Autodesk has updated its Flame 2018 family of 3D visual effects and finishing software, which includes Flame, Flare, Flame Assist and Lustre. Flame 2018.3 offers more efficient ways of working in post, with feature enhancements that offer greater pipeline flexibility, speed and support for emerging formats and technology.
Flame 2018.3 highlights include:
• Action Selective: Apply FX color to an image surface or the whole action scene via the camera
• Motion Warp Tracking: Organically distort objects that are changing shape, angle and form with new 32-bit motion vector-based tracking technology
• 360-degree VR viewing mode: View LatLong images in a 360-degree VR viewing mode in the Flame player or any viewport during compositing and manipulate the field of view
• HDR waveform monitoring: Set viewport to show luminance waveform; red, green, blue (RGB) parade; color vectorscope or 3D cube; and monitor a range of HDR and wide color gamut (WCG) color spaces including Rec2100 PQ, Rec2020 and DCI P3
• Shotgun Software Loader: Load assets for a shot and build custom batches via Flame’s Python API, and browse a Shotgun project for a filtered view of individual shots
• User-requested improvements for Action, Batch, Timeline and Media Hub
“The new standalone Python console in Flame 2018.3 is a great,” says Treehouse Edit finishing artist John Fegan, a Flame family beta tester. “We’re also excited about the enhanced FBX export with physically based renderer (PBR) for Maya and motion analysis updates. Using motion vector maps, we can now achieve things we couldn’t with a planar tracker or 3D track.”
Flame Family 2018.3 is available today at no additional cost to customers with a current Flame Family 2018 subscription.