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New Scratch 8 supports native ProRes encoding on Windows, cloud workflows

Santa Clara, California — Assimilate has three bits of news for users today, but let’s start off with this: Scratch and Scratch Lab customers can encode Apple ProRes files on Microsoft Windows 7/8-based PCs.

So that means Windows users get native ProRes 442, HQ, LT, proxy and 4444 encoding; correct bit-depth : 10- or 12-bits per component; and optimization for FCP all under an official license from Apple.

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According to Assimilate’s VP of marketing Steve Bannerman, “Apple ProRes has become a de facto format in the industry for feature film, episodic television and documentary production. Windows users of professional media and entertainment solutions have typically had to rely on substandard, reverse-engineered encoding solutions. Quality often suffered and render speeds were sometimes painfully slow. We are thrilled that Assimilate now delivers best-in-class cross-platform functionality to our customers with officially licensed and certified ProRes, ensuring consistency in workflow and providing an industry-standard deliverable to both Mac and Windows users.”

Other big news from Assimilate is that its Scratch and Scratch Lab are now available in Version 8. So in addition to the Apple ProRes encoding capabilities on Windows, there is multi-GPU Debayering of Red media. This new option makes it possible to work natively with Red One, MX and Epic media in realtime, without needing a Red Rocket card.

There is also support for Blackmagic Decklink cards, allowing 4K SDI and HDMI monitoring. Not only do artists now have an additional high-quality 4K monitoring solution, but they can also effectively run Scratch and Lab with Blackmagic software applications on the same system.

What else is new in Scratch V8? ACES 0.70, including the RRT and standard ODT; Cinemacraft H.264 encoding; native support for the Blackmagic Cinema Camera’s CinemaDNG format; native support for the GoPro CineForm format; Sony’s new slog3 color / gamma space; Magic Lantern support for Canon DSLR cameras; CineSpace’s 3D LUT format; and Ultra HD Color space.

The company has also announced MyAssimilate, a set of tools that, when combined with the new Scratch and Scratch Lab V8, enables a cloud-based workflow that acts like a local pipeline. There are four key tools for MyAssimilate: Project Repository, Scratch Web, Remote, and Galleries.

Project Repository allows any number of Scratch and Lab users to “divide and conquer” a project — each working on a portion in their own time and from their own location.

Scratch Web enables users to have a Scratch ConStruct in a Web browser, so artists can review their Scratch or Lab projects with clients remotely via the cloud… and clients don’t need to have Scratch. All they need a Web-enabled device.

The Remote feature that lets Scratch and Lab users collaborate in realtime on the same shot, and Galleries lets you take your Scratch environment and settings with you without having to take any hardwareyour system with you.

Scratch and Scratch Lab V8, including a new fully functional, 90-day trial, are available now at http://www.assimilateinc.com. Upgrades are free to existing users who are current under maintenance and support. New Scratch Lab licenses are available starting at $50 and new Scratch Licenses are available starting at $150.

MyAssimilate is available now at http://myassimilate.assimilateinc.com. Access to MyAssimilate tools is free to Scratch and Scratch Lab customers (including rentals) who are current under maintenance and support.

Main Photo: MyAssimilate 


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