Tag Archives: fusion

Review: Blackmagic Design’s Fusion 7.6 Studio

This compositing pro gives us an overview of the newest version.

By Joël Gibbs

Blackmagic made big news with its acquisition of Eyeon last year, and it didn’t take long for them to rebrand the software and make the tool its own. The acquisition happened in mid September, and by December 19, Fusion 7.6 Studio was shipping.

Personally, I was pretty excited about the acquisition. Those of us that have been using Fusion for a few years (I’m pretty recent, picking it up about five or six years ago) were worried about the product’s future. Fusion the software was still great, but there were marketing issues, and third-party developers were pulling away from it. Now Blackmagic has put Fusion back in the Continue reading

IBC: Blackmagic acquires eyeon, shows new products

Those of us here in Amsterdam woke up this morning to the news that Blackmagic Design acquired eyeon Software, the Toronto-based makers of high-end digital compositing, VFX and motion graphics software used in features, spots, TV and broadcast. eyeon, run and founded by longtime industry vet Steve Roberts, is now a wholly owned subsidiary of Blackmagic Design.

Fusion 7, being demonstrated at the Blackmagic stand at IBC, has been used on thousands of feature film and television projects. Most recently, Fusion 7 has been used on feature films like Maleficent, Edge of Tomorrow, Sin City: A Dame to Kill ForThe Amazing Spiderman 2, Captain America, Gravity and more.

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Eyeon updates Fusion to version 7

Eyeon Software has updated its compositing engine to Fusion 7, featuring core updates that significantly increase speed and efficiencies.

Fusion 7’s 3D system and renderer import geometry from FBX and Alembic, as well as OBJ, 3DS and Collada. Millions of polygons, complex Shaders, Ambient Occlusion, Deep Volumetric Atmospherics, Particles Systems and other toolsets, are now all final rendered with advanced optimization for GPUs, benchmarking in seconds instead of hours.

Fusion 7 offers the ability to have multiple 3D renderers all in one project, all integrated and rendering different aspects from the same scene. Generating Deep Passes, such as World Position, Normals, UV and Velocity, with Fusion’s flexibility to combine 3D and 2D in a single workflow, is a significant demarcation point from other applications.

Productivity and workflow are streamlined further with automation tools and enhanced rendering. Fusion 7’s built-in Render Manager, and the Scripting engine that supports Python 2.x and 3.x, and Lua, are supported with scripts that ship as part of Fusion 7. Developing Macro tools, managing and sharing tools, jobs, and footage, are now part of Fusion 7’s design for studio-wide use via the integrated Bin System.

Fusion can have multiple projects open at the same time, with cut and paste abilities between comps adding to the integrated environment design. It is now a matter of seconds to test one comp while rendering another. The Integrated Script Debug Console works for Python and Lua to step through code, set breakpoints, and have multiple scripts open at the same time.

Just-In-Time Compiling for Fuses and OpenCL tools gives the ability to develop sophisticated tools without having a C++ development environment. Immediately compile and use these tools while working in the Fusion comp. These are multithreaded for
speed, and OpenCL is GPU accelerated.

Fusion 7 updates and enhancements include:
• Animation Indicators
• Drag and Drop Layout
• User Interface Templates
• Learning Environment
• Multi Projects/Documents
• Connected Node Position and Prediction
• Templates
• Native Camera Support
• Screen Space Ambient Occlusion
• 3D Custom Vertex
• Alembic Import
• Latest FBX Library
• Replace Normals 3D
• 3D Interactive Splines
• 3D Ribbon
• UV Render and Super Sampling
• 3D Text Bevel Shaper
• Dimension – Optical Flow and Stereoscopic Tools
• Just-In-time Compiling
• Script Development Interface
• Linear Light Color/Open Color IO
• Deep Volume Processing
• Roto Onion Skinning