Tag Archives: Oculus

China’s online video network Youku calls on Nokia’s Ozo ecosystem for VR  

One of the largest online video platforms in China, Youku, has chosen the Nokia Ozo VR ecosystem of technologies to create and distribute immersive VR content to more than 500 million monthly active users. Their platform features daily views of more than 1.1 billion.

Youku will use the entire Ozo VR solution, which includes the Ozo Camera, Ozo Software Suite, Ozo Live and Ozo Player SDK, in the creation and distribution of content ranging from film and television to news and documentaries, as well as professional user-generated content featuring Youku’s top talent.

Youku will integrate Nokia’s Ozo Player SDK and Ozo Audio solutions into all its platforms, mobile apps and consumer offerings, enabling its enormous audience to enjoy 3D 360-degree VR. The Ozo Player SDK allows VR pros to create VR app experiences on most major platforms with a single, unified development interface.

Full-featured reference players are also included in the SDKfor all supported platforms — including Oculus Desktop, Oculus Mobile/GearVR, HTC Vive and Google VR for Android and iOS. The multi-platform Ozo Player SDK is now available in a free version as well as a Pro tier with more features and larger deployment options.

 

The future is in Park City: highlights from Sundance’s New Frontier

By Kristine Pregot

The future is here, and I caught a glimpse of it while wearing VR glasses at the New Frontier. This is Sundance’s hottest place on the mountain. The Frontier is a who’s who of VR tech, design and storytelling.

These VR products aren’t exactly ready for household consumption yet, but the New Frontier has become a spot for developers to show off their latest and greatest in this ever-growing arena.

On the 2nd and 3rd floors of the Frontier’s dark hallway, you’ll find Oculus Rifts and HTC Vive stations lining the studio walls along with masked viewers sitting on comfy couches reaching for nothing, sitting side by side, but in their own dimension of (virtual) reality.

A very impressive exhibit was Holo-Cinema, a new technology being developed by Walt Disney Co.’s Lucasfilm to expand the Star Wars universe to your very own home. Users, wearing augmented glasses, journey through the Jakku desert and walk around a 3D C3PO while he paces and complains around you, like a hologram. If you were to walk into the room without the glasses, you would see an unfocused projection against the wall and under your feet.

Music meets storytelling was a big trend in the lab as well, with the Kendrick Lamar-scored installation Double Conscience from artist Kahlil Joseph featuring scenes from the inner city of LA rhythmically projected onto two walls and set to Kendrick’s new album.

Another fun and interactive piece that blended music with new technology was 3 Dreams of Black, a film by Chris Milk, with music from the album “Rome” by Danger Mouse, Daniele Luppi, and featuring Norah Jones. Check it out here.

While Sundance is one of the top festivals for filmmakers, I’m impressed with the breadth of new storytelling tools and technology that were on display. I look forward to seeing how the programmers further integrate this type of experience in the years to come.

Kristine Pregot is a senior producer at New York City-based Nice Shoes.