By Brady Betzel
At SIGGRAPH 2019, Maxon introduced the next release of its graphics software, Cinema 4D R21. Maxon also announced a subscription-based pricing structure as well as a very welcomed consolidation of its Cinema 4D versions into a single version, aptly titled Cinema 4D.
That’s right, no more Studio, Broadcast or BodyPaint. It all comes in one package at one price, and that pricing will now be subscription-based — but don’t worry, the online anxiety over this change seems to have been misplaced.
The cost has been substantially dropped for Cinema 4D R21, leading the way to start what Maxon is calling the “3D for the Real World” initiative. Maxon wants it to be the tool you choose for your graphics needs.
If you plan on upgrading every year or two, the new subscription-based model seems to be a great deal:
– Cinema 4D subscription paid annually: $59.99/month
– Cinema 4D subscription paid monthly: $94.99/month
– Cinema 4D subscription with Redshift paid annually: $81.99/month
– Cinema 4D subscription with Redshift paid monthly: $116.99/month
– Cinema 4D perpetual pricing: $3,495 (upgradeable)
Maxon did mention that if you have previously purchased Cinema 4D, there will be subscription-based upgrade/crossgrade deals coming.
Cinema 4D R21 includes some great updates that will be welcomed by many users, both new and experienced. The new Field Force dynamics object allows the use of dynamic forces in modeling and animation within the MoGraph toolset. Caps and bevels have an all-new system that not only allows the extrusion of 3D logos and text effects but also means caps and bevels are integrated on all spline-based objects.
Furthering Cinema 4D’s integration with third-party apps, there is an all-new Mixamo Control rig allowing you to easily control any Mixamo characters. (If you haven’t checked out the models from Mixamo, you should. It’s a great way to find character rigs fast.)
An all-new Intel Open Image Denoise integration has been added to R21 in what seems like part of a rendering revolution for Cinema 4D. From the acquistion of Redshift to this integration, Maxon is expanding its third-party reach and doesn’t seem scared.
There is a new Node Space, which shows what materials are compatible with chosen render engines, as well as a new API available to third-party developers that allows them to integrate render engines with the new material node system. R21 has overall speed and efficiency improvements, with Cinema 4D supporting the latest processor optimizations from both Intel and AMD.
All this being said, my favorite update — or map toward the future — was actually announced last week. Unreal Engine added Cinema 4D .c4d file support via the Datasmith plugin, which is featured in the free Unreal Studio beta.
Today, Maxon is also announcing its integration with yet another game engine: Unity. In my opinion, the future lies in this mix of real-time rendering alongside real-world television and film production as well as gaming. With Cinema 4D, Maxon is bringing all sides to the table with a mix of 3D modeling, motion-graphics-building support, motion tracking, integration with third-party apps like Adobe After Effects via Cineware, and now integration with real-time game engines like Unreal Engine. Now I just have to learn it all.
Cinema 4D R21 will be available on both Mac OS and Windows on Tuesday, Sept. 3. In the meantime, watch out for some great SIGGRAPH presentations, including one from my favorite, Mike Winkelmann, better known as Beeple. You can find some past presentations on how he uses Cinema 4D to cover his “Everydays.”