OWC 12.4

Redshift integrates Cinema 4D noises, nodes and more

Maxon and Redshift Rendering Technologies have released Redshift 3.0.12, which has native support for Cinema 4D noises and deeper integration with Cinema 4D, including the option to define materials using Cinema 4D’s native node-based material system.

Cinema 4D noise effects have been in demand within other 3D software packages because of their flexibility, efficiency and look. Native support in Redshift means that users of other DCC applications can now access Cinema 4D noises by using Redshift as their rendering solution. Procedural noise allows artists to easily add surface detail and randomness to otherwise perfect surfaces. Cinema 4D offers 32 different types of noise and countless variations based on settings. Native support for Cinema 4D noises means Redshift can preserve GPU memory while delivering high-quality rendered results.

Redshift 3.0.12 provides content creators deeper integration of Redshift within Cinema 4D. Redshift materials can now be defined using Cinema 4D’s nodal material framework, introduced in Release 20. As well, Redshift materials can use the Node Space system introduced in Release 21, which combines the native nodes of multiple render engines into a single material. Redshift is the first to take advantage of the new API in Cinema 4D to implement its own Node Spaces. Users can now also use any Cinema 4D view panel as a Redshift IPR (interactive preview render) window, making it easier to work within compact layouts and interact with a scene while developing materials and lighting.

Redshift 3.0.12 is immediately available from the Redshift website.

Maxon acquired RedShift in April of 2019.


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