The Foundry updates Nuke Studio, tackles VR/AR content at NAB

The Foundry has updated Nuke Studio, its node-based VFX, editorial and finishing studio for creative individuals and teams. New features include multiple overlay tracks and blending modes in the timeline; enhanced audio editorial tools that let users view an audio track’s waveform within the timeline and apply cross-fades and fade in/out to audio tracks using handles; and XML and AAF support for grades, nonlinear retimes, transforms and cropping, which enables automatic creation of external editorial effects within the application.

The Foundry has also added a burn-in soft effect to the application’s realtime in-timeline effects, allowing users to add review information directly in the timeline for use during review. Finally, Nuke Studio and the Nuke and NukeX Flipbook now have native support for stereo playback — both in the application and through SDI-out.

At the same time, the company is developing technologies to address specific challenges in virtual and augmented reality (VR/AR) content creation. These technologies are based on internal R&D, technology partnerships, and collaboration with more than 30 media and entertainment companies.

Specifically, The Foundry has worked with its VFX clients on experimental new tools and workflows to manipulate and composite live-action VR using Nuke. Developments include calibration and stitching of live-action 360-degree footage from multicamera rigs; live connection to Oculus Rift to review stitching, grading, and depth; support for compositing with ray-trace rendering for CG placement and projections; and spherical-aware operations and viewing with equirectangular images.

The Foundry will preview these experimental new VR/AR content creation technologies at the 2015 NAB Show as part of a live stream on Tuesday, April 14, from 10 a.m. to 2 p.m. PDT. The company will also demonstrate Nuke Studio’s new features during that streaming session.


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