Foundry has released Katana 3.6, the latest version features fundamental UI and workflow updates with artist-focused snapping functionality that accelerates tasks such as light placement. The new Katana 3.6 includes advancements within 3Delight NSI 2.0, which features a toon shading tool set, overhauled live rendering and powerful new texturing tools.
The new Network Material Edit node provides a new UX on top of Katana’s procedural shading workflows. Existing network materials can be edited with minor tweaks or whole new sections of node graph, allowing procedural shot-based edits. Changes are captured in a color-coded UI that clearly document all changes made by any artist, facilitating collaboration and subsequent edits.
Katana 3.6 highlights include:
• Snapping in the Hydra-powered viewer. Thanks to visual clues including wireframe, object outline, and face and edge highlighting, artists know exactly how they are managing objects.
• The new Material Edit node combines the basis of Katana 3.2’s UI work with the procedural functionality of the legacy Network Material Splice and Network Material Parameter Edit tools. It offers a natural and intuitive workflow to artists familiar with the Network Material node graph and a new UX boosting procedural power across entire look development and lighting teams.
• Dockable Widgets in the UI and a new modular system make it possible to use Dockable areas on the top, bottom, left and right of the UI.
• 3Delight NSI 2.0 features a toon shading workflow, which can now leverage all the benefits of Katana’s bulk asset look development and sequence-based lighting, plus overhauled live rendering and new tools for texture-based look development.
“Katana 3.6 represents another release that brings us closer to Foundry’s vision of the digital cinematography platform of the future,” says Jordan Thistlewood, director of product — preproduction, look development and lighting. “The work on tools like Snapping is more than just a tool to itself; it is the foundation of much more to come in the future.”