Tag Archives: Jaunt Studios

Cinematic pro camera system for VR from Jaunt

Jaunt, a company focusing on content for virtual reality, has launched a series of professional-grade camera systems designed for capturing fully immersive 360-degree cinematic VR experiences. The new Neo series facilitates high-quality, high-resolution capture using custom optics designed for 3D light-field capture, large-format sensors with superior low-light performance and a fully synchronized global shutter sensor array.

Neo offers turn-on-and-shoot simplicity for capturing spontaneous events while also providing full manual control. In addition to 360-degree capture, the camera system supports high dynamic range (HDR) imaging, as well as timelapse and high frame rate (HFR) capture. It features a 360-degree industrial, design by Lunar, and housed in a compact and weatherproof form factor, Neo offers an extensive tool set for configuration, rendering and asset management.

According to CTO Arthur van Hoff, “We have been experimenting with off-the-shelf components for the past two years, and we have learned a lot. The Neo camera is the result of this research and fixes many of the challenges that we encountered. It allows us to produce high-quality cinematic VR experiences reliably and quickly.”

Van Hoff went on to say that thanks to their own camera, the company “will be able to record in more situations that were previously challenging because of bad lighting or fast motion. It will greatly reduce the post production cost of VR experiences by providing higher quality captured data.”

The first Neo camera systems will be available to partners in August 2015, with production to scale up later this year. With the Neo camera system, Jaunt Studios, which was launched in May and develops and produces cinematic VR experiences in collaboration with creative filmmakers, will scale up production of professional-grade VR content.

Jaunt VR launches Jaunt Studios headed by Cliff Plumer

Virtual reality company Jaunt VR is opening Jaunt Studios, a new arm of the company that will focus solely on developing, producing and collaborating on live-action VR experiences. Jaunt Studios will work with creative talent to produce VR content. In addition to expanding collaborative projects with creatives and brands across music, adventure, travel, sports and other verticals, Jaunt Studios will also ramp up production of original, narrative VR content.

Jens Christiensen

Jens Christensen

Jaunt called on Hollywood vet Cliff Plumer (pictured above), formerly CEO of Digital Domain and CTO of Lucasfilm and Industrial Light & Magic, to lead the endeavor. In addition, David Anderman, formerly COO and general counsel of Lucasfilm, has joined Jaunt VR as chief business officer to lead the new company’s business growth and help it meet the demand for custom VR experiences. Anderman was named Variety’s Dealmaker of the Year in 2012 for his work on Lucasfilm’s acquisition by Disney. Meanwhile Miles Perkins, Lucasfilm and ILM veteran and former head of corporate communications, will serve as Jaunt VR’s VP of marketing communications. While all Jaunt Studios employees will report to Plumer, Anderman, Perkins and Plumer report to Jaunt VR CEO Jens Christensen. Most under the Jaunt umbrella will be involved in the studio as well.

The new creative studio will have a location in Los Angeles, where its team will work directly with storytellers, filmmakers, musicians and artists. Jaunt’s team in Silicon Valley will continue to develop VR technology for creating cinematic VR, both in hardware and software.

To kick off the Jaunt Studios effort, Jaunt and Condé Nast Entertainment (CNÉ) announced a VR production deal at CNÉ’s Digital Content NewFront event on April 27. Jaunt Studios and CNÉ will produce two virtual reality series that explore CNÉ’s  portfolio of travel, lifestyle, fashion, sports and technology content. Jaunt Studios is also in negotiations with other top content partners.