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Maya LT for indie, mobile game developers

SAN FRANCISCO — Autodesk has introduced Autodesk Maya LT 2014, a new 3D modeling and animation tool tailored for independent and mobile game developers.

Available immediately and compatible with certain industry-standard game engines, Maya LT draws upon from Autodesk Maya software to bring an affordable new tool-set for the creation of pro-grade 3D mobile, PC and Web-based game assets.

Maya LT offers an easy-to-navigate user interface (UI) and 3D modeling and animation tools that enable independent game developers to rapidly deliver 3D assets into game engines.

The software integrates seamlessly into game development workflows with out-of-the box mediadesktop2support for Unity 3D Engine and Unreal Engine™ through the FBX file format for primary data exchange, and the ability to import certain 3D asset formats [Maya (.ma, .mb), Maya LT (.mlt), OBJ, FBX, AI, EPS] and texture formats (BMP, PNG, DDS, EXR, TGA, TIFF), as well as export 3D assets in FBX and .mlt.

Maya LT has a number of features customized specifically for the needs of mobile and independent game developers: powerful modeling tools to help create and alter 3D assets of any size and export FBX files containing up to 25,000 polygons per object, animation tools that include a skeleton generator and inverse kinematics with Autodesk HumanIK, and high-quality viewport previews to help developers view assets as they would appear in game, reducing iteration and asset creation time. Other key features are lighting and texture baking, giving designers professional global illumination tools to help simulate near realistic lighting through baking lighting data into texture maps, and vertex maps.

Autodesk Maya LT 2014 is now available for Mac and Windows at a starting price of $795 SRP per perpetual license. Term licenses will also be available as part of a monthly, quarterly or annual rental plan in the near future, starting at $50 SRP, $125 SRP and $400 SRP, respectively.

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