Redshift Rendering has updated its GPU-accelerated rendering software to Redshift 2.0. This new version includes new features and pipeline enhancements to the existing Maya and Softimage plug-ins. Redshift 2.0 also introduces integration with Autodesk 3ds Max. Integrations with Side Effects Houdini and Maxon Cinema 4D are currently in development and are expected later in 2016.
New features across all platforms include realistic volumetrics, enhanced subsurface scattering and a new PBR-based Redshift material, all of which deliver improved final render results. Starting July 5, Redshift is offering 20 percent off new Redshift licenses through July 19.
A closer look at Redshift 2.0’s new features:
● Volumetrics (OpenVDB) – Render clouds, smoke, fire and other volumetric effects with production-quality results (initial support for OpenVDB volume containers).
● Nested dielectrics – The ability to accurately simulate the intersection of transparent materials with realistic results and no visual artifacts.
● New BRDFS and linear glossiness response – Users can model a wider variety of metallic and reflective surfaces via the latest and greatest in surface shading technologies (GGX and Beckmann/CookTorrance BRDFs).
● New SSS models and single scattering – More realistic results with support for improved subsurface scattering models and single-scattering.
● Redshift material – The ability to use more intuitive, PBR-based main material, featuring effects such as dispersion/chromatic aberration.
● Multiple dome lights – Users can combine multiple dome lights to create more compelling lighting.
● alSurface support – There is now full support for the Arnold shader without having to port settings.
● Baking – Users can save a lot of rendering time with baking for lighting and AOVs.
Users include Blizzard, Jim Henson’s Creature Shop, Glassworks and Blue Zoo.
Main Image: Rendering example from A Large Evil Corporation.