Quantum F1000

Category Archives: WFH

Behind the Title: Trollbäck ECD Elliot Chaffer

This artist’s biggest passion is live-action directing, “specifically in-camera VFX and CG integration.”

Name: Elliott Chaffer

Company: Trollbäck+Company

What does Trollbäck do?
We are a branding and design studio that builds strategy, multi-platform brands and moving experiences. Our founder, Jakob Trollbäck, started the company in 1999 with the goal of revolutionizing the way we communicate through motion graphics and emerging technologies. Since then, we’ve grown into a multidisciplinary design studio that offers brand design and content across industries and platforms.

What’s your job title?
Executive Creative Director

What does that entail?
As we are a small company with big ambitions, I wear many hats and really enjoy the broad range of projects we bring in.
Primarily, I am responsible for leading creative teams from pitch through production to delivery and amplification.

On any given day, I can be found ideating, in new business meetings, upselling to current clients, building decks, pitching creative, participating in strategic workshops, editing, directing animators and editors, directing live-action shoots and now with the lockdown, homeschooling my two kids at the same time.

Elliot Chaffer on set

What would surprise people about what falls under that title?
That I am not an “on the box” creative director, and you don’t have to be.

What’s your favorite part of the job?
I love it all. Mostly the team and our energy that we put into our work. My biggest passion is live-action directing, specifically in-camera VFX and CG integration; I try to apply that to projects where it best suits the client’s needs. Maybe because I’m old-school and ADD, I don’t like to sit still (hence why I am not on the box) but prefer to move fluidly between my different teams and have a more personal one-on-one connection than through Slack. Also, as I mentioned before, I love the variety of projects. It helps to keep it fresh and to learn new things from new people all the time.

What’s your least favorite?
The ones that got away. The jobs you were deeply invested in, pitched on hard and didn’t win, or that just disappear because of uncontrollable circumstances. Also, the jobs you are super-proud of but are not allowed to promote due to contractual agreements with clients. And finally, filling out time sheets and trying to account for the various minutes and hours spent on a whole range of projects.

What’s your most productive time of the day?
In the old days, it used to be after 8pm when the office went quiet, but more recently it was 8:30am after I dropped my daughter at school and had that hour of peace before the floodgates opened.

However, now that we are in COVID quarantine, I find that the whole day feels more productive because it is easier to be more focused when you are not all together in the studio. But I do miss the direct contact with the team and the energy that is created by being together. Zoom calls are just not the same.

If you didn’t have this job, what would you be doing instead?
Since childhood I always wanted to be an underwater cameraman exploring ocean caves, so maybe I would finally follow that burning passion. And then after work, I would float to the surface and go surfing, sit on the beach and watch the sun go down, sleep early, rinse repeat.

FX

How did you choose this profession?
I feel that it chose me to a certain extent, and it came about organically. In school I was only interested in art and languages, and everything else just seemed meaningless. (I was wrong, of course.) My dad had a photographic studio, and I used to spend a lot of my holiday time taking pictures and teaching myself how to develop and print them, which I found hugely satisfying.

I studied graphic design at art college and picked that course because I knew I wanted to have a broad approach and be able to work across different mediums. I got a chance to intern at MTV in London by pretending to be my brother, who actually had the internship but could not make it. Pretty soon I discovered the creative department, and, naturally, I wanted to work in graphics but was urged to be a director/producer, so I thought, OK, I’ll give it a try.

Very quickly I realized I loved combining my design and photography knowledge in ways I never thought about while at college. I learned to animate on the job, and the combination of these three fundamentals led me into branding on a larger level. It gave me so much pleasure to make stuff and see it go out on air to the whole of Europe that day. I was hooked and have never looked back. My career has been about continually creating my own luck and rolling into the next thing, from co-authoring the first-ever coffee table art book about sneaker collectors to starting a design company to going freelance to moving to USA and working at two of the top creative shops in NYC with a great team for meaningful brands.

Can you name some recent projects you have worked on?
FX Networks’ masterbrand design system — We created a new visual identity, motion theory and custom-coded typeface that’s able to adapt to any mood, any series and any setting to maximize the brand’s attribution across platforms.

IRIS

We redrew a typeface and then deconstructed each letterform to create a custom animated typeface, designed to be built and manipulated in Adobe After Effects through the use of a custom script UI panel.

Fox Entertainment rebrand — Following the Disney merger, we relaunched Fox Entertainment as a bold new challenger brand and created robust systems for messaging, tone of voice, design and animation across every touchpoint, including on-air, streaming, digital, social, print and IRL applications.

Iris headphones — We developed a substantive, industry-disrupting brand identity for Iris, a new audio brand promising to change the way see, live and experience sound in the world around us, defining Iris as an audio brand on a mission to reshape the culture of sound.

I am currently working from home, rebranding ABC networks and the BET Experience and working on a title sequence for a new series coming out on Amazon. As a studio, we are also getting involved in a large creative collective that will be responding to the current COVID-19 crisis, using our skills to help the world.

Fox

What is the project you are most proud of?
The Fox Entertainment internal brand film, because it combined all of our skills of brand strategy, writing, animation, in-camera VFX and CG integration, edit and sound design to create a really powerful piece that inspired a collective sea of change throughout the brand.

Apple live wallpapers — I got to go to Thailand to shoot hundreds of beautiful tiny Siamese fighting fish on a Phantom camera. We had to smuggle a high-powered zero-heat LED light into the country so we could film the fish without boiling them in their tanks! We were capturing abstract shots of movement that could be activated by pressing the iPhone screen. When the job was done, it was a moment of pride to see something you have done in the hands of millions all around the world and used on video walls and interactive point of sale in Apple stores.

The Super Bowl halftime show graphics for The Who — The sheer scale of the audience for the halftime show was staggering, and the high-stakes stress of connecting a giant LED stage in 12 minutes and to see everything sync up perfectly with the lighting cues was probably an all-time career high.

What social media channels do you follow?
I only do Instagram and LinkedIn and mostly follow friends, family, competitors and collaborators:
@rogiervanderzwaag — This Dutch guy makes some really inspiring optical illusions in camera that are so simple and graphic.
@fxwrx — My good friend and collaborator Christopher Webb has an amazing studio dedicated to shooting in-camera VFX.
@_xlmilk — This is a channel recently started that is posting spreads from the Sneaker book we made in the ‘90s and will be promoting the launch of the new book that is currently in production 20 years later.

I also like to watch Houdini tutorials on Entagma.com.

Do you listen to music while you work?
Yes. When I eventually get to my desk, I like to listen to abstract ambient music with no lyrics so I can hear my own thoughts. Nils Frahm, Kiasmos, Olafur Arnalds — that kind of stuff. Also, whatever Spotify Discover Weekly wants to serve me up usually hits the mark.

Name three pieces of technology you can’t live without.
My QS6 synthesizer. It keeps me sane when I want to zone out and get away from the noise and make music. My cappuccino machine. Keeping me caffeinated, safe from going out, and saving me money during the COVID-19 lockdown. My laptop.

What do you do to destress from it all?
Now that we’re working from home, I like to get up and play along to background music on my keyboard when I need to refresh my mind or just untangle my thoughts.

Also, now that I have more time in the mornings and don’t have to do the school run, I like to make a routine of going to the park at 7:30am and 7pm to meditate, stretch and exercise. On the weekends I like to skateboard and snowboard and surf in the summer, and spend time with my kids, of course.

Alkemy X: VFX supervisors share work from home process

By Bilali Mack and Erin Nash

On the heels of joining Alkemy X’s VFX team, what we expected of our first few weeks was quickly interrupted by a global crisis. After getting to know the company and settling in, we were tasked with responding to the COVID-19 pandemic and transitioning the staff to remote work as quickly and efficiently as possible. As a headcount, that would be 42 artists, three supervisors, three pipeline engineers, three in editorial and the I/O department, and eight production management personnel.

Erin Nash’s WFH setup

We were fortunate that Alkemy X already had systems and processes in place and ready for these virtual workflows. It was just a matter of making the decision to get ahead of state mandates and make the shift early to set ourselves up for success. Our pivot to a remote workflow was structured and executed the week prior to March 16. We began to build our plan starting Tuesday, March 10, and by that Friday, the engineering and pipeline team had built on its pre-existing security-compliant processes to roll out to the entire staff of artists and production.

The company uses RGS to connect artists to a low-latency screen-sharing session on their work computers. Since the remote artists are working off the computer they normally use at work, they still have access to all of the software, licenses and tools they have when at the office. Agile and innovative responses have made our jobs easier, despite these circumstances.

Alkemy X built an openVPN server to allow secure, encrypted, multi-factor authentication and remote access to our internal network. By working remotely, we are able to maintain security and keep assets contained within our secure network. Artists have access to their files via high-speed file servers, with no need for time-consuming file transfers.

Bilali Mack working from home

Alkemy X uses Shotgun to manage our shows and workflow, but we are leaning on it more heavily now as a first-line review tool before heading to high-resolution reviews through HP RGS. Our traditional dailies have been replaced by rolling spot checks in Shotgun followed by more exhaustive reviews of full-resolution media.

We use Google Meet for meetings, screen sharing, video chat and telephone calls. We use Slack extensively on non-networked computers for team communication, keeping everyone connected and up to date and to quickly get assistance with any technical problems.

Priority is still placed on building and maintaining the company’s culture in addition to the quality of creative work, but we’re doing so behind the top of a dining room table or bedroom-stationed desk and within steps from our kitchens.

Erin Nash

As we move from our former posts, here’s how we are individually navigating working from home:

Erin Nash: Although managing a team remotely is a new experience for me, I can’t say I have found it very difficult to transition. While the team as a whole is new to me, I have known many of the artists for years. Being able to guide their creative process and help them solve difficult technical problems from afar isn’t as different as I would have expected. Now instead of saying “Can I drive your box?” it has become “Let’s do a screen share.”

People by and large do all the same things from home that they would do in the office, with the main difference being that now nobody can tell if I’ve gone for a workout over lunch.

Bilali Mack: Starting out at any company takes time to get up to speed. Add something like a global pandemic, and you would think it would be nearly impossible not only to get up to speed, but also to manage teams, collaborate on creative and retain our company’s culture. We adapted by preparing artist and production remote on-boarding documents and deploying necessary hardware and software to any and all artists on our team.

On a cultural note, we’re still holding company happy hours and open Google Meet “office” hours, just because it’s nice to be able to jump on and chat with each other about how things are different now.

Bilali Mack

Alkemy X built an openVPN server to allow secure, encrypted, multi-factor authentication, remote access to our internal network. Alkemy X uses RGS to connect artists to a low-latency screen sharing session on their work computers. Since the artists working remotely are working off of the computer that they normally use at work, they still have access to all of the software, licenses, tools that they have when at the office. By working remotely, we are able to maintain security and keep assets contained within our secure network. Artists have access to their files via high-speed file servers and with no need to do time consuming file transfers.

Alkemy X uses Shotgun as usual to manage our shows and workflow but are leaning on it heavier now as a first line review tool before heading to high resolution reviews through HP RGS. Our traditional dailies have been replaced by rolling spot checks in Shotgun followed by more exhaustive reviews of full resolution media.

We use Google Meet for meetings, screen sharing, video chat, and telephone calls. We use Slack extensively on non-networked computers for team communication, keeping everyone connected and up to date, and to quickly get assistance with any technical problems. All regular company meetings, and Friday night happy hours are done with Google Meet.

Main Image: Bilali Mack WFH.


VFX supervisor Bilali Mack comes to Alkemy X from MPC, where he supervised and executed VFX for brands including Adidas, Google and BMW. Erin Nash joined the team from FuseFX was head of 2D/VFX supervisor, leveraging his experience across television, film and commercial work.

Quantum F1000

Video Chat: Posting Late Night With Seth Meyers from home

By Randi Altman

For many, late-night shows have been offering up laughs during a really tough time, with hosts continuing to shoot from dens, living rooms, backyards and country houses, often with spouses and kids pitching in as crew.

NBC’s Late Night With Seth Meyers is one of those shows. They had their last in-studio taping on March 13, followed by a scheduled hiatus week, followed by the news they wouldn’t be able to come back to the studio. That’s when his team started preproduction and workflow testing to figure out questions like “How are we going to transfer files?” and “How are we going to get it on the air?”

I recently interviewed associate director and lead editor Dan Dome about their process and how that workflow has been allowing Meyers to check in daily from his wasp-ridden and probably haunted attic.

(Watch our original Video Interview here or below.)

How are you making this remote production work?
We’re doing a combination of things. We are using our network laptops to edit footage that’s coming in for interviews or comedy pieces. That’s all being done locally, meaning on our home systems and without involving our SAN or anything like that. So we’re cutting interviews and comedy pieces and then sending links out for approval via Dropbox. Why Dropbox? The syncing features are really great when uploading and downloading footage to all the various places we need to send it.

Once a piece is approved and ready to go into the show — we know the timings are right, we know the graphics are right, we know the spelling is correct, audio levels look good, video levels look good — then we upload that back to Dropbox and back to our computers at 30 Rock where our offices are located. We’re virtually logging into our machines there to compile the show. So, yeah, there are a few bits and pieces to building stuff remotely. And then there are a few bits and pieces to actually compiling the show on our systems back at home base.

What do you use for editing?
We’re still on Adobe Premiere. We launched on Premiere when the show started in February of 2014, and we’re still using that version — it’s solid and stable, and doing a daily show, we don’t necessarily get a ton of time to test new versions. So we have a stable version that we like for doing the show composite aspect of things.

When we’re back at 30 Rock and editing remote pieces, we’re using the newer versions of Adobe Premiere Pro CC 2015.2 9.2.0 (41 Build). At home we are using Premiere Pro CC 2020 14.0.4 (Build 18).

Let talk about how Seth’s been shooting. What’s his main camera?
Some of the home studio recording has been on iPads and iPhones. Then we’re using Zoom to do interviews, and there are multiple records of that happening. The files are then uploaded and downloaded between the edit team, and our director is in on the interviews, setting up cameras and trying to get it to look the best it can.

Once those interviews are done, the different records get uploaded to Dropbox. On my home computer, I use a 6TB CalDigit drive for Dropbox syncing and media storage. (Devon Schwab and Tony Dolezal, who are also editing pieces, use 4TB G-RAID drives with Thunderbolt 3.) So as soon as they tell me the file is up, I sync locally on the folder I know it’s going to, the media automatically downloads, and we simultaneously download it to our systems at 30 Rock. So it syncs there as well. We have multiple copies of it, and if we need to, we can hand off a project between me, Devin or Tony; we can do that pretty easily.

Have you discovered any challenges or happy surprises working this way?
It has been a nice happy surprise that it’s like, “Oh wow, this is working pretty well.” We did have a situation where we thought we might lose power on the East coast because of rains and winds and things like that. So we had safeguards in place for that, as far as having an evergreen show that was ready to go for that night in case we did end up losing power. It would have been terrible, but everything held up, and it worked pretty well.

So there are certainly some challenges to working this way, but it’s amazing that we are working and we can keep our mind on other things and just try to help entertain people while this craziness is going on.

You can watch our original Video Interview with Dome here:


Chimney Group: Adapting workflows in a time of crisis

By Dana Bonomo

In early March, Chimney delivered a piece for TED, created to honor women on International Women’s Day featuring Reshma Saujani, founder of Girls Who Code. This was in the early days of coronavirus taking hold in the United States. We had little comprehension at that point of the true extent to which we would be impacted as a country and as an industry. As the situation grew and awareness around the severity of the COVID-19 health crisis sunk in, we started to realize that it would be animated projects like this one that we would come to rely upon.

TED & Ultimate Software: International Women’s Day

This film showcases the use of other creative solutions when live-action projects can’t be shot. But the real function of work like this is that, on an emotional level, it feels good to make something with a socially actionable message.

In just the last few weeks, platforms have been saturated with COVID-19-related content: salutes to healthcare workers, PSAs from federal, state and local authorities and brands sharing messages of unity. Finding opportunities that can include some form of social purpose help provide hope to our communities while also raising the spirits of those creating it. We are currently in production on two of these projects and they help us feel like we’re contributing in some small way with the resources we have.

As a global company, Chimney is always highlighting our worldwide service capabilities, with 12 offices on four continents, and our abilities to work together. We’ve routinely used portals such as Zoho and Slack in the past, yet now I’m enjoying the shift in how we’re communicating with each other in a more connected and familiar way. Just a short time ago we might have used a typical workflow, and today we’re sharing and exchanging ideas and information at an exponential rate.

As a whole, we prefer to video chat, have more follow-ups and create more opportunities to work on internal company goals in addition to just project pipelines and calendars. There’s efficiency in brainstorming and solving creative challenges in real time, either as a virtual brainstorm or idea exchange in PM software and project communication channels. So at the end of a meeting, internal review or present, current project kick off, we have action items in place and ready to facilitate on a global scale.

Our company’s headquarters is in Stockholm, Sweden. You may have heard that Sweden’s health officials have taken a different approach to handling COVID-19 than most countries, and it is resulting in less drastic social distancing and isolation measures while still being quite mindful of safety. Small shoots are still possible with crews of 10 or less — so we can shoot in Sweden with a fully protected crew, executing safe and sanitary protocols —and we can livestream to clients worldwide from set.

This is Chimney editor Sam O’Hare’s work-from-home setup.

Our CEO North America Marcelo Gandola is encouraging us individually to schedule personal development time, whether it’s for health and wellness, master classes on subjects that interest us, certifications for our field of expertise, or purely creative and expressive outlets. Since many of us used our commute time for that before the pandemic, we can still use that time for emotional recharging in different ways. By setting aside time for this, we regain some control of our situation. It lifts our morale and it can be very self-affirming, personally and professionally.

While most everyone has remote work capabilities these days, there’s a level of creative energy in the air, driven by the need to employ different tactics — either by working with what you have (optimizing existing creative assets, produced content, captured content from the confines of home) or replacing what was intended to be live-action with some form of animation or graphics. For example, Chimney’s Creative Asset Optimization has been around for some time now. Using Edisen, our customization platform, we can scale brands’ creative content on any platform, in any market at any time, without spending more. From title changes to language versioning and adding incremental design elements, clients get bigger volumes of content with high-quality creative for all channels and platforms. So a campaign that might have had a more limited shelf life on one platform can now stretch to an umbrella campaign with a variety of applications depending on its distribution.

Dana Bonomo

They say that necessity is the mother of invention, and it’s exciting to see how brands and makers are creatively solving current challenges. Our visual effects team recently worked on a campaign (sorry we can’t name this yet) that took existing archival footage and — with the help of VFX — generated content that resonated with audiences today. We’re also helping clients figure out remote content capture solutions in lieu of their live events getting canceled.

I was recently on a Zoom call with students at my alma mater, SUNY Oneonta, in conversation with songwriter and producer John Mayer. He said he really feels for students and younger people during this time, because there’s no point of reference for them to approach this situation. The way the younger generation is adapting — reacting by living so fully despite so many limitations — they are the ones building that point of reference for the future. I think that holds true for all generations… there will always be something to be learned. We don’t fully know what the extent of our learning will be, but we’re working creatively to make the most of it.

Main Image: Editor Zach Moore’s cat is helping him edit


Dana Bonomo is managing director at Chimney Group in NYC.


Hecho Studios: Mobilizing talent and pipeline to keep working

By Ryan Curtis

When Hecho first learned of the possibility of a shutdown due to COVID-19, we started putting together a game plan to maintain the level of production quality and collaboration that we are all used to, but this time remotely. Working closely with our chief content officer Tom Dunlap, our post production workflow manager Nathan Fleming and senior editor Stevo Chang, we first identified the editors, animators, colorists, Flame artists, footage researchers and other post-related talent who work with us regularly. We then built a standing army of remote talent who were ready to embrace the new normal and get to work.

Ryan Curtis

It was a formidable challenge to get the remote editorial stations up and running. We had a relatively short notice that we were going to have to finalize and enact a WFH game plan in LA. In order to keep productions running smoothly, we teamed with our equipment vendor, VFX Technologies, to give our IT team the ability to remote in and fully outfit each work station with software. They also scheduled a driver to make contact-free drop offs at the homes of our artists. We’ve deployed over 15 iMacs for editorial, animation and finishing needs. We can scale as needed, and only need two to three days’ notice to get a new artist fully set up at home with the appropriate tools. Our remote edit bay workstations are mainly iMac Pros, running the Adobe suite of tools, Maxon Cinema 4D, Blackmagic DaVinci Resolve and Autodesk Flame.

We have outfitted each member of our team with Signiant, which allows for rapid speed file transfers for larger files. If an artist’s home internet is not up to snuff for their project, we have been boosting their internet speeds. To maintain file integrity, we are rolling out the same file structure as you would find on our server, allowing us to archive projects back to the server remotely once delivered. We’ve also designated key people who can access the in-office stations and server virtually, retrieve assets and migrate them to remote teams to refresh existing campaigns.

The need to review during each phase of production has never been stronger. We tested a wide variety of review solutions, and have currently settled on the following:

• For Animation/Design-Based Projects:
Frankie – Export-based interactive reviews
• For Editorial Projects:
Evercast – Live plug and play sessions
Wiredrive (often times paired with Google Hangouts or Zoom)
• For Finishing:
Vimeo Review – Export-based color reviews
Streambox – Live color collaboration (paired with Google Hangouts or Zoom)
Frankie – Export-based interactive reviews
Wiredrive for deliverables (often times paired with Google Hangouts or Zoom)

Our collective of talent remains our contracted veteran Hecho crew, well over 50 people who know our shorthand and in-office workflows and can easily be onboarded to our new remote workflow. If needed to satisfy a specific creative challenge, we bring in new talent and quickly onboard them into the Hecho family.

In terms of how we deal with approvals, it depends on the team and the project. If you have a dedicated team to a project it can be even more efficient than working in the office. Overcommunication is key, and transparency with feedback and workflows is paramount to a successful project. However, in many cases, efficiencies can be lost and projects currently move about 20 percent slower than if we were in the office. To combat this, some teams have structured a little differently as it can be hard to wrangle busy individuals with fast deadlines remotely. So having approved backup approvers on board has been immensely helpful to keep projects moving along on time. And without clients in the bay, we lean even more on our post producers to funnel all questions and feedback from clients, ensuring clear back and forth with artists.

NFL #stayhomestaystrong

Challenges Solved
Aside from the lack of in-person interaction and the efficiencies of quick catch ups in the hall or in the bay, the biggest challenge has been home internet speeds. This affects everything else that’s involved with a WFH set up. In some cases we had to actually upgrade current ISP contracts in order to reach an acceptable baseline for getting work done: streaming reviews, file sharing, etc.

The other challenge was quickly testing/evaluating new tools and then getting everybody up to speed on how to use them. Evercast was probably the trickiest new product because it involves live streaming from an editor’s machine (using Adobe Premiere) while multiple “reviewers” watch them work in real time. As you can imagine, there are many factors that can affect live streaming: CPU of the streaming computer, bitrate you’re streaming, etc. Luckily, once we had gone through a couple setups and reviews (trial and error) things got much easier. Also the team at Evercast (thanks Brad, Tyrel, and Robert!) were great in helping us figure out some of the issues we ran into early on.

Our First WFH Projects
For our first COVID-19 response project, we worked with agency 72andSunny and the NFL to share the uplifting message #Stayhomestaystrong. Behind the scenes, our post team produced a complete offline to online workflow in record time and went from brief to live in six days while everyone transitioned to working entirely remotely. #Stayhomestaystrong also helped bring in $35 million in donations toward COVID relief groups. Credits include editors Amanda Tuttle, Andrew Leggett, assistant editors: Max Pankow, Stephen Shirk, animator Lawrence Wyatt, Flame artists Rachel Moorer, Gurvand Tanneau and Paul Song and post producer Song Cho.

Stay INspired

Another project we worked with 72andSunny on was COVID-19 response ad, Pinterest Stay INspired, involving heavy motion graphics and a large number of assets, which ranged from stock photos, raw video files from remote shoots and licensed UGC assets. The designers, motion graphics artists, writers and clients used a Google Slides deck to link thumbnail images directly to the stock photo or UGC asset. Notes were sent directly to their emails via tags in the comments section of the slides.

Our team shared storyboards, frequently jumped on video conference calls and even sent recorded hand gestures to indicate the kind of motion graphic movement they were looking for. Credits for this one include editor/motion designer: Stevo Chang, motion designer Sierra Hunkins, associate editor Josh Copeland and post producer Cho, once again.

What We Learned
WFH reinforced the need for the utmost transparency in team structures and the need for super-clear communication. Each and every member of our team has needed to embrace the change and take on new challenges and responsibilities. What worked before in office, doesn’t necessarily work in a remote situation.

The shutdown also forced us to discover new technologies, like Evercast, and we likely wouldn’t have signed up for Signiant for a while. Moving forward, these tools have both been great additions to what we can offer our clients. These new technologies also open up future opportunities for us to work with clients we didn’t have access to before (out of state and overseas). We can do live remote sessions without the client having to physically be in a bay which is a game changer.


Ryan Curtis is head of post production at two-time Emmy-nominated Hecho Studios, part of MDC’s Constellation collective of companies.