Tag Archives: Harbor Picture Company

Color for Feature Films

By Karen Maierhofer

Just as with episodic series, making the right color choices can greatly impact a film and its storytelling. While the look and mood of a project is set by the director and DP, colorists face creative decisions while delivering those desired results, even when nature or other factors prevent it from being captured on set.

As a result of their work, colorists help set the atmosphere, tone, emotion and depth of a project. They help guide storylines and audiences’ reactions to what is playing out on screen. They can make us happy, sad, scared or thrilled. And, they can make us fall in love, or out of love, with a character.

Here we look at three tent-pole films and their color process.

Deadpool 2
Like the original film, Deadpool 2 is colorful, especially when it comes to the overall tone of the character and action. However, that was the focus of the writers. Deluxe’s Efilm colorist, Skip Kimball, was concerned with the visual look of the movie, one that delivered a filmic style for the over-the-top destruction and gore playing out on the screen.

Amid the movie’s chaos, Kimball used understated saturation and limited contrast, with minimal stylization to preserve the on-set lighting choices of DP Jonathan Sela.

Skip Kimball

The working relationship between Kimball and Sela dates back nearly 15 years and spans several projects, including The Omen, Die Hard 5 and Max Payne, resulting in an informal shorthand of sorts between the two that enables them to dial in looks quickly. “Jonathan’s work is consistently great, and that makes my job easier. I simply help his on-set choices shine further,” says Kimball.

Despite the popularity of the original Deadpool, which Kimball did not work on, there was no directive to use that film as a guide for the sequel. Kimball attacked Deadpool 2 using Blackmagic Resolve, working with the raw camera footage whenever possible, as long as it was not a visual effects shot. “I get what the DP had exposed onto my screen, and then the DP and director come in and we discuss the look and feel of their project. Then I just kind of make things happen on the screen,” Kimball says, noting he prefers to work alongside the DP and director in the same room, as he can pick up on certain body language, “so I am making a change before they ask for it.”

At times, the DP and director will provide stills of examples they have in mind for certain shots, although mostly Kimball gets his direction from discussions they have. And that is exactly how they proceeded with Deadpool 2 — through discussions with the DP mostly. “It was kind of desaturated and low contrast in spots, while other shots had a lot more chroma in them, depending on the scene,” says Kimball.

One sequence Kimball particularly likes in the film is the prison scene with Deadpool and the young mutant Firefist. “It’s just a different look, with lots of cyans and greens. It’s not a typical look,” he says. “We were trying to make it feel uncomfortable, not a pleasant place to be.”

According to Kimball, the biggest challenge he faced on Deadpool 2 was managing all the VFX drop-ins. This required him to start with plates in his timeline, then update it accordingly as VFX shots were delivered from multiple vendors. In some instances, Kimball blended multiple versions of the effects to achieve director David Leitch’s vision. “There were a lot of VFX houses working on various shots, and part of my job is to help get them all to flow and look [unified],” he adds.

One of those VFX vendors was Efilm’s sister company, Method Studios, which provided approximately 300 VFX shots. As Kimball points out, it is more convenient when the VFX are done in-house with the coloring. “You can walk down the hall and bring [the VFX team] in to show them what you’re doing with their shots,” he says. “When it’s done out of house and you want to grade something a certain way and have to push it so far to where it breaks the visual effect, then you have to get them on the phone and ask them come in or send them examples of where the scene is going.”

In addition to Deadpool 2’s overall cinematic style, the film contains unique flashback and afterlife sequences that are differentiated from the main action through varied light and color. A lot of the afterlife glow was accomplished on set through in-camera filters and angled light rays, though Kimball augmented that further through additional glow, warm sepia tones and light VFX within Resolve.

“They wanted it to stand out and the audience to recognize immediately that it is a flashback,” he explains. “It was fun to create because that was all done in Resolve, with color correction and power windows, along with the OpenFX plug-ins.” Kimball explains he blurred unimportant scene elements and used a tilt lens effect. “For color, they went with a desaturated cyan feel and warmth in the highlights to create a dreamy quality that’s also a bit spooky,” he adds.

This film required many output formats — UHD, HD, HDR10 and IMAX. In addition, Kimball color graded all the promotional trailers, home entertainment release, and the related music video for Celine Dion’s Ashes.

When asked what sets this project apart from many of the others he has done, Kimball pondered the answer before responding, “It’s hard to say because it is all instinctual to me.”

Fans have many favorite scenes in the film, but for Kimball, it’s not so much about the individual sequences that make the movie memorable, but rather it’s about bringing it all together and making everything flow. He adds, “Executing the vision of the director, you know.”

Black Panther
One of the hottest movies of the year so far is Marvel’s Black Panther, a film about a prince who, after the death of his father, returns home to the African nation of Wakanda to take his rightful place as king. His path isn’t easy, though, and he must fight for the right to lead his people. Technicolor colorist Maxine Gervais was charged with creating a distinctive look as the movie jumped from conventional cities to the isolated, yet technologically advanced, nation of Wakanda. To handle the huge workload, her team called on a network of six or more FilmLight Baselight color grading workstations, operating simultaneously.

Maxine Gervais

“We knew that this was a fantasy movie with big themes and a strong story,” says Gervais, adding that since the film wasn’t an established franchise but a completely new departure, it gave the team more creative freedom. On most Marvel movies you have a sequel to match. Characters’ wardrobes, skin colors, sets, but on Black Panther everything was new so we didn’t have to match a particular aesthetic. We were creating a new world. The only scene where we needed to somewhat match in tones was to Captain America: Civil War, a flashback of Black Panther’s father’s death. Everything else was literally a ‘blank’ canvas in some ways — rich warm tones, colorful, darker filmic scenes.”

Gervais worked very closely with Oscar-nominated cinematographer Rachel Morrison, ASC, (Mudbound) to create colors that would follow the film’s story. “We wanted the film and photography to feel real, unlike most superhero movies,” explains Morrison. “Our aim was to highlight the beauty of Africa. And like all of our work, we were hoping for a subjectivity and clear point of view.”

Black Panther has very distinct settings and looks,” added Gervais. “Wakanda is this magical, futuristic African nation, with a lush colorful world the audience has never experienced. Then you have the darker reality of cityscapes in Oakland, plus the lab scenes, which have a more sterile look with cooler colors and tones.”

According to Gervais, for her, the most demanding part of the grade was the jungle scenes. “It was shot at night, so to keep all the detail we needed to see, and to make it feel organic, I ended up grading in multiple levels.” Cinematographer Morrison agrees: “The jungle scene was the biggest challenge. It was shot interior on a sound stage and had a bit of a ‘set’ feel to it. We knocked everything down and then really worked to amplify the contrast in the background.”

“We were both looking for a high sensitivity for contrast, deep blacks and shadows and a strong, rich image. I think we achieved that very well,” says Gervais. “The way we did this was almost in reverse engineering. We isolated a different part of the image to bring it up or down add contrast or remove it. You don’t want the cars to be shiny; you want minimum light reflection on cars, but you do want a bit of moonlight hitting foliage, etc. You want to see faces but everything should still be very dark as it is deep in a forest. We took down strong highlights but we also added highlights where they were mostly absent. I followed Rachel’s directions on this and worked it until she was happy with it.”

Looking back on how it started, Gervais says, “We first looked at an Avid output of the movie with Ryan (Coogler), Rachel and executives. Some of the VFX had a CDL applied from Ryan’s notes. As the movie played we could all call out comments, ideas. I wrote down everything to have a general feel for what was being said, and for my first pass Rachel gave me some notes about specific scenes where she was after a rich contrast look. This was very much a team effort. Before any supervised session with director, DP and executives, I would sit with 3D supervisor Evan Jacobs and VFX supervisor Geoffrey Baumann and review my first pass with notes that were taken from session to session. This way, we could make sure we were all going down the right path. Ryan and Rachel are wonderful to work with. They are both passionate and have a strong vision of what they want. I really enjoyed working with them — we were all new to the Marvel world.”

When it came to deliverables, multiple variations were required: 2D and 3D, laser projector as well as standard digital cinema. It is also available in IMAX, and of course there are multiple home video versions as well. “To complete all the work within the tight deadline, we extended the team for the first time in my career,” explains Gervais. “My assistant colorist Jeff Pantaleo and I went on to rotoscoping a lot of the shots and tried to avoid using too many mattes so it would simplify other deliveries like 3D. Then we had a team dedicated to offset all the shapes for 3D. Thankfully, Baselight 5.0 includes tools to speed up the way shapes are translated, so this helped a great deal. We ended up with a huge number of layers and shapes.

Creating the futuristic scenes and superhero action inevitably meant that the movie was highly reliant on VFX, featuring 2,500 shots within 134 minutes. Ensuring that the large team could keep track of VFX required extensions to Baselight’s Categories function, which made it immediately obvious which shots were temporary and which were final on the client monitor. This proved essential to keeping the project on track.

Overall, Gervais loved her first Marvel movie, and all the challenges it brought. “It was an amazing experience to work with all these talented people,” she says. “On Black Panther, I used way more composite grading than I have ever done before, blending many layers. I had to push the technology and push myself to find ways to make it work. And I think it turned out pretty good.”

Gervais has also employed Baselight on some upcoming titles, including Albert Hughes’ Alpha and director Robert Zemeckis’ Welcome to Marwen.

Solo: A Star Wars Story
One of the most revered movie series in history is Star Wars. Fans are not simply fans, they are superfans who hold dearly all tenets associated with the franchise — from the details of the ships to the glow of the lasers to the nuances of the characters and more. So, when color grading a film in the Star Wars universe, the colorist has to appease not only the DP and director, but also has to be cognizant of the galaxy of fans with their ultra-critical eye.

Joe Gawler

Such was the pressure facing Joe Gawler when color grading the recent Solo: A Star Wars Story, one of the two stand-alone Star Wars features. Directed by Ron Howard, with cinematography by Bradford Young, Solo follows the antics of young Han Solo and his gang of smugglers as they plan to steal coaxium from the planet Kessel.

While on the project, Gawler was immersed in the lore of Star Wars from many fronts, including working out of the famed Skywalker Ranch. “The whole creative team was at the Ranch for four weeks to get the color done,” he says, attributing the film’s large amount of visual effects for the extended timeframe. “As the new shots were rolling in from ILM, we would add them into the timeline and continue color grading.”

Harbor Picture Company’s Gawler, who usually works out of the studio’s New York office, stepped into this production during its early stages, visiting the London set where he, along with Young, helped finalize the aesthetic and look for the show’s look-up table, through which the movie would be lit on set and dailies would be created. Meanwhile, on set, any changes the dailies colorist Darren Rae made were passed through to VFX and to final color as a CDL (color decision list) file.

In fact, Solo introduced a number of unique factors to Gawler’s typical workflow. Among them was working on a film with so many visual effects — a hallmark of any Star Wars feature, but far more than any production he has color corrected in the past. Also, while he and Young participated in tweaking the LUT, it was created by ILM senior image and process engineer J. Schulte. Indeed, the film’s color pipeline was both developed and managed through ILM, where those fabled visual effects were crafted.

“That was something new to me,” Gawler says about the pipeline establishment. “There were some specific lasers, lights and things that are all part of the Star Wars world that were critical to ILM, and we had to make sure we got just the right hue and level of saturation. Those kinds of colors can get a little crazy if they’re not managed properly through the color science,” he explains. “But the way they managed the color and the way the shots came in from ILM was so smooth and the work so good that it moved like principal photography through the process, which isn’t always the case with visual effects, in my experience.”

So, by the time Gawler was at Skywalker Ranch, he had an informed timeline and CDL values, such as the actual dailies and decisions made for the production, already sitting inside his color correction, ready for him to decide what to use. He then spent a few days balancing out the shots before Young joined him and they dug in. “We’ve been working together for such a long time, and there’s a level of trust between us,” Gawler says of his relationship with the DP.

The pair started working together on an indie project called Pariah — which won the Excellence in Cinematography: Dramatic at Sundance in 2011 — and continued to do so as their resumes grew. Last year, they worked together on Arrival (2016), which led to a Best Cinematography Academy Award nomination for Young. “And now, holy cow, he is shooting a Star Wars film,” says Gawler. “It’s been one of those special relationships everyone dreams of having, where you find a director of photography you connect with, and you go places together.”

Gawler used Resolve for his color grading. He and Young would work alongside each other for a few days, then would meet with Howard. “It is such a big movie, and I was really pleasantly surprised at what a creatively collaborative experience it was,” he notes. “Ron respects Bradford, his editors, his sound mixers and me as a colorist, so he would take in whatever we were presenting to him and then comment. Everyone had such a wonderful energy on the show. It felt like every single person on the VFX team, editorial team, director, producers, Bradford and I were all rowing the boat in the same direction.”

The work Gawler does with Young is kept as natural as possible, with the light that is available. “His work is so good that we generally refrain from doing too much power windowing and secondaries. We only do that when absolutely necessary,” he says. “We try to keep more of a photo-chemical feel to the images, like you would have if you printed on film.”

Young, Gawler contends, is known for a dark, underlit aesthetic. But on this particular film, they didn’t want to go too dark — though it does have Young’s classic underlit, subtle hue. “We were making an effort to print up the image, so it almost felt like it had been flashed in processing,” he explains. “We had to find that balance of having it bright enough to see things we needed to see clearly, without compromising how Bradford shot the movie to begin with. The image is very committed; it’s not the most flexible thing to make his photography look like 20 different things.”

As a result, plenty of time was spent with the on-set lighting. “So, a lot of the work was just staying true to what was done on the day of the shoot,” he adds.

Solo is like most Star Wars films, with diverse locations and setups, though there are a few scenes that stand out in Gawler’s mind, including the one at the beginning of the film with the underground lair of Lady Proxima, which shows tunnels spanning the city. The sequence was shot with a blacklight, with lots of blues and purples. “We had a very narrow bandwidth of color to work with, but we wanted to back away from it feeling too electric to something that felt more organic,” he explains. “We spent a lot of time homing in on what kind of saturation and formality it would have.”

The scene Gawler spent the most time on, though, was the heist aboard a special train that weaves through snow-capped mountains. “That’s the biggest, longest, most cutty action sequence in the entire movie,” he says. “We had all these exterior plates shot in the Dolomites [in Spain]. We spent a tremendous amount of time just trying to get everything to match just right on the cut.”

All told, Gawler estimates the sequence alone contains 600 to 700 cuts. And he had to create a progression, wherein the characters drop down on top of the train before dawn’s first light, when it’s dark and cool, and the heist occurs during sunrise as the train rounds a bend. “We made sure they were happy with how every shot cut from one to the next and how it progressed [time-wise]. It was probably our biggest challenge and our biggest success,” he says. “It really gets the audience going.”

Most of Solo’s scenes were shot on stage, in highly controlled environments. However, scenes that occur on the planet Savareen were filmed in the Canary Islands, where wind and weather became factors, with shifting clouds and light. “I felt that it was one of the few spots in the movie where it was up to the colorist to try and pull all these different types of shots together,” notes Gawler, “and it was beautiful. It felt a little like a Western, with this standoff. It comes right after a chase with the TIE fighters and Millennium Falcon in space, and then Boom! You’re on this desert-like planet with a blaring sun and sand and dust everywhere.”

Another standout for Gawler was the large number of deliverables. Once the master was locked and approved (the grade was done in 4K) with support from Efilm in Hollywood, they had to sit with an IMAX colorist to make sure the work translated properly to that format. Then they moved to Dolby Vision, whose laser projector has a much greater range of contrast and brightness than a halogen digital cinema projector. “I give credit to J Schulte at ILM. He had these output display lookup tables for each flavor of delivery. So, it wasn’t a heavy lift for me to go from what we did at the Ranch to sitting in the Dolby cinema theater, where we spent maybe another three days tweaking everything,” he adds.

And then there was a 3D version and a Dolby 3D version of Solo, along with those for home video, 3D for home video, RealD 3D, and Dolby Vision’s home theater. “Being a colorist from New York, I don’t generally get a lot of tent-pole films with so many different flavors of deliverables,” Gawler says.

But this is not just any tent-pole. It’s Star Wars.

Throughout the project, that fact was always in the back of Gawler ’s mind. “This is a real part of culture — pop culture, film culture. There’s all this lore. You work on other projects and hope the film is going to find an audience. But with Star Wars, there’s no doubt millions of people are going to see it,” he adds.


Karen Maierhofer is a longtime technical writer with more than two decades of experience in segments of the CG and post industries.

Director Todd Haynes on making Wonderstruck

By Iain Blair

Writer/director Todd Haynes is a supreme visual stylist with a deep affection for period pieces and a masterly touch when it comes to dealing with such adult themes as desire, repression and regret. Now Haynes — who was Oscar-nominated for his Far From Heaven ’50s drama — brings those gifts and his sense of wonder and imagination to his new film Wonderstruck, which is based on an illustrated children’s novel by Brian Selznick. Selznick also wrote and drew “The Invention of Hugo Cabaret,” which became Martin Scorsese’s Hugo.

Set in the 1920s and the 1970s, Wonderstruck tells the story of Ben and Rose, two deaf children from two different eras who secretly wish their lives were different. Ben longs for the father he has never known, while Rose dreams of a mysterious actress whose life she chronicles in a scrapbook. When Ben discovers a puzzling clue in his home and Rose reads an enticing headline in the newspaper, both children set out on quests to find what they are missing that unfold with mesmerizing symmetry.

The film is already generating a lot of Oscar buzz for its young stars’ performances — opposite co-stars Julianne Moore and Michelle Williams — and for Haynes, whose credits include Carol, the acclaimed Bob Dylan picture I’m Not There, Velvet Goldmine, Safe and Mildred Pierce.

I spoke with Haynes about making the film.

What was the appeal of making this movie?
I wanted to make something adults hadn’t seen before and that I didn’t think kids had ever seen before. I wanted them to feel like someone believed in their ability to have their minds blown, and to look back to the past — all these things we think kids don’t do anymore, like turning off their phones and watching a black and white film with little dialogue, and dealing with a weird structure to the movie. Maybe I’m crazy, but I think kids are capable of all kinds of things and maybe we forget that.

This is your first film with kids in the leads. Was it something you always wanted to do?
Yes. I’ve worked with kids in a lot of my films, and I made a short, Dottie Gets Spanked, back in ’93 with kids as the main characters, but I’d never done anything like this… with two deaf kids as the leads.

The theme of deafness must have opened up a lot of possibilities, as the whole B&W section plays like a silent film.
Exactly, and the B&W bit was just the beginning. The deafness was there in Brian’s book and screenplay but to a degree I just didn’t appreciate when I first read his script, and then even after I’d shot it; I didn’t initially realize just how silent the movie is, and how little dialogue there is. There’s whole stretches without any talking, and then a character says something and it hits you. But I feel that if you’re into the movie, you don’t miss the talking in those sections.

The film was shot by your usual DP, Ed Lachman. What look were you going for?
It was a lot of fun bouncing between the different eras, and getting the B&W look and then New York City, which was a very different, look — but it’s kind of fun afterwards (laughs). That’s what challenges are. They’re not so much fun when you’re in the throes of dealing with them, but it was creatively tantalizing finding the textures and contrasts between the different eras, and we did a lot of planning and preproduction, focusing on all the detail.

Why do you love doing period pieces so much?
I think they make you ask, “Why are we watching this movie? Why is the director doing this or that?” So you set up a frame that makes you think about what the movie’s telling you about, so you have choices being made all the time. And looking at the past through a frame means you’re invariably also looking at where you stand now, and then you think about the relevance of the past and what it means today. It’s never about making today disappear. It’s about a conscious role in comparing the past and present.

Do you like the post process?
I really love it, because after all the craziness and time and money pressures of the shoot. You’re back in a small dark room, and you’re also down to a far lower overhead and the fewest number of people around, so it feels very cozy and intimate, which I love.

Where did you post?
We did it all at Harbor Post in downtown New York — the cutting, the sound, the VFX and the DI.

Todd Haynes and writer Iain Blair

The film was edited by Affonso Goncaves, who worked with you on Carol and Mildred Pierce. Tell us about that relationship and the editing challenges.
So much of post was about editorial, and he was key to it all: the editorial language and how the film would ultimately work and connect with people. I really relish working closely with my editor, and he’s a great partner and very smart and knowledgeable. Our big challenge was figuring out how to deal with the two different stories and the time spent on each. Brian’s script marked all the intercutting very specifically, and it was all infused with a very cinematic quality that was very infectious. But I also knew it was something you have to wait and see how it actually works. And, ultimately, we learned that we had to spend more time with one story before cutting to the next.

You have to develop enough attachment to one character and to what they’re doing before you cut to the other. Then you have to pace it so you want to come back again. It was continually about finding the right balance. Then we actually screened a lot of cuts of the movie for kids, and that helped us so much and completely informed what we did. They reacted encouragingly — and maybe they misled us (laughs) — but they were remarkably specific with their comments.

Period films always have a lot of visual effects. Can you talk about that, and working with VFX supervisor Louis Morin?
Louis worked a lot with Denis Villeneuve and did Arrival and Sicario for him, and his credits include The Aviator and Brokeback Mountain, so he’s very experienced. I worked with him before on I’m Not There, and he’s a real artist and very sensitive. The best VFX shots in period pieces are the ones where you don’t fully rely on them; we did as much as possible in camera and practically, and then finished them with digital work by Alchemy 24 and Framestore. It’s a very close relationship between your production designer and VFX supervisor, and there’s always a lot of removal of contemporary stuff and cosmetic work and clean-up.

Given this is partly a silent film, can you talk about the importance of music and sound?
They’re so important, it’s hard to overstate. My sound designer Leslie Shatz, who I met through Gus van Sant, has done something like 200 films now and is so experienced. I’ve worked with him since Far From Heaven. This is the fourth collaboration with Carter Burwell, and like the sound designer and my sound recorder Drew Kunin he was involved from preproduction on.

So we’d all discuss sound and we recorded everything — all the dialogue for the B&W bits, all the ambiance, so we had it, even if it was just an indication of what we’d eventually do. We didn’t know how much marking with rhythm and percussion we’d use for the dialogue, and how effective it’d be — and I found that it wasn’t effective, and that every time we marked dialogue it just didn’t work. But we marked for gesture and that worked.

What’s next?
I’ve got a bunch of projects, including a documentary about The Velvet Underground. I’ve never done a documentary before and I’m excited about all the period research.


Industry insider Iain Blair has been interviewing the biggest directors in Hollywood and around the world for years. He is a regular contributor to Variety and has written for such outlets as Reuters, The Chicago Tribune, The Los Angeles Times and the Boston Globe.

 

 

Behind the Title: Harbor Picture Company’s DP Greg Wilson

NAME: Greg Wilson

COMPANY: Harbor Picture Company

CAN YOU DESCRIBE YOUR COMPANY?
Harbor Picture Company is a post production and production company based in New York City. We help content creators — studios, networks, directors, brands and agencies — execute high-caliber content efficiently and at scale. The company offers a range of services, including sound mixing, color, ADR, picture editorial and VFX, housed across five facilities, including the largest ADR soundstage and largest theatrical mix stage in New York.

I’m part of Harbor’s DP Collective, a group of elite directors of photography who specialize in bringing a cinematic style and quality to any screen.

WHAT’S YOUR JOB TITLE?
Director of Photography

WHAT DOES THAT ENTAIL?
My role is to create the look and feel of a film or commercial through lighting, camera direction, lensing and blocking to best fit the story the director is trying to tell. This revolves around communication with the department heads to build towards a unified goal and create the right tone for the story.

WHAT WOULD SURPRISE PEOPLE THE MOST ABOUT WHAT FALLS UNDER THAT TITLE?
I think people would be surprised by the amount of time and perseverance some projects can take from concept to final product, but anything that’s worth doing is going to take a lot of energy and effort. For example, the project I did for National Geographic Magazine, Cheetahs on the Edge, took more than nine months to produce and put together.

With the folks over at DoggiCam I designed a 410-foot dolly to use on a shot of a sprinting cheetah. The goal was to mimic the perspective that Eadweard Muybridge achieved in the late 1800s when photographing a running horse. He invented motion picture with those images, and I wanted to take a similar approach by using the most modern technology available at the time.

I wanted to move a camera alongside the fastest land animal in the world, giving a unique perspective on how they move. I believed in this project very much but it was a challenge to get it off the ground, I worked with National Geographic Magazine to raise the money and obtain all the proper permissions to build this dolly system and secure the access to the cheetahs at the Cincinnati Zoo. Once we were green lit, we spent four months acclimating the cheetahs to the sounds of the high-speed camera system, which was very loud. I played a pre-recorded sound for them while they ate to build positive reinforcement, so they wouldn’t be frightened by the noise or speed of the system when we actually started shooting.

From there, we had to design an arpeggiation device to trigger the three DSLR cameras that were on a sled with the high-speed Phantom camera. This arpeggiation device created a seamless looping of the shutters on each Canon D1x, each running at 14fps, giving us 42fps at 20.2MP for still photographs to put in the magazine. This is just one example, but I work on many challenging technical jobs that require a lot of prep time to design new techniques, overcome hurdles and, ultimately, ensure that we’ll get the best images we can.

WHAT’S YOUR FAVORITE PART OF THE JOB?
Being around tenacious and engaged people working as a team to create something that didn’t exist beyond a script until you start to roll the cameras. Being able to work in so many different environments and in and out of unique stories constantly keeps things fresh and exciting.

WHAT’S YOUR LEAST FAVORITE?
The schedule can be a challenge. It can be tough being on the road so much, but there’s a give and take. For as much as I’m away, I try to have a balance of time off so I don’t get burnt out.

WHAT IS YOUR FAVORITE TIME OF THE DAY?
A cold, misty morning is my favorite, but it’s so fleeting. Magic hour is the best to shoot in.

IF YOU DIDN’T HAVE THIS JOB, WHAT WOULD YOU BE DOING INSTEAD?
I’d still be working as a photojournalist and in the darkroom as a black and white printer.

HOW EARLY ON DID YOU KNOW THIS WOULD BE YOUR PATH?
This is my third career, believe it or not. I turned pro as a snowboarder when I was 15 years old and went to the Olympics at 22. After a very bad injury, that left me in the hospital for many months and unable to walk or do much of anything for nearly a year, I found my way into still photography and worked for six years as a photojournalist for National Geographic, Rolling Stone, Wired, Spin, Fader, NYT and other newspapers and magazines.

I also worked as a traditional black and white printer in New York after working as a platinum printer for more than two years in Massachusetts. I found cinematography after seeing some films that really rattled me and made me see the world in a way that I understood, one of which was the Brazilian film Pixote.

I wanted to understand how to create the same emotions and tone I was after in my still photography and apply it to motion. Music was a huge part of this interest as well. The fact that you could use sound to influence the picture was a major eye opener early on. Even though I didn’t get into motion pictures until I was 30, I think my past experience in other fields has greatly influenced my life behind the camera and given me a perspective on the subjects that I photograph.

CAN YOU NAME SOME RECENT PROJECTS YOU HAVE WORKED ON?
I recently finished a documentary that I’m really excited about called Zion. It’s about a young black wrestler who was born without legs into the foster care system in Ohio. It’s a powerful story and really resonated with me. The director Floyd Russ and I have a few more sports films coming down the line soon.

I also finished up a Netflix Original feature, Amateur, with Director Ryan Koo about a young basketball player dealing with the trials and tribulations of NCAA rules and corruption inside the sport. Lately, I’ve been working on a mix of documentaries, feature projects and commercials — with a lot of them coincidentally surrounding the sports world.

WHAT IS THE PROJECT THAT YOU ARE MOST PROUD OF?
I’m not sure what I’m most proud of. I don’t like to think about it like that. But one project that I was very happy to have been involved with was another recent collaboration with Floyd Russ and NFL Films for the Ad Council’s campaign, “Love Has No Labels.” The spot used the iconic Kiss Cam to showcase love. Period. It was a real pleasure to be a part of that project and see the overwhelming response to the spot. It was great to work on a commercial project with such a great message behind it.

NAME THREE PIECES OF TECHNOLOGY YOU CAN’T LIVE WITHOUT.
Wireless video, my light meter and, unfortunately, my cell phone.

WHAT SOCIAL MEDIA CHANNELS DO YOU FOLLOW?
I’m pretty active on Instagram, you can follow me at @greg_wilson_dp

DO YOU LISTEN TO MUSIC WHILE YOU WORK?
I am constantly listening to music. Lately, for writing, it’s been Stars of the Lid. Otherwise I’ve been listening to Billy Swan, Kendrick, The Bats and Mogwai.

WHAT DO YOU DO TO DE-STRESS FROM IT ALL?
I like to spend time in the darkroom printing. I like fishing, being outdoors, riding my bike and woodworking. I like old processes, things where I use my hands and take a step back from technology.

Harbor’s Bobby Johanson discusses ADR for TV and film

By Jennifer Walden

A lot of work comes in and out of the ADR department at New York City’s Harbor Picture Company. A lot.

Over the past year alone, ADR mixer Bobby Johanson has been cranking out ADR and loop group for films such as Beauty and the Beast, The Light Between Oceans, Patriots Day, The Girl on the Train, Triple 9, Hail, Caesar! and more.

His expertise goes beyond film though. Johanson also does ADR for series, for shows like Amazon’s Red Oaks and their upcoming series The Marvelous Mrs. Maisel, and Netflix’s Master of None, which we will touch on lightly in a bit. First, let’s talk the art of ADR.

According to Johanson, “Last week, I did full days on three different films. Some weeks we record full days, nights and weekends, depending on the season, film festivals, what’s in post, actor availability and everything else that goes on with scheduling. Some sessions will book for two hours out of a day, while another client will want eight hours because of actor availability.”

With so many projects passing through his studio, efficiency is essential, but not at the cost of a job well done. “You have an actor on the stage and the director in the room, and you have to make things efficient,” says Johanson. “You have to play lines back as they are going to be in the show. You want to play the line and hear, ‘Was that ADR?’ Instantly, it’s a whole new world. People have been burned by not so good ADR in the past, and I feel like that compromises the performance. It’s very important for the talent to feel like they’re in good hands, so they forget about the technical side and just focus on their acting.”

Johanson got his start in ADR at New York’s Sound One facility, first as a messenger running reels around, and then moving up to the machine room when there was an opening for Sound One’s new ADR stage. “We didn’t really have anyone teaching us. The job was shown to us once; then we just had to figure out how to thread the dubbers and the projector. Once we got those hung, we would sit in the ADR studio and watch. I picked up a lot of my skills old-school. I’ve learned to incorporate those techniques into current technology and that works well for us.”

Tools
Gear-wise, one staple of his ADR career has been the Soundmaster ADR control system. Johanson calls it an “old-school tool,” probably 25 years old at this point, but he hasn’t found anything faster for recording ADR. “I used it at Sound One, and I used it at Digital Cinema, and now I use it here at Harbor. Until someone can invent another ADR synchronizer, this is the best for me.”

Johanson integrates the Soundmaster system with Avid Pro Tools 12 and works as a two-man team with ADR recordist Mike Rivera. “You can’t beat the efficiency and the attention to detail that you can get with the two-man team.”

Rivera tags the takes and makes minor edits while Johanson focuses on the director and the talent. “Because we are working on a synchronizer, the ADR recordist can do things that you couldn’t do if you were just shooting straight to Pro Tools,” explains Johanson. “We can actually edit on the fly and instantly playback the line in sync. I have the time to get the reverb on it and sweeten it. I can mix the line in because I’m not cutting it or pulling it into the track. That is being done while the system is moving on the pre-roll for a playback.”

For reverb, Johanson chooses an outboard Lexicon PCM80. This puts the controls easily within reach, and he can quickly add or change the reverb on the fly, helping the clean ADR line to sync into the scene. “The reverb unit is pretty old, but it is single-handedly the easiest reverb unit that you can use. There are four room sizes, and then you can adjust the delay of the reverb four times. I have been using this reverb for so many years now that I can match any reverb from any movie or TV show because I know this unit so well.”

Another key piece of gear in his set-up is an outboard Eventide H3000 SE sampler, which Johanson uses to sample the dialogue line they need to replace and play it back over and over for the actor to re-perform. “We offer a variety of ways to do ADR, like using beeps and having the actor perform to picture, but many actors prefer an older method that goes back to ‘looping.’ Back in the day, you would just run a line over and over again and the actor would emulate it. Then we put the select take of that line to picture. It’s a method that 60 percent of our actors who come in here love to do, and I can do that using the sampler.”

He also uses the sampler for playback. By sampling background noise from the scene, he can play that under the ADR line during playback and it helps the ADR to sit in the scene. “I keep the sampler and reverb as outboard gear because I can control them quickly. I’m doing things freestyle and we don’t have to stop the session. We don’t have to stop the system and wait for a playback or wait to do a record pass. Because we are a two-man operation, I can focus on these pieces of gear while Mike is tagging the takes with their cue numbers and managing them in the Pro Tools session for delivery. I can’t find an easier or quicker way to do what I do.”

While Johanson’s set-up may lack the luster of newly minted audio tools, it’s hard to argue with results. It’s not a case of “if it’s not broke then don’t fix it,” but rather a case of “don’t mess with perfection.”

Master of None
The set-up served them well while recording ADR and loop group for Netflix’s Emmy-winning comedy series Master of None. “Kudos to production sound mixer Michael Barosky because there wasn’t too much dialogue that we needed to replace with ADR for Season 2,” says Johanson. “But we did do a lot of loop group — sweetening backgrounds and walla, and things like that.”

For the Italian episodes, they brought in bilingual actors to record Italian language loop group. One scene that stood out for Johanson was the wedding scene in Italy, where the guests start jumping into the swimming pool. “We have a nice-sized ADR stage and so that frees us up to do a lot of movement. We were directing the actors to jump in front of the mic and run by the mic, to give us the effect of people jumping into the pool. That worked quite nicely in the track.”

Corey Stewart joins Harbor Picture Company as CTO 

New York-based full-service post house Harbor Picture Company has hired Corey Stewart as chief technology officer. He brings 20 years of industry experience to his role.

Stewart joins Harbor from Technicolor PostWorks New York, where he had served as chief engineer since 2008. During that time he designed and managed integration of a large-scale routing control system, created a KVM switching infrastructure to increase room flexibility and production, and managed engineering teams during acquisitions and management changes.

Prior to that role, Stewart held a number of jobs at the company, including online editor, Avid support technician and lead engineer. Earlier on in his career, Stewart attended the School of Visual Arts in New York where he studied film and video with an editorial concentration, taught film production classes and worked as an Adobe After Effects designer/assistant editor at Harvey’s Place. He has been credited as DI engineer on a variety of feature films and television shows. He is also a member of the HPA, SMPTE, Digital Cinema Technology and more.

“The reality of our new landscape of anywhere, anytime, any artist, has demanded that we continue to seek out new technologies and technologists to facilitate the type of unlimited access to creativity that clients are in search of,” says founder/president Zak Tucker. “Corey was the perfect candidate for this new position because he shares our vision and holistic approach to post — providing omnipresent support to clients, everywhere from on set to the point of delivery. The creative benefit of this type of seamless workflow is the collaboration fostered between picture and sound, and it’s only made possible by the types of technological advancements and workflows industry vets like Corey are implementing and innovating.”

Recent Harbor projects include work on Arrival, Beauty and the Beast and Showtime’s Billions.

The A-List: Jim Jarmusch on his latest film Paterson

By Iain Blair

Over the past few decades, writer/director Jim Jarmusch has followed the beat of his own drum and built up a body of idiosyncratic films that include Permanent Vacation (1980), Stranger Than Paradise (1984), Down by Law (1986), Mystery Train (1989), Night on Earth (1991), Dead Man (1995), Year of the Horse (1997), Ghost Dog: The Way of the Samurai (1999), Coffee and Cigarettes (2003), Broken Flowers (2005), The Limits of Control (2009), Only Lovers Left Alive (2013) and Gimme Danger (2016).

Jim Jarmusch and Iain Blair.

His new film, Paterson, fits firmly in that tradition. Paterson (Adam Driver) is a bus driver in the city of Paterson, New Jersey — he is also a poet. Each day he adheres to a simple routine: he drives his daily route observing the city as it drifts across his windshield and while overhearing fragments of conversations swirling around him; he writes poetry into a notebook; he walks his dog; he stops in a bar and drinks exactly one beer; he goes home to his wife, Laura (Golshifteh Farahani).

By contrast, Laura’s world is ever changing. New dreams come to her almost daily, each a different and inspired project. They have a happy marriage and love each other. He supports her newfound ambitions and she champions his gift for poetry. The film quietly observes the small triumphs and defeats of daily life, along with the poetry evident in its smallest details. As Jarmusch himself says, it’s “a kind of antidote to dark, heavily dramatic or action-oriented cinema.” No kidding. The film’s big action scene is when Paterson’s bus breaks down.

In a rare interview — he doesn’t like doing press or promotion — I met up with Jarmusch about making the film, his workflow and poetry.

You’ve always been interested in poetry?
Yes, since I was a teenager. I studied poetry at Columbia and I read a lot of Rimbaud and the French poets. I then got into the American poets like Walt Whitman and William Carlos Williams, who came from Paterson, so it all ties together. This is my first film where the main character’s a poet, but I’ve woven references to poetry into a lot of my films, such as Mystery Train and Ghost Dog and Dead Man, so there’s a thread there.

How long had this idea been gestating?
A long time. Some 20 years ago I took a trip to Paterson because of William Carlos Williams, and the whole idea of it being a utopian idea for an industrial city. Allen Ginsberg had also grown up there, and when I got home I made notes about a possible story about a guy named Paterson who lives in Paterson and writes poetry. I also got very interested in the history of the city, which is fascinating. Then I finally wrote the script about six years ago.

Fair to say it’s a wry look at the simple pleasures of domestic life?
Absolutely. I think it’s a comedy, like almost all my films — or at least, they have comedic elements. It’s a story about details, all the little mundane stuff of daily life, the slight variations in the days of the week, that might inspire a poet that is of that school. It’s not the poetry of exclamation. I intentionally avoided conflict, action and, to some degree, plot. For some time I’ve been trying to make films where you’re hopefully not always thinking about what’s going to happen next — Zen-like things where you’re just in the present all the time.

What did Adam Driver and Golshifteh Farahani bring to their roles, as you usually write with specific actors in mind?
Nearly always, but not this time, which was very strange for me. I’d seen him in just a few things and I love his look. Once we met I intuitively knew he’d be just right, because he has this very subtle, good sense of humor, he’s quiet and very observant. He’s not analytical, he’s intuitive like me, and I was so lucky to get him and create this character together. I wrote Laura as this all-American girl, but someone I know said, “Why don’t you cast Golshifteh Farahani, since you love her work?” Once we met, I thought, why not? And the city of Paterson is very ethnically diverse, so it made sense.

Do you like the post process?
I love editing and post. I love all parts of filmmaking, except getting the financing, which can be agonizing. But the rest is so much fun, and post is where you really make the film. Shooting for me, since I don’t have it all figured out, is just gathering all the material. In post is where you find the film and finesse it into the form it tells you it wants to be.

Where did you do the post?
We did it all — editing, sound and the DI — in New York at Harbor Picture Company.

You worked with editor Affonso Gonçalves, whose credits include Beasts of the Southern Wild, Winter’s Bone and who cut Only Lovers Left Alive for you. Tell us about that relationship?
He doesn’t usually come on the set — maybe a couple of times on this one. He got familiar with the dailies as we shot, but he didn’t really start cutting (via Avid Media Composer) until we were done shooting. Then a very important part of my job is to select the takes, as I’ve collaborated for a long time with the actors, and that’s not always obvious in the editing room. You could make a totally different film by taking, say, all the most light-hearted takes. So we go through all the takes and mark what I like, and then we start working and shaping it. He starts in the mornings and then I come in after lunch and we work together. Sometimes I get ahead of him, so some days I don’t come in, but generally it’s a daily thing.

Can you talk about the importance of music and sound in the film?
I have incredible sound designers I’ve worked with on many films over the years — sound designer Robert Hein and re-recording mixer Tony Volante — and it’s all incredibly important to me. Sound is half the film, so it’s very delicate and evocative, and the big thing I love about it is it’s the closest thing humans create to dreaming, drifting into this parallel world.

Robert Hein is this amazing artist, and we discuss things as detailed as, how many trees are close to the house? What types of birds and how many would be audible at dawn? Or you hear a distant motorcycle go by. We discuss exactly what type of bike is it, and what does that mean. What kind of people are around? The audience isn’t conscious of all that, but all these details form the fabric of the film and accumulate over all the scenes. The visual seems more important, more dominant, but it’s the sound and music that often tell the real story of what’s going on in a film. So I love love love working on all the sound. (At part of his process, Hein used Avid Pro Tools 12.5 Native during editorial, Pro Tools 12.5 HD in the mix studio and the Avid System 5 mixing console during the mix.)

How important was the DI on this?
We did it with colorist Joe Gawler, who did Arrival. In my opinion he’s the greatest on this planet. He is the man! I had the master Fred Elmes as my DP, and when I got the two of them together — I was thinking, “How did I trick these great artists into working with me?!” So I sat in on the timing, but I defer to them as they really elevate the look, which is really quite beautiful. (Gawler used Blackmagic’s DaVinci Resolve.)

What’s the state of indies today?
Financing is much harder now, and there are fewer companies, especially in the States. And the theatrical release used to be the big business part of it, and then the video release and so on was just ancillary. But now that’s totally flipped, and the theatrical release is just the promotion for the VOD and so on. It’s mind-boggling for me, though it doesn’t affect how you make a film. When people say, ‘The novel’s dead, it’s the end of cinema,’ that’s all nonsense. These art forms change and fluctuate and mutate, but they don’t die.


Industry insider Iain Blair has been interviewing the biggest directors in Hollywood and around the world for years. He is a regular contributor to Variety and has written for such outlets as Reuters, The Chicago Tribune, The Los Angeles Times and the Boston Globe.

The sound of two worlds for The Lost City of Z

By Jennifer Walden

If you are an explorer, your goal is to go where no one has gone before, or maybe it’s to unearth and re-discover a long-lost world. Director James Gray (The Immigrant), takes on David Grann’s non-fiction novel The Lost City of Z, which follows the adventures of British explorer Colonel Percival Fawcett, who in 1925 disappeared with his son in the Amazon jungle while on a quest to locate an ancient lost city.

Gray’s biographical film, which premiered October 15 at the 54th New York Film Festival, takes an interpretive approach to the story by exploring Fawcett’s inner landscape, which is at odds with his physical location — whether he’s in England or the Amazon, his thoughts drift between the two incongruent worlds.

Once Gray returned from filming The Lost City of Z in the jungles of Colombia, he met up with supervising sound editor/sound designer Robert Hein at New York’s Harbor Picture Company. Having worked together on The Immigrant years ago, Hein says he and Gray have an understanding of each other’s aesthetics. “He has very high goals for himself, and I try to have that also. I enjoy our collaboration; we keep pushing the envelope. We have a mutual appreciation for making a film the greatest it can be. It’s an evolution, and we keep pushing the film to new places.”

The Sound of Two Worlds
Gray felt Hein and Harbor Picture Company would be the perfect partner to handle the challenging sound job for The Lost City of Z. “It involved the creation of two very different worlds: Victorian England, and the jungle. Both feature the backdrop of World War I. Therefore, we wanted someone who naturally thinks outside the box, someone who doesn’t only look at the images on the screen, but takes chances and does things outside the realm of what you originally had in mind, and Bob [Hein] and his crew are those people.”

Bob Hein

Gray tasked Hein with designing a soundscape that could merge Fawcett’s physical location with his inner world. Fawcett (Charlie Hunnam) is presented with physical attacks and struggles, but it’s his inner struggle that Gray wanted to focus on. Hein explains, “Fawcett is a conflicted character. A big part of the film is his longing for two worlds: the Amazon and England. When he’s in one place, his mind is in the other, so that was very challenging to pull off.”

To help convey Fawcett’s emotional and mental conflicts, Hein introduced the sounds of England into the Amazon, and vice-versa, subtly blending the two worlds. Through sound, the audience escapes the physical setting and goes into Fawcett’s mind. For example, the film opens with the sounds of the jungle, to which Hein added an indigenous Amazonian battle drum that transforms into the drumming of an English soldier, since Fawcett is physically with a group of soldiers preparing for a hunt. Hein explains that Fawcett’s belief that the Amazonians were just as civilized as Europeans (maybe even more so) was a controversial idea at the time. Merging their drumming wasn’t just a means of carrying the audience from the Amazon to England; it was also a comment on the two civilizations.

“In a way, it’s kind of emblematic of the whole sound design,” explains Hein. “It starts out as one thing but then it transforms into another. We did that throughout the film. I think it’s very beautiful and engaging. Through the sound you enter into his world, so we did a lot of those transitions.”

In another scene, Fawcett is traveling down a river in the jungle and he’s thinking about his family in England. Here, Hein adds an indigenous bird calling, and as the scene develops he blends the sound of that bird with an English church bell. “It’s very subtle,” he says. “The sounds just merge. It’s the merging of two worlds. It’s a feeling more than an obvious trick.”

During a WWI battle scene, Fawcett leads a charge of troops out of their trench. Here Hein adds sounds related to the Amazon in juxtaposition of Fawcett’s immediate situation. “Right before he goes into war, he’s back in the jungle even though he is physically in the trenches. What you hear in his head are memories of the jungle. You hear the indigenous Amazonians, but unless you’re told what it is you might not know.”

A War Cry
According to Hein, one of the big events in the film occurs when Fawcett is being attacked by Amazonians. They are shooting at him but he refuses to accept defeat. Fawcett holds up his bible and an arrow goes tearing into the book. At that moment, the film takes the audience inside Fawcett’s mind as his whole life flashes by. “The sound is a very big part of that because you hear memories of England and memories of his life and his family, but then you start to hear an indigenous war cry that I changed dramatically,” explains Hein. “It doesn’t sound like something that would come out of a human voice. It’s more of an ethereal, haunted reference to the war cry.”

As Fawcett comes back to reality that sound gets erased by the jungle ambience. “He’s left alone in the jungle, staring at a tribe of Indians that just tried to kill him. That was a very effective sound design moment in this film.”

To turn that war cry into an ethereal sound, Hein used a granular synthesizer plug-in called Paulstretch (or Paul’s Extreme Sound Stretch) created by Software Engineer by Paul Nasca. “Paulstretch turns sounds almost into music,” he says. “It’s an old technology, but it does some very special things. You can set it for a variety of effects. I would play around with it until I found what I liked. There were a lot of versions of a lot of different ideas as we went along.”

It’s all part of the creative process, which Gray is happy to explore. “What’s great is that James [Gray] is excited about sound,” says Hein. “He would hang out and we would play things together and we would talk about the film, about the main character, and we would arrive at sounds together.”

Drones
Additionally, Hein sound designed drones to highlight the anxiety and trepidation that Fawcett feels. “The drones are low, sub-frequency sounds but they present a certain atmosphere that conveys dread. These elements are very subtle. You don’t get hit over the head with them,” he says.

The drones and all the sound design were created from natural sounds from the Amazon or England. For example, to create a low-end drone, they would start with jungle sounds — imagine a bee’s nest or an Amazonian instrument — and then manipulate those. “Everything was done to immerse the audience in the world of The Lost City of Z in its purest sense,” says Hein, who worked closely with Harbor’s sound editors Glenfield Payne, Damian Volpe and Dave Paterson. “They did great work and were crucial in the sound design.”

The Amazon
Gray also asked that Hein design the indigenous Amazon world exactly the way that it should be, as real as it could be. Hein says, “It’s very hard to find the correct sound to go along with the images. A lot of my endeavor was researching and finding people who did recordings in the Amazon.”

He scoured the Smithsonian Institute Archives, and did hours of research online, looking for audio preservationists who captured field recordings of indigenous Amazonians. “There was one amazing coincidence,” says Hein. “There’s a scene in the movie where the Indians are using an herbal potion to stun the fish in the river. That’s how they do it so as not to over-fish their environment. James [Gray] had found this chant that he wanted to have there, but that chant wasn’t actually a fishing chant. Fortunately, I found a recording of the actual fishing chant online. It’s beautifully done. I contacted the recordist and he gave us the rights to use it.”

Filming in the Amazon, under very difficult conditions presented Hein with another post production challenge. “Location sound recording in the jungle is challenging because there were loud insects, rain and thunder. There were even far-afield trucks and airplanes that didn’t exist at the time.”

Gray was very concerned that sections of the location dialogue would be unusable. “The performances in the film are so great because they went deep into the Amazon jungle to shoot this film. Physically being in that environment I’m sure was very stressful, and that added a certain quality to the actors’ performances that would have been very difficult to replace with ADR,” says Hein, who carefully cleaned up the dialogue using several tools, including iZotope’s RX 5 Advanced audio restoration software. “With RX 5 Advanced, we could microscopically choose which sounds we wanted to keep and which sounds we wanted to remove, and that’s done visually. RX gives you a visual map of the audio and you can paint out sounds that are unnecessary. It’s almost like Photoshop for sound.”

Hein shared the cleaned dialogue tracks with Gray, who was thrilled. “He was so excited about them. He said, “I can use my location sound!” That was a big part of the project.”

ADR and The Mix
While much of the dialogue was saved, there were still a few problematic scenes that required ADR, including a scene that was filmed during a tropical rainstorm, and another that was shot on a noisy train as it traveled over the mountains in Colombia. Harbor’s ADR supervisor Bobby Johanson, who has worked with Gray on previous films, recorded everything on Harbor’s ADR stage that is located just down the hall from Hein’s edit suite and the dub stage.

Gray says, “Harbor is not just great for New York; it’s great, period. It is this fantastic place where they’ve got soundstages that are 150 feet away from the editing rooms, which is incredibly convenient. I knew they could handle the job, and it was really a perfect scenario.”

The Lost City of Z was mixed in 5.1 surround on an Avid/Euphonix System 5 console by re-recording mixers Tom Johnson (dialogue/music) and Josh Berger (effects, Foley, backgrounds) in Studio A at Harbor Sound’s King Street location in Soho. It was also reviewed on the Harbor Grand stage, which is the largest theatrical mix stage in New York. The team used the 5.1 environment to create the feeling of being engulfed by the jungle. Fawcett’s trips, some which lasted years, were grueling and filled with disease and death. “The jungle is a scary place to be! We really wanted to make sure that the audience understood the magnitude of Percy’s trips to the Amazon,” says Berger. “There are certain scenes where we used sound to heighten the audience’s perspective of how erratic and punishing the jungle can be, i.e. when the team gets caught in rapids or when they come under siege from various Indian tribes.”

Johnson, who typically mixes at Skywalker Sound, had an interesting approach to the final mix. Hein explains that Johnson would first play a reel with every available sound in it — all the dialogue and ADR, all the sound effects and Foley — and the music. “We played it all in the reel,” says Hein. “It would be overwhelming. It would be unmixed and at times chaotic. But it gave us a very good idea of how to approach the mix.”

As they worked through the film, the sound would evolve in unexpected ways. What they heard toward the end of the first pass influenced their approach on the beginning of the second pass. “The film became a living being. We became very flexible about how the sound design was coming in and out of different scenes. The sound became very integrated into the film as a whole. It was really great to experience that,” shares Hein.

As Johnson and Berger mixed, Hein was busy creating new sound design elements for the visual effects that were still coming in at the last minute. For example, the final version of the arrows that were shot in the film didn’t come in until the last minute. “The arrows had to have a real special quality about them. They were very specific in communicating just how dangerous the situation actually was and what they were up against,” says Hein.

Later in the film, Amazonians throw tomahawks at Fawcett and his son as they run through the jungle. “Those tomahawks were never in the footage,” he says. “We had just an idea of them until days before we finished the mix. There was also a jaguar that comes out of the jungle and threatens them. That also came in at the last minute.”

While Hein created new sound elements in his edit suite next to the dub stage, Gray was able to join him for critique and collaboration before those sounds were sent next door to the dub stage. “Working with James is a high-energy, creative blast and super fun. He’s constantly coming up with new ideas and challenges. He spends every minute in the mix encouraging us, challenging us and, best of all, making us laugh a lot. He’s a great storyteller, and his knowledge of film and film history is remarkable. Working with James Gray is a real highlight in my career,” concludes Hein.


Jennifer Walden is a New Jersey-based audio engineer and writer. 

Behind the Title: Harbor Picture’s head of dailies Jamie Payne

COMPANY: Harbor Picture Company (@HarborPicture)

CAN YOU DESCRIBE YOUR COMPANY?
A NYC-based post house offering a mix of artists and technical specialists collaborating to a common goal.

WHAT’S YOUR JOB TITLE?
Head of Dailies

WHAT DOES THAT ENTAIL?
In the dailies department there are many bases that need to be covered, and each is of equal importance. Guaranteeing the integrity of the acquired digital material, while maintaining the vision of the cinematographer is key. An in-depth knowledge of color and workflow helps to understand the technical and artistic language that occurs between the lab, the cinematographer and the production as a whole.

Our day-to-day tasks include initial acquisition, color timing, archival, asset management and tracking, and old-fashioned human interaction. “Guardian of the image” may be an esoteric title, but one I feel that encompasses what we aim for and deliver.

WHAT WOULD SURPRISE PEOPLE THE MOST ABOUT WHAT FALLS UNDER THAT TITLE?
A skilled team of operators now have ownership of an awfully large amount of digital material. Digital acquisition has always been about flexibility, speed and convenience (not to mention ongoing technological advancement). And not necessarily artistic vision and longevity, which we aim to help provide.

WHAT’S YOUR FAVORITE PART OF THE JOB?
The responsibility for the camera original material, a camera card or hard drive is treated with the same respect as an unexposed reel of film. I enjoy the demands of being answerable to all the various departments within production and post production.

WHAT’S YOUR LEAST FAVORITE?
Installing yet another daily Adobe Acrobat Reader update.

WHAT IS YOUR FAVORITE TIME OF THE DAY?
Either looking at the material for the first time or Saturday mornings.

IF YOU DIDN’T HAVE THIS JOB, WHAT WOULD YOU BE DOING INSTEAD?
I studied photography in college and would have almost certainly continued on that path if I hadn’t watched A Matter of Life and Death (1946).

I worked as a photographer’s assistant for still life/food photography working on medium 5×4 and 10×8 formats, which paid for my entry into reportage photography. How many people can say that they have shot 10×8-inch polaroids for exposure tests?!

WHY DID YOU CHOOSE THIS PROFESSION?
See above. A Matter of Life and Death (starring David Niven) watched on a heavily used VHS opened my eyes to things that were possible. It was quite startling.

HOW EARLY ON DID YOU KNOW THIS WOULD BE YOUR PATH?
I started as most people do in our industry, as an intern (or a runner in the UK) making tea, etc. As soon as I stepped into a telecine suite I knew immediately I had to color time. That was almost 18 years ago. I was simply in the right place at the right time when asked to create a dailies department many years ago in London. It was a fortuitous meeting that let to a position that has continued to this day.

Billions

CAN YOU NAME SOME RECENT PROJECTS YOU HAVE WORKED ON?
The last five projects that I have worked on The Wizard of Lies, Beat-Up Little Seagull, Billions, Limitless and Paterson. It’s a nice balance of episodics and features, with some great performances and spectacular photography.

WHAT IS THE PROJECT (OR PROJECTS) THAT YOU ARE MOST PROUD OF?
Most projects I have worked on have featured a little surprise that made me smile, whether technically or aesthetically. I once had an Oscar-winning DP express gratitude after they flew 2,000 miles round trip to check the dailies due to an issue I raised and caught.

I once used a trick an assistant editor taught me that mightily impressed a senior editor.

Each moment in its own way is very rewarding, but I must say that color timing the IMAX negative for The Dark Knight Rises was pretty special.

NAME THREE PIECES OF TECHNOLOGY YOU CAN’T LIVE WITHOUT.
The internal combustion engine, modern plumbing and the Internet.

WHAT SOCIAL MEDIA CHANNELS DO YOU FOLLOW?
A smidgen of Instagram.

DO YOU LISTEN TO MUSIC WHILE YOU WORK?
Not anymore now I’m immersed in dailies. When I color-timed for finishing, clients and I always listened to music.

WHAT DO YOU DO TO DE-STRESS FROM IT ALL?
I honestly don’t think that work is stressful. It’s stressful if the technology or client expectation is misunderstood or misinterpreted, which isn’t an option in a digital lab. I become stressed when I’m not busy, and that’s the truth.

In my spare time I hike and appreciate immensely this wonderfully beautiful country.

 

Behind the Title: Harbor Picture’s senior editor Chris Mackenzie

NAME: Chris Mackenzie

COMPANY: Harbor Picture Company (@HarborPIcture)

CAN YOU DESCRIBE YOUR COMPANY?
Harbor Picture Company is a New York-based post house known for our flexibility with workflows and our relationships with clients. We offer a complete range of post services — from offline editorial to Dolby Atmos audio mixing.

WHAT’S YOUR JOB TITLE?
Senior Editor

WHAT DOES THAT ENTAIL?
Digital conform, visual effects, titles and some problem solving. My work usually comes under the umbrella of final picture finishing. I’m responsible for getting the picture components to the final state for presentation, be that theatrical, broadcast television or Internet streaming.

WHAT WOULD SURPRISE PEOPLE THE MOST ABOUT WHAT FALLS UNDER THAT TITLE?
It would surprise most people that I do a lot of VFX work. Often, this happens to be last-minute fixes to address production issues that were overlooked. I am also often asked to address problems flagged during the quality control review of the final deliverables — a little unexpected visual effects work is usually necessary to get the project accepted for its final distribution.

WHAT’S YOUR FAVORITE PART OF THE JOB?
I like being able to fix a problem quickly and easily, or at least offer a creative solution to an issue. There are times — especially on lower budget productions — where a little digital paint or simple VFX compositing can resolve a big issue that may have resulted in a shot or scene being scrapped from the edit.

Chris Mackenzie at work.

WHAT’S YOUR LEAST FAVORITE?
The dreaded recut is my least favorite. This often means that work that was complete and approved now needs to be dismantled and redone. Unlocking an edit (changing the content of a project) used to be a rare event in post production. In recent years, however, having some continued editorial right up to the last minute before delivery has become more and more common.

The tools are a lot faster now. And, generally, operators are a lot faster and more flexible, but projects continue to push the envelope with major editorial revisions sometimes being made very close to the deadline for completion.

WHAT IS YOUR FAVORITE TIME OF THE DAY?
Probably mid-morning — I feel best after I’ve had my first cup of coffee, and I know I’ve got most of the day ahead of me. There’s rarely a 10am deadline, so at this point in the day I can concentrate on completing the work without the sense of being rushed to deliver a file.

IF YOU DIDN’T HAVE THIS JOB, WHAT WOULD YOU BE DOING INSTEAD?
At the same time I got interested in television and picture post, I was interested in art and photography. I considered going back to school to pursue an MFA related to digital image making.

WHY DID YOU CHOOSE THIS PROFESSION?
I was working as a bicycle messenger in Vancouver when I first graduated college. During this time, I made a few deliveries to some burgeoning post facilities and caught a glimpse at what I thought were interesting jobs. I imagined that those editors and colorists were creating the fanciest Super Bowl commercials and high-end music videos on a regular basis. Working indoors on an online editing system seemed like a much better (at least drier) career path for me.

HOW EARLY ON DID YOU KNOW THIS WOULD BE YOUR PATH?
Close to 20 years ago — which seems hard to believe — I saw early versions of Photoshop and Avid editing systems and was amazed by the capability of these technologies. I knew there was a great future for developments in this area and it was something that immediately interested me — for a brief period I was interested in other aspects of filmmaking, but it was post that really captivated me.

CAN YOU NAME SOME RECENT PROJECTS YOU HAVE WORKED ON?
Our team at Harbor just completed a few television series: The Knick, The Girlfriend Experience and Billions. We also recently completed Spike Lee’s feature Chi-Raq. Recently, we’ve adopted a divide and conquer strategy at Harbor — there are three of us working in Digital Conform and we usually share the duties of putting these projects together.

Gone With the Bullets

WHAT IS THE PROJECT THAT YOU ARE MOST PROUD OF?
There are two. The first would be Gone With the Bullets, an epic 3D feature that was released to great fanfare in China. It was my first time conforming in 3D, and it was a massive project — thousands of cuts and hundreds of visual effects.

It was a huge challenge and steep learning curve, but during its run in China it received great reviews for its 3D quality. The second is Pan’s Labyrinth. This was one of the first films I had the opportunity to work on. I was inexperienced and really had to stretch my abilities to accomplish what was needed to finish the project, but the fact the film turned out so well really gave me a lot of confidence.

NAME THREE PIECES OF TECHNOLOGY YOU CAN’T LIVE WITHOUT.
Autodesk Smoke, Blackmagic Resolve and the Apple PowerMac.

WHAT SOCIAL MEDIA CHANNELS DO YOU FOLLOW?
Facebook and a little Instagram

DO YOU LISTEN TO MUSIC WHILE YOU WORK?
Yes and no.

CARE TO SHARE YOUR FAVORITE MUSIC TO WORK TO?
I listen to a lot of NPR — occasionally it will be their music stream, but more often than not I listen to the current affairs or news programming. I like to feel like I’m learning something while I’m working away.

WHAT DO YOU DO TO DE-STRESS FROM IT ALL?
To de-stress I’ve gotten back into cycling in a serious way.  Unfortunately, I recently had a cycling accident and am currently recovering from a broken hip, so it might be time to find a new hobby for a while.

I find being physically active and part of a demanding sport helps me to focus and increase my energy levels at work. It took some time management to find a schedule that works, but it’s definitely been beneficial and a nice way to balance the work I do in the office.

 

 

Harbor Picture Company opens theatrical sound mixing division

Harbor Picture Company has launched Harbor Grand, a multi-million-dollar studio servicing audio mixing for theatrical projects. This comes after a year of planning and construction and with support from the Empire State Development.

Harbor Sound is the sound post division of Harbor Picture Company, which offers dailies, offline editorial, VFX, picture post, sound post, digital deliverables and commercial production services. Harbor occupies 50,000 square feet in SoHo New York and offers talent, technical infrastructure and engineering to the feature film, television and commercial industries.

HARBOR_GRAND_theater_screen_0050_2133x1422

The new facility features 26-foot ceilings, a private lounge, editorial space and kitchen. The mix stage itself is equipped to mix Dolby Atmos, IMAX and 7.1 and 5.1 surround sound with 2K, 4K and 3D projection capability. They use a Euphonix System 5 console

According to Harbor, this opening not only represents the most significant expansion of a post company since the New York State Post-Production Tax Credit was strengthened in 2012, it is also the largest sound mixing stage of its kind in New York.

“Under Governor Cuomo’s leadership, a strengthened Film Tax Credit Program has made New York a top destination for both production and post-production work, creating job opportunities for thousands of people and contributing significantly to the state’s economy,” says Empire State Development president/CEO/Commissioner Howard Zemsky. “Harbor Picture Company’s expansion, from 30 to 65 employees helps demonstrate the industry’s continued growth in New York State.”

“Having a mix stage of this level in New York City will be a powerful tool to continuously attract Hollywood-level features and TV shows to complete their post-production in New York City. We now have the infrastructure, the technology and the experience to deal with projects at a premier level.” says Harbor’s president, Zak Tucker. “As larger productions choose to locate the post-production process in New York, a significant number of artistic, technical and management jobs will become available in the city, supporting the idea that New York is a primary destination for post production.”

To encourage Harbor Sound to increase employment at its headquarters in Manhattan, Empire State Development. has offered $550,000 in performance-based Excelsior Jobs Program Tax Credits, which are tied directly to the creation of new jobs in the post-production industry. This specific incentive complements the impact of the legislation that Governor Cuomo signed in 2012 to strengthen the State’s existing post incentive program in order to attract additional film post activity to all regions of New York State.

This law increased the percentage of tax credits available for projects that did not film in New York but qualify for credits for post-production work done in New York State. The qualified film and television post-production credit increased from 10 percent to 30 percent in the New York metropolitan commuter region.

Harbor’s facility expansion is part of an emerging trend of private companies boosting the creative economy by looking to New York as a home for their content-driven enterprises. For instance, Amazon’s Alpha House and Netflix’s Orange is the New Black are both being filmed at Kaufman Astoria Studios, while YouTube opened a 20,000-square-foot facility in Chelsea. New York’s largest film studio, The Weinstein Company, also struck a deal with Netflix, bringing $60 Million into NYC to produce a sequel to Crouching Tiger, Hidden Dragon.