Tag Archives: DP

DP Petr Hlinomaz talks about the look of Marvel’s The Punisher

By Karen Moltenbrey

For antiheroes like Frank Castle, the lead character in the Netflix series Marvel’s The Punisher, morality comes in many shades of gray. A vigilante hell-bent on revenge, the Marine veteran used whatever lethal means possible — kidnapping, murder, extortion — to exact revenge on those responsible for the deaths of his family. However, Castle soon found that the criminal conspiracy that set him on this destructive path ran far deeper than initially imagined, and he had to decide whether to embrace his role as the Punisher and help save other victims, or retreat to a more solitude existence.

Alas, in the end, the decision to end the Punisher’s crusade was made not by Frank Castle nor by the criminal element he sought to exact justice upon. Rather, it was made by Netflix, which just recently announced it was cancelling all its live-action Marvel shows. This coming a mere month after Season 2 was released, as many fans are still watching the season’s action play out.

Petr Hlinomaz

The Punisher is dark and intense, as is the show itself. The overall aesthetic is dim and gritty to match the action, yet rich and beautiful at the same time. This is the world initially envisioned by Marvel and then brought to life on screen late in Season 1 by director of photography Petr Hlinomaz under the direction of showrunner Steve Lightfoot.

The Punisher is based on the Marvel Comics character by the same name, and the story is set in the Marvel Cinematic Universe, meaning it shares DNA with the films and other TV shows in the franchise. There is a small family resemblance, but The Punisher is not considered a spin-off of Marvel’s Daredevil, despite the introduction of the Punisher (played by Jon Bernthal) on Season 2 of that series, for which Hlinomaz served as a camera operator and tandem DP. Therefore, there was no intent to match the shows’ cinematic styles.

“The Punisher does not have any special powers like other Marvel characters possess; therefore, I felt that the photographic style should be more realistic, with strong compositions and lighting resembling Marvel’s style,” Hlinomaz says. “It’s its own show. In the Marvel universe, it is not uncommon for characters to go from one show to another and then another after that.”

Establishing the Look
It seems that Hlinomaz followed somewhat in the characters’ footsteps himself, later joining The Punisher crew and taking on the role of DP after the first 10 episodes. He sussed out Lightfoot to find out what he liked as far as framing, look, camera movement and lighting were concerned, and built upon the look of those initial 10 episodes to finish out the last three episodes of Season 1. Then Hlinomaz enhanced that aesthetic on Season 2.

Hlinomaz was assisted by Francis Spieldenner, a Marvel veteran familiar with the property, who in Season 1 and again in Season 2 functioned as A camera/steadicam operator and who shot tandems in addition to serving as DP on two episodes (209 and 211) for Season 2.

“Steve and I had some discussions regarding the color of lighting for certain scenes in Season 2, but he pretty much gave me the freedom of devising the look and camera movement for the show on my own,” recalls Hlinomaz. “I call this look ‘Marvel Noir,’ which is low light and colorful. I never use any normal in the camera color temperature settings (for instance, 3,200K for night and 5,600K for day). I always look for different settings that fit the location and feel of the scene, and build the lighting from there. My approach is very source-oriented, and I do not like cheating in lighting when shooting scenes.”

According to Hlinomaz, the look they were striving for was a mix of Taxi Driver and The Godfather, but darker and more raw. “We primarily used wide-angle lenses to place our characters into our sets and scenery and to see geographically where they are. At times we strived to be inside the actors’ head.” They also used Jason Bourne films as a guideline, “making Jon (the Punisher) and all our characters feel small in the large NYC surroundings,” he adds. “The stunt sequences move fast, continuously and are brutally real.”

In terms of color, Hlinomaz uses very low light with a dark, colorful palette. This compliments New York City, which is colorful, while the city’s multitude of lights and colors “provide a spectacular base for the filming.” The show highlights various location throughout the city. “We felt the look is very fitting for this show, the Punisher being an earnest human being in the beginning of his life, but after joining the force is troubled by his past, PTSD and his family being brutally slaughtered, and in turn, he is brutal and ruthless to ‘bad people,’” explains Hlinomaz.

For instance, in a big fight scene in Season 1, Episode 11 at Micro’s hideout, Hlinomaz showed the top portion of the space to its fullest extent. “It looks dark, mysterious. We used a mixture of top, side and uplighting to make the space look interesting, with lots of color temperature mixes,” he says. “There was a plethora of leftover machinery and huge transformers and generators that were no longer in use, and stairwells that provided a superb backdrop for this sequence.”

The Workflow
For the most part, Hlinomaz has just one day to prep for an episode with the director, and that is often during the technical scout day. “Aside from reading the script and exchanging a few emails, that is the only prep we get,” he says.

During the technical scout, a discussion takes place with the director concerning how the scenes should look and feel. “We discuss lighting and grip, set dressing, blocking, shooting direction, time of day, where we light from, where the sun should be and so on, along with any questions concerning the locations for the next episodes,” he says.

During the scout and rehearsal, Hlinomaz looks for visually stimulating backgrounds, camera angles and shots that will enhance and propel the story line.

When they start shooting the episode, the group rehearses the scene, discusses the most efficient or suitable blocking for the scene and which lenses to use. During the shoot, Hlinomaz takes stills that will be used by the colorists as reference for the lighting, density, color and mood. When the episode is cut and roughly colored, he then will view the episode at the lab (Company 3 in New York) and make notations. Those notes are then provided to the post producer and colorist Tony D’Amore (from Encore) for the final color pass and Lightfoot’s approval.

The group employs HDR, “which, in a way, is hard because you always have to protect for overexposure on sources within the frame,” adds Hlinomaz. In fact, D’Amore has commended Hlinomaz, the directors and Lightfoot with devising unique lighting scenarios that highlighted the HDR aspect of the show in Season 2.

Tools of the Trade
The Punisher’s main unit uses two cameras – “we have crew to cover two at all times,” Hlinomaz says. That number increases to three or more as needed for certain sequences, though there are times when just one camera is used for certain scenes and shots.

According to Hlinomaz, Netflix and Marvel only shoot with Red 4K cameras and up. For the duration of The Punisher shoot, the crew only carried four “Panavised” Red cameras. “We shot 4K but frequently used the 5K and 6K settings to go a bit wider with the [Panavision] Primo lenses, or for a tilt and swing lens special look,” he says, adding that he has used Red cameras for the past four years and is still impressed with the color rendering of the Red sensors. Prior to shooting the series, he tested Zeiss Ultra Prime lenses, Leica Summilux lenses, along with Panavision Primos; Hlinomaz chose the Primos for their 3D rendering of the subjects.

The lens set ranged from 10mm to 150mm; there was also an 11:1 zoom lens that was used sparingly. It all depended on the shot. In Episode 13, when Frank finally shoots and kills hitman Billy Russo (aka Jigsaw), Hlinomaz used an older 12mm lens with softer edges to simulate Billy’s state as he is losing a lot of blood. “It looked great, somewhat out of focus along the edges as Frank approaches; then, when Frank steps closer for the kill, he comes into clear focus,” Hlinomaz explains.

In fact, The Punisher was shot using the same type of camera and lenses as the second season of the now-cancelled Marvel/Netflix series Luke Cage (Hlinomaz served as a DP on Luke Cage Season 2 and a camera operator for four episodes of Season 1). In addition to wide-angle lenses, the show also used more naturalistic lighting, similar to The Punisher.

Hlinomaz details another sequence pertaining to his choice of cameras and lenses on The Punisher, whereby he used 10mm and 14mm lenses for a fight scene inside an elevator. Spieldenner, the A cam operator, was inside the elevator with the performers. “We didn’t pull any walls for that, only the ceilings were pulled for one overhead shot when Frank flips a guy over his shoulder,” explains Hlinomaz. “I did not want to pull any walls; when you do, it feels like the camera is on the outside, especially if it’s a small space like that elevator.”

On-Set Challenges
A good portion of the show is filmed outdoors — approximately two-thirds of the series —which always poses an additional challenge due to constantly changing weather conditions, particularly in New York. “When shooting exteriors, you are in the elements. Night exteriors are better than day exteriors because you have more control, unless the day provides constant lighting — full sun or overcast, with no changes. Sometimes it’s impractical or prohibitive to use overhead cover to block out the sun; then you just have to be quick and make smart decisions on how to shoot a scene with backlight on one side and front fill that feels like sunlight on the other, and make it cut and look good together,” explains Hlinomaz.

As he noted earlier, Hlinomaz is a naturalist when it comes to lighting, meaning he uses existing source-driven lighting. “I like simplicity. I use practicals, sun and existing light to give and drive our light direction,” he further adds. “We use every possible light, from big HMIs all the way down to the smallest battery-driven LED lights. It all depends on a given shot, location, sources and where the natural or existing light is coming from. On the other hand, sometimes it is just a bounce card for a little fill or nothing extra to make the shot look great.”

All The Punisher sets, meanwhile, have hard ceilings. “That means with our use of lower camera angles and wide lenses, we are seeing everything, including the ceilings, and are not pulling bits of ceilings and hanging any lights up from the grid. All lighting is crafted from the floor, driven by sources, practicals, floor bounces, windows and so on,” says Hlinomaz. “My feeling is that this way, the finished product looks better and more natural.”

Most of Season 1’s crew returned for Season 2, so they were familiar with the dark and gritty style, which made things easier on Hlinomaz. The season begins with the Punisher somewhere in the Midwest before agent Madani brings Frank back to New York, although all the filming took place throughout New York.

One of the more challenging sequences this season, according to Hlinomaz, was an ambulance chase that was filmed in Albany, New York. For the shoot, they used a 30-foot Louma crane and Edge arm from Action Camera cars, and three to four Red cameras. For the actual ambulance drop, they placed four additional cameras. “We had to shoot many different passes with stunts as well as the actors, in addition to the Edge arm pass. It was quite a bit of work,” he says. Of course, it didn’t help that when they arrived in Albany to start filming, they encountered a rain delay, but “we used the time to set up the car and ambulance rigs and plan to the last detail how to approach our remaining days there.” For the ambulance interior, they shot on a greenscreen stage with two ambulances — one on a shaky drive simulation rig and the other mounted 20 feet or so high on a teeter rig that simulated the drop of the highway as it tilted forward until it was pointing straight to the ground.

“If I remember correctly, we spent six days total on that sequence,” says Hlinomaz.

The second season of The Punisher was hard work, but a fun and rewarding experience, Hlinomaz contends. “It was great to be surrounded from top to bottom with people working on this show who wanted to be there 100 percent, and that dedication and our hard work is evident, I believe, in the finished season,” he adds.

As Hlinomaz waited for word on Season 3 of The Punisher, he lent his talents to Jessica Jones, also set in the Marvel Cinematic Universe — and sadly also receiving the same ultimate fate — as Hlinomaz stepped in to help shoot Episode 305, with the new Red DSMC2 Gemini 5K S35 camera. “I had a great experience there and loved the new camera. I am looking forward to using it on my next project,” he adds.


Karen Moltenbrey is a veteran VFX and post writer.

DP Chat: Nightflyers’ Markus Förderer, BVK

For German DP Markus Förderer, BVK, quickly developed an impressive resume of visually unique and critically acclaimed feature films. His feature film debut, Hell, earned Förderer a number of awards. He went on to shoot Mike Cahill‘s sci-fi drama, I Origins, which was awarded the Alfred P. Sloan Feature Film Prize at the 2014 Sundance Film Festival. He followed that with I Remember, which premiered at the 2015 Berlin Film Festival and won the 2016 German Camera Award for Best Cinematography.

Markus Förderer on the Nightflyers set.

His early work got him earmarked as one of Variety’s 2015 Up Next cinematographers. Most recently, Förderer collaborated with director Roland Emmerich on Stonewall and Independence Day: Resurgence and shot the pilot for Rise. He also recently shot the pilot for the highly anticipated sci-fi series Nightflyers by Game of Thrones writer George R.R. Martin, setting the look for the show’s DPs Gavin Struthers and Peter Robertson.

We reached out to him about his work…

How did you become interested in cinematography?
I was always fascinated by cinema and visual storytelling, watching movies like 2001: A Space Odyssey and Ridley Scott’s Alien. David Fincher’s early films had a big influence on me. When I learned how to use Photoshop during my time in high school in Germany, a new world of possibilities opened up. I experimented with how to manipulate the mood of images by adjusting colors, brightness and contrast.

This was still in the early days of the Internet and access to digital images online was quite limited then. There were simply not many images in decent resolution and quality on the web for me to play with. This is why I started taking my own stills with an early digital camera. It was a Fujifilm camera that had a 1.3-megapixel sensor. Hard to believe from today’s perspective, but this camera opened my eyes to the world of photography, lighting and composition.

Nightflyers

I felt limited, though, by still images and became determined to become a filmmaker to tell visual stories. Before going to film school, I started reading about filmmaking techniques and interviews with famous DPs and directors and realized that it was the DP’s role that interested me the most — the creation of a certain mood and tone that helps to tell the story and puts the audience in the character’s shoes.

What inspires you artistically?
I am most inspired by reading the scripts and talking to the director. I think each project has to have its own visual identity, and for me it all comes from the script and the director’s initial ideas. Sometimes they come with crazy ambitious ideas, and I see it as the DP’s responsibility to figure out a way to make it work. I believe in naturalism; using single sources and available light whenever possible to create cinematic images that don’t feel overly stylized. New technologies sometimes spark ideas for new or more efficient ways to create interesting shots.

You’ve shot Meridian for Netflix as a test film for 4K and Megan as a concept film for 8K. What new technology has had the most impact on the way you work?
Shooting for HDR with high dynamic range sensors has a big impact on the way I light a scene. I think you can be more extreme and explore low-light photography with very rich detail in the blacks, for example. It is tricky, though, to shoot for SDR and HDR distribution at the same time. The viewing experience is vastly different, especially in extreme lighting scenarios, like very low light or very bright scenes.

Nightflyers

Exploring larger, high-resolution sensors, gives me more freedom when capturing extreme lighting conditions and preserving natural detail the way my eyes see it. Shooting with the right combination of low-contrast lenses with a high-resolution sensor gives me very natural detail in actors’ eyes. It is amazing how much of the performance can be seen in the eyes, when projected properly in 4K.

What are some of your best practices or rules you try to follow on each job?
I think it is most important to create an environment of respectful and polite collaboration between all departments and crewmembers. Filmmaking is a team discipline and it shows if you listen to your crew’s input. I always try to listen closely to the director’s vision and find the right cinematic techniques to realize that vision.

However, following a storyboard or preplanned ideas step by step leads to a sterile movie, in my opinion. It is important to be prepared, but it is crucial to watch the actors carefully on the day and react to the rehearsal. The best days are the ones on which I was surprised by the performance of the actors in a way that inspired me to change the planned blocking and get to the core of the scene in a simple and elegant way.

I like to be surprised (in a good way) by the end results. There’s nothing more boring to me than watching dailies and having the images turn out exactly the way I imagined it beforehand. There is a richness in life that is hard to create in front of the camera, but it is always my goal to strive for that.

Nightflyers

Explain your ideal collaboration with the director when setting the look of a project.
It is great to get involved early on and start bouncing ideas back and forth with the director. Each collaboration is different, and it’s great to work with a director who trusts you and values your input, but I also love working with directors who have a very strong vision and have developed their own visual style over the years.

Tell us about Nightflyers. How would you describe the overarching look of the series pilot? Is there an example of a scene in the pilot that emphasizes this?
Nightflyers is a story about a spaceship and its crew on a very exciting mission to the edge of the solar system. The ship has very dark secrets that are revealed bit by bit. Director Mike Cahill and I focused on creating a specific atmosphere that is scary and leaves room for the audience’s imagination. It was important to us to avoid sci-fi clichés and rather focus on the characters and the way they experience the events on the ship.

The memory suite is an interesting example. It is a room that allows the crew to relive memories in a very visual way. The room by its design looks almost hostile. The first memory we experience, however, is very emotional, portraying the main character’s daughter. Mike was very specific with composition of these shots to create a sense of visual déjà vu, something we explored on a previous feature.

The framing of D’Branin’s character inside the memory suite and inside his memory is exactly the same. We replicated camera moves and used the same focal lengths. Every movement of the actors in the memory was staged, so we could recreate the same shots inside the spherical memory suite. At some point, the barrier between memory and reality starts to dissolve, and the contrast of the cold ship and the content of the memory start to collide in an interesting and scary way.

Nightflyers

How early did you get involved in the production?
Mike Cahill brought up the project quite early, and we flew to Ireland for an initial scout. The team there was fantastic, and everyone from the producers and network’s side wanted to create something really special. Production designer David Sandefur and his team designed amazing sets that gave us great flexibility to come up with interesting shots. This collaboration early on was crucial, as we integrated all the lighting into the ship. It had to be versatile enough to allow for different lighting scenarios for multiple episodes. My gaffer James McGuire did a fantastic job integrating miles of LED light strips. In the end, we could control it from his iPad, which would allow for last-minute tweaks without slowing down the shooting day for the actors and director.

How did you go about choosing the right camera and lenses for Nightflyers?
For me, it usually starts with the lens. Mike and I love the claustrophobic look you can achieve with anamorphic lenses in small contained spaces, like a spaceship. We tested a small number of lenses that would give us the desired qualities, and we decided that Panavision’s C-Series lenses would be the right choice for this. Also, I have shot many projects on Red cameras over the years, starting back on the Red-MX sensor. I had tested the Monstro 8K VV sensor from Red and felt it would open up many opportunities with its larger sensor size and incredible sensitivity.

Panavision’s Michael Cioni showed me the latest advances in the DXL camera, and I was sold when I saw how well it sits on your shoulder. We shot a lot of handheld on the pilot and contrasted it with some smooth Steadicam and gimbal shots. The ability to shoot large format and capture amazing images in low light were key for us. We employed Panavision’s DXL and a Red DSMC2 camera with the Monstro 8K VV sensor for tight spaces and lightweight rigs.

Nightflyers

Any challenging scenes that you are particularly proud of?
Shooting the scenes in the biodome was quite challenging. The spaceship is carrying several cargo domes — one of them is a biodome with living trees and a small forest inside. The domes are spinning around the ship’s center to create artificial gravity. We shot the majority in a nearby forest and some shots on stage. To connect the biodome structure with the forest, our art department built an elevator exit and airlock in the forest. The scenes in the dome take place during the day close to earth. We tested many options for lighting, but I found it most interesting to shoot the scenes at night and light them with strong daylight sources to convey the illusion of being in space during the day.

The little atmosphere in the biodome would make the sky outside the windows appear black, yet the inside would be flooded with light. In order to convey the spinning motion of the domes, we mounted a 9K HMI on a telescopic crane and moved it constantly in a circular pattern. This caused the shadows in the forest to move around. It was quite an astonishing experience to be in that forest at night and hear all the birds chirping because they must have thought it was day all of the sudden.

What’s your go-to gear that you can’t live without?
I try to be open to new gear, and I like to mix things up quite a bit from project to project. I find it hard though to go back to shooting Super 35-sized sensors, after working with the Red DSMC2 Monstro; it hits quite a sweet spot between sensor size, resolution and compact size.

DP Chat: No Activity cinematographer Judd Overton

By Randi Altman

Judd Overton, who grew up in the Australian Outback, knew he wanted to be a DP before he even knew exactly what that was, spending a lot of his time watching and re-watching movies on VHS tapes. When he was young, a documentary film crew came to his town. “I watched as the camera operator was hanging off the side of my motorbike filming as we charged over sand dunes. I thought that was a pretty cool job!”

No Activity

The rest, as they say, is history. Overton’s recent work includes the Netflix comedy series The Letdown and No Activity, which is a remake of the Australian comedy series of the same name. It stars Patrick Brammall and Tim Meadows and is produced by CBS Television Studios in association with Funny or Die, Jungle and Gary Sanchez Productions. It streams on CBS All Access.

We recently reached out to Overton, who also just completed the documentary Lessons from Joan, about one of the first female British theater directors, Joan Littlewood.

What inspires you artistically? And how do you simultaneously stay on top of advancing technology that serves your vision?
What I love about what I do is being able to see things, and show the world to audiences in a way people haven’t seen before. I always keep abreast of technology, but for me the technology really needs to service the story. I choose particular equipment in order to capture the emotion of the piece.

What new technology has changed the way you work (looking back over the past few years?
The greatest change in my world is the high-quality, high-ISO cameras now on the market. This has meant being able to shoot in a much less obtrusive way, shooting and lighting to create footage that is far closer to reality.

The use of great-quality LED lighting is something I’m really enjoying. The ability to create and capture any color and control it from your iPhone opens the floodgates for some really creative lighting.

 

Judd Overton

Can you describe your ideal collaboration with the director when setting the look of a project?
Every director is different, it’s a role and relationship I fill as required. Some directors like to operate the camera themselves. In that case, I oversee the lighting. Some directors just want to work with the actors, so my job then involves more responsibilities for coverage, camera movement and selecting locations.

I try to be open to each new experience and make creative guidelines for a project in collaboration with the director and producers, trying to preempt obstacles before they strike.

Tell us about the CBS All Access show No Activity. Can you describe the overall look of the show and what you and the director/producers wanted to achieve?
I shot the pilot for the original No Activity five years ago. Trent O’Donnell (writer/director, co-creator) wanted to make a series out of simple two hander (two actor) scenes.

We decided to use the police procedural drama genre because we knew the audience would fill in gaps with their own knowledge. In a show where very little happens, the mood and style become far more important.

How early did you get involved in the production?
I’ve been involved since the show was conceptualized. We shot the pilot in a parking lot in one of Sydney’s seedier areas. We fought off a lot of rats.

No Activity

How did you go about choosing the right camera and lenses for this project?
I had to shoot three cameras, as the show is heavily improvised. Other than my main cameras with zoom lenses, I chose the best cameras for each sequence. We used Blackmagic cameras Ursa Pro and Micro for a lot of our rigged positions. I also used Panasonic cameras for our available light work, and even an Arri 65 for some projection plates.

Were there any scenes that you are particularly proud of?
The scene I had the most fun with was the siege, which plays over the last two episodes of Season 2. We dusted off and fired up two 1930s Arc lights. Carbon Arc lights are what all the old Hollywood films used before HMIs. They are a true 5600 Kelvin, daylight source.

My gaffer’s father actually made these units, and they were refurbished for Quentin Tarantino’s film Once Upon a Time in Hollywood. We used them as searchlights for our nighttime siege, and the bright beams and plumes of smoke rising really gave the scene an epic scale.

What’s your go-to gear — things you can’t live without?
Communication is everything, and the latest toy in my toy box is HME headsets. They allow me to have constant communications with my camera operators, grips and electrics, essential when you’re running five cameras across multiple units.

DP Chat: Polly Morgan, ASC, BSC

Cinematographer Polly Morgan, who became an active member of the ASC in July, had always been fascinated with films, but she got the bug for filmmaking as a teenager growing up in Great Britain. A film crew shot at her family’s farmhouse.

“I was fixated by the camera and cranes that were being used, and my journey toward becoming a cinematographer began.”

We reached out to Morgan recently to talk about her process and about working on the FX show Legion.

What inspires you artistically? And how do you simultaneously stay on top of advancing technology that serves your vision?
I am inspired by the world around me. As a cinematographer you learn to look at life in a unique way, noticing elements that you might not have been aware of before. Reflections, bouncing light, colors, atmosphere and so many more. When I have time off, I love to travel and experience different cultures and environments.

I spend my free time reading various periodicals to stay of top of the latest developments in technology. Various publications, such as the ASC’s magazine, help to not only highlight new tools but also people’s experiences with them. The filmmaking community is united by this exploration, and there are many events where we are able to get together and share our thoughts on a new piece of equipment. I also try to visit different vendors to see demos of new advances in technology.

Has any recent or new technology changed the way you work?
Live on-set grading has given me more control over the final image when I am not available for the final DI. Over the last two years, I have worked more on episodic television, and I am often unable to go and sit with the colorist to do the final grade, as I am working on another project. Live grading enables me to get specific with adjustments on the set, and I feel confident that with good communication, these adjustments will be part of the final look of the project.

How do you go about choosing the right camera and lenses to achieve the right look for a story?
I like to vary my choice of camera and lenses depending on what story I am telling.
When it comes to cameras, resolution is an important factor depending on how the project is going to be broadcast and if there are specific requirements to be met from the distributor, or if we are planning to do any unique framing that might require a crop into the sensor.

Also, ergonomics play a part. Am I doing a handheld show, or mainly one in studio mode? Or are there any specifications that make the camera unique that will be useful for that particular project? For example, I used the Panasonic VariCam when I needed an extremely sensitive sensor for night driving around downtown Los Angeles. Lenses are chosen for contrast and resolution and speed. Also, sometimes size and weight play a part, especially if we are working in tight locations or doing lots of handheld.

What are some best practices, or rules, you try to follow on each job?
Every job is different, but I always try to root my work in naturalism to keep it grounded. I feel like a relatable story can have the most impact on its viewer, so I want to make images that the audience can connect with and be drawn into emotionally. As a cinematographer, we want our work to be invisible but yet always support and enhance the narrative.

On set, I always ensure a calm and pleasant working environment. We work long and bizarre hours, and the work is demanding so I always strive to make it an enjoyable and safe experience for everyone,

Explain your ideal collaboration with the director when setting the look of a project.
It is always my aim to get a clear idea of what the director is imagining when they describe a certain approach. As we are all so different, it is really about establishing a language that can be a shorthand on set and help me to deliver exactly what they want. It is invaluable to look at references together, whether that is art, movies, photography or whatever.

As well as the “look,” I feel it is important to talk about pace and rhythm and how we will choose to represent that visually. The ebb and flow of the narrative needs to be photographed, and sometimes directors want to do that in the edit, or sometimes we express it through camera movement and length of shots. Ideally, I will always aim to have a strong collaboration with a director during prep and build a solid relationship before production begins.

How do you typically work with a colorist?
This really varies from project to project, depending if I am available to sit in during the final DI. Ideally, I would work with the colorist from pre-production to establish and build the look of the show. I would take my camera tests to the post house and work on building a LUT together that would be the base look that we work off while shooting.

I like to have an open dialogue with them during the production stage so they are aware and involved in the evolution of the images.

During post, this dialogue continues as VFX work starts to come in and we start to bounce the work between the colorist and the VFX house. Then in the final grade, I would ideally be in the room with both the colorist and the director so we can implement and adjust the look we have established from the start of the show.

Tell us about FX’s Legion. How would you describe the general look of the show?
Legion is a love letter to art. It is inspired by anything from modernist pop art to old Renaissance masters. The material is very cerebral, and there are many mental planes or periods of time to express visually, so it is a very imaginative show. It is a true exploration of color and light and is a very exciting show to be a part of.

How early did you get involved in the production?
I got involved with Legion starting in Season 2. I work alongside Dana Gonzales, ASC, who established the look of the show in Season one with creator Noah Hawley. My work begins during the production stage when I worked with various directors both prepping and shooting their individual episodes.

Any challenging scenes that you are particularly proud of how it turned out?
Most of the scenes in Legion take a lot of thought to figure out… contextually as well as practically. In Season 2, Episode 2, a lot of the action takes place out in the desert. After a full day, we still had a night shoot to complete with very little time. Instead of taking time to try to light the whole desert, I used one big soft overhead and then lit the scene with flashlights on the character’s guns and headlights of the trucks. I added blue streak filters to create multiple horizontal blue flares from each on-camera source (headlights and flashlights) that provided a very striking lighting approach.

FX’s Legion, Season 2, Episode 2

With the limited hours available, we didn’t have enough time to complete all the coverage we had planned so, instead, we created one very dynamic camera move that started overhead looking down at the trucks and then swooped down as the characters ran out to approach the mysterious object in the scene. We followed the characters in the one move, ending in a wide group shot. With this one master, we only ended up needing a quick reverse POV to complete the scene. The finished product was an inventive and exciting scene that was a product of limitations.

What’s your go-to gear (camera, lens, mount/accessories you can’t live without)?
I don’t really have any go-to gear except a light meter. I vary the equipment I use depending on what story I am telling. LED lights are becoming more and more useful, especially when they are color- and intensity-controllable and battery-operated. When you need just a little more light, these lights are quick to throw in and often save the day!

The ASC: Mentoring and nurturing diversity

Cynthia Pusheck, ASC, co-chairs the ASC Vision Committee, along with John Simmons, ASC. Working together they focus on encouraging and supporting the advancement of underrepresented cinematographers, their crews and other filmmakers. They hope their efforts inspire others in the industry to help positive change through hiring talent that better reflects society.

In addition to her role on the ASC Vision Committee, Pusheck is a VP of the ASC board. She became a member in 2013. Her credits include Sacred Lies, Good Girls Revolt, Revenge and Brothers & Sisters. She is currently shooting Limetown for Facebook Watch.

To find out more about their work, we reached out to Pusheck.

Can you talk about what the ASC Vision Committee has done since its inception? What it hopes to accomplish?
The ASC Vision Committee was formed in January 2016 as a way for the ASC to actively support those who face unique hurdles as they build their cinematography careers. We’ve held three full-day diversity events, and some individual panel discussions.

We’ve also awarded a number of scholarships to the ASC Master Class and will continue awarding a handful each year. Our mentorship program is getting off the ground now with many ASC members offering to give time to young DPs from underrepresented groups. There’s a lot more that John Simmons (my co-chair) and our committee members want to accomplish, and with the support of the ASC staff, board members and president, we will continue to push things forward.

(L-R) Diversity Day panel: Rebecca Rhine, Dr. Stacy Smith, Alan Caso, Natasha Foster-Owens, Xiomara Comrie, Tema Staig, Sarah Caplan.

The word “progress” has always been part of the ASC mission statement. So, with the goal of progress in mind, we redesigned an ASC red lapel pin and handed it out at the ASC Awards earlier this year (#ASCVision). We wanted to use it to call attention to the work of our committee and to encourage our own community of cinematographers and camera people to do their part. If directors of photography and their department heads (camera, grip and set lighting) hire with inclusivity in mind, then we can change the face of the industry.

What do you think is contributing to more females becoming interested in camera crew careers? What are you seeing in terms of tangible developments?
Gender inequality in this industry has certainly gotten a lot of attention the last few years, which is fantastic but despite all that attention, the actual facts and figures don’t show as much change as you’d think.

The percentage of women or people of color shooting movies and TV shows hasn’t really changed much. There certainly is a lot more “content” getting produced for TV, and that has been great for many of us, and it’s a very exciting time. But, we have a long way to go still.

What’s very hopeful, though, is that more producers and studios are really pushing for inclusivity. That means hiring more women and people of color in positions of leadership, and encouraging their crews to bring more underrepresented crew members onto the production.

Currently we’re also seeing more young female DPs getting some really good shooting opportunities very early in their careers. That didn’t happen so much in the past, and I think that continues to motivate more young women to consider the camera department, or cinematography, as a viable career path.

We also have to remember that it’s not just about getting more women on set, it’s about having our sets look like society at large. The ultimate goal should be that everyone has a fair chance to succeed in this industry.

How can women looking to get into this part of the industry find mentors?
The union (Local 600), and also now the ASC have mentorship programs. The union’s program is great for those coming up the ranks looking for help or advice as they build their career.

For example, an assistant can find another assistant, or an operator, to help them navigate the next phase of their career and give them advice. The ASC mentorship program is aimed more for young cinematographers or operators from underrepresented groups who may benefit from the support of an experienced DP.

Another way to find a mentor is by contacting someone whom you admire directly. Many women would be surprised to find that if they reach out and request a coffee or phone call, often that person will try and find time for them.

My advice would be to do your homework about the person you’re contacting and be specific in your questions and your goals. Asking broad questions like “How do I get a job” or “Will you hire me?” won’t get you very far.

What do you think will create the most change? What are the hurdles that still must be overcome?
Bias and discrimination, whether conscious or unconscious, is still a problem on our sets. It may have lessened in the last 25 years, but we all continue to hear stories about crew members (at all levels) who behave badly, make inappropriate comments or just have trouble working for woman or people of color. These are all unnecessary stresses for those trying to get hired and build their careers.

Kees van Oostrum weighs in on return as ASC president

The American Society of Cinematographers (ASC) has re-elected Kees van Oostrum as president. He will serve his third consecutive term at the organization.

The ASC board also re-upped its roster of officers for 2018-2019, including Bill Bennett, John Simmons and Cynthia Pusheck as vice presidents; Levie Isaacks as treasurer; David Darby as secretary; and Isidore Mankofsky as sergeant-at-arms.

Van Oostrum initiated and chairs the ASC Master Class program, which has expanded to locations worldwide under his presidency. The Master Classes take place several times a year and are taught by ASC members. The classes are designed for cinematographers with an intermediate-to-advanced skill set and incorporates practical, hands-on demonstrations of lighting and camera techniques with essential instruction in current workflow practices.

The ASC Vision Committee, founded during van Oostrum’s first term, continues to organize successful symposiums that encourage diversity and inclusion on camera crews, and also offers networking opportunities. The most recent was a standing-room-only event that explored practical and progressive ideas for changing the face of the industry. The ASC will continue to host more of these activities during the coming years.

Van Oostrum has earned two Primetime Emmy nominations for his work on the telefilms Miss Rose White and Return to Lonesome Dove. His peers chose the latter for a 1994 ASC Outstanding Achievement Award. Additional ASC Award nominations for his television credits came for The Burden of Proof, Medusa’s Child and Spartacus. He also shot the Emmy-winning documentary The Last Chance.

A native of Amsterdam, van Oostrum studied at the Dutch Film Academy with an emphasis on both cinematography and directing. He went on to earn a scholarship sponsored by the Dutch government, which enabled him to enroll in the American Film Institute (AFI). Van Oostrum broke into the industry shooting television documentaries for several years. He has subsequently compiled a wide range of some 80-plus credits, including movies for television and the cinema, such as Gettysburg, Gods and Generals and occasional documentaries. He recently wrapped the final season of TV series The Fosters.

The 2018-2019 board who voted in this election includes John Bailey, Paul Cameron, Russell Carpenter, Curtis Clark, Dean Cundey, George Spiro Dibie, Stephen Lighthill, Lowell Peterson, Roberto Schaefer, John Toll and Amelia Vincent. Alternate Board members are Karl-Walter Lindenlaub, Stephen Burum, David Darby, Charlie Lieberman and Eric Steelberg.

The ASC has over 20 committees driving the organization’s initiatives, such as the award-winning Motion Imaging Technology Council (MITC), and the Educational and Outreach committee.

We reached out to Van Oostrum to find out more:

How fulfilling has being ASC President been —either personally or professionally (or both)?
My presidency has been a tremendously fulfilling experience. The ASC grew its educational programs. The masterclass expanded from domestic to international locations, and currently eight to 10 classes a year are being held based on demand (up from four to five from the inaugural year of the master class). Our public outreach activities have brought in over 7,000 students in the last two years, giving them a chance to meet ASC members and ask questions about cinematography and filmmaking.

Our digital presence has also grown, and the ASC and American Cinematographer websites are some of the most visited sites in our industry. Interest from the vendor community has expanded as well, introducing a broader range of companies who are involved in the image pipeline to our members. Then, our efforts to support ASC’s heritage, research and museum acquisitions have taken huge steps forward. I believe the ASC has grown into a relevant organization for people to watch.

What do you hope to accomplish in the coming year?
We will complete our Educational Center, a new building behind the historic ASC clubhouse in Hollywood; produce several online master classes about cinematography; and we also are set to produce two major documentaries about cinematography and will continue to strengthen our role as a technology partner through the efforts of our Motion Imaging Technology Council (formerly the ASC Technology Committee).

What are your proudest achievements from previous years?
I’m most proud of the success of the Master Classes, as well as the support and growth in the number of activities by the Vision Committee. I’m also pleased with the Chinese language edition of our magazine, and having cinematography stories shared in a global way. We’ve also beefed up our overall internal communications so members feel more connected.

Sim and the ASC partner on educational events, more

During Cine Gear recently, Sim announced a 30-year sponsorship with the American Society of Cinematographers (ASC). Sim offers end-to-end solutions for creatives in film and television, and the ASC is a nonprofit focusing on the art of cinematography. As part of the relationship, the ASC Clubhouse courtyard will now be renamed Sim Plaza.

Sim and the ASC have worked together frequently on events that educate industry professionals on current technology and its application to their evolving craft. As part of this sponsorship, Sim will expand its involvement with the ASC Master Classes, SimLabs, and conferences and seminars in Hollywood and beyond.

During an official ceremony, a commemorative plaque was unveiled and embedded into the walkway of what is now Sim Plaza in Hollywood. Sim will also host a celebration of the ASC’s 100th anniversary in 2019 at Sim’s Hollywood location.

What else does this partnership entail?
• The two organizations will work together closely over the next 30 years on educational events for the cinematography community. Sim’s sponsorship will help fund society programs and events to educate industry professionals (both practicing and aspiring) on current technology and its application to the evolving craft.
• The ASC Master Class program, SimLabs and other conferences and seminars will continue on over these 30 years with Sim increasing its involvement. Sim is not telling the ASC what kind of initiatives they should be doing, but is rather lending a helping hand to drive visual storytelling forward. For example, they have already hosted ASC Master Class sessions in Toronto and Hollywood, sponsored the annual ASC BBQ for the last couple of years, and founder Rob Sim himself is an ASC associate member.

How will the partnership will increase programming and resources to support the film and television community for the long term?
• It has a large focus on three things: financial resources, programming assistance and facility support.
• It will provide access and training with world-class technology in film and television.
• It will offer training directly from industry leaders in Hollywood and beyond
• It will develop new programs for people who can’t attend ASC Master Class sessions, such as an online experience, which is something ASC and Sim are working on together.
• It will expand SimLabs beyond Hollywood —with the potential to bring it to Vancouver, Atlanta, New York and Toronto with the goal of creating new avenues for people who are associated with the ASC and who know they can call on Sim.
• It will bring volunteers. Sim has many volunteers on ASC committees, including the Motion Imaging Technology Council and its Lens committee.

Main Image: L-R: Sim President/CEO James Haggarty, Sim founder and ASC associate member Rob Sim,ASC events coordinator Patty Armacost and ASC president Kees van Oostrum.

ASC Award winners include Roger Deakins for Blade Runner 2049

At the 32nd Annual American Society of Cinematographers (ASC) Awards, where cinematographers honor fellow cinematographers, industry legend Roger Deakins, ASC, BSC, won the Theatrical Award for best cinematography in a motion picture for his work on Blade Runner 2049. This is Deakins’ fourth win and his 15th ASC nomination. He previously won for Skyfall (2013), The Man Who Wasn’t There (2002) and The Shawshank Redemption (1995). His other nominations include Unbroken (2015), Prisoners (2014), True Grit (2011), The Reader (2009), Revolutionary Road (2009), The Assassination of Jesse James by the Coward Robert Ford (2008), No Country for Old Men (2008), O Brother, Where Art Thou? (2001), Kundun (1998) and Fargo (1997).

In other categories, Mart Taniel, ESC, was given the Spotlight Award for November. In the TV categories, winners included Adriano Goldman, ASC, ABC, for The Crown; Boris Mojsovski, CSC, for 12 Monkeys; and Mathias Herndl, AAC, for Genius. The awards ceremony took place tonight in the Ray Dolby Ballroom at Hollywood and Highland.

Here is the complete list of winners and nominees:

Theatrical Release Category (presented by Emmanuel Lubezki, ASC, AMC and Matthew Libatique, ASC)

  • Roger Deakins, ASC, BSC for “Blade Runner 2049” – WINNER
  • Bruno Delbonnel, ASC, AFC for “Darkest Hour”
  • Hoyte van Hoytema, ASC, FSF, NSC for “Dunkirk”
  • Dan Laustsen, ASC, DFF for “The Shape of Water”
  • Rachel Morrison, ASC for “Mudbound”

 Spotlight Award Category (presented by John Bailey, ASC)

  • Máté Herbai, HSC for “On Body and Soul”
  • Mikhail Krichman, RGC for “Loveless”
  • Mart Taniel, ESC for “November” – WINNER

 Episode of a Series for Non-Commercial Television (presented by Teri Polo)

  • Gonzalo Amat for “The Man in the High Castle” (Land O’ Smiles) on Amazon
  • Adriano Goldman, ASC, ABC for “The Crown” (Smoke and Mirrors) on Netflix – WINNER
  • Robert McLachlan, ASC, CSC for “Game of Thrones” (The Spoils of War) on HBO
  • Gregory Middleton, ASC, CSC for “Game of Thrones” (Dragonstone) on HBO
  • Alasdair Walker for “Outlander” (The Battle Joined) on Starz

 Episode of a Series for Commercial Television (presented by Sean Astin)

  • Dana Gonzales, ASC for “Legion” (Chapter 1) on FX
  • David Greene, ASC, CSC for “12 Monkeys” (Mother) on Syfy
  • Kurt Jones for “The Originals” (Bag of Cobras) on The CW
  • Boris Mojsovski, CSC for “12 Monkeys” (Thief) on Syfy – WINNER
  • Crescenzo Notarile, ASC for “Gotham” (Mad City: The Executioner) on Fox

 Motion Picture, Miniseries, or Pilot Made for Television (presented by Kerri Kenney-Silver)

  • Pepe Avila del Pino for “The Deuce” pilot on HBO
  • Serge Desrosiers, CSC for “Sometimes the Good Kill” on Lifetime
  • Mathias Herndl, AAC for “Genius” (Einstein: Chapter 1) on National Geographic – WINNER
  • Shelly Johnson, ASC for “Training Day” pilot (Apocalypse Now) on CBS
  • Christopher Probst, ASC for “Mindhunter” pilot on Netflix

 Honorary awards also presented this evening included:

  • The ASC Board of Governors Award was presented to Angelina Jolie by Dean Semler, ASC, ACS (“Maleficent,” “In the Land of Blood and Honey,” “The Bone Collector”) for her significant and indelible contributions to cinema. It is the only ASC Award not given to a cinematographer and is reserved for filmmakers who have been champions for directors of photography and the visual art form.
  • The ASC Lifetime Achievement Award was given to Russell Carpenter, ASC (Oscar winner for “Titanic”) and presented by Dante Spinotti, ASC, AIC (Oscar nominee for “The Insider” and “LA Confidential”)
  • The ASC Career Achievement in Television Award was presented to Alan Caso, ASC (Emmy nominee for “Into the West,” “Six Feet Under,” “George Wallace”) by actor-producer Daniel Dae Kim.
  • Russell Boyd, ASC, ACS (Oscar winner “Master and Commander: The Far Side of the World”) received the ASC International Award from Mandy Walker, ASC, ACS (“Hidden Figures,” “Australia”).
  • Stephen Lighthill, ASC (“Berkeley in the ‘60s,” “Gimme Shelter,” CBS’ “60 Minutes”) was bestowed the ASC Presidents Award by American Film Institute (AFI) President and CEO Bob Gazzale. This award is given not only for the recipient’s body of work, but dedication to the organization and its mission of advancing the art of cinematography through education. Lighthill is currently Senior Filmmaker in Residence: Cinematography at the AFI Conservatory.
  • The ASC Bud Stone Award of Distinction was given to Frieder Hochheim, president and founder of Kino Flo Lighting Systems. This award is presented to an ASC Associate Member who has demonstrated extraordinary service to the society and/or has made a significant contribution to the motion picture industry.

Peter Doyle on coloring Churchill’s England for Darkest Hour

By Daniel Restuccio

Technicolor supervising digital colorist Peter Doyle is pretty close to being a legend in the movie industry. He’s color graded 12 of the 100 top box office movies, including Peter Jackson’s Lord of the Rings trilogy, six Harry Potter films, Aleksander Sokurov’s Venice Golden Lion-winning Faust, Joel and Ethan Coen’s Inside Llewyn Davis, The Ballad of Buster Scruggs and most recently the Golden Globe-nominated Darkest Hour.

Grading Focus Features’ Darkest Hour — which focuses on Winston Churchill’s early days as Prime Minister of the United Kingdom during WWII — represents a reunion for Doyle. He previously worked with director Joe Wright (Pan) and director of photography Bruno Delbonnel (Inside Llewyn Davis). (Darkest Hour picked up a variety of Oscar nominations, including Best Picture and Best Cinematography for Delbonnel.)

Peter Doyle

The vibe on Darkest Hour, according to Doyle, was very collaborative and inspiring. “Joe is an intensely visual director and has an extraordinary aesthetic… visually, he’s very considerate and very aware. It was just great to throw out ideas, share them and work to find what would be visually appropriate with Bruno in terms of his design of light, and what this world should look like.”

All the time, says Doyle, they worked to creatively honor Joe’s overall vision of where the film should be from both the narrative and the visual viewpoint.

The creative team, he continues, was focused on what they hoped to achieve in terms of “the emotional experience with the visuals,” what did they want this movie to look like and, technically, how could they get the feeling of that imagery onto the screen?

Research and Style Guide
They set about to build a philosophy of what the on-screen vision of the film would be. That turned into a “style guide” manifesto of actually how to get that on screen. They knew it was the 1940s during World War II, so logically they examined newsreels and the cameras and lenses that were used at the time. One of the things that came out of the discussions with Joe and Bruno was the choice of the 1.85:1 aspect ratio. “It’s quite an ensemble cast and the 2.35:1 would let you spread the cast across the screen, but wide 1.85:1 felt most appropriate for that.”

Doyle also did some research at the Victoria and Albert Museum’s very large photographic collection and dug into his own collection of photographic prints made with alternate color processes. Sepia and black and white got ruled out. They investigated the color films of the time and settled in on the color work of Edward Steichen.

Delbonnel chose Arri Alexa SXT cameras and Cooke S4s and Angenieux zoom lenses. They mastered in ArriRaw 3.2K. Technicolor has technology that allowed Doyle to build a “broad stroke” color-model-based emulation of what the color processes were like in the ’40s and apply that to the Alexa. “The idea,” explains Doyle, “was to take the image from the Alexa camera and mold it into an approximation of what the color film stocks would have looked like at the time. Then, having got into that world, tweak it slightly, because that’s quite a strong look,” and they still needed it to be “sensitive to the skin tones of the actors.”

Color Palette and Fabrics
There was an “overall arc” to this moment in history, says Doyle. The film’s setting was London during WWII, and outside it was hot and sunny. Inside, all lights were dimmed filaments, and that created a scenario where visually they would have extremely high-contrast images. All the colors were natural-based dyes, he explains, and the fabrics were various kind of wools and silks. “The walls and the actual environment that everyone would have been in would be a little run down. There would have been quite a patina and texture on the walls, so a lot of dirt and dust. These were kind of the key points that they gave me in order to work something out.”

Doyle’s A-ha Moment
“I took some hero shots of Kristin Scott Thomas (Clementine Churchill) and Gary Oldman (Winston Churchill), along with a few of the other actors, from Bruno’s rushes,” explains Doyle, adding that those shots became his reference.

From those images he devised different LUTs (Look Up Tables) that reflected different kinds of color manipulation processes of the time. It also meant that during principal photography they could keep referencing how the skin tones were working. There are a lot of close-ups and medium close-ups in Darkest Hour that gave easy access to the performance, but it also required them to be very aware of the impact of lighting on prosthetics and makeup.

Doyle photographed test charts on both 120mm reversal film of Ektachrome he had sitting in his freezer from the late ’70s and the Alexa. “The ‘a-ha moment’ was when we ran a test image through both. It was just staggering how different the imagery really looked. It gave us a good visual reference of the differences between film and digital, but more accurately the difference between reversal film and digital. It allowed us to zero in on the reactions of the two imaging methods and build the show LUTs and emulation of the Steichen look.”

One Word
When Doyle worked on Llewelyn Davis, Delbonnel and the Coen brothers defined the look of the film with one word: “sad.” For Darkest Hour, the one word used was “contrast,” but as a multi-level definition not just in the context of lights and darks in the image. “It just seemed to be echoed across all the various facets of this film,” says Doyle. “Certainly, Darkest Hour is a story of contrasting opinions. In terms of story and moments, there are soldiers at war in trenches, whilst there are politicians drinking champagne — certainly contrast there. Contrast in terms of the environment with the extreme intense hot summer outside and the darkness and general dullness on the inside.”

A good example, he says, is “the Parliament House speech that’s being delivered with amazing shafts of light that lit up the environment.”

The DP’s Signature
Doyle feels that digital cinematography tends to “remove the signature” of the director of photography, and that it’s his job to put it back. “In those halcyon days of film negative, there were quite a lot of processes that a DP would use in the lab that would become part of the image. A classic example, he says, is Terrence Malick’s Days of Heaven, which was shot mostly during sunrise and sunset by Nestor Almendros, and “the extraordinary lightness of the image. Or Stanley Kubrick’s Barry Lyndon, which was shot by John Alcott with scenes lit entirely by candles “that have a real softness.” The looks of those movies are a combination of the cinematographer’s lighting and work with the lab.

“A digital camera is an amazing recording device. It will faithfully reproduce what it records on set,” says Doyle. “What I’ve done with Bruno in the testing stage is bring back the various processes that you would possibly do in the lab, or at least the concept of what you would do in the laboratory. We’re really bending and twisting the image. Everyone sees the film the way that the DP intends, and then everyone’s relationship with that film is via this grade.”

This is why it’s so important to Doyle to have input from day one rushes through to the end. He’s making sure the DP’s “signature” is consistent to final grade. On Darkest Hour they tested, built and agreed on a look for the film for rushes. Colorist Mel Kangleon worked with Delbonnel on a daily basis to make sure all the exposures were correct from a technical viewpoint. Also, aesthetically to make sure the grade and look were not being lost.

“The grades that we were doing were what was intended by Bruno, and we made sure the actual imagery on the screen was how he wanted it to be,” explains Doyle. “We were making sure that the signature was being carried through.”

Darkest Hour and HDR
On Darkest Hour, Doyle built the DCI grade for the Xenon projector, 14 foot-lambert, as the master color corrected deliverable. “Then we took what was pretty much the LAD gray-card value of that DCI grade. So a very classic 18% gray that was translated across to the 48-, the 108-, the 1,000- and the 4,000-nit grade. We essentially parked the LAD gray (18% gray) at what we just felt was an appropriate brightness. There is not necessarily a lot of color science to that, other than saying, ‘this feels about right.’ That’s (also) very dependent on the ambient light levels.”

The DCI projector, notes Doyle, doesn’t really have “completely solid blacks; they’re just a little gray.” Doyle wished that the Xenon could’ve been brighter, but that is what the theatrical distribution chain is at the moment, he says.

When they did the HDR (High Dynamic Range) version, which Doyle has calls as a “new language” of color correction, they took the opportunity to add extra contrast and dial down the blacks to true black. “I was able to get some more detail in the lower shadows, but then have absolutely solid blacks —  likewise on the top end. We opened up the highlights to be even more visceral in their brightness. Joe Wright says he fell in love with the Dolby Vision.”

If you’re sitting in a Dolby Vision Cinema, says Doyle, you’re sitting in a black box. “Therefore, you don’t necessarily need to have the image as bright as a Rec 709 grade or LAD gray, which is typically for a lounge room where there are some lights on. There is a definite ratio between the presumed ambient light level of a room and where they park that LAD,” explains Doyle.

Knowing where they want the overall brightness of the film to be, they translate the tone curve to maintain exactly what they did in the DCI grade. Then perceptually it appears the same in the various mediums. Next they custom enhance each grade for the different display formats. “I don’t really necessarily call it a trim pass; it’s really adding a flare pass,” elaborates Doyle. “A DCI projector has quite a lot of flare, which means it’s quite organic and reactive to the image. If you project something on a laser, it doesn’t necessarily have anywhere near that amount of flair, and that can be a bit of a shock. Suddenly, your highlights are looking incredibly harsh. We went through and really just made sure that the smoothness of the image was maintained and emulated on the other various mediums.”

Doyle also notes that Darkest Hour benefited from the results of his efforts working with Technicolor color scientists Josh Pines and Chris Kutchka, working on new color modeling tools and being able “to build 3D LUTs that you can edit and that are cleaner. That can work in a little more containable way.”

Advice and Awards
In the bright new world of color correction, what questions would Doyle suggest asking directors? “What is their intent emotionally with the film? How do they want to reinforce that with color? Is it to be approached in a very literal way, or should we think about coming up with some kind of color arc that might be maybe counter intuitive? This will give you a feel for the world that the director has been thinking of, and then see if there’s a space to come at it from a slightly unexpected way.”

I asked Doyle if we have reached the point where awards committees should start thinking about an Academy Award category for color grading.

Knowing what an intensely collaborative process color grading is, Doyle responded that it would be quite challenging. “The pragmatist in me says it could be tricky to break it down in terms of the responsibilities. It depends on the relationship between the colorist, the DP and the director. It really does change with the personalities and the crew. That relationship could make the breakdown a little tricky just to work out whose idea was it to actually make it, for example, blue.”

Because this interview was conducted in December, I asked Doyle, what he would ask Santa to bring him for Christmas. His response? “I really think the new frontier is gamut mapping and gamut editing — that world of fitting one color space into another. I think being able to edit those color spaces with various color models that are visually more appropriate is pretty much the new frontier.”


Daniel Restuccio is a producer and teacher based in Southern California.

DP David Tattersall on shooting Netflix’s Death Note

Based on the manga series of the same name by Tsugumi Ohba and Takeshi Obata, Death Note stars Nat Wolff as Light Turner, a man who obtains a supernatural notebook that gives him the power to exterminate any living person by writing his or her name in the notebook. Willem Dafoe plays Ryuk, a demonic god of death and the creator of the Death Note. The stylized Netflix feature film was directed by Adam Wingard (V/H/S/, You’re Next) and shot by cinematographer David Tattersall (The Green Mile, Star Wars: Episode I, II and III) with VariCam 35s in 4K RAW with Codex VRAW recorders.

Tattersall had previously worked with Wingard on the horror television series, Outcast. Per Tattersall, he wasn’t aware of the manga series of books but during pre-production, he was able to go through a visual treasure trove of manga material that the art department compiled.

Instead of creating a “cartoony” look, Tattersall and Wingard were more influenced by classic horror films, as well as well-crafted movies by David Fincher and Stanley Kubrick. “Adam is a maestro of the horror genre, and he is very familiar with constructing scenes around scary moments and keeping tension,” explains Tattersall. “It wasn’t necessarily whole movies that influenced us — it was more about taking odd sequences that we thought might be relevant to what we were doing. We had a very cool extended foot chase that we referred to The French Connection and Se7en, both of which have a mix of handheld, extreme wides and long lens shots. Also, because of Adam’s love of Kubrick movies, we had compositions with composure and symmetry that are reminiscent of The Shining, or crazy wide-angle stuff from A Clockwork Orange. It sounds like a mish-mash, but we did have rules.”

Dialogue scenes were covered in a realistic non-flashy way and for Tattersall, one of his biggest challenges was dealing with the demon character, Ryuk, both physically and photographically. The team started with a huge puppet character with puppeteers operating it, but it wasn’t a practical approach since many of the scenes were shot in small spaces such as Light’s bedroom.

“Eventually, the practical issue led to us using a mime artist in full costume with the intention of doing face replacement later,” explains Tattersall. “From our testing, the approach of ‘less is more’ became a thing — less light, more shadow and mystery, less visible, more effective. It worked well for this character who is mostly seen hiding in the shadows. It’s similar to the first Jaws movie. The shark is strangely more scary and ominous when you only get a few glimpses in the frame here and there — a suggestion. And that was our approach for the first 75% of the film. You might get a brief lean out of the shadows and a quick lean back in. Often, we would just shoot him out of focus. We’d keep the focus in the foreground for the Light character and Ryuk would be an out-of-focus blob in the background. It’s not until the very end — the final murder sequence — that you get to see him in full head-to-toe clarity.”

Tattersall shot the film with two VariCam 35s as his A and B cameras and had a VariCam LT for backup. He shot in 4K DCI (4096 x 2160) capturing VRAW files to Codex VRAW recorders. For lensing, he shot with Zeiss Master primes with a 2:39:1 extraction. “This set has become a favorite of mine for the past few years and I’ve grown to love them,” says Tattersall. “They are a bit big and heavy, but they open to a T1.3 and they’re so velvety smooth. With this show having so much night work, that extra speed was very useful.”

In terms of RAW capture, Tattersall tried to keep it simple, using Fotokem’s nextLAB for on-set workflow. “It was almost like using a one light printing process,” he explains. “We had three basic looks — a fairly cool dingy look, one that sometimes falls back on the saturation or leans in the cold direction. I have a set of rules, but I occasionally break them. We tried as much as possible to shoot only in the shade — bringing in butterfly nets or shooting on the shady side of buildings during the day. It was Adam’s wish to keep this heavy, moody atmosphere.”

Tattersall used a few tools to capture unique visuals. To capture low angle shots, he used a P+S Skater Scope that lets you shoot low to the ground. “You can also incorporate floating Dutch angles with its motorized internal prism, so this was something we did throughout,” he says. “The horizon line would lean over to one side or the other.” He also used a remote rollover rig, which allowed the camera to roll 180-degrees when on a crane, giving Tattersall a dizzying visual.

“We also shot with a Phantom Flex to shoot 500fps,” continues Tattersall. “We would have low Dutch angles, an 8mm fish eye look and a Lensbaby to degrade the focus even more. The image could get quite wonky on occasion, which is counterpoint to the more classic coverage of the calmer dialogue moments.”

Although he did a lot of night work, Tattersall did not use the native 5,000 ISO. “I have warmed to a new range of LED lights — the Cineo Maverick, Matchbox and Matchstix. They’re all color balanced and they’re all multi-varied Daylight or Tungsten so it’s quick and easy to change the color temperature without the use of gels. We also made use of Arri Skypanels. Outside, we used tried and tested old school HMIs or 9-light or 12-light MaxiBrutes. There’s nothing quite like them in terms of powerful source lights.”

Death Note was finished at Technicolor by colorist Skip Kimball on Blackmagic Resolve. “The grade was mostly about smoothing out the bumps and tweaking the contrast” explains Tattersall. “Since it’s a dark feature, there was an emphasis on a heavy mood — keeping the blacks, with good contrast and saturated colors. But in the end, the photographic stylization came from the camera placement and lens choices working together with the action choreography.