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Foundry Nuke 12.1 offers upgrades across product line

Foundry has released Nuke 12.1, with UI enhancements and tool improvements across the entire Nuke family. The largest update to Blink and BlinkScript in recent years improves Cara VR node performance and introduces new tools for developers, while extended functionality in the timeline-based applications speeds up and enriches artist and team review.

Here are the upgrade highlights:
– New Shuffle node updates the classic checkboxes with an artist-friendly, node-based UI that supports up to eight channels per layer (Nuke’s limit) and consistent channel ordering, offering a more robust tool set at the heart of Nuke’s multi-channel workflow.
– Lens Distortion Workflow improvements: The LensDistortion node in NukeX is updated to have a more intuitive workflow and UI, making it easier and quicker to access the faster and more accurate algorithms and expanded options introduced in Nuke 11.
– Blink and BlinkScript improvements: Nuke’s architecture for GPU-accelerated nodes and the associated API can now store data on the GPU between operations, resulting in what Foundry says are “dramatic performance improvements to chains of nodes with GPU caching enabled.” This new functionality is available to developers using BlinkScript, along with bug fixes and a debug print out on Linux.
– Cara VR GPU performance improvements: The Cara VR nodes in NukeX have been updated to take advantage of the new GPU-caching functionality in Blink, offering performance improvements in viewer processing and rendering when using chains of these nodes together. Foundry’s internal tests on production projects show rendering time that’s up to 2.4 times faster.
– Updated Nuke Spherical Transform and Bilateral: The Cara VR versions of the Spherical Transform and Bilateral nodes have been merged with the Nuke versions of these nodes, adding increased functionality and GPU support in Nuke. Both nodes take advantage of the GPU performance improvements added in Nuke 12.1. They are now available in Nuke and no longer require a NukeX license.
– New ParticleBlinkScript node: NukeX now includes a new ParticleBlinkScript node, allowing developers to write BlinkScripts that operate on particles. Nuke 12.1 ships with more than 15 new gizmos, offering a starting point for artists who work with particle effects and developers looking to use BlinkScript.
– QuickTime audio and surround sound support: Nuke Studio, Hiero and HieroPlayer now support multi-channel audio. Artists can now import Mov containers holding audio on Linux and Windows without needing to extract and import the audio as a separate Wav file.

– Faster HieroPlayer launch and Nuke Flipbook integration: Foundry says new instances of HieroPlayer launch 1.2 times faster on Windows and up to 1.5 times faster on Linux in internal tests, improving the experience for artists using HieroPlayer for review. With Nuke 12.1, artists can also use HieroPlayer as the Flipbook tool for Nuke and NukeX, giving them more control when comparing different versions of their work in progress.
– High DPI Windows and Linux: UI scaling when using high-resolution monitors is now available on Windows and Linux, bringing all platforms in line with high-resolution display support added for macOS in Nuke 12.0 v1.
– Extended ARRI camera support: Nuke 12.1 adds support for ARRI formats, including Codex HDE .arx files, ProRes MXFs and the popular Alexa Mini LF. Foundry also says there are performance gains when debayering footage on CUDA GPUs, and there’s an SDK update.


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