With V-Ray for Houdini now in open beta, Chaos Group is ensuring that its rendering technology can be used on to each part of the VFX pipeline. With V-Ray for Houdini, artists can apply high-performance raytracing to all of their creative projects, connecting standard applications like Autodesk’s 3ds Max and Maya, and Foundry’s Katana and Nuke.
“Adding V-Ray for Houdini streamlines so many aspects of our pipeline,” says Grant Miller, creative director at Ingenuity Studios. “Combined with V-Ray for Maya and Nuke, we have a complete rendering solution that allows look-dev on individual assets to be packaged and easily transferred between applications.” V-Ray for Houdini was used by Ingenuity on the Taylor Swift music video for Look What You Made Me Do. (See our main image.)
V-Ray for Houdini uses the same smart rendering technology introduced in V-Ray Next, including powerful scene intelligence, fast adaptive lighting and production-ready GPU rendering. V-Ray for Houdini includes two rendering engines – V-Ray and V-Ray GPU – allowing visual effects artists to choose the one that best takes advantage of their hardware.
V-Ray for Houdini, Beta 1 features include:
• GPU & CPU Rendering – High-performance GPU & CPU rendering capabilities for high-speed look development and final frame rendering.
• Volume Rendering – Fast, accurate illumination and rendering of VDB volumes through the V-Ray Volume Grid. Support for Houdini volumes and Mac OS are coming soon.
• V-Ray Scene Support – Easily transfer and manipulate the properties of V-Ray scenes from applications such as Maya and 3ds Max.
• Alembic Support – Full support for Alembic workflows including transformations, instancing and per object material overrides.
• Physical Hair – New Physical Hair shader renders realistic-looking hair with accurate highlights. Only hair as SOP geometry is supported currently.
• Particles – Drive shader parameters such as color, alpha and particle size through custom, per-point attributes.
• Packed Primitives – Fast and efficient handling of Houdini’s native packed primitives at render time.
• Material Stylesheets – Full support for material overrides based on groups, bundles and attributes. VEX and per-primitive string overrides such as texture randomization are planned for launch.
• Instancing – Supports copying any object type (including volumes) using Packed Primitives, Instancer and “instancepath” attribute.
• Light Instances – Instancing of lights is supported, with options for per-instance overrides of the light parameters and constant storage of light link settings.
To join the beta, check out the Chaos Group website.
V-Ray for Houdini is currently available for Houdini and Houdini Indie 16.5.473 and later. V-Ray for Houdini supports Windows, Linux and Mac OS.