By Barry Goch
In addition to introducing the new MacPro and the Pro Display XDR, at its Worldwide Developers Conference (WWDC19), Apple had some pretty cool demos. The coolest, in my mind, was the Minecraft augmented reality presentation.
Across the street from the San Jose Convention Center, where the keynote was held, Apple set up “The Studio” in the San Jose Civic. One of the demos there was an AR experience with the new MacPro which in reality, you only saw the space frame of Apple’s tower, but in augmented reality you were able to animate an exploded view. The technology behind this demo is the just-announced ARKit3 and Reality Composer.
Apple had a couple of stations demoing Reality Composer in The Studio. Apple has applied its famous legacy of enabling content creators by making new technology easy to use. Case in point is Reality Composer. I’ve tried building AR experiences in other apps and it’s not very straightforward. You have to learn a new interface and coding as well — and use yet another app for targeting your AR environment into the real world. The demo I saw of Reality Composer made it look easy, working in Motion with drag-and-drop prebuilt behaviors built into the app, along with multiple ways to target your AR experience in the real world.
AR QuickLook technology is part of iOS, and you can even get an AR experience of the new MacPro and Pro Display XDR through Apple’s website. They also mentioned its new file for holding AR elements, usdz. Apple has created a tool to convert other 3D file formats to usdz.
With native AR support across Apple’s ecosystem, there is no better time to experiment and learn about augmented reality.
Barry Goch is a finishing artist at LA’s The Foundation and a UCLA Extension Instructor in post production. You can follow him on Twitter at @Gochya.