Multidimensional workflows, VR and more with SGO

Madrid-based SGO has been supplying tools for post production and its workflows for some time now. As the industry has evolved, so have SGO’s tools. We threw some questions at SGO CEO Miguel Angel Doncel and managing director Geoff Mills. Let’s find out more about this small company with big plans to help post artists streamline their varied workflows.

How did the company begin, and how has it evolved over the years?
Doncel: We started developing software in 1998. At that time, industry workflows were based on a lot of different products in order to deal with the different needs of the production process: editing, compositing, VFX, color, etc. We thought that approach was not efficient, as it required a huge amount of time to send footage from one place to another.