Siggraph: StarVR One’s VR headset with integrated eye tracking

StarVR was at SIGGRAPH 2018 with its StarVR One, its next-generation VR headset built to support the most optimal lifelike VR experience. Featuring advanced optics, VR-optimized displays, integrated eye tracking and a vendor-agnostic tracking architecture, StarVR One is built from the ground up to support use cases in the commercial and enterprise sectors.

The StarVR One VR head-mounted display provides a nearly 100 percent human viewing angle — a 210-degree horizontal and 130-degree vertical field-of-view — and supports a more expansive user experience. Approximating natural human peripheral vision, StarVR One can support rigorous and exacting VR experiences such as driving and flight simulations, as well as tasks such as identifying design issues in engineering applications.

StarVR’s custom AMOLED displays serve up 16 million subpixels at a refresh rate of 90 frames per second. The proprietary displays are designed specifically for VR with a unique full-RGB-per-pixel arrangement to provide a professional-grade color spectrum for real-life color. Coupled with StarVR’s custom Fresnel lenses, the result is a clear visual experience within the entire field of view.

StarVR One automatically measures interpupillary distance (IPD) and instantly provides the best image adjusted for every user. Integrated Tobii eye-tracking technology enables foveated rendering, a technology that concentrates high-quality rendering only where the eyes are focused. As a result, the headset pushes the highest-quality imagery to the eye-focus area while maintaining the right amount of peripheral image detail.

StarVR One eye-tracking thus opens up commercial possibilities that leverage user-intent data for content gaze analysis and improved interactivity, including heat maps.

Two products are available with two different integrated tracking systems. The StarVR One is ready out of the box for the SteamVR 2.0 tracking solution. Alternatively, StarVR One XT is embedded with active optical markers for compatibility with optical tracking systems for more demanding use cases. It is further enhanced with ready-to-use plugins for a variety of tracking systems and with additional customization tools.

The StarVR One headset weighs 450 grams, and its ergonomic headband design evenly distributes this weight to ensure comfort even during extended sessions.

The StarVR software development kit (SDK) simplifies the development of new content or the upgrade of an existing VR experience to StarVR’s premium wide-field-of-view platform. Developers also have the option of leveraging the StarVR One dual-input VR SLI mode, maximizing the rendering performance. The StarVR SDK API is designed to be familiar to developers working with existing industry standards.

The development effort that culminated in the launch of StarVR One involved extensive collaboration with StarVR technology partners, which include Intel, Nvidia and Epic Games.


Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.