Tag Archives: color grading

HPA celebrates creatives at annual awards ceremony

The Hollywood Professional Association‘s 2017 HPA Awards, held on November 16, recognize individuals and companies for outstanding post production contributions made in the creation of feature films, television, commercials and entertainment content.

Awards were given out in 12 creative categories honoring color grading, sound, editing and visual effects for commercials, television and feature film. Larry Chernoff of MTI received the Lifetime Achievement Award, and special awards were presented for Engineering Excellence and Creativity and Innovation.

The winners of the 2017 HPA Awards are:

Outstanding Color Grading
Outstanding Color Grading – Feature Film

WINNER:
“Ghost in the Shell”
Michael Hatzer // Technicolor – Hollywood

“The Birth of a Nation”
Steven J. Scott // Technicolor – Hollywood

“Hidden Figures”
Natasha Leonnet // Efilm

“Doctor Strange”
Steven J. Scott // Technicolor – Hollywood

“Beauty and the Beast”
Stefan Sonnenfeld // Company 3

“Fences”
Michael Hatzer // Technicolor – Hollywood

Outstanding Color Grading – Television

WINNER:
“The Crown – Smoke and Mirrors”
Asa Shoul // Molinare

“The Last Tycoon – Burying the Boy Genius”
Timothy Vincent // Technicolor – Hollywood

“Game of Thrones – Dragonstone”
Joe Finley // Chainsaw

“Genius – Einstein: Chapter 1”
Pankaj Bajpai // Encore Hollywood

“The Man in the High Castle – Detonation”
Roy Vasich // Technicolor

Outstanding Color Grading – Commercial

WINNER:
Jose Cuervo – “Last Days”
Tom Poole // Company 3

Land O’ Lakes – “The Farmer”
Billy Gabor // Company 3

Pennzoil – “Joyride Tundra”
Dave Hussey // Company 3

Nedbank – “A Tale of a Note”
Sofie Borup // Company 3

Squarespace – “John’s Journey”
Tom Poole // Company 3

Outstanding Editing
Outstanding Editing – Feature Film   

WINNER:
“Dunkirk”
Lee Smith, ACE

“Hidden Figures”
Peter Teschner

“The Ivory Game”
Verena Schönauer

“Get Out”
Gregory Plotkin, ACE

“Lion”
Alexandre de Franceschi

Outstanding Editing – Television

WINNER:
“Stranger Things – Chapter 1: The Vanishing of Will Byers”
Dean Zimmerman

Outstanding Editing – Commercial

WINNER:
Nespresso – “Comin’ Home”
Chris Franklin // Big Sky Edit 

Bonafont – “Choices”
Doobie White // Therapy Studios

Optum – “Heroes”
Chris Franklin // Big Sky Edit

SEAT – “Moments”
Doobie White // Therapy Studios

Outstanding Sound
Outstanding Sound – Feature Film

WINNER:
“Guardians of the Galaxy Vol. 2”
Addison Teague, Dave Acord, Chris Boyes, Lora Hirschberg // Skywalker Sound

“The Fate of the Furious”
Peter Brown, Mark Stoeckinger, Paul Aulicino, Steve Robinson, Bobbi Banks // Formosa Group

“Sully”
Alan Murray, Bub Asman, John Reitz, Tom Ozanich // Warner Bros. Post Production Creative Services

“John Wick: Chapter 2”
Mark Stoeckinger, Alan Rankin, Andy Koyama, Martyn Zub, Gabe Serrano // Formosa Group

“Doctor Strange”
Shannon Mills, Tom Johnson, Juan Peralta, Dan Laurie // Skywalker Sound

Stranger Things

Stranger Things

Outstanding Sound – Television

WINNERS (TIE):
“Stranger Things – Chapter 8: The Upside Down”
Craig Henighan // FOX
Bradley North, Joe Barnett, Adam Jenkins, Jordan Wilby, Tiffany S. Griffith // Technicolor – Hollywood

“American Gods – The Bone Orchard”
Bradley North, Joseph DeAngelis, Kenneth Kobett, David Werntz, Tiffany S. Griffith // Technicolor – Hollywood

“Underground – Soldier”
Larry Goeb, Mark Linden, Tara Paul // Sony Pictures Post

“Game of Thrones – The Spoils of War”
Tim Kimmel, MPSE, Paula Fairfield, Mathew Waters, CAS, Onnalee Blank, CAS, Bradley C. Katona, Paul Bercovitch // Formosa Group

“The Music of Strangers: Yo-Yo Ma and the Silk Road Ensemble”
Pete Horner // Skywalker Sound
Dimitri Tisseyre // Envelope Music + Sound
Dennis Hamlin // Hamlin Sound

Outstanding Sound – Commercial 

WINNER:
Rio 2016 Paralympic Games – “We’re The Superhumans”
Anthony Moore // Factory

Honda – “Up”
Anthony Moore, Neil Johnson, Jack Hallett // Factory
Sian Rogers // Siren

Virgin Media – “This Is Virgin Fibre”
Anthony Moore // Factory

Kia – “Hero’s Journey”
Nathan Dubin // Margarita Mix Santa Monica

SEAT – “Moments”
Doobie White // Therapy Studios

War for the Planet of the Apes

Outstanding Visual Effects
Outstanding Visual Effects – Feature Film

WINNER:
“War for the Planet of the Apes”
Dan Lemmon, Anders Langlands, Luke Millar, Erik Winquist, Daniel Barrett // Weta Digital

“Pirates of the Caribbean: Dead Men Tell No Tales”
Gary Brozenich, Sheldon Stopsack, Patrick Ledda, Richard Clegg, Richard Little // MPC

“Beauty and the Beast”
Kyle McCulloch, Glen Pratt, Richard Hoover, Dale Newton, Neil Weatherley // Framestore

“Guardians of the Galaxy Vol. 2”
Guy Williams, Kevin Andrew Smith, Charles  Tait, Daniel Macarin, David Clayton // Weta Digital

“Ghost in the Shell”
Guillaume Rocheron, Axel Bonami, Arundi Asregadoo, Pier Lefebvre, Ruslan Borysov // MPC

Outstanding Visual Effects – Television

WINNER:
“Black Sails – XXIX”
Erik Henry
Yafei Wu, Nicklas Andersson, David Wahlberg // Important Looking Pirates
Martin Lippman // Rodeo

“The Crown – Windsor”
Ben Turner, Tom Debenham, Oliver Cubbage, Lionel Heath, Charlie Bennett // One of Us

“Taboo – Episode One”
Henry Badgett, Nic Birmingham, Simon Rowe, Alexander Kirichenko, Finlay Duncan // BlueBolt VFX

“Ripper Street – Occurrence Reports”
Ed Bruce, Nicholas Murphy, Denny Cahill, Piotr Swigut, Mark Pinheiro // Screen Scene

“Westworld – The Bicameral Mind”
Jay Worth // Deep Water FX
Bobo Skipper, Gustav Ahren, Jens Tenland // Important Looking Pirates
Paul Ghezzo // COSA VFX

Outstanding Visual Effects – Commercial

WINNER:
Kia – “Hero’s Journey”
Robert Sethi, Chris Knight, Tom Graham, Jason Bergman // The Mill

Walmart – “Lost & Found”
Morgan MacCuish, Michael Ralla, Aron Hjartarson, Todd Herman // Framestore

Honda – “Keep the Peace”
Laurent Ledru, Georgia Tribuiani, Justin Booth-Clibborn, Ellen Turner // Psyop

Nespresso – “Comin’ Home”
Matt Pascuzzi, Martin Lazaro, Murray Butler, Nick Fraser, Callum McKeveny // Framestore

Walmart – “The Gift”
Mike Warner, Kurt Lawson, Charles Trippe, Robby  Geis // ZERO VFX

The following special awards, which were previously announced, were also presented this evening:

HPA ENGINEERING EXCELLENCE AWARD
2017 Winners:
-Colorfront // Colorfront Engine
-Dolby // Dolby Vision Post-Production Tools
-Red Digital Cinema // Weapon 8K Vista Vision
-SGO // Mistika VR

Honorable Mentions were awarded to Canon USA for Critical Viewing Reference Displays and to Eizo for ColorEdge CG318-4K.

HPA JUDGES AWARD FOR CREATIVITY AND INNOVATION

2017 Winner
NASA, Amazon Web Services, and AWS Elemental, an Amazon Web Services Company // The First Live 4K Stream from the International Space Station

HPA LIFETIME ACHIEVEMENT AWARD
2017 Honoree: Larry Chernoff

MPC adds Flame artists and executive producer to its finishing team

MPC has strengthened its finishing capabilities with the addition of Flame artist and creative director Claus Hansen, senior Flame artist Noah Caddis and executive producer Robert Owens. The trio, who have joined MPC from Method, have over a decade of experience working together. They will be based in MPC’s Culver City studio.

Owens, Hansen and Caddis are all looking forward to collaborating with MPC’s colorists and artists who are located all around the world. “We were attracted to MPC for the quality of work they are renowned for. At the same time it feels very accessible, like we’re working in a collective group, all driven by the same thing, to make great work,” says Hansen. “We are at a point in our careers where we can take our knowledge and skills to make the best experience possible for the company and clients.”

“There is an assurance that all projects will be treated with an artistic eye and scrutiny that is not typically found in the fast-paced nature of finishing and beauty,” adds Caddis.

Hansen has worked with agencies, such as CP+B, Wieden + Kennedy and Deutsch, creating effects, beauty and finishing work on content for brands including BMW, Lexus, Maserati, Microsoft, Target and Revlon.

Caddis has worked on spots for Infiniti, Kia, Adobe, Diet Dr Pepper and others. He too has a strong history of partnering with high-profile agencies like Deutsch, CP+B, Media Arts Lab, Agency 215 and David & Goliath.

“Robert, Noah and I have noticed the strong sense of camaraderie since we arrived, and it’s contagious,” says Hansen. “It gives the feeling of being in a tight-knit, creatively focused group that you want to be a part of. And that’s very appealing.”

Main Image: (L-R) Noah Caddis, Robert Owen and Claus Hansen.

Review: Blackmagic Resolve 14

By David Cox

Blackmagic has released Version 14 of its popular DaVinci Resolve “color grading” suite, following a period of open public beta development. I put color grading in quotes, because one of the most interesting aspects about the V14 release is how far-reaching Resolve’s ambitions have become, beyond simply color grading.

Fairlight audio within Resolve.

Prior to being purchased by Blackmagic, DaVinci Resolve was one of a small group of high-end color grading systems being offered in the industry. Blackmagic then extended the product to include editing, and Version 14 offers several updates in this area, particularly around speed and fluidity of use. A surprise addition is the incorporation of Fairlight Audio — a full-featured audio mixing platform capable of producing feature film quality 3D soundscapes. It is not just an external plugin, but an integrated part of the software.

This review concentrates on the color finishing aspects of Resolve 14, and on first view the core color tools remain largely unchanged save for a handful of ergonomic improvements. This is not surprising given that Resolve is already a mature grading product. However, Blackmagic has added some very interesting tools and features clearly aimed at enabling colorists to broaden their creative control. I have been a long-time advocate of the idea that a colorist doesn’t change the color of a sequence, but changes the mood of it. Manipulating the color is just one path to that result, so I am happy to see more creatively expansive facilities being added.

Face Refinement
One new feature that epitomizes Blackmagic’s development direction is the Face Refinement tool. It provides features to “beautify” a face and underlines two interesting development points. Firstly, it shows an intention by the developers to create a platform that allows users to extend their creative control across the traditional borders of “color” and “VFX.”

Secondly, such a feature incorporates more advanced programming techniques that seek to recognize objects in the scene. Traditional color and keying tools simply replace one color for another, without “understanding” what objects those colors are attached to. This next step toward a more intelligent diagnosis of scene content will lead to some exciting tools and Blackmagic has started off with face-feature tracking.

Face Refinement

The Face Refinement function works extremely well where it recognizes a face. There is no manual intervention — the tool simply finds a face in the shot and tracks all the constituent parts (eyes, lips, etc). Where there is more than one face detected, the system offers a simple box selector for the user to specify which face to track. Once the analysis is complete, the user has a variety of simple sliders to control the smoothness, color and detail of the face overall, but also specific controls for the forehead, cheeks, chin, lips, eyes and the areas around and below the eyes.

I found the face de-shine function particularly successful. A light touch with the controls yields pleasing results very quickly. A heavy touch is what you need if you want to make someone look like an android. I liked the fact that you can go negative with some controls and make a face look more haggard!

In my tests, the facial tracking was very effective for properly framed faces, even those with exaggerated expressions, headshakes and so on. But it would fail where the face became partially obscured, such as when the camera panned off the face. This led to all the added improvements popping off mid shot. While the fully automatic operation makes it quick and simple to use, it affords no opportunity for the user to intervene and assist the facial tracking if it fails. All things considered though, this will be a big help and time saver for the majority of beauty work shots.

Resolve FX
New for Resolve 14 are a myriad of built-in effects called Resolve FX, all GPU-accelerated and available to be added in the edit “page” directly to clips, or in the color page attached to nodes. They are categorized into Blurs, Light, Color, Refine, Repair, Stylize, Texture and Warp. A few particularly caught my eye, for example in “color,” the color compressor brings together nearby colors to a central hue. This is handy for unifying colors of an unevenly lit client logo into their precise brand reference, or dealing with blotchy skin. There is also a color space transform tool that enables LUT-less conversion between all the major color “spaces.”

Color

The dehaze function derives a depth map by some mysterious magic to help improve contrast over distance. The “light” collection includes a decent lens flare that allows plenty of customizing. “Styles” creates watercolor and outline looks while Texture includes a film grain effect with several film-gauge presets. I liked the implementation of the new Warp function. Rather than using grids or splines, the user simply places “pins” in the image to drag certain areas around. Shift-adding a pin defines a locked position immune from dragging. All simple, intuitive and realtime, or close to it.

Multi-Skilled and Collaborative Workflows
A dilemma for the Resolve developers is likely to be where to draw the line between editing, color and VFX. Blackmagic also develops Fusion, so they have the advanced side of VFX covered. But in the middle, there are editors who want to make funky transitions and title sequences, and colorists who use more effects, mattes and tracking. Resolve runs out of ability in these areas quite quickly and this forces the more adventurous editor or colorist into the alien environment of Fusion. The new features of Resolve help in this area, but a few additions to Resolve, such as better keyframing of effects and easier ability to reference other timeline layers in the node panel could help to extend Resolve’s ability to handle many common VFX-ish demands.

Some have criticized Blackmagic for turning Resolve into a multi-discipline platform, suggesting that this will create an industry of “jack of all trades and masters of none.” I disagree with this view for several reasons. Firstly, if an artist wants to major in a specific discipline, having a platform that can do more does not impede them. Secondly, I think the majority of content (if you include YouTube, etc.) is created by a single person or small teams, so the growth of multi-skilled post production people is simply an inevitable and logical progression which Blackmagic is sensibly addressing.

Edit

But for professional users within larger organisations, the cross-discipline features of Resolve take on a different meaning when viewed in the context of “collaboration.” Resolve 14 permits editors to edit, colorists to color and sound mixers to mix, all using different installations of the same platform, sharing the same media and contributing to the same project, even the same timeline. On the face of it, this promises to remove “conforms” and eradicate wasteful import/export processes and frustrating compatibility issues, while enabling parallel workflows across editing, color grading and audio.

For fast-turnaround projects, or projects where client approval cannot be sought until the project progresses beyond a “rough” stage, the potential advantages are compelling. Of course, the minor hurdle to get over will be to persuade editors and audio mixers to adopt Resolve as their chosen weapon. If they do, Blackmagic might well be on the way to providing collaborative utopia.

Summing Up
Resolve 14 is a massive upgrade from Resolve 12 (there wasn’t a Resolve 13 — who would have thought that a company called Blackagic might be superstitious?). It provides a substantial broadening of ability that will suit both the multi-skilled smaller outfits or fit as a grading/finishing platform and collaborative backbone in larger installations.


David Cox is a VFX compositor and colorist with 20-plus years of experience. He started his career with MPC and The Mill before forming his own London-based post facility. Cox recently created interactive projects with full body motion sensors and 4D/AR experiences.

Color plays big role in director Sean Baker’s The Florida Project

Director Sean Baker is drawing wide praise for his realistic portrait of life on the fringe in America in his new film The Florida Project. Baker applies a light touch to the story of a precocious six-year-old girl living in the shadow of Disney World, giving it the feel of a slice-of-life documentary. That quality is carried through in the film’s natural look. Where Baker shot his previous film, Tangerine, entirely with an iPhone, The Florida Project was recorded almost wholly on anamorphic 35mm film by cinematographer Alexis Zabe.

Sam Daley

Post finishing for the film was completed at Technicolor PostWorks New York, which called on a traditional digital intermediate workflow to accommodate Baker’s vision. The work began with scanning the 35mm negative to 2K digital files for dailies and editorial. It ended months later with rescanning at 4K and 6K resolution, editorial conforming and color grading in the facility’s 4K DI theater. Senior colorist Sam Daley applied the final grade via Blackmagic Resolve v.12.5.

Shooting on film was a perfect choice, according to Daley, as it allowed Baker and Zabe to capture the stark contrasts of life in Central Florida. “I lived in Florida for six years, so I’m familiar with the intensity of light and how it affects color,” says Daley. “Pastels are prominent in the Florida color palette because of the way the sun bleaches paint.”

He adds that Zabe used Kodak Vision3 50D and 250D stock for daylight scenes shot in the hot Florida sun, noting, “The slower stock provided a rich color canvas, so much so, that at times we de-emphasized the greenery so it didn’t feel hyper real.”

The film’s principal location is a rundown motel, ironically named the Magic Castle. It does not share the sun-bleached look of other businesses and housing complexes in the area as it has been freshly painted a garish shade of purple.

Baker asked Daley to highlight such contrasts in the grade, but to do so subtly. “There are many colorful locations in the movie,” Daley says. “The tourist traps you see along the highway in Kissimmee are brightly colored. Blue skies and beautiful sunsets appear throughout the film. But it was imperative not to allow the bright colors in the background to distract from the characters in the foreground. The very first instruction that I got from Sean was to make it look real, then dial it up a notch.”

Mixing Film and Digital for Night Shots
To make use of available light, nighttime scenes were not shot on film, but rather were captured digitally on an Arri Alexa. Working in concert with color scientists from Technicolor PostWorks New York and Technicolor Hollywood, Daley helmed a novel workflow to make the digital material blend with scenes that were film-original. He first “pre-graded” the digital shots and then sent them to Technicolor Hollywood where they were recorded out to film. After processing at FotoKem, the film outs were returned to Technicolor Hollywood and scanned to 4K digital files. Those files were rushed back to New York via Technicolor’s Production Network where Daley then dropped them into his timeline for final color grading. The result of the complex process was to give the digitally acquired material a natural film color and grain structure.

“It would have been simpler to fly the digitally captured scenes into my timeline and put on a film LUT and grain FX,” explains Daley, “but Sean wanted everything to have a film element. So, we had to rethink the workflow and come up with a different way to make digital material integrate with beautifully shot film. The process involved several steps, but it allowed us to meet Sean’s desire for a complete film DI.”

Calling on iPhone for One Scene
A scene near the end of the film was, for narrative reasons, captured with an iPhone. Daley explains that, although intended to stand out from the rest of the film, the sequence couldn’t appear so different that it shocked the audience. “The switch from 4K scanned film material to iPhone footage happens via a hard cut,” he explains. “But it needed to feel like it was part of the same movie. That was a challenge because the characteristics of Kodak motion picture stock are quite different from an iPhone.”

The iPhone material was put through the same process as the Alexa footage; it was pre-graded, recorded out to film and scanned back to digital. “The grain helps tie it to the rest of the movie,” reports Daley. “And the grain that you see is real; it’s from the negative that the scene was recorded out to. There are no artificial looks and nothing gimmicky about any of the looks in this film.”

The apparent lack of artifice is, in fact, one of the film’s great strengths. Daley notes that even a rainbow that appears in a key moment was captured naturally. “It’s a beautiful movie,” says Daley. “It’s wonderfully directed, photographed and edited. I was very fortunate to be able to add my touch to the imagery that Sean and Alexis captured so beautifully.”

ChromaColor: A small post house embraces ACES

By Sarah Priestnall

Over the last few years, the ACES standard has been used on a variety of successful and big-budget films. Guardians of the Galaxy, Vol. 2 is a prime example. But it’s not just for film studios, big post facilities and blockbuster movies. It’s also being used all over the world by small post houses.

Portland, Oregon-based ChromaColor is one of those smaller houses. Jordan Snider, a supervising colorist, opened ChromaColor in 2015, bringing with him years of experience working with stills and motion photography in Hollywood. Despite being a young company, ChromaColor draws upon the years of experience from Snider, as well as from CEO Alex Panton, a 25-year-plus industry veteran with a vast network of contacts worldwide. He recently relocated to Portland from England, where he ran 4K London, an agency for Digital Imaging Technicians (DITs).

ChromaColor offers end-to-end support of film and TV projects, managing the recording, archiving, color grading and mastering of moving pictures as an integrated service. Panton and Snider to offer high-end services to more limited-budget productions. “Without compromising essential quality, we have emulated, but streamlined, the expensive studio model, making a simple workflow available to the much wider independent film market,” explains Panton, adding “we recently opened a facility in Echo Park in Los Angeles, providing a portal to our Portland facility.”

Jordan Snider at work.

Snider has parlayed his expertise and experience in still photography into the world of moving images. “I fell in love with the craft of photography through my involvement in action sports as a semi-pro BMX rider,” he explains. “At the beginning of the digital photographic revolution I took an apprenticeship with a prominent and traditional analog photographer. Learning to assist and run the darkroom taught me the fundamentals of color science. From there I found my way onto sets in camera and lighting departments. I fell into working in a DaVinci Resolve suite and never looked back. I always regarded color as the perfect intersection of my work in stills and motion. When I was younger I wanted to be the DP, but I found myself doing well helping other artists craft their images. It’s been a good fit!”

Using ACES
For those who might not be familiar with ACES, here is The Academy’s official definition: ACES (Academy Color Encoding System) is a standard for managing color throughout the life cycle of a motion picture or television production. From image capture through editing, VFX, mastering, public presentation, archiving and future remastering.

Incorporating ACES on ChromaColor’s projects seemed like a natural choice, and it didn’t mean any drastic changes to the workflow that Snider had already set up and tested on many commercials. “ACES is brilliant because it’s a total rethink of how to treat the data in the visual pipeline, all without reinventing the wheel” he explains.

With ACES, balancing different cameras is easy. “As a colorist, I have more control over the manipulation of the color information,” explains Snider. “This helps me maximize the time I can spend on creating the best possible composition for my clients. On the back end, it makes mastering and exporting to multiple formats and/or color spaces much more streamlined, and with HDR on the horizon everyone will be mastering to both Rec. 709 and HDR 10. For our clients, it saves time and money in addition to future-proofing their assets, making it much easier to create an HDR version or even a version for some future display that doesn’t exist yet. What’s not to like?”

ChromaColor recently used ACES to great effect on a documentary about the Symbiosis Eclipse Festival (see our main image), an Oregon-based music and arts festival that coincided with August’s solar eclipse. At first South African-based production company NV Studios was just looking for a local Portland-based DIT with a RAID and hired ChromaColor for those tasks, but Snider quickly realized that the multitude of cameras being used (from Red Helium to Sony A7 and many more) and the sheer amount of footage being shot meant that ACES would be a great benefit. By designing a smart ACES-based workflow, ChromaColor was able to provide an on-location digital lab to fit the limited budget. And, of course, it was far easier for the editor back in Johannesburg to successfully cut between all the different formats and for the digital intermediate finishing to go smoothly.

Like others before him, Snider also appreciates the openness and availability of ACES. “The best part about ACES is that it doesn’t matter if you are a student or a senior colorist in Hollywood, it’s available for everyone and integrated into the software packages we use every day. In our case it was Resolve, but it’s found in other software, such as FilmLight Baselight. It’s really a gift for independent motion pictures that can take advantage of the contributions of Hollywood’s leading color scientists on this open platform.”

Other ChromaColor clients include Nike, Adidas, Google, AirBnB, Harry & David, Beats By Dre and AT&T.


Sarah Priestnall has worked in entertainment technology and post for more than 25 years, working for both manufacturers and post production facilities. While at Cinesite, she was a member of the team who pioneered the use of DI technology on the groundbreaking O Brother Where Art Thou. She most recently served as VP market development at Codex. 

Ten Questions: SpeedMedia’s Kenny Francis

SpeedMedia is a bicoastal post studio whose headquarters are in Venice Beach, California. They offer editorial, color grading, finishing, mastering, closed captions/subtitles, encoding and distribution. This independently-owned facility, which has 15 full-time employees, turns 10 this month.

We recently asked a few questions of Kenny Francis, president of the company in an effort to find out how he has not only survived in a tough business but thrived over the years.

WHAT DOES MAKING IT 10 YEARS IN THIS INDUSTRY MEAN?
This industry has a high turnover rate. We have been able to maintain a solid brand and studio relationships, building our own brand equity in the process. At the time we started the company high-def television content was new to the marketplace; there were only a handful of vendors that had updated to that technology and could cater to this larger file size. Most existing vendors were using antiquated machines and methodology to distribute HD, causing major bottlenecks at the station level. We built the company in anticipation of this new trend, which allowed us to properly manage our clients post production and distribution needs.

HOW HAS THE POST PIPELINE CHANGED IN A DECADE?
Now everything is needed “immediately.” Lightning fast is now the new norm. Ten years ago there was a decent amount of time in production schedules for editing, spot tagging, trafficking, clearance, every part of the post process… these days everything is expected to happen now. There’s been a huge sense of time compression because the exception has now become the rule.

WHAT DO YOU SEE AS THE BIGGEST CHALLENGE IN THE FUTURE?
Staying relevant as a company and trying to evolve with the times and our clients’ needs. What worked 10 years ago creatively or productively doesn’t hold the same weight today. We’re living in an age of online and guerrilla marketing campaigns where advertising has already become wildly diversified, so staying relevant is key. To be successful, we’ve had to anticipate these trends and stay nimble enough to reconfigure our equipment to cater to them. We were early adopters of 3D content, and now we are gearing up for UHD finishing and distribution.

WHAT DO YOU SEE FOR THE FUTURE OF YOUR COMPANY AND THE INDUSTRY?
We’re constantly accruing new business, so we’re looking forward to building onto our list of accounts. As a new technology launches, emerging companies compete, one acquires them all and becomes a monopoly, and then the cycle repeats itself. We have been through a few of these cycles, but plan to see many more in the years ahead.

HOW DID YOU ESTABLISH THAT FOUNDATION?
Well, aside from just building a business, it’s been about building a home for our team — giving them a platform to grow. Our employees are family. My uncle used to tell me, “If you concentrate on building a business and not the person, you will not achieve, but if you concentrate on building the person, you achieve both.” SpeedMedia has been focused on building that kind of team — we pride ourselves on supporting one another.

HOW WOULD YOU DESCRIBE THE SPACE AT SPEEDMEDIA STUDIO?
As comfy as possible. We’ve been in the same place for 10 years — a block away from those iconic Venice letters. It’s a great place to be, and why we’ve never left. It’s a home away from home for our employees, so we’ve got big couches, a kitchen, televisions and even our own bar for the monthly company mixers.

Stop by and you’ll see a little bit of Matrix code scrolling down some of the walls, as this historic building was actually Joel Silver’s production office back in the day. If these walls could talk…

HOW HAS VENICE CHANGED SINCE YOU OPENED?
Venice is a living and breathing city, now more than ever. Despite Silicon Beach moving into the area and putting a serious premium on real estate, we’re staying put. It would have been cheaper to move inland, but then that’s all it would have been — an office, not a second home. We’d lose some of our identity for sure.

WHO ARE SOME OF YOUR CLIENTS?
It all started with Burger King. I have a long-standing relationship with the company since my days back at Amoeba, a Santa Monica-based advertising agency. I held a number of positions there and learned the business inside and out. The experience and relationships cultivated there helped me bring Burger King in as an anchor account to help launch SpeedMedia back in 2007. We now work with a wide variety of brands, from Adidas to Old Navy to Expedia to Jaguar Land Rover.

WHAT’S IT LIKE RUNNING A BICOASTAL BUSINESS?
In our business, it’s important to have a presence on both coasts. We have some great clients in NYC, and it’s nice to actually be local for them. Styles of business on the east coast are a bit different than in LA. It actually used to make more sense back in the tape-based workflow days for national logistics. We had a realtime exchange between coasts, creating physical handoffs.

Now we’re basically hard-lined together, operators in Soho working remotely with Venice Beach and vice-versa, sharing assets and equipment and collaborating 24-hours a day. This is all possible thanks to our proprietary order management software system, Matrix. This system allows SpeedMedia the ability to seamlessly integrate with every digital distribution network globally via API tap-ins with our various technology partners.

WHEN DID YOU KNOW IT WAS TIME TO START YOUR OWN BUSINESS?
Well, we were at the end of one of these cycles in the marketplace and many of our brand relationships did not want to go along with the monopoly that was forming. That’s when we created SpeedMedia. We listened to our clients and made sure they had a logical and reliable alternative in the marketplace for post, distribution and asset management. And here we are 10 years later.

Fear the Walking Dead: Encore colorist teams with DPs for parched look

The action of AMC’s zombie-infused Fear the Walking Dead this season is set in a brittle, drought-plagued environment, which becomes progressively more parched as the story unfolds. So when production was about to commence, the show’s principals were concerned that the normally-arid shoot locations in Mexico had undergone record rainfall and were suffused with verdant vegetation as far as the eye could see.

Pankaj Bajpai of Encore, who has color graded the series from the start, and the two new cinematographers hired for this season — Christopher LaVasseur and Scott Peck — conferred early on about how best to handle this surprising development.

It wouldn’t have been practical to move locations or try to “dress” the scenes to look as described on the page, nor would the budget allow for addressing the issue through VFX. Bajpai, who, in addition to his colorist work also oversees new workflows for Encore, realized that although he could produce the desired effect in his FilmLight Baselight toolset through multiple keys and windows, that too would be less than practical.

Instead, he proposed using a technique that’s far from standard operating procedure for a series. “We got ‘under the hood’ of the Baselight,” he says, “and set up color suppression matrices,” which essentially use mathematical equations to define the degree to which each of the primary colors — red, green and blue — can be represented in an image. The technique, he explains, “allows you to be much more specific about suppressing certain hues without affecting everything else as much as you would by keying a color or manipulating saturation.”

Once designed, these restrictions on the green within the imagery could be dialed up or down, primarily affecting just the colors in the foliage that the filmmakers wanted to re-define, without collateral damage to skin tones and other elements that they didn’t want effects. “I knew that the cinematographers could shoot in the location and we could alter the environment as necessary in the grade,” Bajpai says. He showed the DPs how effective the technique was, and they quickly got on board. Peck, who was able to sit in on the grading for the first episode, recalls, “One of the things I was concerned with was this whole question about the green [foliage] because I knew in the story as the season progresses, water becomes less available. So this idea of changing the greens had to be a gradual process up to around episode nine. There was still a lot of discussion about how we are going to do this. But I knew just working with Pankaj at Encore for a day, that we could do it in the color grade.”

Of course, there was more to work out between Bajpai and the cinematographers, who’d been charged by the producers with taking the look in a somewhat new direction. “Wherever possible I wanted to plan as much with the cinematographers early on so that we’re all working toward a common goal,” he says.

Prior to this season’s start of production, Bajpai and the two DPs developed a shooting LUT to use in conjunction with the specific combination of lenses and the Arri sensors they would use to shoot the season. “Scott recommended using the Hawk T1 prime lenses,” says LaVasseur, “and I suggested going with a fairly low-contrast LUT.” Borrowing language from the photochemical days, he explains, “We wanted to start with a soft image and then ‘print’ really hard,” to yield the show’s edgy, contrasty type of look.

Bajpai calibrated the DPs’ laptops so that they’d be able to get the most out of sample-graded images that he would send them as he started coloring episodes. “We would provide notes when Pankaj had completed a pass,” says LaVasseur, but it was usually just a few very small tweaks I was asking for. We were all working toward the same goal so there weren’t surprises in the way he graded anything.”

“Pankaj had it done very quickly, especially the handling of the green,” Peck adds. “The show needed that look to build to a certain point and then stay there, but the actual locations weren’t cooperative. We were able to just shoot and we all knew what it needed to look like after Pankaj worked on it.”

“Communication is so important,” LaVasseur stresses. “You need to have the DPs, production designer and costume designer working together on the look. You need to know that your colorist is part of the discussion so they’re not taking the images in some other direction than intended. I come from the film days and we would always say, ‘Plan your shoot. Shoot your plan.’ That’s how we approached this season, and I think it paid off.”

Aubrey Woodiwiss joins Carbon LA as lead colorist

Full-service creative studio Carbon has added colorist Aubrey Woodiwiss as senior colorist/director of color grading to their LA roster. He comes to Carbon with a portfolio that includes spots for Dulux, NBA 2K17, Coors and Honda, and music videos for Beyonce’s Formation, Jay-Z’s On to the Next One and the Calvin Harris/Rihanna song This Is What You Came For.

“I’m always prepared to bend and shape myself around the requirements of the project at hand, but always with a point of view,” says Woodiwiss, who honed his craft at The Mill and Electric Theater Collective during his career.

“I am fortunate to have been able to collate various experiences within life and work, and have been able to reapply them back into the work I do. I vary my approach and style as required, and never bring a labored or autonomous look to anything. Communication is key, and a large part of what I do as well,” he adds.

Woodiwiss’ focus on creativity began during his adolescence, when he experimented with editing films on VHS and later directed and cut homemade music videos. Woodiwiss started his pro career in the early 2000s at Framestore, first as a runner and then as a digital lab operator, helping to pioneer film scanning and digital film tech on Harry Potter, Love Actually, Bridget Jones Diary and Troy.

While he’s traversed creative mediums from film, commercials, music videos and on over 3,000 projects, he maintains a linear mindset when it comes to each project. “I approach them similarly in that I try to realize the vision set by the creators of the project,” says Woodiwiss, who co-creative directed the immersive mixed media art exhibition and initiative mentl, with Pulse Films director Ben Newman and producer Craig Newman (Radiohead, Nick Cave).

Carbon’s addition of the FilmLight Baselight color system and Woodiwiss as senior colorist to its established VFX/design services hammers home the studio’s move toward a complete post solution in Los Angeles. Plans are in the works to offer remote grading capabilities from any of the Carbon offices in NY, Chicago and Los Angeles.

Digging Deeper: The Mill Chicago’s head of color Luke Morrison

A native Londoner, Morrison started his career at The Mill where worked on music videos and commercials. In 2013, he moved across to the Midwest to head up The Mill Chicago’s color department.

Since then, Morrison has worked on campaigns for Beats, Prada, Jeep, Miller, Porsche, State Farm, Wrigley’s Extra Gum and a VR film for Jack Daniel’s.

Let’s find out more about Morrison.

How early on did you know color would be your path?
I started off, like so many at The Mill, as a runner. I initially thought I wanted to get into 3D, and after a month of modeling a photoreal screwdriver I realized that wasn’t the path for me. Luckily, I poked my nose into the color suites and saw them working with neg and lacing up the Spirit telecine. I was immediately drawn to it. It resonated with me and with my love of photography.

You are also a photographer?
Yes, I actually take pictures all the time. I always carry some sort of camera with me. I’m fortunate to have a father who is a keen photographer and he had a darkroom in our house when I was young. I was always fascinated with what he was doing up there, in the “red room.”

Photography for me is all about looking at your surroundings and capturing or documenting life and sharing it with other people. I started a photography club at The Mill, S35, because I wanted to share that part of my passion with people. I find as a ‘creative’ you need to have other outlets to feed into other parts of you. S35 is about inspiring people — friends, colleagues, clients — to go back to the classic, irreplaceable practice of using 35mm film and start to consider photography in a different way than the current trends.

State Farm

In 2013, you moved from London to Chicago. Are the markets different and did anything change?
Yes and no. I personally haven’t changed my style to suit or accommodate the different market. I think it’s one of the things that appeals to my clients. Chicago, however, has quite a different market than in the UK. Here, post production is more agency led and directors aren’t always involved in the process. In that kind of environment, there is a bigger role for the colorist to play in carrying the director’s vision through or setting the tone of the “look.”

I still strive to keep that collaboration with the director and DP in the color session whether it’s a phone call to discuss ahead of the session, doing some grade tests or looping them in with a remote grade session. There is definitely a difference in the suite dynamics, too. I found very quickly I had to communicate and translate the client’s and my creative intent differently here.

What sort of content do you work on?
We work on commercials, music promos, episodics and features, but always have an eye on new ways to tell narratives. That’s where the pioneering work in the emerging technology field comes into play. We’re no longer limited and are constantly looking for creative ways to remain at the forefront of creation for VR, AR, MR and experiential installations. It’s really exciting to watch it develop and to be a part of it. When Jack Daniel’s and DFCB Chicago approached us to create a VR experience taking the viewer to the Jack Daniel’s distillery in Kentucky, we leapt at the chance.

Do you like a variety of projects?
Who doesn’t? It’s always nice to be working on a variety, keeping things fresh and pushing yourself creatively. We’ve moved into grading more feature projects and episodic work recently, which has been an exciting way to be creatively and technically challenged. Most recently, I’ve had a lot of fun grading some comedy specials, one for Jerrod Carmichael and one for Hasan Minhaj. This job is ever-changing, be it thanks to evolving technology, new clients or challenging projects. That’s one of the many things I love about it.

Toronto Maple Leafs

You recently won two AICE awards for best color for your grade on the Toronto Maple Leafs’ spot Wise Man. Can you talk about that?
It was such a special project to collaborate on. I’ve been working with Ian Pons Jewell, who directed it, for many years now. We met way back in the day in London, when I was a color assistant. He would trade me deli meats and cheeses from his travels to do grades for him! That shared history made the AICE awards all the more special. It’s incredible to have continued to build that relationship and see how each of us have grown in our careers. Those kinds of partnerships are what I strive to do with every single client and job that comes through my suite.

When it comes to color grading commercials, what are the main principles?
For me, it’s always important to understand the idea, the creative intent and the tone of the spot. Once you understand that, it influences your decisions, dictates how you’ll approach the grade and what options you’ll offer the client. Then, it’s about crafting the grade appropriately and building on that.

You use FilmLight Baselight, what do your clients like most about what you can provide with that system?
Clients are always impressed with the speed at which I’m able to address their comments and react to things almost before they’ve said them. The tracker always gets a few “ooooooh’s” or “ahhhh’s.” It’s like they’re watching fireworks or something!

How do you keep current with emerging technologies?
That’s the amazing thing about working at The Mill: we’re makers and creators for all media. Our Emerging Technologies team is constantly looking for new ways to tell stories and collaborate with our clients, whether it’s branded content or passion projects, using all technologies at our disposal: anything is at our fingertips, even a Pop Llama.

Name three pieces of technology you can’t live without.
Well, I’ve got to have my Contax T2, an alarm clock, otherwise I’d never be anywhere on time, and my bicycle.

Would you say you are a “technical” colorist or would you rather prioritize instincts?
It’s all about instincts! I’m into the technical side, but I’m mostly driven by my instincts. It’s all about feeling and that comes from creating the correct environment in the suite, having a good kick off chat with clients, banging on the tunes and spinning the balls.

Where do you find inspiration?
I find a lot of inspiration from just being outside. It might sound like a cliché but travel is massive for me, and that goes hand in hand with my photography. I think it’s important to change your surroundings, be it traveling to Japan or just taking a different route to the studio. The change keeps me engaged in my surroundings, asking questions and stimulating my imagination.

What do you do to de-stress from it all?
Riding my bike is my main thing. I usually do a 30-mile ride a few mornings a week and then 50 to 100 miles at the weekend. Riding keeps you constantly focused on that one thing, so it’s a great way to de-stress and clear your mind.

What’s next for you?
I’ve got some great projects coming up that I’m excited about. But outside of the suite, I’ll be riding in this year’s 10th Annual Fireflies West ride. For the past 10 years, Fireflies West participants have embarked on a journey from San Francisco to Los Angeles in support of City of Hope. This year’s ride has the added challenge of an extra day tacked onto it making the ride 650 miles in total over seven days, so…I best get training! (See postPerspectives’ recent coverage on the ride.)

Creative nominees named for HPA Awards

Nominees in the creative categories for the 2017 HPA Awards have been announced. Receiving a record-breaking number of entrants this year, the HPA Awards creative categories recognize the outstanding work done by individuals and teams who bring compelling content to a global audience.

Launched in 2006, the HPA Awards recognize outstanding achievement in editing, sound, visual effects and color grading for work in television, commercials and feature films. The winners of the 12th Annual HPA Awards will be announced on November 16 at the Skirball Cultural Center in Los Angeles.

The 2017 HPA Award nominees are:

Outstanding Color Grading – Feature Film
The Birth of a Nation
Steven J. Scott // Technicolor – Hollywood

Ghost in the Shell
Michael Hatzer // Technicolor – Hollywood

Photo Credit: Hopper Stone.

Hidden Figures

Hidden Figures
Natasha Leonnet // Efilm

Doctor Strange
Steven J. Scott // Technicolor – Hollywood

Beauty and the Beast
Stefan Sonnenfeld // Company 3

Fences
Michael Hatzer // Technicolor – Hollywood

Outstanding Color Grading – Television
The Last Tycoon – Burying the Boy Genius
Timothy Vincent // Technicolor – Hollywood

Game of Thrones – Dragonstone
Joe Finley // Chainsaw

Genius – Einstein: Chapter 1
Pankaj Bajpai // Encore Hollywood

The Crown – Smoke and Mirrors
Asa Shoul // Molinare

The Man in the High Castle – Detonation
Roy Vasich // Technicolor

Outstanding Color Grading – Commercial
Land O’ Lakes – The Farmer
Billy Gabor // Company 3

Pennzoil – Joyride Tundra
Dave Hussey // Company 3

Jose Cuervo – Last Days
Tom Poole // Company 3

Nedbank – The Tale of a Note
Sofie Borup // Company 3

Squarespace – John’s Journey
Tom Poole // Company 3

Outstanding Editing – Feature Film
Hidden Figures
Peter Teschner

Dunkirk
Lee Smith, ACE

The Ivory Game
Verena Schönauer

Get Out
Gregory Plotkin

Lion
Alexandre de Franceschi

Game of Thrones

Outstanding Editing – Television
Game of Thrones – Stormborn
Tim Porter, ACE

Stranger Things – Chapter 1: The Vanishing of Will Byers
Dean Zimmerman

Game of Thrones – The Queen’s Justice
Jesse Parker

Narcos – Al Fin Cayo!
Matthew V. Colonna, Trevor Baker

Westworld – The Original
Stephen Semel, ACE, Marc Jozefowicz

Game of Thrones – Dragonstone
Crispin Green

Outstanding Editing – Commercial
Nespresso – Comin’ Home
Chris Franklin // Big Sky Edit

Bonafont – Choices
Doobie White // Therapy Studios

Optum – Heroes
Chris Franklin // Big Sky Edit

SEAT – Moments
Doobie White // Therapy Studios

Outstanding Sound – Feature Film
Fate of the Furious
Peter Brown, Mark Stoeckinger, Paul Aulicino, Steve Robinson, Bobbi Banks // Formosa Group

Guardians of the Galaxy Vol. 2
Addison Teague, Dave Acord, Chris Boyes, Lora Hirschberg // Skywalker Sound

Sully
Alan Murray, Bub Asman, John Reitz, Tom Ozanich // Warner Bros. Post Production Creative Services

John Wick: Chapter 2
Mark Stoeckinger, Alan Rankin, Andy Koyama, Martyn Zub, Gabe Serano // Formosa Group

Doctor Strange
Shannon Mills, Tom Johnson, Juan Peralta, Dan Lauris // Skywalker Sound

Outstanding Sound – Television
Underground – Soldier
Larry Goeb, Mark Linden, Tara Paul // Sony Pictures Post

Stranger Things – Chapter 8: The Upside Down
Craig Henigham // FOX
Joe Barnett, Adam Jenkins, Jordan Wilby, Tiffany Griffith // Technicolor – Hollywood

Game of Thrones – The Spoils of War
Tim Kimmel, MPSE, Paula Fairfield, Mathew Waters, CAS, Onnalee Blank, CAS, Bradley C. Katona, Paul Bercovitch // Formosa Group

The Music of Strangers: Yo-Yo Ma and the Silk Road Ensemble
Pete Horner // Skywalker Sound
Dimitri Tisseyre // Envelope Music + Sound
Dennis Hamlin // Hamlin Sound

American Gods – The Bone Orchard
Bradley North, Joseph DeAngelis, Kenneth Kobett, David Werntz, Tiffany S. Griffith // Technicolor

Outstanding Sound – Commercial
Honda – Up
Anthony Moore, Neil Johnson, Jack Hallett // Factory
Sian Rogers // SIREN

Virgin Media – This Is Fibre
Anthony Moore // Factory

Kia – Hero’s Journey
Nathan Dubin // Margarita Mix Santa Monica

SEAT – Moments
Doobie White // Therapy Studios

Rio 2016 Paralympic Games – We’re the Superhumans
Anthony Moore // Factory

Outstanding Visual Effects – Feature Film
Pirates of the Caribbean: Dead Men Tell No Tales
Gary Brozenich, Sheldon Stopsack, Patrick Ledda, Richard Clegg, Richard Little // MPC

War for the Planet of the Apes

War for the Planet of the Apes
Dan Lemmon, Anders Langlands, Luke Millar, Erik Winquist, Daniel Barrett // Weta Digital

Beauty and the Beast
Kyle McCulloch, Glen Pratt, Richard Hoover, Dale Newton, Neil Weatherley // Framestore

Guardians of the Galaxy Vol. 2
Guy Williams, Kevin Andrew Smith, Charles Tait, Daniel Macarin, David Clayton // Weta Digital

Ghost in the Shell
Guillaume Rocheron, Axel Bonami, Arundi Asregadoo, Pier Lefebvre, Ruslan Borysov // MPC

Outstanding Visual Effects – Television
Black Sails – XXIX
Erik Henry
Yafei Wu, Nicklas Andersson, David Wahlberg // Important Looking Pirates
Martin Lippman // Rodeo

Westworld

The Crown – Windsor
Ben Turner, Tom Debenham, Oliver Cubbage, Lionel Heath, Charlie Bennett // One of Us

Taboo – Episode One
Henry Badgett, Nic Birmingham, Simon Rowe, Alexander Kirichenko, Finlay Duncan // BlueBolt VFX

Ripper Street – Occurrence Reports
Ed Bruce, Nicholas Murphy, Denny Cahill, Piotr Swigut, Mark Pinheiro // Screen Scene

Westworld – The Bicameral Mind
Jay Worth // Deep Water FX
Bobo Skipper, Gustav Ahren, Jens Tenland // Important Looking Pirates
Paul Ghezzo // Cosa VFX

Outstanding Visual Effects – Commercial
Walmart – Lost & Found
Morgan MacCuish, Michael Ralla, Aron Hjartarson, Todd Herman // Framestore

Honda – Keep the Peace
Laurent Ledru, Georgia Tribuiani, Justin Booth-Clibborn, Ellen Turner // Psyop

Nespresso – Comin’ Home
Martin Lazaro, Murray Butler, Nick Fraser, Callum McKevney // Framestore

Kia – Hero’s Journey
Robert Sethi, Chris Knight, Tom Graham, Jason Bergman // The Mill

Walmart – The Gift
Mike Warner, Kurt Lawson, Charles Trippe, Robby Geis // Zero VFX

In other awards news, Larry Chernoff has been named recipient of the Lifetime Achievement Award. Winners of the coveted Engineering Excellence Award include Colorfront Engine by Colorfront, Dolby Vision Post Production Tools by Dolby, Mistika VR by SGO and the Weapon 8K Vista Vision by Red Digital Cinema. These special awards will be bestowed at the HPA Awards gala as well.

The HPA Awards gala ceremony is expected to be a sold-out affair and early ticket purchase is encouraged. Tickets for the HPA Awards are on sale now and can be purchased online at www.hpaawards.net.