OWC 12.4

Category Archives: IBC

IBC: Tangent showing entry level Ripple panel at show

For those of you who have envied Tangent’s color grading panels but knew it didn’t make sense to invest since grading might not be your main role, Tangent is developing an affordable option.

Tangent’s Ripple is the company’s new entry level panel, which is designed for the occasional colorist, editor and student. Ripple features three tracker balls that speed up primary grading. It is lightweight and offers a footprint small enough to sit beside your keyboard and mouse without getting in the way.

Tangent will be at IBC with pre-production prototypes, so they say there may be changes to the design before it goes on sale in early 2016 for an estimated price of $350 US.

Like all the panels from Tangent, it’s supported by the company’s Mapper software, which means you can customize what the controls do with any software that supports the Mapper. Ripple is already compatible with any grading software that uses the Tangent Hub — Resolve, Nucoda, Scratch, SpeedGrade and others. You can also use Ripple with the other panels from the Element range, including the element-Vs tablet app, so you can expand its functionality.

A rundown of the features:
• Three tracker balls with dials for masters.
• High-resolution optical pick-ups for the balls and dials.
• Independent reset buttons for the balls and dials.
• Programmable A and B buttons.
• USB powered with integral cable.

One of our reviewers, working editor Brady Betzel, is eager to give it a look.  “When cutting side projects, sizzle reels, or any other type of multimedia.  I always want to color correct the footage, but it gets tedious without a set of panels like the Tangent Elements. Just doing some quick superficial color correcting might not justify the price tag, but with the latest Tangent Ripple it gets affordable for everyone who dabbles in color correcting. I am really looking forward to playing with it, and at the lowest price for a panel it might just be the ticket for lots of editors and VFX artists.”

 

Atomos offering lightweight Ninja Assassin for 4K/UHD

Atomos, makers of the established and high-end Shogun, have added the Ninja Assassin to its product line. The Assassin records 4K UHD and 1080 60p and is a 10-bit 4:2:2 recording solution for Apple Final Cut X, Avid Media Composer and Adobe Premiere Pro workflows. Atomos describes it as a lightweight and affordable add-on to existing DSLR, mirrorless, video and cinema cameras. It’s available now.

The Ninja Assassin offers the screen size, screen resolution, advanced recording capability and scopes of the company’s premium Shogun model, but without the 12G/6G/3G-SDI connectivity, RAW recording functionality, in-built conversion, Genlock and balanced XLR audio connections. The main benefit — a 10 percent weight reduction to 430g and a $1,295 (US) price point, including soft case, SSD caddy and AC adaptor.

The Assassin targets 4K DSLM cameras such as the Sony a7S and a7R II, Canon XC10 and Panasonic GH4. The Ninja Assassin has HDMI focused audio/video connections and ships with a brand new red Armor Bumper for increased protection.

Key features include:
• Recording of more accurate, higher resolution colors (4:2:2, 10-bit) direct to visually lossless editing formats.
• No recording time limits.
• Professional shot setup on a calibrated high-resolution 7-inch monitor with more than 320 pixels per inch.
• Anamorphic de-squeeze — a good companion for Panasonic’s GH4 and affordable anamorphic lenses/adaptors.
• Easy to use pro monitoring tools, including focus peaking assist, 1:1 and 2:1 zoom with smooth image pan and scan, False Color (skin tones), Zebra and Waveform/Vectorscopes for in-depth image analysis.
• Pre-Roll cache recording up to 8 seconds of HD or 2 to 3 seconds of 4K.
• Video timelapse with up to 10 different sequences, speed ramp and scheduled start and end times over 24 hours.
• 3D LUTs allow creation of a specific signature look. The 50:50 split / LUT on / LUT off view allows users to compare effects and make creative decisions on the fly.
• Playback for instant review and editing on the fly with a choice of 10 tags in both record and playback mode.

OWC 12.4

Free public beta of Fusion 8 now available for Mac and PC

The public beta of the free version of Blackmagic’s Fusion 8, the company’s visual effects and motion graphics software, is now available for download from the Blackmagic Design website. This beta is for the free version of Fusion 8 and is available for both Mac OS X and Windows.

A beta for the paid version, Fusion 8 Studio, which adds stereoscopic 3D tools and is designed for multi-user workgroups and larger studios, will be available shortly. However, current Fusion Studio customers can download the public beta for the free version of Fusion 8 and start using it today.

stereoscopic@2x

This public beta is also the first-ever Mac compatible release of Fusion, which was previously a Windows-only product. In addition, projects can be easily moved between Mac and Windows versions of Fusion so customers can work on the platform of their choice.

In the six months since Fusion 8 was launched at NAB there have been many improvements to the user interface — it features a more modern look. There will be many more improvements to the user interface as the Fusion engineering teams continue to work with the visual effects community.

Featuring a node-based interface, Fusion makes it easy to build high-end visual effects compositions very quickly. Nodes are small icons that represent effects, filters and other image processing operations that can be connected together in any order to create unlimited visual effects. Nodes are laid out logically like a flow chart, so customers won’t waste time hunting through nested stacks of confusing layers with filters and effects. With a node-based interface, it’s easy to see and adjust any part of a project in Fusion by clicking on a node.

interface-01@2xWith a massive toolset consisting of hundreds of built in tools, customers can pull keys, track objects, rotoscope, retouch images, animate titles, create amazing particle effects and much more, all in a true 3D workspace. Fusion can also import 3D models, point cloud data, cameras or even entire 3D scenes from Maya, 3ds Max or LightWave and render them seamlessly with other elements. Deep pixel tools can be used to add volumetric fog, lighting and reflection mapping of rendered objects using world position passes so customers can create amazing atmospheric effects that render in seconds, instead of hours.

Fusion has been used on thousands of feature film and television projects, including Thor, Edge of Tomorrow, The Hunger Games trilogy, White House Down, Battlestar Galactica and others.


Forbidden to demo Forscene’s virtualized post workflow at IBC

Forbidden Technologies, makers of the editing software Forscene, will be at IBC in Amsterdam showing its end-to-end virtualized workflow for posting and distributing of video content. The hardware-independent solution is enabled by Forscene’s integration with the Microsoft Azure cloud-computing platform.

The workflow sees the Forscene ingest server running as a virtual machine on the Microsoft Azure platform to transcode and ingest live broadcast streams into Forscene accounts seconds behind the live feed. Video editors can then create subclips or full highlights packages using Forscene’s NLE from anywhere. Once the edit is complete, they can drop the sequence back onto Azure for faster-than-realtime conforming and distribution.

IBC attendees can experience the virtualized workflow by competing in a simulated car race, editing the race footage in Forscene and then sharing the video on social media — without needing any Forscene hardware.