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SIGGRAPH’s 43rd Computer Animation Festival winners

The winners of SIGGRAPH’s 43rd Annual Computer Animation Festival have been announced. For 2016, submissions were evaluated by an expert jury of proS who span the visual effects, animation, research and development, games, advertising and education industries.

This 2016 award categories and winners are:

Best in Show
Borrowed Time (USA), directed by Andrew Coats and Lou Hamou-Lhadj, and produced by Amanda Jones. It runs seven minutes.

A weathered sheriff returns to the remains of an accident he has spent a lifetime trying to forget. With each step forward, the memories come flooding back. Faced with his mistake once again, he must find the strength to carry on.

Jury’s Choice
Cosmos Laundromat (Netherlands) submitted and produced by Ton Roosendaal.

In this short, Franck, a depressed sheep, sees only one way out of his boring life, until he meets with the quirky salesman Victor, who offers him any life he ever wanted. The piece was created as a pilot for a feature film project that, if it happens, will be the first free, open-source animated production.

Best Student Project
Le Crabe-Phare (France), directed by Mengjing Yang, Gaëtan Borde, Benjamin Lebourgeois, Claire Vandermeersch and Alendandre Veaux.

The Crabe-Phare is a legendary crustacean. He captures the boats of lost sailors to add them to his collection. But the crab is getting old, and it is more and more difficult for him to build his collection.Crabe-Phare © 2016 AUTOUR DE MINUIT

The 2016 Computer Animation Festival is comprised of two programs: the Electronic Theater and Daytime Selects. An evening event, the Electronic Theater will contain over 20 primarily narrative-driven short films from around the globe, showcasing technical excellence, art and animation.

In addition to juried pieces, this year’s theater will feature curated works such as Disney Pixar’s Piper and Disney Animation Studios’ Inner Workings.

The Daytime Selects program has been revamped for 2016 and will offer four varied sessions. They will include

·  Break it Down – A chance for attendees to get a behind-the-scenes glimpse at how movie magic is created, featuring demonstrations of visual effects from major studios and a glimpse at how standard techniques can be used in new ways. Participating studios include ILM, MPC, Framestore, Weta, Digital Domain, Pixar, Spin VFX, OLM, Mr. X, and many more!
·  The Arcade – An audience experience that focuses on games from concept art through technology to implementation in cinematic and realtime. The show touches on everything from look development through to the accomplishments being made today with modern realtime engines.
·  Demoscene – A representation of an international computer art subculture that specializes in creating self-contained programs that produce audio-visual presentations. It is designed for computer scientists, GPU lovers, shader architects, and extreme realtime graphics artists who exhibit programming, artistic and musical skills within highly constrained limitations.
·  Winners Circle – A celebration of Computer Animation Festival award winners from the past seven years for attendees who wish to revisit some of their favorite winning content from Electronic Theaters.

Click here to view the trailer for the 2016 Computer Animation Festival. To learn more about the festival and this year’s selections visit conference website.


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