Tag Archives: Barry Goch

An editor’s recap of EditFestLA

By Barry Goch

In late August, I attended my first American Cinema Editors’ EditFest on the Disney lot, and I didn’t know what to expect. However, I was very happy indeed to have spent the day learning from top-notch editors discussing our craft.

Joshua Miller from C&I Studios

The day started with a presentation by Joshua Miller from C&I Studios on DaVinci Resolve. Over the past few releases, Blackmagic has added many new editor-specific and -requested features.

The first panel, “From the Cutting Room to the Red Carpet: ACE Award Nominees Discuss Their Esteemed Work,” was moderated by Margot Nack, senior manager at Adobe. The panel included Heather Capps (Portlandia); Nena Erb, ACE (Insecure); Robert Fisher, ACE (Spider-Man: Into the Spider-Verse); Eric Kissack (The Good Place) and Cindy Mollo, ACE (Ozark). Like film school, we would watch a scene and then the editor of the scene would break it down and discuss their choices. For example, we watched a very dramatic scene from Ozark, then Mollo described how she amplified a real baby’s crying with sound design to layer on more tension. She also had the music in the scene start at a precise moment to guide the viewer’s emotional state.

The second panel, “Reality vs. Scripted Editing: Demystifying the Difference,” was moderated by Avid’s Matt Feury and featured panelists Maura Corey, ACE (Good Girls, America’s Got Talent); Tom Costantino, ACE (The Orville, Intervention); Jamie Nelsen, ACE (Black-ish, Project Runway) and Molly Shock, ACE (Naked and Afraid, RuPauls Drag Race All Stars). The consensus of the panel was that an editor can create stories from reality or from script. The panel also noted that an editor can be quickly pigeonholed by their credits — it’s often hard to look past the credits and discover the person. However, it’s way more important to be able to “gel” with an editor as a person, since the creative is going to spend many hours with the editor. As with the previous panel, we were also treated to short clips and behind-the-scenes discussions. For example, Shock told of how she crafted a dramatic scene of an improvised shelter getting washed away during a flood in the middle of a jungle at night — all while the participants were completely naked.

Joe Walker, ACE, and Bobbie O’Steen

The next panel was “Inside the Cutting Room with Bobbie O’Steen: A Conversation with Joe Walker, ACE.” O’Steen, who authored “The Invisible Cut” and “Cut to the Chase,” moderated a discussion with Walker, whose credits include Widows, Blade Runner 2049, Arrival, Sicario and 12 Years a Slave, in which she lead Walker in a wide-ranging conversation about his career, enlivened with clips from his films. In what could be called “evolution of a scene,” Walker broke down the casino lounge scene in Blade Runner 2049, from previs to dailies, and then talked about how the VFX evolved during the edit and how he shaped the scene to final.

The final panel, “The Lean Forward Moment: A Tribute to Norman Hollyn, ACE,” was moderated by Alan Heim, ACE, president of the Motion Picture Editors Guild, and featured Ashley Alizor, assistant editor; Reine-Claire Dousarkissian, associate professor of the practice of cinematic arts at USC; Saira Haider (Creed II), editor; and professor of the practice of cinema arts at USC, Thomas G. Miller, ACE.

I had the pleasure of interviewing Norm for postPerspective, and he was the kind of man you meet once and never forget — a kind and giving spirit who we lost too soon. The panelists each had a story about how wonderful Norm was and they honored his teaching by sharing a favorite scene with the audience and explaining how it impacted them through Norm’s teaching. Norm’s colleague at USC, Dousarkissian, chose a scene from the 1952 Noir film Sudden Fear, with Jack Palance and Joan Crawford. It’s amazing how much tension can be created by a simple wind-up toy.

I thoroughly enjoyed my experience at EditFest. So often we see VFX breakdowns, which are amazing things, but to see and hear how scenes and story beats are crafted by the best in the business was a treat. I’m looking forward to attending next year already.


Barry Goch is a finishing artist at LA’s The Foundation, as well as a UCLA Extension Instructor, Post Production. You can follow him on Twitter at @Gochya

Apple offers augmented reality with Reality Composer

By Barry Goch

In addition to introducing the new MacPro and the Pro Display XDR, at its Worldwide Developers Conference (WWDC19), Apple had some pretty cool demos. The coolest, in my mind, was the Minecraft augmented reality presentation.

Across the street from the San Jose Convention Center, where the keynote was held, Apple set up “The Studio” in the San Jose Civic. One of the demos there was an AR experience with the new MacPro which in reality, you only saw the space frame of Apple’s tower, but in augmented reality you were able to animate an exploded view. The technology behind this demo is the just-announced ARKit3 and Reality Composer.

Apple had a couple of stations demoing Reality Composer in The Studio. Apple has applied its famous legacy of enabling content creators by making new technology easy to use. Case in point is Reality Composer. I’ve tried building AR experiences in other apps and it’s not very straightforward. You have to learn a new interface and coding as well — and use yet another app for targeting your AR environment into the real world. The demo I saw of Reality Composer made it look easy, working in Motion with drag-and-drop prebuilt behaviors built into the app, along with multiple ways to target your AR experience in the real world.

AR QuickLook technology is part of iOS, and you can even get an AR experience of the new MacPro and Pro Display XDR through Apple’s website. They also mentioned its new file for holding AR elements, usdz. Apple has created a tool to convert other 3D file formats to usdz.

With native AR support across Apple’s ecosystem, there is no better time to experiment and learn about augmented reality.


Barry Goch is a finishing artist at LA’s The Foundation and a UCLA Extension Instructor in post production. You can follow him on Twitter at @Gochya.

Apple intros long-awaited new Mac Pro and Pro Display XDR

By Barry Goch

The Apple Worldwide Developers Conference (WWDC19) kicked off on Monday with a keynote from Apple CEO Tim Cook, where he announced the eagerly awaited new Mac Pro and Pro Display XDR.

Tim Cook’s keynote

In recent years, many working in M&E felt as if Apple had moved away from supporting creative pros in this industry. There was the fumbled rollout of FCPX and then the “trash can” MacPro with its limited upgrade path. Well, our patience has finally paid off and our faith in Apple restored. This week Apple delivered products beyond expectation.

This post pro, for one, is very happy that Apple is back making serious hardware for creative professionals. The tight integration of hardware and software, along with Apple’s build quality, makes its products unique in the market. There is confidence and freedom using Macs that creatives love, and the tower footprint is back!

The computer itself is a more than worthy successor to the original Mac Pro tower design. It’s the complete opposite concept of the current trash-can-shaped Mac Pro, with its closed design and limited upgradeability. The new Mac Pro’s motherboard is connected to a stainless steel space frame offering 360-degree access to the internals, which include 12 memory slots with up to 1.5TB of RAM capacity and eight PCI slots, which is the most ever in a Mac — more than the venerable 9600 Power Mac. The innovative graphics architecture in the new Mac Pro is an expansion module, or MPX module, which allows the installation of two graphic cards tied together through the Infinity Fabric link. This allows for data transfers up to five times faster between the GPUs on the PCIe bus.

Also new is the Apple Afterburner hardware accelerator card, which is a field programmable gate array (FPGA) hardware card for accelerating ProRes and ProRes RAW workflows. Afterburner supports playback of up to three streams of 8K ProRes RAW or up to 12 streams of 4K ProRes RAW. The FPGA allows new instruction to be installed on the chipset, giving the MacPro Afterburner card a wealth of possibilities for future updates.

Plays Well With Others
Across the street from the San Jose Convention Center, where the keynote was held, Apple set up “The Studio” in the historic San Jose Civic. The venue was divided into areas of creative specialization: video, photography, music production, 3D and AR. It was really great to see complete workflows and to be able to interface with Apple creative pros. Oh, and Apple has announced support from third-party developers, such as Blackmagic, Avid, Adobe, Maxon’s Cinema 4D, Foundry, Red, Epic Games, Unity, Pixar and more.

Metal is Apple’s replacement for OpenCL/GL. It’s a low level language for interfacing with GPUs. Working closely with AMD, the new Mac Pro will use native Metal rendering for Resolve, OToy Octane, Maxon Cinema 4D and Red.

Blackmagic’s Grant Perry and Barry Goch at The Studio.

DaVinci Resolve is a color correction and online editing software for high-end film and television work. “It was the first professional software to adopt Metal and now, with the new Mac Pro and Afterburner, we’re seeing full-quality 8K performance in realtime with color correction and effects, something we could never dream of doing before,” explains Blackmagic CEO Grant Petty. “DaVinci Resolve running on the new Mac Pro is the fastest way to edit, grade and finish movies and TV shows.”

According to Avid’s director of product management for audio, Francois Quereuil, “Avid’s Pro Tools team is blown away by the unprecedented processing power of the new Mac Pro, and thanks to its internal expansion capabilities, up to six Pro Tools HDX cards can be installed within the system — a first for Avid’s flagship audio workstation. We’re now able to deliver never-before-seen performance and capabilities for audio production in a single system and deliver a platform that professional users in music and post have been eagerly awaiting.”

“Apple continues to innovate for video professionals,” reports Adobe’s VP of digital video and audio, Steven Warner. “With the power offered by the new Mac Pro, editors will be able to work with 8K without the need for any proxy workflows in a future release of Premiere Pro.”

And from Apple? Expect versions of FCPX and Logic to be available with release of the new MacPro and rest assured they will fully use the new hardware.

The Cost
The price for a Mac Pro with an eight-core Xeon W processor, 32GB of RAM, an AMD Radeon Pro 580X GPU and a 256GB SSD is $5999. The price for the fully loaded version with the 28-core Xeon processor, Afterburner, two MDX modules with four AMD Radeon Pro Vega II Duo graphics cards and 4TB of SSD internal storage will come in around $20,000, give or take. It will be available this fall.

Pro Display XDR
The new Pro Display XDR is amazing. I was invited into a calibrated viewing environment that also housed Dell, Eizo, Sony BVM-X300 and Sony-X310 HDR monitors. We were shown the typical extreme bright and colorful animal footage for monitor demos. Personally, I would have preferred to have seen more shots of people from a TV show or feature and not the usual extreme footage used to show off how bright the monitor could get.

For example, it would have been cool to see the Jony Ive video — which plays on the Apple site and describes the offerings of the MacPro and the monitor — talking about the design of the product on the monitor.

Anyway, the big hang-up with the monitor is the stand. The price tag of $1,000 for a monitor stand is a lot compared to the price of the monitor itself. When the price of the stand was announced during the keynote, there was a loud gasp, which unfortunately dampened the excitement and momentum of the new releases. It too will be available in the fall.

Display Specs
This Retina 6K 32-inch (diagonal) display offers 6016×3384 pixels (20.4 million pixels) at 218 pixels per inch. The sustained brightness is 1000-nits sustained (full screen) with 1600 nits peak and a contrast ratio of one million to one. It works in P3 wide color gamut with 10-bit depth for 1.073 billion colors. Available reference modes include HDR video (P3-ST 2084), Digital Cinema (P3-DCI), Digital Cinema (P3-D65) and HDTV video (BT.709-BT.1886). Supported HDR formats are HLG, HDR 10 and Dolby Vision.

Portrait mode

The Cost
The standard glass version is $4,999. The nano-texture anti-glare glass version is $5,999. As mentioned, the Pro Stand is $999 and VESA mount adapter is $199. Both are sold separately and have a Thunderbolt 3 connection only.

Pros and Cons
MacPro Pros: innovative design, expandability
Cons: Lack of Nvidia support, no Afterburner support for other formats beyond ProRes and no optical audio output.

Pro Display XDR Pros: Ability to sustain 1,000 nits, beautiful design and execution.
Cons: Lack of Rec 2020 color space and ACES profile, plus the high cost of the display stand.

Summing Up
The Pro is back for Apple and third-party apps like Avid and Resolve. I really can’t wait to get my hands on the new MacPro and Pro Display XDR and put them through their paces.


Barry Goch is a finishing artist at LA’s The Foundation as well as a UCLA Extension Instructor, Post Production. You can follow him on Twitter at @Gochya

Review: G-Tech’s G-Speed Shuttle using a Windows PC

By Barry Goch

When I was asked to review the G-Technology G-Speed Shuttle SSD drive, I was very excited. I’ve always had great experiences with G-Tech and was eager to try out this product with my MSI 17.3-inch GT73VR Titan PC laptop… and this is where the story gets interesting.

I’ve been a Mac fan for years. I’ve owned Macs going back to the Mac Classic in the ‘90s. But a couple of years ago I reached a tipping point. My 17-inch MacBook Pro didn’t have the horsepower to support VR video, and I was looking to upgrade to a new Mac. But when I started looking deeper, comparing specifications and performance, specifically looking to harness the power of industry-leading GPUs for Adobe Premiere with its VR capabilities, I bought the MSI Titan VR because it shipped with the Nvidia GTX1070 graphics card.

The laptop is a beast and has all the power and portability I needed but couldn’t find in a Mac laptop at the time. I wanted to give you my Mac-to-PC background before we jump in, because to be clear: The G-Speed Shuttle SSD will provide the best performance when used with Thunderbolt 3 Macs. That doesn’t mean it won’t be great on a PC; it just won’t be as good as when used on a Mac.

G-Tech makes the PC configuration software easy to find on their website… and easy to use. I did find, though, that I could only configure the drive NTFS with RAID-5 on the PC. But, I was also able to speed test the G-Speed Shuttle SSD as a Mac-formatted drive on the PC, as well as using MacDrive that enables Mac drive formatting and mounting.

We actually reached out to G-Tech, which is a Western Digital brand, about the Mac vs. PC equation. This is what Matthew Bennion, director of product line management at G-Technology said: “Western Digital is committed to providing high-speed, reliable storage solutions to both PC and Mac power users. G Utilities, formatted for Windows computers, is constantly being added to more of our products, including most recently our G-Speed Shuttle products. The addition of G Utilities makes our full portfolio Windows-friendly.”

Digging In
The packaging of the G-Speed Shuttle SSD is very clean and well laid out. There is a parts box that has the Thunderbolt cable, power cable and instructions. Underneath the perfectly formed plastic box insert, wrapped in a plastic bag, was the drive itself. The drive has a lightweight polycarbonate chassis. I was surprised how light it was when I pulled it out of the box.

There are four drive bays, each with an SSD drive. The first things I noticed was the drive’s weight and sound — it’s very lightweight for so much storage, and it’s very quiet with no spinning disks. SSDs run quieter, cooler and uses less power than traditional spinning disks. I think this would be a perfect companion for a DIT looking for a fast, lightweight and low-power-consumption RAID for doing dailies.

I used the drive with Red RAW files inside of Resolve and RedCine-X. I set up a transcode project to make Avid offline files that the G-Speed Shuttle SSD handled muscularly. I left the laptop running overnight working on the files on more than one occasion and didn’t have any issues with the drive at all.

The main shortcoming of using a PC setup using the G-Shuttle is the lack of ability to create Apple ProRes codec QuickTime files. I’ve become accustomed to working with ProRes files created with my Blackmagic Ursa Mini camera, and PCs read those files fine. If you’re delivering to YouTube or Vimeo, it’s not a big deal. It is a bit of an obstacle if you need to deliver ProRes. For this review, I worked around this by rendering out a DPX sequence to the Mac-formatted G-Speed Shuttle SSD drive in Resolve (I also used Premiere) and made ProRes files using Autodesk Flame on my venerable 17-inch MacBook Pro. The Flame is the clear winner in quality of file delivery. So, yes, not being able to write ProRes is a pain, but there are ways around it. And, again, if you’re delivering just for the Web, it’s no big deal.

The Speed
My main finding involves the speed of the drive on a PC. In their marketing material for the drive, G-Tech advertises a speed of 2880 MB/sec with Thunderbolt 3. Using the AJA speed test, I was able to get 1590MB/sec — a speed more comparable with Thunderbolt 2. Perhaps it had something to do with the fact that using the G-Tech PC drive configuration program? I could only set up the drive as RAID-5, and not the faster RAID-0 or RAID-1. I did also run speed tests on the Mac-formatted G-Speed Shuttle SSD and I found similar speeds. I am certain that if I had a newer Thunderbolt 3 Mac, I would have gotten speeds closer to their advertised Mac speed specifications.

Summing Up
Overall, I really liked the G-Speed Shuttle SSD. It looks cool on the desk, it’s lightweight and very quiet. I wish I didn’t have to give it back!

And the cost? It’s 16TB for $7499.95, and 8TB for $4999.95.


Barry Goch is a Finishing Artist at The Foundation and a Post Production Instructor at UCLA Extension. You can follow him on Twitter at @gochya.

Behind the Title: UCLA Extension Instructor Barry Goch

NAME: Barry Goch (@gochya)

COMPANY: UCLA Extension Entertainment Studies

WHAT IS UCLA EXTENSION?
UCLA Extension is the continuing education division of the University of California at Los Angeles (UCLA). UCLA Extension offers over 5,000 open-enrollment courses and 180+ certificate programs with online and on-campus learning

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Review: Mettle VR plug-ins for Adobe Premiere

By Barry Goch

I was very frustrated. I took a VR production class, I bought a LG 360 camera, but I felt like I was missing something. Then it dawned on me — I wanted to have more control. I started editing 360 videos using the VR video viewing tools in Adobe Premiere Pro, but I still was lacking the control I desired. I wanted my audience to have a guided, immersive experience without having to be in a swivel chair to get the most out of my work. Then, like a bolt of lightning, it came to me — I needed to rotate the 360 video sphere. I needed to be able to reorient it to accomplish my vision, but how would I do that?

Rotate Sphere plug-in showing keyframing.

Mettle’s Skybox 360/VR Tools are exactly what I was looking for. The Rotate Sphere plug-in alone is worth the price of the entire plug-in package. With this one plug-in, you’re able to re-orient your 360 video without worrying about any technical issues — it gives you complete creative control to re-frame your 360 video — and it’s completely keyframable too! For example, I mounted my 360 camera on my ski helmet this winter and went down a ski run at Heavenly in Lake Tahoe. There are amazing views of the lake from this run, but I also needed to follow the skiers ahead of me. Plus, the angle of the slope changed and the angle to the subjects I was following changed as well. Since the camera was fixed, how could I guide the viewer? By using the Rotate Sphere plug-in from Mettle and keyframing the orientation of the shot as the slope/subject relationship changed relative to my position.

My second favorite plug-in is Project 2D. Without the Project 2D plug-in, when you add titles to your 360 videos they become warped and you have very little control over their appearance. In Project 2D, you create your title using the built-in titler in Premiere Pro, add it to the timeline, then apply the Project 2D Mettle Skybox plug-in. Now you have complete control over the scale, rotation of the titling element and the placement of the title within the 360 video sphere. You can also use the Project 2D plug-in to composite graphics or video into your 360 video environment.

Mobius Zoom transition in action.

Rounding out the Skybox plug-in set are 360 video-aware plug-ins that every content creator needs. What do I mean but 360 video-aware? For example, when you apply a blur that is not 360 video-content-aware, it crosses the seam where the equi-rectangular video’s edges join together and makes the seam unseemly. With the Skybox Blur, Denoise, Glow and Sharpen plug-ins, you don’t have this problem. Just as the Rotate Sphere plug-in does the crazy math to rotate your 360 video without distortion or introducing artifacts, these plug-ins do the same.

Transitioning between cuts in 360 video is an evolving art form. There is really no right or wrong way. Longer cuts, shorter cuts, dissolves and dips to black are some of the basic options. Now, Mettle is adding to our creative toolkit by applying their crazy math skills on transitions in 360 videos. Mettle started with their first pack of four transitions: Mobius Zoom, Random Blocks, Gradient Wipe and Iris Wipe. I used the Mobius Zoom to transition from the header card to the video and then the Iris Wipe with a soft edge to transition from one shot to the next in the linked video.

Check out this video, which uses Rotate Sphere, Project 2D, Mobius Zoom and Iris wipe effects.

New Plug-Ins
I’m pleased to be among the first to show you their second set of plug-ins specifically designed for 360 / VR video! Chroma Leaks, Light Leaks, Spherical Blurs and everyone’s favorite, Light Rays!

Mettle plug-ins work on both Mac and Windows platforms — on qualified systems — and in realtime. The Mettle plug-ins are also both mono- and stereo-aware.

The Skybox plug-in set for Adobe Premiere Pro is truly the answer I’ve been looking for since I started exploring 360 video. It’s changed the way I work and opened up a world of control that I had been wishing for. Try it for yourself by downloading a demo at www.mettle.com.


Barry Goch is currently a digital intermediate editor for Deluxe in Culver City, working on Autodesk Flame. He started his career as a camera tech for Panavision Hollywood. He then transitioned to an offline Avid/FCP editor. His resume includes Passengers, Money Monster, Eye in the Sky and Game of Thrones. His latest endeavor is VR video.

NAB 2015: Love and hate, plus blogs and videos

By Randi Altman

I have been to more NABs than I would like to admit, and I loved them all… I’ve also hated them all, but that is my love/hate relationship with the show. I love seeing the new technology, trends and friends I’ve made from my many years in the business.

I hate the way my feet feel at the end of the day. I hate the way that there is not enough lotion on the planet to keep my skin from falling off.  I extra-hate the cab lines, but mostly I hate not being able to see everything that needs to be seen.

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My Top 5 favorite keyboard shortcuts for Smoke

This Modern VideoFilm online editor shares some hot-key tips that make the job a bit easier.

By Barry Goch

I’ve been using Autodesk Smoke on Linux and Mac for many years… on features like Stretch and Tell to high-profile TV shows like Madam Secretary. In my experience, and when training new users to Smoke, I’ve found that using “hot-keys” or keyboard short-cuts really improves your speed on the system.

Every time you can reduce a multi-step process to a simple keyboard combination, you get your work done faster. Also, since your hands are on the keyboard, you save time mousing Continue reading

Modern Video colorist talks color grading ‘Madam Secretary’

By Randi Altman

Madam Secretary, which is in the middle of its first season on CBS, has been using LA-based Modern Videofilm for post services, specifically conform and color.

Barry Goch performs the conform via Autodesk Flame 2015, recreating the creative edit with the highest resolution footage while ensuring the program meets all broadcast specs. He also does some paint fixes, titling and final video layback.

Todd Bochner provides the color grading, working out of the company’s Santa Monica DI suite using Blackmagic’s DaVinci Resolve. The New York City-shot show stars Tea Leoni as Secretary of State Elizabeth McCord and takes place in different settings around Washington, DC. This gives Continue reading