The Philharmonia Orchestra in London debuted its latest VR experience at Royal Festival Hall alongside the opening two concerts of the Philharmonia’s new season. Satore Tech completed VR stitching for the Mahler 3: Live From London film. This is the first project completed by Satore Tech since it was launched in June of this year.
The VR experience placed users at the heart of the Orchestra during the final 10 minutes of Mahler’s Third Symphony, which was filmed live in October 2017. The stitching project was completed by creative technologist/SFX/VR expert Sergio Ochoa, who leads Satore Tech. The company used SGO Mistika technology to post the project, which Ochoa helped to develop during his time in that company — he was creative technologist and CEO of SGO’s French division.
Luke Ritchie, head of innovation and partnerships at the Philharmonia Orchestra, says, “We’ve been working with VR since 2015, it’s a fantastic technology to connect new audiences with the Orchestra in an entirely new way. VR allows you to sit at the heart of the Orchestra, and our VR experiences can transform audiences’ preconceptions of orchestral performance — whether they’re new to classical music or are a die-hard fan.”
It was a technically demanding project for Satore Tech to stitch together, as the concert was filmed live, in 360 degrees, with no retakes using Google’s latest Jump Odyssey VR camera. This meant that Ochoa was working with four to five different depth layers at any one time. The amount of fast movement also meant the resolution of the footage needed to be up-scaled from 4K to 8K to ensure it was suitable for the VR platform.
“The guiding principle for Satore Tech is we aspire to constantly push the boundaries, both in terms of what we produce and the technologies we develop to achieve that vision,” explains Ochoa. “It was challenging given the issues that arise with any live recording, but the ambition and complexity is what makes it such a very suitable initial project for us.”
Satore Tech’s next project is currently in development in Mexico, using experimental volumetric capture techniques with some of the world’s most famous dancers. It is slated for release early next year.