Tag Archives: Netflix

Netflix's Stranger Things

AES LA Section & SMPTE Hollywood: Stranger Things sound

By Mel Lambert

The most recent joint AES/SMPTE meeting at the Sportsmen’s Lodge in Studio City showcased the talents of the post production crew that worked on the recent Netflix series Stranger Things at Technicolor’s facilities in Hollywood.

Over 160 attendees came to hear how supervising sound editor Brad North, sound designer Craig Henighan, sound effects editor Jordan Wilby, music editor David Klotz and dialog/music re-recording mixer Joe Barnett worked their magic on last year’s eight-episode Season One (Sadly, effects re-recording mixer Adam Jenkins was unable to attend the gathering.) Stranger Things, from co-creators Matt Duffer and Ross Duffer, is scheduled to return in mid-year for Season 2.

L-R: Jordan Wilby, Brad North, Craig Henighan, Joe Barnett, David Klotz and Mel Lambert. Photo Credit: Steve Harvey.

Attendees heard how the crew developed each show’s unique 5.1-channel soundtrack, from editorial through re-recording — including an ‘80s-style, synth-based music score, from Austin-based composers Kyle Dixon and Michael Stein, that is key to the show’s look and feel — courtesy of a full-range surround sound playback system supplied by Dolby Labs.

“We drew our inspiration — subconsciously, at least — from sci-fi films like Alien, The Thing and Predator,” Henighan explained. The designer also revealed how he developed a characteristic sound for the monster that appears in key scenes. “The basic sound is that of a seal,” he said. “But it wasn’t as simple as just using a seal vocal, although it did provide a hook — an identifiable sound around which I could center the rest of the monster sounds. It’s fantastic to take what is normally known as a nice, light, fun-loving sound and use it in a terrifying way!” Tim Prebble, a New Zealand-based sound designer, and owner of sound effects company Hiss and A Roar, offers a range of libraries, including SD003 Seal Vocals|Hiss and A Roar.

Gear used includes Avid Pro Tools DAWs — everybody works in the box — and Avid 64-fader, dual-operator S6 console at the Technicolor Seward Stage. The composers use Apple Logic Pro to record and edit their AAF-format music files.


Mel Lambert is principal of Content Creators, an LA-based copywriting and editorial service, and can be reached at mel.lambert@content-creators.com. Follow him on Twitter @MelLambertLA.

 

Stranger Things

Upcoming AES LA meeting features Netflix’s Stranger Things sound team

On January 31, the AES LA Section monthly meeting will showcase the sound editorial and re-recording of the Netflix series Stranger Things. Attendees will hear first-hand how the sound team creates the 5.1-channel soundtrack, including the eerie music that is key to the show’s look and feel. A second season from the Duffer Brothers is scheduled to start later this year, with its haunting ’80s-style, synth-based musical score.

For those of you not familiar with the show, it’s set in Indiana in 1983 and focuses on a 12-year-old boy gone missing and the resulting search for him by the police chief and his friends.

The editorial team for Stranger Things is headed up by supervising sound editor Brad North, who works closely with sound designer Craig Henighan, sound effects editor Jordan Wilby and music editor David Klotz. The re-recording crew, working at the Technicolor Seward stage, is Joe Barnett, who handles dialogue and music, and Adam Jenkins, who handles sound effects.

“We drew our inspiration — subconsciously, at least — from such sci-fi films as Alien, The Thing and Predator,” Henighan recalls. Part sci-fi, part horror and part family drama, Stranger Things is often considered an homage to 80’s movies like Close Encounters of the Third Kind and ET.

The joint AES/SMPTE January meeting, which will be held at the Sportsmen’s Lodge in Studio City on Tuesday, January 31, is open to both AES and SMPTE members and non-members.

Panelists will include Adam Jenkins, Jordan Wilby, Joe Barnett, David Klotz, Brad North and Craig Henighan.

catherine orchard

Derby picks director Catherine Orchard for roster

New York-based production company Derby has added Catherine Orchard to its directorial roster. Formerly a graphic designer and art director, Orchard’s work in the creative departments of various brands and magazines has helped her to develop an eye for strong imagery in combination with humor and lyrical storytelling.

She has worked with a variety of brands and magazines, including Bobbi Brown, Alice + Olivia, Jane, Travel + Leisure and Vibe. Most recently, she has been directing for Loft and Teen Vogue.

We checked in with Brooklyn-based Orchard to find out how she works and what her process is like: “Whenever I start a project, I look at what the existing elements are and break them down to what’s key and what needs to be said or shown. Then I let my imagination wander and take inventory on the many ways to put those particulars into a story. I like having a starting point of knowing the character (so cliché, but how else?!) and then the tone and look follows.”

That goes for any project, she says, whether it be commercial, narrative or experimental. “I’m interested in trying out some of the technical things, like practical lighting tricks, VFX and camera movements if it makes sense for the story’s look and tone. I also do research to sort out what the story might actually look and feel like. Then I revise. That’s usually the way I start each and every one of my projects.”

When asked about a recent job, Orchard talked about working with the kids from Netflix’s Stranger Things for Teen Vogue. “We had less than one hour to film, so I thought playing a game of charades would be fun — they made up their own dreams and nightmares. I should mention that serving candy to kids at 9am is a very cheap trick, but it worked!”

While Orchard hasn’t yet helmed a job for Derby, future projects can be expected to come from her in early 2017.  Orchard joins Derby’s directorial roster, which includes Lucas Borrás, Nickolas Duarte, The Bozzwicks and John Poliquin. Since the company launched in the fall of 2015, Derby has produced campaigns with its agency and brand partners for Listerine, Lucky Charms, Johnson & Johnson, Sauza, Erno Laszlo and others.

The color and sound of Netflix’s The Get Down

The Get Down, Baz Luhrmann’s new series for Netflix, tells the story of the birth of hip-hop in the late 1970s in New York’s South Bronx. The show depicts a world filled with colorful characters pulsating to the rhythms of an emerging musical form.

Shot on the Red Dragon and Weapon in 6K, sound and picture finishing for the full series was completed over several months at Technicolor PostWorks New York. Re-recording mixers Martin Czembor and Eric Hirsch, working under Luhrmann’s direction and alongside supervising sound designer Ruy Garcia, put the show’s dense soundtrack into its final form.

The Get Down

Colorist John Crowley, meanwhile, collaborated with Luhrmann, cinematographer William Rexer and executive producer Catherine Martin in polishing its look. “Every episode is like a movie,” says Czembor. “And the expectations, on all levels, were set accordingly. It was complex, challenging, unique… and super fascinating.”

The Get Down’s soundtrack features original music from composer Elliott Wheeler, along with classic hip-hop tracks and flashes of disco, new wave, salsa and even opera. And the music isn’t just ambiance; it is intricately woven into the story. To illustrate the creative process, a character’s attempt to work out a song lyric might seamlessly transform into a full-blown finished song.

According to Garcia, the show’s music team began working on the project from the writing stage. “Baz uses songs as plot devices — they become part of the story. The music works together with the sound effects, which are also very musical. We tuned the trains, the phones and other sounds and synced them to the music. When a door closes, it closes on the beat.”

Ruy Garcia

The blending of story, music, dialogue and sound came together in the mix. Hirsch, who mixed Foley and effects, recalls an intensive trial-and-error process to arrive at a layering that felt right. “There was more music in this show than anything I’ve previously worked on,” he says. “It was a challenge to find enough sound effects to fill out the world without stepping on the music. We looked for places where they could breathe.”

In terms of tools, they used Avid Pro Tools 12 HD for sound and music, ADR manager for ADR cueing and Sound Miner for Sound FX library management. For sound design they called on Altiverb, Speakerphone and SoundToys EchoBoy to create spaces, and iZotope Iris for sampling. “We mixed using two Avid Pro Tools HDX2 systems and a double operator Avid S6 control surface,” explains Garcia. “The mix sessions were identical to the editorial sessions, including plug-ins, to allow seamless exchange of material and elaborate conformations.”

Music plays a crucial role in the series’ numerous montage sequences, acting as a bridge as the action shifts between various interconnecting storylines. “In Episode 2, Cadillac interrogates two gang members about a nightclub shooting, as Shaolin and Zeke are trying to work out the ‘get down’ — finding the break for a hip-hop beat,” recalls Czembor. “The way those two scenes are cut together with the music is great! It has an amazing intensity.”

Czembor, who mixed dialogue and music, describes the mix as a collaborative process. During the early phases, he and Hirsch worked closely with Wheeler, Garcia and other members of the sound and picture editing teams. “We spent several days pre-mixing the dialogue, effects and music to get it into a basic shape that we all liked,” he explains. “Then Baz would come in and offer ideas on what to push and where to take it next. It was a fun process. With Baz, bigger and bolder is always better.”

The team mostly called on Garcia’s personal sound library, “plus a lot of vintage New York E train and subway recordings from some very generous fellow sound editors,” he says. “Shaolin Fantastic’s kung-fu effects come from an old British DJ’s effects record. We also recorded and edited extensive Foley, which was edited against the music reference guide.”

The Color of Hip-Hop
Bigger and bolder also applied to the picture finishing. Crowley notes that cinematographer William Rexer employed a palette of rich reddish brown, avocado and other colors popular during the ‘70s, all elevated to levels slightly above simple realism. During grading sessions with Rexer, Martin and Luhrmann, Crowley spent time enhancing the look within the FilmLight Baselight, sharpening details and using color to complement the tone of the narrative. “Baz uses color to tell the story,” he observes. “Each scene has its own look and emotion. Sometimes, individual characters have their own presence.”

ohn-crowley

John Crowley

Crowley points to a scene where Mylene gives an electrifying performance in a church (photo above). “We made her look like a superstar,” he recalls. “We darkened the edges and did some vignetting to make her the focus of attention. We softened her image and added diffusion so that she’s poppy and glows.”

The series uses archival news clips, documentary material and stock footage as a means of framing the story in the context of contemporary events. Crowley helped blend this old material with the new through the use of digital effects. “In transitioning from stock to digital, we emulated the gritty 16mm look,” he explains. “We used grain, camera shake, diffusion and a color palette of warm tones. Then, once we got into a scene that was shot digitally, we would gradually ride the grain out, leaving just a hint.”

Crowley says it’s unusual for a television series to employ such complex, nuanced color treatments. “This was a unique project created by a passionate group of artists who had a strong vision and knew how to achieve it,” he says.

Atomic Cartoons helps bring Beatles music to kids for Netflix’s ‘Beat Bugs’

Vancouver’s Atomic Cartoons was recently called on by Netflix to help introduce kids to the music of The Beatles via its show Beat Bugs.

Set in an overgrown suburban backyard, Beat Bugs focuses on five friends as they band together to explore their environment. Iconic Beatles songs, including Magical Mystery Tour, Come Together, Penny Lane and Lucy in the Sky With Diamonds are woven into the narrative of each episode, in versions recorded by such artists as Eddie Vedder, Sia and Pink.

Atomic Cartoons is creating the 3D animation for Beat Bugs in Autodesk Maya, with The Foundry’s Nuke being used to composite the render passes. The studio estimates that it has worked on over 10,000 shots for the series, comprising more than 100,000 individual frames — some taking only two hours to render.

To ensure that it made optimal use of resources during such intensive work, the studio relied on PipelineFX’s 400-node renderfarm Qube! to divide rendering for the show.

Rachit Singh, Atomic’s head of technology, says a big benefit of Qube! is the option to define custom job types — essential in a studio like Atomic, which uses its own proprietary asset-management system alongside off-the-shelf production tracking and playback tools like Shotgun and RV. The studio also uses Flash, Harmony and After Effects on its 2D animated productions, all of which require their own custom job types.

“Even the built-in job types are great out of the box,” says Singh. “But as these job types are constructed as open architecture scripts, they can be customized to fit the studio’s pipeline needs.”

Beat Bugs debuted on Netflix in early August. You can check out the show’s trailer here.

Editor Josh Beal on Netflix’s ‘Bloodline’

By Randi Altman

Looks are deceiving, and that familiar saying is at the heart of Netflix’s dramatic series Bloodline. The show focuses on the Rayburns, a respected family that runs a popular and long-standing beachfront hotel in the Florida Keys.

On the surface, they are pillars of the community and a perfect family, but when you dig below the surface they are a mess — long-standing family secrets, a black sheep with a criminal record, drug use, alcoholism. It’s all there.

Josh

Josh Beal at his stand-up desk.

So, if you are into intrigue, drug cartels, paranoia, gorgeous scenery and damn-good acting (Kyle Chandler was just nominated for a Lead Actor Emmy for his role as John, and Ben Mendelsohn got a nod for Supporting Actor for his role as Danny), the show’s first two seasons are available now for streaming.

Josh Beal joined the editing team of Bloodline around Episode 7 of Season 1 as the show’s only LA-based editor. The other three were in New York — Aaron Kuhn, Deborah Moran and Naomi Geraghty — working with East Coast-based show producers Daniel Zelman and Todd Kessler. Beal, at the time based at the Sony lot in Culver City, worked closely with producer Glenn Kessler, who was headquartered in Los Angeles.

Coming into Season 2, Glenn Kessler was the one who was going to be driving the episodes through editorial, so they moved the whole thing to LA. While Beal hesitates to be called the show’s main editor, he was the first one on and did cut the majority of episodes for Season 2, which is shot on a Sony F55 camera in 4K by DP Jaime Reynoso.

I reached out to editing veteran Beal, who uses the Avid Media Composer, to find out more about his process and the show’s workflow.

How many episodes would you say you cut for the second season?
I’m credited with four, but Bloodline is a unique show in that all of the editors — Lynne Willingham, Louise Innes, Sue Blainey and Michelle Tesoro — may end up working to some extent on episodes where they don’t get final credit. I’m credited as the primary editor on the second season’s last episode, but the other editors helped me out with it. That’s usually due to issues surrounding scheduling and the workload.

When did you start getting footage?
We received footage as soon as they started shooting. If they were shooting today I would be getting footage tomorrow morning, and it would just go like that through the production.

Camera files were uploaded to Sony’s 24p Dailies Lab from the shoot in Florida. The Avid media was then copied to a portable hard drive and delivered to our assistant editors each morning by our post assistant. Our assistant editors would then load the media onto our Avid ISIS and prep scenes for the editors.

Can you talk us through your workflow?
It followed a pretty typical workflow for episodic television. I would try to stay close to camera with the dailies and cut scenes as they were shot. Then I had a couple of days to put together my cut of the episode, which I would present to the director. The director would then get four days for the director’s cut, which would then be shown to producers. The producers then shared their cut with Sony and Netflix.

Often, in my case, the distinction between what was director cut and producer cut would start to break down because the majority of the episodes that I worked on for Season 2 were directed by one of the producers, with the exception of one. The typical division between those phases of the edit ceased to really apply and it all sort of became a long director’s cut, which was actually really great creatively to have that continuity.

The direction and feel of the show was established during season one. Can you talk about that?
One of the defining characteristics of the mood in Bloodline is a voyeuristic feel to the way a scene might be covered, and therefore the way a scene would be put together.

Sometimes there are behind-the-bushes kind of a shots that might pop up of in the middle of the scene in a way that is a little atypical. It gives the viewer a sense that they are always being watched, which is especially applicable thematically for Season 2. It heightens the sense of paranoia and unease. So editing-wise, it’s about finding a way to use that material and maximize that feeling while at the same time keeping the audience in the character’s perspective, keeping them in the scene.

As Season 2 progresses, John Rayburn’s world starts falling apart — you could feel his desperation. How did you handle that from an editing perspective?
At that stage, it’s trying to stay rooted in a character’s perspective and leaning into it and finding performance. Any decisions that you are making in terms of shot selection begin and end in large part with performance.

For example, with Kyle Chandler (John), I thought he was doing incredible work. Sometimes it was just about getting out of his way; it’s about watching the performance and trying to make that work first. It’s not so much a visual thing.

You edited the show on Media Composer. Do you use the script tool to help pick different takes?
I did for the first season, but I’ve never felt 100% comfortable with that tool. I did something else to help me with me with the sorts of problems that ScriptSync is intended to solve.

Can you talk about that a bit?
One of the challenges with it is you’ll have exceptionally long dialogue scenes. For example, two people sitting in an interrogation room speaking to one another. That kind of scene offers very few visual cues as to where you are within the text of the scene, and this is often what an editor might be going off of when looking for a specific line. If you want to audition line readings, especially when you are working with the producer in the room, you are frequently going off of these visual cues, but you don’t have many when it’s just people at a table.

My solution was every time someone spoke in the script, I’d put a number next to that chunk of dialogue. If a character’s name was mentioned for dialogue within the script it got a number. Then I would put a locator in my clip at that point — “L01, L02, L03 — all the way through the script. Then I would throw all the clips into a KEM roll in the Avid and sort that by the marker name in the marker window. I can also make notes as to whether or not I like a given reading over another. I can just see it listed in my description of it.

In fact, KZK (producers Glenn, Daniel and Todd) do something that I don’t often run into on other shows. They will write alternative lines into the script, and they’ll shoot it both ways. Then the decision gets made later as to which way it’s going to go in editorial.

Season 2 has a ton of flashback sequences. Did you have to tackle that in a different way?
One of the things that I appreciate about the way that flashbacks are handled on Bloodline is that they don’t talk down to the audience. We aren’t throwing some sepia tone effect on the flashbacks. There aren’t any flashy visual transitions in and out of the flashbacks. We are assuming that the audience will know pretty quickly where they are at within the timeline based on context.

In watching Bloodline, it almost seems sweat and alcohol play characters on the show.
Yes, it’s deeply threaded throughout the world created for the show. The sweat, I suspect, is simply unavoidable when it comes to shooting in the Keys. It is an element, however, that really helps sell the sense of place. It feels real because it is. It’s part of the atmosphere and is also something that perfectly dovetails into John and his siblings’ growing feelings of stress and dread.

The drinking was something that came up in conversation with producers and directors when we were chatting in the cutting room. All reports I heard are that indeed there’s a real drinking culture down there.  It’s just another detail I think that adds to the strong sense of place the show excels at presenting.

Is there a particular scene that stands out to you as more challenging than others?
In Season 2, there is an episode where (Rayburn siblings) Kevin and Meg were being interrogated again by (police officer) Marco. They are very long scenes, just back and forth between Kevin and Marco and then between Meg and Marco.

The audience thinks that Kevin is going to blow it and that Meg has her shit together, but she is the one that steps in it and puts everything at risk. I really liked those sequences, but they are hard to cut because it’s just two people in a room talking and yet the scenes had to have a shape. They had to twist and turn based on subtleties of performance. I often find those to be among the more challenging scenes because they can begin in a very unruly state and it’ll take time to carve them out just right.

When Glenn first saw those scenes he wanted to put a slightly different emphasis and rhythm to some of the performance — a slightly different intent to come across in the interaction between the characters. These were scenes that we worked on and modified quite a bit for the better as we went along.

Do you have a general philosophy about editing?
I guess my philosophy is not to get lost in the weeds, and try to keep perspective on the story. Try to always keep the big picture in mind, because there is all the minutia of editing. How can I get this cut to match? Or, how can I cut out this section that I’m being asked to remove without making the whole thing seem clunky? That type of thing is important but it can’t be the only way you look at the cut.

What’s next for you?
I’m working on a new show starring Pierce Brosnan based on a novel called The Son. It’ll air on AMC next year. It’s like a great American history lesson that follows a South Texas family over the course of multiple generations. It begins with the story of the family patriarch who builds a financial empire first in the cattle industry and later in oil. The storyline goes all the way up to the present.

Is there anything you would like to add?
I would like to emphasize how collaborative Bloodline was. Lynne and Louise and the other editors on the show are phenomenally talented. I was honored to be among them. I learned a lot working with them. That collaboration, for me, is one of the high points of working on the series. I’ve worked on shows where I hardly ever talked to the other editors, but we got to talk shop and bounce ideas off each other a bit. That was a really fun part of the show for me.

GenPop adds Patrick Brice to its directorial roster

Patrick Brice joins the directorial roster at LA-based content creation studio and production company GenPop. Also an actor, he brings with him experience writing, primarily for features, but he joins GenPop to focus on the advertising world.

Brice was first exposed to different ways to approach narrative storytelling while getting his BFA in Film and Video at the California Institute of the Arts. Creep, his first feature film as director/writer/actor (with Mark Duplass) premiered at the 2014 SXSW Film Festival and was distributed by Netflix and iTunes. His second feature as director/writer, The Overnight (starring Adam Scott, Taylor Schilling and Jason Schwartzman) premiered at the 2015 Sundance Film Festival.  The Overnight made the rounds on the festival circuit that year, winning Best Narrative Feature at the deadCenter Film Festival, and earning a nomination for the Grand Jury Prize at Sundance, as well as for an Audience Award at the Edinburgh International Film Festival.

“Liberating” is how Patrick describes the opportunity to create commercial work with GenPop, “Being used to projects that take several years from conception to completion, the chance to focus on a very specific story and explore the narrative within the short format feels like the world is opening up.”

In addition to working with GenPop, Brice is currently writing a movie for Netflix — produced by the Duplass Brothers — which he will also direct. This marks Patrick’s third project with Mark Duplass, a long-term creative relationship that speaks to his collaborative spirit.

Netflix’s ‘Unbreakable Kimmy Schmidt’ gets crisper look via UHD

NYC’s Technicolor Postworks created a dedicated post workflow for the upgrade.

Having compiled seven Emmy Award nominations in its debut season, Netflix’s Unbreakable Kimmy Schmidt returned in mid-April with 13 new episodes in a form that is, quite literally, bigger and better.

The sitcom, from co-creators Tina Fey and Robert Carlock, features the ever-cheerful and ever-hopeful Kimmy Schmidt, whose spirit refuses to be broken, even after being held captive during her formative years. This season the series has boosted its delivery format from standard HD to the crisper, clearer, more detailed look of Ultra High Definition (UHD).

L-R: Pat Kelleher and Roger Doran

As with the show’s first season, post finishing was done at Technicolor PostWorks New York. Online editor Pat Kelleher and colorist Roger Doran once again served as the finishing team, working under the direction of series producer Dara Schnapper, post supervisor Valerie Landesberg and director of photography John Inwood. Almost everything else, however, was different.

The first season had been shot by Inwood with Arri Alexa, capturing in 1080p, and finished in ProRes 4444. The new episodes were shot with Red Dragon, capturing in 5K, and needed to be finished in UHD. That meant that the hardware and workflow used by Kelleher and Doran had to be retooled to efficiently manage UHD files four times larger than ProRes.

“It was an eye opener,” recalls Kelleher of the change. “Obviously, the amount of drive space needed for storage is huge. Everyone from our data manager through to the people who did the digital deliveries had to contend with the higher volume of data. The actual hands-on work is not that different from an HD show, but you need the horses to do it.”

Before post work began, engineers from Technicolor PostWorks’ in-house research unit, The Test Lab, analyzed the workflow requirements of UHD and began making changes. They built an entirely new hardware Unbreakable Kimmy Schmidtsystem for Kelleher to use, running Autodesk’s Flame Premium. It consisted of an HP Z820 workstation with Nvidia Quadro K6000 graphics, 64GB of RAM and dual Intel Xeon Processor E5-2687Ws (20M Cache, 3.10 GHz, 8.00 GT/s Intel QPI). Kelleher described its performance in handling UHD media as “flawless.”

Doran’s color grading suite got a similar overhaul. For him, engineers built a Linux-based workstation to run Blackmagic’s DaVinci Resolve, V11, and set up a dual monitoring system. That included a Panasonic 300 series display to view media in 1080p and a Samsung 9500 series curved LED to view UHD. Doran could then review color decisions in both formats (while maintaining a UHD signal throughout) and spot details or noise issues in UHD that might not be apparent at lower resolution.

While the extra firepower enabled Kelleher and Doran to work with UHD as efficiently as HD, they faced new challenges. “We do a lot of visual effects for this show,” notes Kelleher. “And now that we’re working in UHD, everything has to be much more precise. My mattes have to be tight because you can see so much more.”

Doran’s work in the color suite similarly required greater finesse. “You have to be very, very aware,” he says. “Cosmetically, it’s different. The lighting is different. You have to pay close attention to how the stars look.”

Doran is quick to add that, while grading UHD might require closer scrutiny, it’s justified by the results. “I like the increased range and greater detail,” he says. “I enjoy the extra control. Once you move up, you never want to go back.”

Both Doran and Kelleher credited the Technicolor PostWorks engineering team of Eric Horwitz, Corey Stewart and Randy Main for their ability to “move up” with a minimum of strain. “The engineers were amazing,” Kelleher insists. “They got the workflow to where all I had to think about was editing and compositing. The transition was so smooth, you almost forgot you were working in UHD, except for the image quality. That was amazing.”

Company 3’s Heydar Adel: The role of today’s online editor

Workflows for episodic TV have changed a lot over the last several years, sometimes daily. A role that has gone largely underappreciated in the process is online editor. Senior online editor Heydar Adel is no stranger to the process, having served in that role for over 17 years. While he has only been with Deluxe’s Company 3 in Santa Monica since last year, he is no stranger to Deluxe itself — he held a similar role at the company’s Encore facility for seven years prior to this recent move.

In describing his current role at Company 3, which provides high-end post services to feature film, commercial, music video and television clients, he says, “I primarily do conforming, which is essentially recreating what the picture editors are doing using smaller, more user-friendly files like Avid DNX-36, but with the larger and more robust files that our colorists works with. That could be a camera-original file format like r3d or ArriRaw, or it could be DPX or EXR, depending on the client’s requirements.”

In addition to the actual conforming of the files, he says, the process almost always involves creating some visual effects. “Elaborate effects and CGI work will go to an effects facility, but I do quite a lot of wire and mic removal, reframing, compositing and those kinds of effects. So that can be clean-up, stabilizations, laptop comps, cell phone comps, gunplay — like sparks and smoke — and those types of things.”

It’s Always Sunny in Philadelphia is just one of the shows that Adel lends his talents to.

Adel makes it clear that he’s not changing the story or making creative decisions, “but the level of polish on a show is quite different when I’m done with it than when it first get it.”

Let’s dig in a bit deeper with Adel to find out more about his role and his workflow…

What tools do you use?
I can work in any of the “online” tools, such as Autodesk Flame, which used to be Smoke. We’ve also started doing some work in Blackmagic Resolve, but I’ve worked most often in Avid since it became possible last year to use Avid Symphony for 4K finishing.

Picture editors mostly work in Avid, so that helps with efficiency. We’re finishing a lot of shows for Netflix and Amazon and other companies who want 4K, and now HDR. I’ve found that working in Avid requires a bit less guesswork in recreating some of the effects the picture editor created so I can focus on bigger issues like compositing.

Can you walk us through an average session?
We get the offline edit in whatever format they use — often DNX36 — and all the raw camera footage. Company 3’s data department handles any transcoding that might be required and then we archive everything. My assistant editor puts the entire project online and I watch a split, with the offline version playing back in one monitor and the larger files assembled on a timeline chasing that version. First I check and make sure that there are no discrepancies between the versions and then I start on the bells and whistles.

What determines what effects you do and what gets sent out to a VFX vendor?
Their editorial department prepares lists of work that needs to be done. I’m part of that conversation and I’ll bid specific effects. So I’ll determine it might take two hours to do the shot and they generally pay a certain hourly rate. Some effects shots require many hours. Then they determine whether they want to do it here or send it out based on any number of factors. For the last pilot I worked on, I did 1,200 Avid visual effects shots for one 80-minute piece.

What tools do you use for the effects work, or is it just Avid?
You can do some of the work in the actual online tool — Avid or one of the others. Beyond that I use Adobe After Effects for a lot of compositing and Mocha for tracking. Mocha (now a Boris FX product) is very effective, and the tracking information translates well into the editing tools. I’ve also done some work in Blackmagic Fusion when I’m using Resolve to conform because they talk well to each other.

What monitors do you use?
I use a big 4K UHD monitor (sometimes Sony, sometimes LG) as the primary display, an HD LCD HP DreamColor as a close-up monitor and an HD plasma for comparisons. I use a nice curved Dell monitor for UI, which has a super wide — 21:9 — aspect ratio. Avid and Resolve interfaces are dual monitor set-ups but you can fit the whole thing on this one screen, and I love it.

What are some industry trends you’ve noticed recently?
The speed at which things need to get done — it used to be 8-12 hours to conform and output a show, now maybe four or five and with a lot more visual effects. Of course, the machines are faster but then as the resolution of the files goes up things naturally slow down again. We’re also working with 16-bit files and HDR and that also slows things down. At Company 3 we’re always maneuvering through these technological changes.

What’s the most satisfying part of your job?
Working on shows I like! Recently, because I’m doing more and more, I have a sense of ownership. My job has changed; I’m not just a conform editor. I’ve contributed to it on an artistic level and I’m embracing the shift. So I watch them again and I’m proud of it. I’ve worked on shows I love and have gotten friends to start watching.

Black Sails Season 3

Black Sails

Name three pieces of technology you can’t live without.
Cutnotes is an iPad app I love. When we play out a show with a client, you sync up timecode in the form of a text file. You can input parameters, like that it’s a 23.976 project, and it’s very effective. I really do love Mocha. It lets me do planar tracking in 3D space. It’s the core of most effects I do. And I use After Effects all the time.

Can you name some of those shows you’ve worked on?
It’s Always Sunny in Philadelphia, The Last Ship, Narcos, Black Sails, and a lot of other shows and pilots.

What social media channels do you follow?
Mostly Instagram. I follow photographers and DPs.

If you listen to music while you work, care to share some of your favorites?
I listen to EDM; ‘90s electronica, like Massive Attack and Chemical Brothers; and Jazz. It’s the best music for VFX comps!

What do you do to de-stress?
I spend a lot of time outdoors with my two little boys!

Bling Digital: proving the value of LTO data archiving

Bling Digital designs and manages digital workflows for film and television productions. They also provide digital lab services, edit systems and post services. Working with their parent company SIM Group, Bling has the ability to provide complete production packages — from the camera through final delivery — so they understand the importance of archiving. More on that later.

Bling provides services for film and television productions everywhere, and the company now has offices in Toronto, Vancouver, Los Angeles, Atlanta and New York. Additionally, Bling has virtual teams around the world and last year worked on jobs in 21 different cities. Their reach is long.

Bling’s workflow supervisors and workflow producers have come to play a major role in decision-making regarding metadata and color management for their clients — with the aim of maximizing production efficiency. Bling typically has about 30 scripted, long-format jobs running at any given time, split between television shows and feature films, and the goal is to safeguard its post customers against surprise bills after they begin their work.

To help meet that goal in terms of data archiving, Bling uses PreRoll Post from Imagine Products for all master media in its LTO archives. PreRoll Post automatically indexes camera originals — complete with thumbs, proxies and metadata — while backing up full-resolution media to local disk and long-term LTO tapes, a Sony Optical Disc Archive, or a local disk or server. PreRoll Post uses an LTFS system, which mounts a tape as a volume (hard disk) within OS X or Windows. This makes it possible to write and read from the tape as if it were a disk, without proprietary software or formatting.

Bling made the transition to PreRoll Post after its clients began asking for LTFS tapes, which have since become the standard for all of the studios Bling works with.

Jesse Korosi

For one thing, PreRoll Post lets Bling scale up or down quickly, which is hugely important when dealing with as many as 30 jobs at any given time, each with its own unique requirements. For example, one production might travel to a new city every couple of days, which necessitates backups every day at every location. Another production might be managed from an office that is always connected to local storage, while yet another might be run out of one of Bling’s facilities off of a SAN or NAS.

“With the number of remote jobs we do and how quickly we have expanded, we needed software that was easy for new crews to learn,” explains Jesse Korosi, director of workflow services at Bling. “We have found that one of the biggest benefits of using PreRoll Post is how easily we can roll it out. When you’re talking about servicing 30 shows at a time, all in different cities or countries, we’re constantly hiring new, local crews, and knowing that they will be able to learn the software easily is a huge relief.”

Narcos
Bling provides dailies, LTO archival and edit systems on the Netflix television series Narcos. The show has an on-set data manager who backs up the master files from the Red Epic camera to three hard drives that are part of a backup system on the camera truck. One of those hard drives is a rotation drive that gets sent to the Bling lab at both break and wrap, depending on that day’s production locations.

Once Bling’s dailies tech receives the drive, he mounts it and backs up the files to two LTFS tapes simultaneously using PreRoll Post. One of these copies will eventually be sent to the studio and the other will be held in Los Angeles at the finishing facility. When writing to the LTO tapes is complete, the Bling technician notifies the camera crew that the files are secure. Then, using Imagine’s ShotPut Pro automated offloading application, the camera crew can wipe the camera cards and put them back into rotation.

“After all of the money the production company spends on crew, locations, props, wardrobe, cameras — all of the millions of dollars — eventually everything is left only on these tapes. So it is very, very important that we trust the software writing them without a shadow of a doubt,” says Korosi.