Tag Archives: post production

London’s Lola provides VFX for three holiday shows

London’s Lola Post Production has been busy leading up to the holidays, working on three shows scheduled to air over the Christmas period: Little Women (BBC One), Grandpa’s Great Escape (BBC One) and Ratburger (Sky One).

The team created over 50 shots for Grandpa’s Great Escape. Based on the book by David Walliams and produced by King Bert, it’s the story of Grandpa, a World War II flying ace, who now suffers from Alzheimer’s disease and is moved to an old peoples’ home called Twilight Towers, run by Miss Dandy.

Grandpa’s Great Escape

Lola’s Tim Zaccheo created an entirely CG landscape, sky and planes (and avatars of the characters) in Side Effects Houdini and PlanetSide Software’s Terragen. Chris Glew and Desi Valcheva comped the greenscreen cockpit shots of Grandpa and Jack as they’re pursued by RAF jet fighters.

Another King Bert production and David Walliams adaptation is Ratburger (our main image). Lola completed more than 100 shots for this gruesome yet funny story. Ratburger follows a young girl named Zoe, who befriends a baby rat and names him Armitage. He’s no ordinary rat — he can dance and that’s where Lola came in. They built a photoreal CG dancing rat to take over from the on-set Armitage and to perform the more dangerous stunts.

Lola’s animation team (headed by Helen Bucknall) produced the dancing rat action for this Sky One Christmas Eve offering.

For Playground TV’s three-part adaptation of Louisa May Alcott’s Little Women, Lola created around 80 VFX shots.

AICP and AICE to merge January 1

The AICP and AICE are celebrating the New Year in a very special way — they are merging into one organization. These two associations represent companies that produce and finish the majority of advertising and marketing content in the moving image. Post merger, AICP and AICE will function as a single association under the AICP brand. They will promote and advocate for independent production and post companies when it comes to producing brand communications for advertising agencies, advertisers and media companies.

The merger comes after months of careful deliberations on the part of each association’s respective boards and final votes of approval by their memberships. Under the newly merged association’s structure, executive director of AICE Rachelle Madden will assume the title of VP, post production and digital production affairs of AICP. She will report to president/CEO of AICP Matt Miller. Madden is now tasked with taking the lead on AICP’s post production offerings, including position papers, best practices, roundtables, town halls and other educational programs. She will also lead a post production council, which is being formed to advise the AICP National Board on post matters.

Former AICE members will be eligible to join the General Member Production companies of AICP, with access to all benefits starting in 2018. These include: Participation in the Producers’ Health Benefits Plan (PHBP); the AICP Legal Initiative (which provides legal advice on contracts with agencies and advertisers); and access to position papers, guidelines and other tools as they relate to business affairs and employment issues. Other member benefits include access to attend meetings, roundtables, town halls and seminars, as well as receiving the AICP newsletter, member discounts on services and a listing in the AICP membership directory on the AICP website.

All AICP offerings — including its AICP Week Base Camp for thought leadership — will reflect the expanded membership to include topics and issues pertaining to post production. Previously created AICE documents, position papers and forms will now live on aicp.com.

The AICP was founded in 1972 to protect the interests of independent commercial producers, crafting guidelines and best practice in an effort to help its members run their businesses more effectively. Through its AICP Awards, the organization celebrates creativity and craft in marketing communications.

AICE was founded in 1998 when three independent groups representing editing companies in Chicago, Los Angeles and New York formed a national association to discuss issues and undertake initiatives affecting post production on a broader scale. In addition to editing, the full range of post production disciplines, including color correction, visual effects, audio mixing and music and sound design are represented.

From AICP’s perspective, says Miller, merging the two organizations has benefits for members of both groups. “As we grow more closely allied, it makes more sense than ever for the organizations to have a unified voice in the industry,” he notes. He points out that there are numerous companies that are members of both organizations, reflecting the blurring of the lines between production and post that’s been occurring as media platforms, technologies and client needs have changed.

For Madden, AICE’s members will be joining an organization that provides them with a firm footing in terms of resources, programs, benefits and initiatives. “There are many reasons why we moved forward on this merger, and most of them involve amplifying the voice of the post production industry by combining our interests and advocacy with those of AICP members. We now become part of a much larger group, which gives us a strength in numbers we didn’t have before while adding critical post production perspectives to key discussions about business practices and industry trends.”

Main Image: Matt Miller and Rachelle Madden

Director and former agency EP Katya Bankowsky joins Strike Anywhere

Director Katya Bankowsky has been added to the roster at LA- and San Francisco-based production company Strike Anywhere. Bankowsky is a former agency executive producer and director. Working as an EP led to her directing campaigns in-house for ad agencies like Mcgarrybowen. Her signing is a strategic move for Strike Anywhere, as it continues to work in traditional and non-traditional media with a formal directorial roster.

Katya Bankowsky is a California native who became a New Yorker upon graduating from Yale. After college, she took a production job in advertising, where she learned the art of the 30-second movie. Bankowsky soon went freelance and began shooting her feature documentary Shadow Boxers, which follows the emergence of women in boxing and the rise of the first undefeated world champion Lucia Rijker. Bankowsky directed, edited and produced the film and also boxed in the first NYC Golden Gloves to allow female competitors. Shadow Boxers premiered at the Toronto and Berlin International Film Festivals, picking up awards across the festival circuit before obtaining worldwide distribution.

Bankowsky’s non-documentary work includes TV spots, branded entertainment and digital campaigns for clients including Reebok, NFL, WNBA, Verizon, the US Olympic Committee, Chase and Brazilian Brahma beer. She has worked with Maya Angelou, 50 Cent, Jay-Z and many top-tier athletes. Bankowsky recently directed a piece for The New York Times on French fashion icon Michele Lamy, which kicked off a web series she writes, directs and co-stars in alongside Lamy.

Bankowsky’s directorial style was evident in a campaign she directed for the NFL this past summer, a series called The Handoff, which is the league’s largest social media campaign to date.

A New Yorker through and through, Bankowsky will remain there, but travels back to LA often.

Apache colorists: Cullen Kelly added, Quinn Alvarez promoted

Santa Monica color and post studio Apache has added colorist Cullen Kelly. In addition to Kelly’s hire, the studio also promoted colorist Quinn Alvarez from an assistant’s role.

Kelly joins from Labrador Post, a color grading studio he founded in Austin, Texas. He has relocated to Southern California. Alvarez has been with Apache since 2015, joining from the production company Prettybird, where he handled all post duties and worked closely with its directors and producers.

“We’re currently working on several scripted and documentary shows for Hulu, Netflix and Amazon, in addition to our commercial work for agencies,” says Apache managing partner LaRue Anderson. “We needed additional artists that come with a unique perspective to color grading to handle these assignments, not just helping hands.”

Kelly worked with Apache earlier this year as a freelancer, doing finishing for the debut season of Netflix’s American Vandal series. Kelly, who studied film at the Art Center College of Design in Pasadena before launching his career, worked in several post jobs before focusing on color grading. In addition to his work on the Netflix series, his reel includes short films and promos for The History Channel, FX Networks and SXSW.

When asked what drew him to color grading, Kelly said, “I’m a very visual person, and I love the amount of detail and energy that goes into color work. And it’s so collaborative; you’re working with people and helping bring their vision to life.”

A graduate of UC Berkeley, Alvarez says that while working at Prettybird he learned the craft of color grading from a director’s point of view, stressing the importance of story and substance. “I like the pace of color work, too,” he adds. “There’s always a new challenge, and new clients to work with. It keeps me fresh. And color is typically one of the final stages in a project — you’re putting the polish on things, so to speak, so people always leave happy.”

His reel includes work for such brands as Nike, Absolut, Jack Daniels, Tumi, Toyota, Lexus and Mercedes-Benz, as well as music videos shot by such directors as Paul Hunter, Eric Wareheim and Andy Hines.

Both Kelly and Alvarez use Blackmagic Resolve.

Apache’s branching out from just color to handling finishing is also driving its need to add more creative talent, reports Anderson: “Keeping the color and finish under the same roof, particularly for long-form projects, allows us to swiftly complete a show. That adds valuable time to our clients’ often-constrained post schedules, without compromising the look and feel of the film. And we’re finding that cinematographers and directors are moving to original series work, because it can offer more creative freedom. With the addition of Cullen and the promotion of Quinn, we now have five colorists to help transform their digital visions into reality.”

Three Billboards Outside Ebbing, Missouri director Martin McDonagh

By Iain Blair

Anglo-Irish playwright Martin McDonagh won an Academy Award for Best Live Action Short Film for Six Shooter, his first foray into film, and followed that project with his feature film debut In Bruges. Starring Colin Farrell, Ralph Fiennes and Brendan Gleeson, that gangster action/comedy premiered at the Sundance Film Festival in 2008 and won McDonagh a BAFTA Award and an Oscar nom for Best Original Screenplay.

He followed that up with Seven Psychopaths, another twisted tale about some incompetent dognappers and vengeful mobsters that reunited him with Farrell, along with a stellar cast that included Woody Harrelson, Sam Rockwell, Christopher Walken and Tom Waits.

Now McDonagh is back with his latest film, Three Billboards Outside Ebbing, Missouri. This darkly comedic drama stars Oscar-winner Frances McDormand as Mildred Hayes, a grieving, no-holds-barred vengeful mother. After months have passed without any progress in her daughter’s murder case, she takes matters into her own hands and commissions three signs leading into town with a controversial message directed at William Willoughby (Woody Harrelson), the town’s respected chief of police. When his second-in-command Officer Dixon (Sam Rockwell), an immature mother’s boy with a penchant for violence, gets involved, the battle between Mildred and Ebbing’s law enforcement is only exacerbated.

The Fox Searchlight Pictures release also features an impressive team of collaborators behind the camera: director of photography Ben Davis, BSC, production designer Inbal Weinberg, film editor Jon Gregory and composer Carter Burwell.

I recently spoke with McDonagh about making the film, which was nominated for a Oscar for for Best Picture. McDormand and Rockwell also received Oscar nominattions. Ok, let’s find out more…

L-R: Martin McDonagh and Woody Harrelson on set.

This film starts off like a simple tale of revenge, but it then becomes apparent that there’s a lot more going on.
Exactly. I never wrote it as a simple revenge piece. It was always going to be a dark comedy, and the main thing I wanted was to have a very strong woman in the lead — and a shockingly outrageous one at that. I wanted to write the character as real and human in her grief as possible.

Is it true you wrote the role with Frances in mind?
It is. I immediately thought of her as Mildred as I felt she had all the elements that Mildred needed. She had to have a kind of working class sensibility and also not sentimentalize the character. And I knew she had the range and could play the anguish and darkness of Mildred but also deal with the humor, while staying true to who Mildred is as a character.

So what would have happened if she’d turned down the role?
I probably wouldn’t have done the film. I’m so glad she wanted to do it and I didn’t have to worry about it. It definitely wouldn’t have been the film it is without her.

What did she bring to the role?
First, she’s the best actor of her generation, I think, and she brought a lot of integrity and honesty, and I knew she’d play it truthfully and not just go for laughs, and not patronize Mildred and try and make her more lovable — because she isn’t very lovable. She was completely fearless about taking it on.

What about Woody?
He has less time to play with his character, but again he brought a lot of integrity, and he is very lovable — a guy you instantly like, a decent good guy.

You also reunited with Sam Rockwell, whose character ultimately takes the biggest journey.
Like with Frances, I specifically wrote the part for him, as I always have his voice in my mind when I write these dark but slightly comedic characters. And again, there’s something inherently lovable about Sam, so while Dixon seems to be everything you would despise in a man — he’s a racist, he’s violent, he’s obnoxious — Sam also makes him redeemable, and gives him this slightly child-like quality. By the end, he doesn’t do a 180-degree turn, but Sam gives him enough of an inner change that should come as a surprise.

Ebbing is a fictional place. Where did you shoot?
In a little town called Sylva, near Asheville, North Carolina, in the Great Smoky Mountains. It’s a nice place that doesn’t hint at anything dark, and it had all the locations we needed, all close by. It was a really joyful shoot, just under two months, and it had a great family feel as I’d worked with several of the actors before — and the DP, 1st AD and some others. All of the locals were very helpful.

How do you feel about the post process?
I really enjoy it, especially the editing and looking through every single take and making notes and then going through all the performances and crafting and sculpting a scene with editor Jon Gregory. I love all that, and watching actors do what they do. That’s the biggest joy for me, and what’s so interesting about post is that scenes I felt could never be cut out when I wrote them or shot them may turn out to be unnecessary in the edit, and I was happy to lose them. I find editing very relaxing and you have time to explore all the material as you piece it together. The parts of post that I find a bit tedious are dealing with CGI and VFX, and all the waiting around for them.

Where did you edit and post this?
We did it all in Soho, London, at Goldcrest and various places.

Tell us about working with the editor. Was he on the set?
Jon came out to North Carolina a week before the shoot so he could see the place and we could talk about stuff. And as it’s a small, walkable place, I could wander over and see what he was up to while we were shooting. Jon’s great in that if he felt we’d missed a shot or moment, he’d let me know and we could do a pick-up, which is no problem when you have all the actors there. That happened a couple of times.

The main challenge was keeping the right balance between all the dark stuff and the comedy so that it flowed and wasn’t jarring. Tone and pacing are always key for me in the edit, and finding the moments of tenderness — that look in someone’s eyes as the rage and anger take care of themselves. I think the film’s more about loss and pain and hope than dark anger.

Who did the visual effects work, and how many visual effects shots were there?
There are a few, mainly taking stuff out and clean up. All of the fire sequences were done with real fire, but then we added VFX flames to enhance the look. And the whole Molotov cocktail scene was done with VFX. The scene where Sam goes across the street, up the stairs and then throws the guy out the window was all real — and done in one unbroken shot.

L-R: Martin McDonagh and writer Iain Blair.

How important are sound and music to you?
Hugely important. It’s half the film, at least, and I’ve loved Carter Burwell’s work ever since I saw Blood Simple. He’ll always do the opposite of what you’d expect and play against convention, which is partly why he’s so good. But he also comes up with beautiful melodies. I went over to see him in New York in the middle of the edit, and he played me a few ideas, which I loved as it had this great mix of Americana and Spaghetti Western. The score he wrote works perfectly for the characters and the themes. I love doing the sound mix and hearing how it elevates all the visuals so much. (Burwell received one of the film’s six Golden Globe nominations.)

Who did the DI?
Colorist Adam Glasman (at Goldcrest Post), who did my other films. I’m very involved, and pop in and give notes, but I really trust Adam and the DP to get the look I want.

The film’s getting a lot of Oscar and awards season buzz. How important is that to you?
It’s a small film with a small budget — obviously not one of the huge blockbusters like Star Wars and so on, so it’s great to be included in the conversation. It’s helped give it a lot of momentum, and I kind of like all the attention!


Industry insider Iain Blair has been interviewing the biggest directors in Hollywood and around the world for years. He is a regular contributor to Variety and has written for such outlets as Reuters, The Chicago Tribune, The Los Angeles Times and the Boston Globe.

Storage Roundtable

Production, post, visual effects, VR… you can’t do it without a strong infrastructure. This infrastructure must include storage and products that work hand in hand with it.

This year we spoke to a sampling of those providing storage solutions — of all kinds — for media and entertainment, as well as a storage-agnostic company that helps get your large files from point A to point B safely and quickly.

We gathered questions from real-world users — things that they would ask of these product makers if they were sitting across from them.

Quantum’s Keith Lissak
What kind of storage do you offer, and who is the main user of that storage?
We offer a complete storage ecosystem based around our StorNext shared storage and data management solution,including Xcellis high-performance primary storage, Lattus object storage and Scalar archive and cloud. Our customers include broadcasters, production companies, post facilities, animation/VFX studios, NCAA and professional sports teams, ad agencies and Fortune 500 companies.

How are you making sure your products are scalable so people can grow either their storage or bandwidth needs (or both)?
Xcellis features continuous scalability and can be sized to precisely fit current requirements and scaled to meet future demands simply by adding storage arrays. Capacity and performance can grow independently, and no additional accelerators or controllers are needed to reach petabyte scale.

How many of the people buying your solutions are using them with another cloud-based product (i.e. Microsoft Azure)?
We don’t have exact numbers, but a growing number of our customers are using cloud storage. Our FlexTier cloud-access solution can be used with both public (AWS, Microsoft Azure and Google Cloud) and private (StorageGrid, CleverSafe, Scality) storage.

How does your system handle UHD, 4K and other higher-than-HD resolutions?
We offer a range of StorNext 4K Reference Architecture configurations for handling the demanding workflows, including 4K, 8K and VR. Our customers can choose systems with small or large form-factor HDDs, up to an all-flash SSD system with the ability to handle 66 simultaneous 4K streams.

What platforms do your systems connect to (Mac OS X, Windows, Linux, etc.)? And what differences might users notice when connecting on these different platforms?
StorNext systems are OS-agnostic and can work with all Mac, Windows and Linux clients with no discernible difference.

Zerowait’s Rob Robinson
What kind of storage do you offer, and who is the main user of that storage?
Zerowait’s SimplStor storage product line provides storage administrators scalable, flexible and reliable on-site storage needed for their growing storage requirements and workloads. SimplStor’s platform can be configured to work in Linux or Windows environments and we have several customers with multiple petabytes in their data centers. SimplStor systems have been used in VFX production for many years and we also provide solutions for video creation and many other large data environments.

Additionally, Zerowait specializes in NetApp service, support and upgrades, and we have provided many companies in the media and VFX businesses with off-lease transferrable licensed NetApp storage solutions. Zerowait provides storage hardware, engineering and support for customers that need reliable and big storage. Our engineers support customers with private cloud storage and customers that offer public cloud storage on our storage platforms. We do not provide any public cloud services to our customers.

How are you making sure your products are scalable so people can grow either their storage or bandwidth needs (or both)?
Our customers typically need on-site storage for processing speed and security. We have developed many techniques and monitoring solutions that we have incorporated into our service and hardware platforms. Our SimplStor and NetApp customers need storage infrastructures that scale into the multiple petabytes, and often require GigE, 10GigE or a NetApp FC connectivity solution. For customers that can’t handle the bandwidth constraints of the public Internet to process their workloads, Zerowait has the engineering experience to help our customers get the most of their on-premises storage.

How many of the people buying your solutions are using them with another cloud-based products (i.e. Microsoft Azure)?
Many of our customers use public cloud solutions for their non-proprietary data storage while using our SimplStor and NetApp hardware and support services for their proprietary, business-critical, high-speed and regulatory storage solutions where data security is required.

How does your system handle UHD, 4K and other higher-than-HD resolutions?
SimplStor’s density and scalability make it perfect for use in HD and higher resolution environments. Our SimplStor platform is flexible and we can accommodate customers with special requests based on their unique workloads.

What platforms do your systems connect to (Mac OS X, Windows, Linux, etc.)? And what differences might users notice when connecting on these different platforms?
Zerowait’s NetApp and SimplStor platforms are compatible with both Linux (NFS) and Windows (CIFS) environments. OS X is supported in some applications. Every customer has a unique infrastructure and set of applications they are running. Customers will see differences in performance, but our flexibility allows us to customize a solution to maximize the throughput to meet workflow requirements.

Signiant’s Mike Nash
What kind of storage works with your solution, and who is the main user or users of that storage?
Signiant’s Media Shuttle file transfer solution is storage agnostic, and for nearly 200,000 media pros worldwide it is the primary vehicle for sending and sharing large files. Even though Media Shuttle doesn’t provide storage, and many users think of their data as “in Media Shuttle.” In reality, their files are located in whatever storage their IT department has designated. This might be the company’s own on-premises storage, or it could be their AWS or Microsoft Azure cloud storage tenancy. Our users employ a Media Shuttle portal to send and share files; they don’t have to think about where the files are stored.

How are you making sure your products are scalable so people can grow either their use or the bandwidth of their networks (or both)?
Media Shuttle is delivered as a cloud-native SaaS solution, so it can be up and running immediately for new customers, and it can scale up and down as demand changes. The servers that power the software are managed by our DevOps team and monitored 24×7 — and the infrastructure is auto-scaling and instantly available. Signiant does not charge for bandwidth, so customers can use our solutions with any size pipe at no additional cost. And while Media Shuttle can scale up to support the needs of the largest media companies, the SaaS delivery model also makes it accessible to even the smallest production and post facilities.

How many of the people buying your solutions are using them with cloud storage (i.e. AWS or Microsoft Azure)?
Cloud adoption within the M&E industry remains uneven, so it’s no surprise that we see a mixed picture when we look at the storage choices our customers make. Since we first introduced the cloud storage option, there has been a constant month-over-month growth in the number of customers deploying portals with cloud storage. It’s not yet in parity with on-prem storage, but the growth trends are clear.

On-premises content storage is very far from going away. We see many Media Shuttle customers taking a hybrid approach, with some portals using cloud storage and others using on-prem storage. It’s also interesting to note that when customers do choose cloud storage, we increasingly see them use both AWS and Azure.

How does your system handle UHD, 4K and other higher-than-HD resolutions?
We can move any size of file. As media files continue to get bigger, the value of our solutions continues to rise. Legacy solutions such as FTP, which lack any file acceleration, will grind things to a halt if 4K, 8K, VR and other huge files need to be moved between locations. And consumer-oriented sharing services like Dropbox and Google Drive become non-starters with these types of files.

What platforms do your system connect to (e.g. Mac OS X, Windows, Linux), and what differences might end-users notice when connecting on these different platforms?
Media Shuttle is designed to work with a wide range of platforms. Users simply log in to portals using any web browser. In the background, a native application installed on the user’s personal computer provides the acceleration functionality. This App works with Windows or Mac OSX systems.

On the IT side of things, no installed software is required for portals deployed with cloud storage. To connect Media Shuttle to on-premises storage, the IT team will run Signiant software on a computer in the customer’s network. This server-side software is available for Linux and Windows.

NetApp’s Jason Danielson
What kind of storage do you offer, and who is the main user of that storage?
NetApp has a wide portfolio of storage and data management products and services. We have four fundamentally different storage platforms — block, file, object and converged infrastructure. We use these platforms and our data fabric software to create a myriad of storage solutions that incorporate flash, disk and cloud storage.

1. NetApp E-Series block storage platform is used by leading shared file systems to create robust and high-bandwidth shared production storage systems. Boutique post houses, broadcast news operations and corporate video departments use these solutions for their production tier.
2. NetApp FAS network-attached file storage runs NetApp OnTap. This platform supports many thousands of applications for tens of thousands of customers in virtualized, private cloud and hybrid cloud environments. In media, this platform is designed for extreme random-access performance. It is used for rendering, transcoding, analytics, software development and the Internet-of-things pipelines.
3. NetApp StorageGrid Webscale object store manages content and data for back-up and active archive (or content repository) use cases. It scales to dozens of petabytes, billions of objects and currently 16 sites. Studios and national broadcast networks use this system and are currently moving content from tape robots and archive silos to a more accessible object tier.
4. NetApp SolidFire converged and hyper-converged platforms are used by cloud providers and enterprises running large private clouds for quality-of-service across hundreds to thousands of applications. Global media enterprises appreciate the ease of scaling, simplicity of QOS quota setting and overall maintenance for largest scale deployments.

How are you making sure your products are scalable so people can grow either their storage or bandwidth needs (or both)?
The four platforms mentioned above scale up and scale out to support well beyond the largest media operations in the world. So our challenge is not scalability for large environments but appropriate sizing for individual environments. We are careful to design storage and data management solutions that are appropriate to media operations’ individual needs.

How many of the people buying your solutions are using them with another cloud-based product (i.e. Microsoft Azure)?
Seven years ago, NetApp set out on a major initiative to build the data fabric. We are well on the path now with products designed specifically for hybrid cloud (a combination of private cloud and public cloud) workloads. While the uptake in media and entertainment is slower than in other industries, we now have hundreds of customers that use our storage in hybrid cloud workloads, from backup to burst compute.

We help customers wanting to stay cloud-agnostic by using AWS, Microsoft Azure, IBM Cloud, and Google Cloud Platform flexibly and as the project and pricing demands. AWS, Microsoft Azure, IBM, Telsra and ASE along with another hundred or so cloud storage providers include NetApp storage and data management products in their service offerings.

How does your system handle UHD, 4K and other higher-than-HD resolutions?
For higher bandwidth, or bitrate, video production we’ll generally architect a solution with our E-Series storage under either Quantum StorNext or PixitMedia PixStor. Since 2012, when the NetApp E5400 enabled the mainstream adoption of 4K workflows, the E-Series platform has seen three generations of upgrades and the controllers are now more than 4x faster. The chassis has remained the same through these upgrades so some customers have chosen to put the latest controllers into these chassis to improve bandwidth or to utilize faster network interconnect like 16 gigabit fibrechannel. Many post houses continue to use fibrechannel to the workstation for these higher bandwidth video formats while others have chosen to move to Ethernet (40 and 100 Gigabit). As flash (SSDs) continue to drop in price it is starting to be used for video production in all flash arrays or in hybrid configurations. We recently showed our new E570 all flash array supporting NVM Express over Fabrics (NVMe-oF) technology providing 21GB/s of bandwidth and 1 million IOPs with less than 100µs of latency. This technology is initially targeted at super-computing use cases and we will see if it is adopted over the next couple of years for UHD production workloads.

What platforms do your system connect to (Mac OSx, Windows, Linux, etc.), and what differences might end-users notice when connecting on these different platforms?
NetApp maintains a compatibility matrix table that delineates our support of hundreds of client operating systems and networking devices. Specifically, we support Mac OS X, Windows and various Linux distributions. Bandwidth expectations differ between these three operating systems and Ethernet and Fibre Channel connectivity options, but rather than make a blanket statement about these, we prefer to talk with customers about their specific needs and legacy equipment considerations.

G-Technology’s Greg Crosby
What kind of storage do you offer, and who is the main user of that storage?
Western Digital’s G-Technology products provide high-performing and reliable storage solutions for end-to-end creative workflows, from capture and ingest to transfer and shuttle, all the way to editing and final production.

The G-Technology brand supports a wide range of users for both field and in-studio work, with solutions that span a number of portable handheld drives — which are often times used to backup content on-the-go — all the way to in-studio drives that offer capacities up to 144TB. We recognize that each creative has their own unique workflow and some embrace the use of cloud-based products. We are proud to be companions to those cloud services as a central location to store raw content or a conduit to feed cloud features and capabilities.

How are you making sure your products are scalable so people can grow either their storage or bandwidth needs (or both)?
Our line ranges from small portable and rugged drives to large, multi-bay RAID and NAS solutions, for all aspects of the media and entertainment industry. Integrating the latest interface technology such as USB-C or Thunderbolt 3, our storage solutions will take advantage of the ability to quickly transfer files.

We make it easy to take a ton of storage into the field. The G-Speed Shuttle XL drive is available in capacities up to 96TB, and an optional Pelican case, with handle, is available, making it easy to transport in the field and mitigating any concerns about running out of storage. We recently launched the G-Drive mobile SSD R-Series. This drive is built to withstand a three meter (nine foot) drop, and is able to endure accidental bumps or drops, given that it is a solid-state drive.

How many of the people buying your solutions are using them with another cloud-based product (i.e. Microsoft Azure)?
Many of our customers are using cloud-based solutions to complement their creative workflows. We find that most of our customers use our solutions as the primary storage or to easily transfer and shuttle their content since the cloud is not an efficient way to move large amounts of data. We see the cloud capabilities as a great way to share project files and low-resolution content, or collaborate with others on projects as well as distribute share a variety of deliverables.

How does your system handle UHD, 4K and other higher-than-HD resolutions?
Today’s camera technology enables not only capture at higher resolutions but also higher frame rates with more dynamic imagery. We have solutions that can easily support multi-stream 4K, 8K and VR workflows or multi-layer photo and visual effects projects. G-Technology is well positioned to support these creative workflows as we integrate the latest technologies into our storage solutions. From small portable and rugged SSD drives to high-capacity and fast multi-drive RAID solutions with the latest Thunderbolt 3 and USB-C interface technology we are ready tackle a variety of creative endeavors.

What platforms do your systems connect to (Mac OS X, Windows, Linux, etc.), and what differences might users notice when connecting on these different platforms?
Our complete portfolio of external storage solutions work for Mac and PC users alike. With native support for Apple Time Machine, these solutions are formatted for Mac OS out of the box, but can be easily reformatted for Windows users. G-Technology also has a number of strategic partners with technology vendors, including Apple, Atomos, Red Camera, Adobe and Intel.

Panasas’ David Sallak
What kind of storage do you offer, and who is the main user of that storage?
Panasas ActiveStor is an enterprise-class easy-to-deploy parallel scale-out NAS (network-attached storage) that combines Flash and SATA storage with a clustered file system accessed via a high-availability client protocol driver with support for standard protocols.

The ActiveStor storage cluster consists of the ActiveStor Director (ASD-100) control engine, the ActiveStor Hybrid (ASH-100) storage enclosure, the PanFS parallel file system, and the DirectFlow parallel data access protocol for Linux and Mac OS.

How are you making sure your products are scalable so people can grow either their storage or bandwidth needs (or both)?
ActiveStor is engineered to scale easily. There are no specific architectural limits for how widely the ActiveStor system can scale out, and adding more workloads and more users is accomplished without system downtime. The latest release of ActiveStor can grow either storage or bandwidth needs in an environment that lets metadata responsiveness, data performance and data capacity scale independently.

For example, we quote capacity and performance numbers for a Panasas storage environment containing 200 ActiveStor Hybrid 100 storage node enclosures with 5 ActiveStor Director 100 units for filesystem metadata management. This configuration would result in a single 57PB namespace delivering 360GB/s of aggregate bandwidth with an excess of 2.6M IOPs.

How many of the people buying your solutions are using them with another cloud-based product (i.e. Microsoft Azure)?
Panasas customers deploy workflows and workloads in ways that are well-suited to consistent on-site performance or availability requirements, while experimenting with remote infrastructure components such as storage and compute provided by cloud vendors. The majority of Panasas customers continue to explore the right ways to leverage cloud-based products in a cost-managed way that avoids surprises.

This means that workflow requirements for file-based storage continue to take precedence when processing real-time video assets, while customers also expect that storage vendors will support the ability to use Panasas in cloud environments where the benefits of a parallel clustered data architecture can exploit the agility of underlying cloud infrastructure without impacting expectations for availability and consistency of performance.

How does your system handle UHD, 4K and other higher-than-HD resolutions?
Panasas ActiveStor is engineered to deliver superior application responsiveness via our DirectFlow parallel protocol for applications working in compressed UHD, 4K and higher-resolution media formats. Compared to traditional file-based protocols such as NFS and SMB, DirectFlow provides better granular I/O feedback to applications, resulting in client application performance that aligns well with the compressed UHD, 4K and other extreme-resolution formats.

For uncompressed data, Panasas ActiveStor is designed to support large-scale rendering of these data formats via distributed compute grids such as render farms. The parallel DirectFlow protocol results in better utilization of CPU resources in render nodes when processing frame-based UHD, 4K and higher-resolution formats, resulting in less wall clock time to produce these formats.

What platforms do your systems connect to (Mac OS X, Windows, Linux, etc.)? And what differences might users notice when connecting on these different platforms?
Panasas ActiveStor supports macOS and Linux with our higher-performance DirectFlow parallel client software. We support all client platforms via NFS or SMB as well.

Users would notice that when connecting to Panasas ActiveStor via DirectFlow, the I/O experience is as if users were working with local media files on internal drives, compared to working with shared storage where normal protocol access may result in the slight delay associated with open network protocols.

Facilis’ Jim McKenna
What kind of storage do you offer, and who is the main user of that storage?
We have always focused on shared storage for the facility. It’s high-speed attached storage and good for anyone who’s cutting HD or 4K. Our workflow and management features really make us different than basic network storage. We have attachment to the cloud through software that uses all the latest APIs.

How are you making sure your products are scalable so people can grow either their storage or bandwidth needs (or both)?
Most of our large customers have been with us for several years, and many started pretty small. Our method of scalability is flexible in that you can decide to simply add expansion drives, add another server, or add a head unit that aggregates multiple servers. Each method increases bandwidth as well as capacity.

How many of the people buying your solutions are using them with another cloud-based product (i.e. Microsoft Azure)?
Many customers use cloud, either through a corporate gateway or directly uploaded from the server. Many cloud service providers have ways of accessing the file locations from the facility desktops, so they can treat it like another hard drive. Alternatively, we can schedule, index and manage the uploads and downloads through our software.

How does your system handle UHD, 4K and other higher-than-HD resolutions?
Facilis is known for our speed. We still support Fibre Channel when everyone else, it seems, has moved completely to Ethernet, because it provides better speeds for intense 4K and beyond workflows. We can handle UHD playback on 10Gb Ethernet, and up to 4K full frame DPX 60p through Fibre Channel on a single server enclosure.

What platforms do your systems connect to (e.g. Mac OS X, Windows, Linux, etc.)? And what differences might users notice when connecting on these different platforms?
We have a custom multi-platform shared file system, not NAS (network attached storage). Even though NAS may be compatible with multiple platforms by using multiple sharing methods, permissions and optimization across platforms is not easily manageable. With Facilis, the same volume, shared one way with one set of permissions, looks and acts native to every OS and even shows up as a local hard disk on the desktop. You can’t get any more cross-platform compatible than that.

SwiftStack’s Mario Blandini
What kind of storage do you offer, and who is the main user of that storage?
We offer hybrid cloud storage for media. SwiftStack is 100% software and runs on-premises atop the server hardware you already buy using local capacity and/or capacity in public cloud buckets. Data is stored in cloud-native format, so no need for gateways, which do not scale. Our technology is used by broadcasters for active archive and OTT distribution, digital animators for distributed transcoding and mobile gaming/eSports for massive concurrency among others.

How are you making sure your products are scalable so people can grow either their storage or bandwidth needs (or both)?
The SwiftStack software architecture separates access, storage and management, where each function can be run together or on separate hardware. Unlike storage hardware with the mix of bandwidth and capacity being fixed to the ports and drives within, SwiftStack makes it easy to scale the access tier for bandwidth independently from capacity in the storage tier by simply adding server nodes on the fly. On the storage side, capacity in public cloud buckets scales and is managed in the same single namespace.

How many of the people buying your solutions are using them with another cloud-based product (i.e. Microsoft Azure)?
Objectively, use of capacity in public cloud providers like Amazon Web Services and Google Cloud Platform is still “early days” for many users. Customers in media however are on the leading edge of adoption, not only for hybrid cloud extending their on-premises environment to a public cloud, but also using a second source strategy across two public clouds. Two years ago it was less than 10%, today it is approaching 40%, and by 2020 it looks like the 80/20 rule will likely apply. Users actually do not care much how their data is stored, as long as their user experience is as good or better than it was before, and public clouds are great at delivering content to users.

How does your system handle UHD, 4K and other higher-than-HD resolutions?
Arguably, larger assets produced by a growing number of cameras and computers have driven the need to store those assets differently than in the past. A petabyte is the new terabyte in media storage. Banks have many IT admins, where media shops have few. SwiftStack has the same consumption experience as public cloud, which is very different than on-premises solutions of the past. Licensing is based on the amount of data managed, not the total capacity deployed, so you pay-as-you-grow. If you save four replicas or use erasure coding for 1.5X overhead, the price is the same.

What platforms do your systems connect to (Mac OS X, Windows, Linux, etc.)? And what differences might end-users notice when connecting on these different platforms?
The great thing about cloud storage, whether it is on-premises or residing with your favorite IaaS providers like AWS and Google, the interface is HTTP. In other words, every smartphone, tablet, Chromebook and computer has an identical user experience. For classic applications on systems that do not support AWS S3 as an interface, users see the storage as a mount point or folder in their application — either NFS or SMB. The best part, it is a single namespace where data can come in file, get transformed via object, and get read either way, so the user experience does not need to change even though the data is stored in the most modern way.

Dell EMC’s Tom Burns
What kind of storage do you offer, and who is the main user of that storage?
At Dell EMC, we created two storage platforms for the media and entertainment industry: the Isilon scale-out NAS All-Flash, hybrid and archive platform to consolidate and simplify file-based workflows and the Dell EMC Elastic Cloud Storage (ECS), a scalable enterprise-grade private cloud solution that provides extremely high levels of storage efficiency, resiliency and simplicity designed for both traditional and next-generation workloads.

How are you making sure your products are scalable so people can grow either their storage or bandwidth needs (or both)?
In the media industry, change is inevitable. That’s why every Isilon system is built to rapidly and simply adapt by allowing the storage system to scale performance and capacity together, or independently, as more space or processing power is required. This allows you to scale your storage easily as your business needs dictate.

How many of the people buying your solutions are using them with another cloud-based product (i.e. Microsoft Azure)?
Over the past five years, Dell EMC media and entertainment customers have added more than 1.5 exabytes of Isilon and ECS data storage to simplify and accelerate their workflows.

Isilon’s cloud tiering software, CloudPools, provides policy-based automated tiering that lets you seamlessly integrate with cloud solutions as an additional storage tier for the Isilon cluster at your data center. This allows you to address rapid data growth and optimize data center storage resources by using the cloud as a highly economical storage tier with massive storage capacity.

How does your system handle UHD, 4K and other higher-than-HD resolutions?
As technologies that enhance the viewing experience continue to emerge, including higher frame rates and resolutions, uncompressed 4K, UHD, high dynamic range (HDR) and wide color gamut (WCG), underlying storage infrastructures must effectively scale to keep up with expanding performance requirements.

Dell EMC recently launched the sixth generation of the Isilon platform, including our all-flash (F800), which brings the simplicity and scalability of NAS to uncompressed 4K workflows — something that up until now required expensive silos of storage or complex and inefficient push-pull workflows.

What platforms do your systems connect to (Mac OS X, Windows, Linux, etc)? And what differences might end-users notice when connecting on these different platforms?
With Dell EMC Isilon, you can streamline your storage infrastructure by consolidating file-based workflows and media assets, eliminating silos of storage. Isilon scale-out NAS includes integrated support for a wide range of industry-standard protocols allowing the major operating systems to connect using the most suitable protocol, for optimum performance and feature support, including Internet Protocols IPv4, and IPv6, NFS, SMB, HTTP, FTP, OpenStack Swift-based Object access for your cloud initiatives and native Hadoop Distributed File System (HDFS).

The ECS software-defined cloud storage platform provides the ability to store, access, and manipulate unstructured data and is compatible with existing Amazon S3, OpenStack Swift APIs, EMC CAS and EMC Atmos APIs.

EditShare’s Lee Griffin
What kind of storage do you offer, and who is the main user of that storage?
Our storage platforms are tailored for collaborative media workflows and post production. It combines the advanced EFS (that’s EditShare File System, in short) distributed file system with intelligent load balancing. It’s a scalable, fault-tolerant architecture that offers cost-effective connectivity. Within our shared storage platforms, we have a unique take on current cloud workflows, with current security and reliability of cloud-based technology prohibiting full migration to cloud storage for production, EditShare AirFlow uses EFS on-premise storage to provide secure access to media from anywhere in the world with a basic Internet connection. Our main users are creative post houses, broadcasters and large corporate companies.

How are you making sure your products are scalable so people can grow either their storage or bandwidth needs (or both)?
Recently, we upgraded all our platforms to EFS and introduced two new single-node platforms, the EFS 200 and 300. These single-node platforms allow users to grow their storage whilst keeping a single namespace which eliminates management of multiple storage volumes. It enables them to better plan for the future, when their facility requires more storage and bandwidth, they can simply add another node.

How many of the people buying your solutions are using them with another cloud-based product (i.e. Microsoft Azure)?
No production is in one location, so the ability to move media securely and back up is still a high priority to our clients. From our Flow media asset management and via our automation module, we offer clients the option to backup their valuable content to places like Amazon S3 servers.

How does your system handle UHD, 4K and other higher-than HD resolutions?
We have many clients working with UHD content who are supplying programming content to broadcasters, film distributors and online subscription media providers. Our solutions are designed to work effortlessly with high data rate content, enabling the bandwidth to expand with the addition of more EFS nodes to the intelligent storage pool. So, our system is ready and working now for 4K content and is future proof for even higher data rates in the future.

What platforms do your systems connect to (Mac OS X, Windows, Linux, etc.)? And what differences might end-users notice when connecting on these different platforms?
EditShare supplies native client EFS drivers to all three platforms, allowing clients to pick and choose which platform they want to work on. If it is an Autodesk Flame for VFX, a Resolve for grading or our own Lightworks for editing on Linux, we don’t mind. In fact, EFS offers a considerable bandwidth improvement when using our EFS drivers over existing AFP and SMB protocol. Improved bandwidth and speed to all three platforms makes for happy clients!

And there are no differences when clients connect. We work with all three platforms the same way, offering a unified workflow to all creative machines, whether on Mac, Windows or PC.

Scale Logic’s Bob Herzan
What kind of storage do you offer, and who is the main user of that storage?
Scale Logic has developed an ecosystem (Genesis Platform) that includes servers, networking, metadata controllers, single and dual-controller RAID products and purpose-built appliances.

We have three different file systems that allow us to use the storage mentioned above to build SAN, NAS, scale-out NAS, object storage and gateways for private and public cloud. We use a combination of disk, tape and Flash technology to build our tiers of storage that allows us to manage media content efficiently with the ability to scale seamlessly as our customers’ requirements change over time.

We work with customers that range from small to enterprise and everything in between. We have a global customer base that includes broadcasters, post production, VFX, corporate, sports and house of worship.

In addition to the Genesis Platform we have also certified three other tier 1 storage vendors to work under our HyperMDC SAN and scale-out NAS metadata controller (HPE, HDS and NetApp). These partnerships complete our ability to consult with any type of customer looking to deploy a media-centric workflow.

How are you making sure your products are scalable so people can grow either their storage or bandwidth needs (or both)?
Great questions and it’s actually built into the name and culture of our company. When we bring a solution to market it has to scale seamlessly and it needs to be logical when taking the customer’s environment into consideration. We focus on being able to start small but scale any system into a high-availability solution with limited to no downtime. Our solutions can scale independently if clients are looking to add capacity, performance or redundancy.

For example, a customer looking to move to 4K uncompressed workflows could add a Genesis Unlimited as a new workspace focused on the 4K workflow, keeping all existing infrastructure in place alongside it, avoiding major adjustments to their facility’s workflow. As more and more projects move to 4K, the Unlimited can scale capacity, performance and the needed HA requirements with zero downtime.

Customers can then start to migrate their content from their legacy storage over to Unlimited and then repurpose their legacy storage onto the HyperFS file system as second tier storage.Finally, once we have moved the legacy storage onto the new file system we also are more than happy to bring the legacy storage and networking hardware under our global support agreements.

How many of the people buying your solutions are using them with another cloud-based product (i.e. Microsoft Azure)?
Cloud continues to be ramping up for our industry, and we have many customers using cloud solutions for various aspects of their workflow. As it pertains to content creation, manipulation and long-term archive, we have not seen much adoption with our customer base. The economics just do not support the level of performance or capacity our clients demand.

However, private cloud or cloud-like configurations are becoming more mainstream for our larger customers. Working with on-premise storage while having DR (disaster recovery) replication offsite continues to be the best solution at this point for most of our clients.

How does your system handle UHD, 4K and other higher-than-HD resolutions?
Our solutions are built not only for the current resolutions but completely scalable to go beyond them. Many of our HD customers are now putting in UHD and 4K workspaces on the same equipment we installed three years ago. In addition to 4K we have been working with several companies in Asia that have been using our HyperFS file system and Genesis HyperMDC to build 8K workflows for the Olympics.

We have a number of solutions designed to meet our customer’s requirements. Some are done with spinning disk, others with all flash, and then even more that want a hybrid approach to seamlessly combine the technologies.

What platforms do your systems connect to (Mac OS X, Windows, Linux, etc.)? And what differences might end-users notice when connecting on these different platforms?
All of our solutions are designed to support Windows, Linux, and Mac OS. However, how they support the various operating systems is based on the protocol (block or file) we are designing for the facility. If we are building a SAN that is strictly going to be block level access (8/16/32 Gbps Fibre Channel or 1/10/25/40/100 Gbps iSCSI, we would use our HyperFS file system and universal client drivers across all operating systems. If our clients also are looking for network protocols in addition to the block level clients we can support jSMB and NFS but allow access to block and file folders and files at the same time.

For customers that are not looking for block level access, we would then focus our design work around our Genesis NX or ZX product line. Both of these solutions are based on a NAS operating system and simply present themselves with the appropriate protocol over 1/10/25/40 or 100Gb. Genesis ZX solution is actually a software-defined clustered NAS with enterprise feature sets such as unlimited snapshots, metro clustering, thin provisioning and will scale up over 5 Petabytes.

Sonnet Technologies‘ Greg LaPorte
What kind of storage do you offer, and who is the main user of that storage?
We offer a portable, bus-powered Thunderbolt 3 SSD storage device that fits in your hand. Primary users of this product include video editors and DITs who need a “scratch drive” fast enough to support editing 4K video at 60fps while on location or traveling.

How are you making sure your products are scalable so people can grow either their storage or bandwidth needs (or both)?
The Fusion Thunderbolt 3 PCIe Flash Drive is currently available with 1TB capacity. With data transfer of up to 2,600 MB/s supported, most users will not run out of bandwidth when using this device.

What platforms do your systems connect to (Mac OS X, Windows, Linux, etc.)? And what differences might end-users notice when connecting on these different platforms?
Computers with Thunderbolt 3 ports running either macOS Sierra or High Sierra, or Windows 10 are supported. The drive may be formatted to suit the user’s needs, with either an OS-specific format such as HFS+, or cross-platform format such as exFAT.

Post Supervisor: Planning an approach to storage solutions

By Lance Holte

Like virtually everything in post production, storage is an ever-changing technology. Camera resolutions and media bitrates are constantly growing, requiring higher storage bitrates and capacities. Productions are increasingly becoming more mobile, demanding storage solutions that can live in an equally mobile environment. Yesterday’s 4K cameras are being replaced by 8K cameras, and the trend does not look to be slowing down.

Yet, at the same time, productions still vary greatly in size, budget, workflow and schedule, which has necessitated more storage options for post production every year. As a post production supervisor, when deciding on a storage solution for a project or set of projects, I always try to have answers to a number of workflow questions.

Let’s start at the beginning with production questions.

What type of video compression is production planning on recording?
Obviously, more storage will be required if the project is recording to Arriraw rather than H.264.

What camera resolution and frame rate?
Once you know the bitrate from the video compression specs, you can calculate the data size on a per-hour basis. If you don’t feel like sitting down with a calculator or spreadsheet for a few minutes, there are numerous online data size calculators, but I particularly like AJA’s DataCalc application, which has tons of presets for cameras and video and audio formats.

How many cameras and how many hours per day is each camera likely to be recording?
Data size per hour, multiplied by hours per day, multiplied by shoot days, multiplied by number of cameras gives a total estimate of the storage required for the shoot. I usually add 10-20% to this estimate to be safe.

Let’s move on to post questions…

Is it an online/offline workflow?
The simplicity of editing online is awesome, and I’m holding out for the day when all projects can be edited with online media. In the meantime, most larger projects require online/offline editorial, so keep in mind the extra storage space for offline editorial proxies. The upside is that raw camera files can be stored on slower, more affordable (even archival) storage through editorial until the online process begins.

On numerous shows I’ve elected to keep the raw camera files on portable external RAID arrays (cloned and stored in different locations for safety) until picture lock. G-Tech, LaCie, OWC and Western Digital all make 48+ TB external arrays on which I’ve stored raw median urging editorial. When you start the online process, copy the necessary media over to your faster online or grading/finishing storage, and finish the project with only the raw files that are used in the locked cut.

How much editorial staff needs to be working on the project simultaneously?
On smaller projects that only require an editorial staff of two or three people who need to access the media at the same time, you may be able to get away with the editors and assistants network sharing a storage array, and working in different projects. I’ve done numerous smaller projects in which a couple editors connected to an external RAID (I’ve had great success with Proavio and QNAP arrays), which is plugged into one workstation and shares over the network. Of course, the network must have enough bandwidth for both machines to play back the media from the storage array, but that’s the case for any shared storage system.

For larger projects that employ five, 10 or more editors and staff, storage that is designed for team sharing is almost a certain requirement. Avid has opened up integrated shared storage to outside storage vendors the past few years, but Avid’s Nexis solution still remains an excellent option. Aside from providing a solid solution for Media Composer and Symphony, Nexis can also be used with basically any other NLE, ranging from Adobe Premiere Pro to Blackmagic DaVinci Resolve to Final Cut Pro and others. The project sharing abilities within the NLEs vary depending on the application, but the clear trend is moving toward multiple editors and post production personnel working simultaneously in the same project.

Does editorial need to be mobile?
Increasingly, editorial is tending to begin near the start of physical production and this can necessitate the need for editors to be on or near set. This is a pretty simple question to answer but it is worth keeping in mind so that a shoot doesn’t end up without enough storage in a place where additional storage isn’t easily available — or the power requirements can’t be met. It’s also a good moment to plan simple things like the number of shuttle or transfer drives that may be needed to ship media back to home base.

Does the project need to be compartmentalized?
For example, should proxy media be on a separate volume or workspace from the raw media/VFX/music/etc.? Compartmentalization is good. It’s safe. Accidents happen, and it’s a pain if someone accidentally deletes everything on the VFX volume or workspace on the editorial storage array. But it can be catastrophic if everything is stored in the same place and they delete all the VFX, graphics, audio, proxy media, raw media, projects and exports.

Split up the project onto separate volumes, and only give write access to the necessary parties. The bigger the project and team, the bigger the risk for accidents, so err on the side of safety when planning storage organization.

Finally, we move to finishing, delivery and archive questions…

Will the project color and mix in-house? What are the delivery requirements? Resolution? Delivery format? Media and other files?
Color grading and finishing often require the fastest storage speeds of the whole pipeline. By this point, the project should be conformed back to the camera media, and the colorist is often working with high bitrate, high-resolution raw media or DPX sequences, EXRs or other heavy file types. (Of course, there are as many workflows as there are projects, many of which can be very light, but let’s consider the trend toward 4K-plus and the fact that raw media generally isn’t getting lighter.) On the bright side, while grading and finishing arrays need to be fast, they don’t need to be huge, since they won’t house all the raw media or editorial media — only what is used in the final cut.

I’m a fan of using an attached SAS or Thunderbolt array, which is capable of providing high bandwidth to one or two workstations. Anything over 20TB shouldn’t be necessary, since the media will be removed and archived as soon as the project is complete, ready for the next project. Arrays like Areca ARC-5028T2 or Proavio EB800MS give read speeds of 2000+ MB/s,which can play back 4K DPXs in real time.

How should the project be archived?
There are a few follow-up questions to this one, like: Will the project need to be accessed with short notice in the future? LTO is a great long-term archival solution, but pulling large amounts of media off LTO tape isn’t exactly quick. For projects that I suspect will be reopened in the near future, I try to keep an external hard drive or RAID with the necessary media onsite. Sometimes it isn’t possible to keep all of the raw media onsite and quickly accessible, so keeping the editorial media and projects onsite is a good compromise. Offsite, in a controlled, safe, secure location, LTO-6 tapes house a copy of every file used on the project.

Post production technology changes with the blink of an eye, and storage is no exception. Once these questions have been answered, if you are spending any serious amount of money, get an opinion from someone who is intimately familiar with the cutting edge of post production storage. Emphasis on the “post production” part of that sentence, because video I/O is not the same as, say, a bank with the same storage size requirements. The more money devoted to your storage solutions, the more opinions you should seek. Not all storage is created equal, so be 100% positive that the storage you select is optimal for the project’s particular workflow and technical requirements.

There is more than one good storage solution for any workflow, but the first step is always answering as many storage- and workflow-related questions as possible to start taking steps down the right path. Storage decisions are perhaps one of the most complex technical parts of the post process, but like the rest of filmmaking, an exhaustive, thoughtful, and collaborative approach will almost always point in the right direction.

Main Image: G-Tech, QNAP, Avid and Western Digital all make a variety of storage solutions for large and small-scale post production workflows.


Lance Holte is an LA-based post production supervisor and producer. He has spoken and taught at such events as NAB, SMPTE, SIGGRAPH and Createasphere. You can email him at lance@lanceholte.com.

What you should ask when searching for storage

Looking to add storage to your post studio? Who isn’t these days? Jonathan Abrams, chief technical officer at New York City’s Nutmeg Creative was kind enough to put together a list that can help all in their quest for the storage solution that best fits their needs.

Here are some questions that customers should ask a storage manufacturer.

What is your stream count at RAID-6?
The storage manufacturer should have stream count specifications available for both Avid DNx and Apple ProRes at varying frame rates and raster sizes. Use this information to help determine which product best fits your environment.

How do I connect my clients to your storage?  
Gigabit Ethernet (copper)? 10 Gigabit Ethernet (50-micron Fiber)? Fiber Channel (FC)? These are listed in ascending order of cost and performance. Combined with the answer to the question above, this narrows down which product a storage manufacturer has that fits your environment.

Can I use whichever network switch I want to and know that it will work, or must I be using a particular model in order for you to be able to support my configuration and guarantee a baseline of performance?
If you are using a Mac with Thunderbolt ports, then you will need a network adapter, such as a Promise SANLink2 10G SFP+ for your shared storage connection. Also ask, “Can I use any Thunderbolt network adapter, or must I be using a particular model in order for you to be able to support my configuration and guarantee a baseline of performance?”

If you are an Avid Media Composer user, ask, “Does your storage present itself to Media Composer as if it was Avid shared storage?”
This will allow the first person who opens a Media Composer project to obtain a lock on a bin.  Other clients can open the same project, though they will not have write access to said bin.

What is covered by support? 
Make certain that both the hardware (chassis and everything inside of it) and the software (client and server) are covered by support. This includes major version upgrades to the server and client software (i.e. v.11 to v.12). You do not want your storage manufacturer to announce a new software version at NAB 2018 and then find out that it’s not covered by your support contract. That upgrade is a separate cost.

For how many years will you be able to replace all of the hardware parts?
Will the storage manufacturer replace any part within three years of your purchase, provided that you have an active support contract? Will they charge you less for support if they cannot replace failed components during that year’s support contract? The variation of this question is, “What is your business model?” If the storage manufacturer will only guarantee availability of all components for three years, then their business model is based upon you buying another server from them in three years. Are you prepared to be locked into that upgrade cycle?

Are you using custom components that I cannot source elsewhere?
If you continue using your storage beyond the date when the manufacturer can replace a failed part, is the failed part a custom part that was only sold to the manufacturer of your storage? Is the failed part one that you may be able to find used or refurbished and swap out yourself?

What is the penalty for not renewing support? Can I purchase support incidents on an as-needed basis?
How many as-needed event purchases equate to you realizing, “We should have renewed support instead.” If you cannot purchase support on an as-needed basis, then you need to ask what the penalty for reinstating support is. This information helps you determine what your risk tolerance is and whether or not there is a date in the future when you can say, “We did not incur a financial loss with that risk.”

Main Image:  Nutmeg Creative’s Jonathan Abrams with the company’s 80 TB of EditShare storage and two spare drive.  Photo Credit:  Larry Closs

Mercy Christmas director offers advice for indie filmmakers

By Ryan Nelson

After graduating from film school at The University of North Carolina School of the Arts, I was punched in the gut. I had driven into Los Angeles mere hours after the last day of school ready to set Hollywood on fire with my thesis film. But Hollywood didn’t seem to know I’d arrived. A few months later, Hollywood still wasn’t knocking on my door. Desperate to work on film sets and learn the tools of the trade, I took a job as a grip. In hindsight, it was a lucky accident. I spent the next few years watching some of the industry’s most successful filmmakers from just a few feet away.

Like a sponge, I soaked in every aspect of filmmaking that I could from my time on the sets of Avengers, Real Steel, Spider Man 3, Bad Boys 2, Seven Psychopaths, Smokin’ Aces and a slew of Adam Sandler comedies. I spent hours working, watching, learning and judging. How are they blocking the actors in this scene? What sort of cameras are they using? Why did they use that light? When do you move the camera? When is it static? When I saw the finished films in theaters, I ultimately asked myself, did it all work?

During that same time, I wrote and directed a slew of my own short films. I tried many of the same techniques I’d seen on set. Some of those attempts succeeded and some failed.

Recently, the stars finally aligned and I directed my first feature-length film, Mercy Christmas, from a script I co-wrote with my wife Beth Levy Nelson. After five years of writing, fundraising, production and post production, the movie is finished. We made the movie outside the Hollywood system, using crowd funding, generous friends and loving family members to compile enough cash to make the ultra-low-budget version of the Mercy Christmas screenplay.

I say low budget because it was financially, but thanks to my time on set, years of practice and much trial and error, the finished film looks and feels like much more than it cost.

Mercy Christmas, by the way, features Michael Briskett, who meets the perfect woman and his ideal Christmas dream comes true when she invites him to her family’s holiday celebration. Michael’s dream shatters, however, when he realizes that he will be the Christmas dinner. The film is currently on iTunes.

My experience working professionally in the film business while I struggled to get my shot at directing taught me many things. I learned over those years that a mastery of the techniques and equipment used to tell stories for film was imperative.

The stories I gravitate towards tend to have higher concept set pieces. I really enjoy combining action and character. At this point in my career, the budgets are more limited. However, I can’t allow financial restrictions to hold me back from the stories I want to tell. I must always find a way to use the tools available in their best way.

Ryan Nelson with camera on set.

Two Cameras
I remember an early meeting with a possible producer for Mercy Christmas. I told him I was planning to shoot two cameras. The producer chided me, saying it would be a waste of money. Right then, I knew I didn’t want to work with that producer, and I didn’t.

Every project I do now and in the future will be two cameras. And the reason is simple: It would be a waste of money not to use two cameras. On a limited budget, two cameras offer twice the coverage. Yes, understanding how to shoot two cameras is key, but it’s also simple to master. Cross coverage is not conducive to lower budget lighting so stacking the cameras on a single piece of coverage gives you a medium shot and close shot at the same time. Or for instance, when shooting the wide master shot, you can also get a medium master shot to give the editor another option to breakaway to while building a scene.

In Mercy Christmas, we have a fight scene that consists of seven minutes of screen time. It’s a raucous fight that covers three individual fights happening simultaneously. We scheduled three days to shoot the fight. Without two cameras it would have taken more days to shoot, and we definitely didn’t have more days in the budget.

Of course, two camera rentals and camera crews are budget concerns, so the key is to find a lower budget but high-quality camera. For Mercy Christmas, we chose the Canon C-300 Mark II. We found the image to be fantastic. I was very happy with the final result. You can also save money by only renting one lens package to use for both cameras.

Editing
Good camera coverage doesn’t mean much without an excellent editor. Our editor for Mercy Christmas, Matt Evans, is a very good friend and also very experienced in post. Like me, Matt started at the bottom and worked his way up. Along the way, he worked on many studio films as apprentice editor, first assistant editor and finally editor. Matt’s preferred tool is Avid Media Composer. He’s incredibly fast and understands every aspect of the system.

Matt’s technical grasp is superb, but his story sense is the real key. Matt’s technique is a fun thing to witness. He approaches a scene by letting the footage tell him what to do on a first pass. Soaking in the performances with each take, Matt finds the story that the images want to tell. It’s almost as if he’s reading a new script based on the images. I am delighted each time I can watch Matt’s first pass on a scene. I always expect to see something I hadn’t anticipated. And it’s a thrill.

Color Grading
Another aspect that should be budgeted into an independent film is professional color grading. No, your editor doing color does not count. A professional post house with a professional color grader is what you need. I know this seems exorbitant for a small-budget indie film, but I’d highly recommend planning for it from the beginning. We budgeted color grading for Mercy Christmas because we knew it would take the look to professional levels.

Color grading is not only a tool for the cinematographer it’s a godsend for the director as well. First and foremost, it can save a shot, making a preferred take that has an inferior look actually become a usable take. Second, I believe strongly that color is another tool for storytelling. An audience can be as moved by color as by music. Every detail coming to the audience is information they’ll process to understand the story. I learned very early in my career how shots I saw created on set were accentuated in post by color grading. We used Framework post house in Los Angeles on Mercy Christmas. The colorist was David Sims who did the color and conform in DaVinci Resolve 12.

In the end, my struggle over the years did gain my one of my best tools: experience. I’ve taken the time to absorb all the filmmaking I’ve been surrounded by. Watching movies. Working on sets. Making my own.

After all that time chasing my dream, I kept learning, refining my skills and honing my technique. For me, filmmaking is a passion, a dream and a job. All of those elements made me the storyteller I am today and I wouldn’t change a thing.

Timecode Systems intros SyncBac Pro for GoPro Hero6

Not long after GoPro introduced its latest offering, Timecode Systems released a customized SyncBac Pro for GoPro Hero6 Black cameras, a timecode-sync solution for the newest generation of action cameras.

By allowing the Hero6 to generate its own frame-accurate timecode, the SyncBac Pro creates the capability to timecode-sync multiple GoPro cameras wirelessly over long-range RF. If GoPro cameras are being used as part of a wider multicamera shoot, SyncBac Pro also allows GoPro cameras to timecode-sync with pro cameras and audio devices. At the end of a shoot, the edit team receives SD cards with frame-accurate timecode embedded into the MP4 file. According to Timecode Systems, using SyncBac Pro for timecode saves around 85 percent in post.

“With the Hero6, GoPro has added features that advance camera performance and image quality, which increases the appeal of using GoPro cameras for professional filming for television and film,” says Ashok Savdharia, CTO at Timecode Systems. “SyncBac Pro further enhances the camera’s compatibility with professional production methods by adding the ability to integrate footage into a multicamera film and broadcast workflow in the same way as larger-scale professional cameras.”

The new SyncBac Pro for GoPro Hero6 Black will start shipping this winter, and it is now available for preorder.