartney, a genuine living legend, agrees to let you shoot a virtual reality documentary series in conjunction with his new album, what do you do? You pull together an A-list team of production and post pros to get it right! Especially when so much of this road to VR remains uncharted.

Paul McCartney and Tony Kaye

Jaunt, which produces and publishes cinematic virtual reality content, was up to the task of shooting, posting and publishing this six-part series of VR documentary shorts. The first two episodes of Pure McCartney VR, are available now. As part of the upcoming launch of Pure McCartney, an album that spans his career, each of these immersive VR experiences dig into the stories behind some of McCartney’s most iconic songs.

That A-list team we referred to before includes director/DP Tony Kaye, producer and soundscape architect Geoff Emerick (who worked on the Beatles albums Revolver, Sgt. Pepper’s Lonely Hearts Club Band, The Beatles and Abbey Road), and executive producers Cliff Plumer, Lucas Wilson and Doug Allenstein. We will get into the post team shortly, but the series was shot on a Jaunt One camera and used the Jaunt Cloud Services Platform for stitching and publishing.

In the VR experience, viewers go inside this rock legend’s home studio as he shares stories related to various songs. He also shares archived and never-before-seen footage. The Pure McCartney VR episodes, Dance Tonight and Coming Up are now available, with My Valentine, Mull of Kintyre and Early Days to be released an episode at a time leading up to the Pure McCartney album release on June 10.

The VR episodes include digitally remastered and spatially oriented ambisonic audio mixed in Dolby Atmos. This project marks the first time an original Paul McCartney track has been remixed in Dolby Atmos. Sound designer/re-recording mixer on the project was Luke Bechthold.

“The pieces are creative, have a point of view and are very quirky and real 360 pieces,” explains EP Wilson. “These were conceived by Tony Kaye as 360 pieces in stereo, not 2D.”

Post Production
The post was done in a big room at Jaunt Studios in LA. “That’s where we lived for a couple of months,” explains Wilson. “There was a ton of creative back and forth, which we needed because so much of this stuff hadn’t been done before. There is no body of work to look at as an example. We just tried things out until we got it to where we wanted it to be.”

The series was edited on Final Cut X by Duncan Shepherd working with two assistants. VFX were accomplished using Houdini, Maya and After Effects by Machineyes. Dave Franks did the color grade using Scratch. “Scratch offers realtime VR color grading, so Dave sat with Tony Kaye using an Oculus Rift and just did the grade.”

“We used to see artists connect with their fans through album covers and liner notes but that personal expression, and deeper understanding of the music, has diminished over the years,” says Plumer, president of Jaunt Studios. “With virtual reality, Paul McCartney is taking the most innovative step yet; he’s connecting directly with his fans, to share his innermost thoughts and experiences in an entirely new, personal and immersive way.”

Each track will be released into the custom Paul McCartney world within the Jaunt VR App. Jaunt VR is available on iOS, Android, Gear VR, Oculus Rift, HTC Vive and Desktop 360.

Jaunt raises additional $65 million to advance VR filmmaking

In case you were wondering if VR was the real deal, well check this news out. Jaunt has raised $65 million in a Series C round of funding led by The Walt Disney Company, Evolution Media Partners and China-based China Media Capital (CMC). The new investment brings Jaunt’s total funding to over $100 million and positions the company as the best-capitalized player in content creation and technology for cinematic VR.

This latest round of funding will enable Jaunt to significantly scale up cinematic VR production and advance its professional-grade camera hardware and software production tools, with the aim of making VR the next mainstream content medium.

In addition, Jaunt plans to use the funding to expand its teams in both its Palo Alto headquarters and its new Los Angeles studio.

Additional new investors in the Series C round include leading European media companies ProSiebenSat.1 Media SE and Axel Springer SE, and The Madison Square Garden Company. They join existing participating investors that include Google Ventures, Highland Capital, Redpoint Ventures, Sky Investment Group and SV Angel.

Cinematic pro camera system for VR from Jaunt

Jaunt, a company focusing on content for virtual reality, has launched a series of professional-grade camera systems designed for capturing fully immersive 360-degree cinematic VR experiences. The new Neo series facilitates high-quality, high-resolution capture using custom optics designed for 3D light-field capture, large-format sensors with superior low-light performance and a fully synchronized global shutter sensor array.

Neo offers turn-on-and-shoot simplicity for capturing spontaneous events while also providing full manual control. In addition to 360-degree capture, the camera system supports high dynamic range (HDR) imaging, as well as timelapse and high frame rate (HFR) capture. It features a 360-degree industrial, design by Lunar, and housed in a compact and weatherproof form factor, Neo offers an extensive tool set for configuration, rendering and asset management.

According to CTO Arthur van Hoff, “We have been experimenting with off-the-shelf components for the past two years, and we have learned a lot. The Neo camera is the result of this research and fixes many of the challenges that we encountered. It allows us to produce high-quality cinematic VR experiences reliably and quickly.”

Van Hoff went on to say that thanks to their own camera, the company “will be able to record in more situations that were previously challenging because of bad lighting or fast motion. It will greatly reduce the post production cost of VR experiences by providing higher quality captured data.”

The first Neo camera systems will be available to partners in August 2015, with production to scale up later this year. With the Neo camera system, Jaunt Studios, which was launched in May and develops and produces cinematic VR experiences in collaboration with creative filmmakers, will scale up production of professional-grade VR content.

Jaunt VR launches Jaunt Studios headed by Cliff Plumer

Virtual reality company Jaunt VR is opening Jaunt Studios, a new arm of the company that will focus solely on developing, producing and collaborating on live-action VR experiences. Jaunt Studios will work with creative talent to produce VR content. In addition to expanding collaborative projects with creatives and brands across music, adventure, travel, sports and other verticals, Jaunt Studios will also ramp up production of original, narrative VR content.

Jens Christiensen

Jens Christensen

Jaunt called on Hollywood vet Cliff Plumer (pictured above), formerly CEO of Digital Domain and CTO of Lucasfilm and Industrial Light & Magic, to lead the endeavor. In addition, David Anderman, formerly COO and general counsel of Lucasfilm, has joined Jaunt VR as chief business officer to lead the new company’s business growth and help it meet the demand for custom VR experiences. Anderman was named Variety’s Dealmaker of the Year in 2012 for his work on Lucasfilm’s acquisition by Disney. Meanwhile Miles Perkins, Lucasfilm and ILM veteran and former head of corporate communications, will serve as Jaunt VR’s VP of marketing communications. While all Jaunt Studios employees will report to Plumer, Anderman, Perkins and Plumer report to Jaunt VR CEO Jens Christensen. Most under the Jaunt umbrella will be involved in the studio as well.

The new creative studio will have a location in Los Angeles, where its team will work directly with storytellers, filmmakers, musicians and artists. Jaunt’s team in Silicon Valley will continue to develop VR technology for creating cinematic VR, both in hardware and software.

To kick off the Jaunt Studios effort, Jaunt and Condé Nast Entertainment (CNÉ) announced a VR production deal at CNÉ’s Digital Content NewFront event on April 27. Jaunt Studios and CNÉ will produce two virtual reality series that explore CNÉ’s  portfolio of travel, lifestyle, fashion, sports and technology content. Jaunt Studios is also in negotiations with other top content partners.