Autodesk has made its Arnold 5.3 with Arnold GPU available as a public beta. The release provides artists with GPU rendering for a set number of features, and the flexibility to choose between rendering on the CPU or GPU without changing renderers.
From look development to lighting, support for GPU acceleration brings greater interactivity and speed to artist workflows, helping reduce iteration and review cycles. Arnold 5.3 also adds new functionality to help maximize performance and give artists more control over their rendering processes, including updates to adaptive sampling, a new version of the Randomwalk SSS mode and improved Operator UX.
Arnold GPU rendering makes it easier for artists and small studios to iterate quickly in a fast working environment and scale rendering capacity to accommodate project demands. From within the standard Arnold interface, users can switch between rendering on the CPU and GPU with a single click. Arnold GPU currently supports features such as arbitrary shading networks, SSS, hair, atmospherics, instancing, and procedurals. Arnold GPU is based on the Nvidia OptiX framework and is optimized to leverage Nvidia RTX technology.
New feature summary:
— Major improvements to quality and performance for adaptive sampling, helping to reduce render times without jeopardizing final image quality
— Improved version of Randomwalk SSS mode for more realistic shading
— Enhanced usability for Standard Surface, giving users more control
— Improvements to the Operator framework
— Better sampling of Skydome lights, reducing direct illumination noise
— Updates to support for MaterialX, allowing users to save a shading network as a MaterialX look
Arnold 5.3 with Arnold GPU in public beta will be available March 20 as a standalone subscription or with a collection of end-to-end creative tools within the Autodesk Media & Entertainment Collection. You can also try Arnold GPU with a free 30-day trial of Arnold. Arnold GPU is available in all supported plug-ins for Autodesk Maya, Autodesk 3ds Max, Houdini, Cinema 4D and Katana.