Foundry has released Nuke 12.0, which introduces the next cycle of releases for the Nuke family. The Nuke 12.0 release brings improved interactivity and performance across the Nuke family, from additional GPU-enabled nodes for cleanup to a rebuilt playback engine in Nuke Studio and Hiero. Nuke 12.0 also sees the integration of GPU-accelerated tools integrated from Cara VR for camera solving, stitching and corrections and updates to the latest industry standards.
New features of Nuke 12.0 include:
• UI interactivity and script loading – This release includes a variety of optimizations throughout the software to improve performance, especially when working at scale. One key improvement offers a much smoother experience and noticeably maintains UI interactivity and reduced loading times when working in large scripts.
• Read and write performance – Nuke 12.0 includes focused improvement to OpenEXR read and write performance, including optimizations for several popular compression types (Zip1, Zip16, PIZ, DWAA, DWAB), improving render times and interactivity in scripts. Red and Sony camera formats also see additional GPU support.
• Inpaint and EdgeExtend – These GPU-accelerated nodes provide faster and more intuitive workflows for common tasks, with fine detail controls and contextual paint strokes.
• Grid Warp Tracker – Extending the Smart Vector toolset in NukeX, this node uses Smart Vectors to drive grids for match moving, warping and morphing images.
• Cara VR node integration – The majority of Cara VR’s nodes are now integrated into NukeX, including a suite of GPU-enabled tools for VR and stereo workflows and tools that enhance traditional camera solving and cleanup workflows.
• Nuke Studio, Hiero and HieroPlayer Playback – The timeline-based tools in the Nuke family see dramatic improvements in playback stability and performance as a result of a rebuilt playback engine optimized for the heavy I/O demands of color-managed workflows with multichannel EXRs.