Tag Archives: ADR

Alvaro Rodríguez

Behind the Title: Histeria Music’s chief audio engineer Alvaro Rodríguez

NAME: Alvaro Rodríguez

COMPANY: Histeria Music (@histeriamusic)

CAN YOU DESCRIBE YOUR COMPANY?
Miami’s Histeria Music is a music production and audio post company. Since its foundation in 2003 we have focused on supporting our clients’ communication needs with powerful music and sound that convey a strong message and create a bond with the audience. We offer full audio post production, music production, and sound design services for advertising, film, TV, radio, video games and the corporate world.

WHAT’S YOUR JOB TITLE?
CEO/ Chief Audio Engineer

WHAT DOES THAT ENTAIL?
As an audio post engineer, I work on 5.1 and stereo mixing, ADR and voiceover recordings, voiceover castings and talent direction, music search and editing, dialogue cleanup, remote recording via ISDN and/or Source Connect and sound design.

Studio A

Studio A

As the owner and founder of the studio, I take care of a ton of things. I make sure our final productions are of the highest quality possible, and handle client services, PR, bookkeeping, social media and marketing. Sometimes it’s a bit overwhelming but I wouldn’t trade it for anything else!

WHAT WOULD SURPRISE PEOPLE THE MOST ABOUT WHAT FALLS UNDER THAT TITLE?
Some people might think that I just sit behind a console, pushing buttons trying to make things sound pretty. In reality, I do much more than that. I advise creative and copywriters on changes in scripts that might help better fit whatever project we are recording. I also direct talent using creative vocabulary to ensure that their delivery is adequate and their performance hits that emotion we are trying to achieve. I get to sound design, edit and move audio clips around on my DAW, almost as if I were composing a piece of music, adding my own sound to the creative process.

WHAT’S YOUR FAVORITE PART OF THE JOB?
Sound design! I love it when I get a video from any of our clients that has no sound whatsoever, not even a scratch recording of a voiceover. This gives me the opportunity to add my signature sound and be as creative as possible and help tell a story. I also love working on radio spots. Since there is no video to support the audio, I usually get to be a bigger part of the creative process once we start putting together the spots. Everything from the way the talent is recorded to the sounds and the way phrases and words are edited together is something I’ll never get tired of doing.

WHAT’S YOUR LEAST FAVORITE?
Sales. It’s tricky because as the owner when you succeed, it’s the best feeling in the world, but it can be very frustrating and overwhelming sometimes.

WHAT IS YOUR FAVORITE TIME OF THE DAY?
During work it has to be that moment you get the email saying the spots have been approved and are ready for traffic. On a personal level, it’s when I take my nine-year old to soccer practice, usually around 6pm

Studio B

IF YOU DIDN’T HAVE THIS JOB, WHAT WOULD YOU BE DOING INSTEAD?
Wow, I have no idea how to answer this question. I can’t see myself doing anything else, really, although I’ll add that I am an avid home brewer and enjoy the craft quite a bit.

HOW EARLY ON DID YOU KNOW THIS WOULD BE YOUR PATH?
Ever since I was a kid I had this fascination with things that make sounds. I was always drawn to a guitar or simply buckets I could smack and make some sort of a rhythmic pattern. After high school, I went to college and started studying business administration, only to follow in my dad and brother’s steps. Not to anyone’s surprise I quit after the second semester and ended up doing a bit of soul searching. Long story short, I ended up attending Full Sail University where I graduated in the Recording Arts program back in 2000

CAN YOU NAME SOME RECENT PROJECTS YOU HAVE WORKED ON?
This year started with a great and fun project for us. We are recording ADR for the Netflix series Bloodline. We are also currently working on the audio post and film scoring of a short film called Andante based on a story from Argentinian author Julio Cortazar.

Also worth mentioning is that we recently concluded the audio post for seasons one and two of the MTV show Ridículos, which is the Spanish and Portuguese language adaptations of the original English version of Ridiculousness that currently airs in Latin America and Brazil.

WHAT IS THE PROJECT THAT YOU ARE MOST PROUD OF?
The first project I ever did for the advertising industry. I was 23 and a recent graduate of Full Sail. All the stars and planets aligned and a campaign for Budweiser — both for the general and US Hispanic markets — landed in my lap. This came from Del Rivero Messianu DDB (currently known as ALMA DDB, Ad Age’s 2017 multicultural agency of the year).

I was living with my parents at the time and had a small home studio in the garage. No Pro Tools, no Digi Beta, just good-old Cool Edit and a VHS player (yes, I manually pressed play on the VHS and Cool Edit to sync my music to picture). Long story short, I ended up writing and producing the music for that TV spot. This led to me unavoidably opening the doors of Histeria Music to the public in 2003.

NAME THREE PIECES OF TECHNOLOGY YOU CAN’T LIVE WITHOUT.
iZotope’s RX Post Production Suite, Telos Zephyr Xstream ISDN box and Source Connect. I also use the FabFilter Pro-Q 2 quite a bit.

WHAT SOCIAL MEDIA CHANNELS DO YOU FOLLOW?
Facebook, Twitter and LinkedIn.

WHAT DO YOU DO TO DE-STRESS FROM IT ALL?
I live in Miami and the beach is my backyard, so I find myself relaxing for hours at the beach on weekends. I love to spend time with my family during my son’s soccer practices and games. When I am really stressed and need to be alone, I tend to brew some crafty beers at home. Great hobby!

Setting the audio tone of ‘Everest’

Glenn Freemantle sounds off on making this film’s audio authentic

By Jennifer Walden

Immovable, but not insurmountable, Mount Everest has always loomed large in the minds of ambitious adventurers who seek to test their mettle against nature’s most imposing obstacle course, with unpredictable weather.

Reaching the summit takes more than just determination, it requires training, teamwork and a bit of stubborn resolve not to die. Even then, there’s no guarantee that what, or who, goes up will come down. Director Baltasar Kormákur’s film Everest, from Universal Studios, is based on the tragic true story of two separate expeditions who sought to reach the summit on the same day, May 10th 1996, only to be bested by a frigid tempest.

Glenn Freemantle

Glenn Freemantle

Supervising sound editor/sound designer Glenn Freemantle at Sound24, based at Pinewood Studios in Iver Heath, Buckinghamshire, UK, was in charge of building Everest’s blustery sound personality. All the wind, snow and ice sounds that lash the film’s characters were carefully crafted in post and designed to take the viewer on a journey up the mountain.

“Starting at the bottom and going right to the top, you feel like you are moving through the different camps,” explains Freemantle. “We tried to make each location as interesting as possible. The film is all about nature; it’s all about how the viewer would feel on that mountain. We always wanted the viewer to feel that journey that they were on.”

In addition to Freemantle, Sound24’s crew includes sound design editors Eilam Hoffman, Niv Adiri, Ben Barker, Tom Sayers and sound effects editors Danny Freemantle and Dillon Bennett.

Capturing Wind
Glenn Freemantle and his sound team collected thousands of wind sounds, like strong winter winds from along the shores of western England, Ireland and Scotland. They recorded wide canyon winds and sand storms in the deserts of Israel, and on Santorini, they recorded strong tonal mountain winds. At the base camp on Mount Everest, they set out recorders day and night to capture what it sounded like there at different times. “At the base camp on Everest, even if we didn’t use all the recordings from there, we got the sense of the real environment, exactly what it was like. From a cinematic point of view, we used that as a basis, but obviously we were also trying to tell a story with the sound,” he says.

To capture ambience from various altitudes on Everest, Freemantle sent two small recording set-ups with the camera crew who filmed at the top of Everest. “The equipment had to be small, portable and resistant to the extreme conditions,” he explains. For these set-ups, owner of Telinga Microphones, Klas Strandberg, created a small, custom-made omnidirectional mic for an A/B set-up, as well as a pair of cardioid mics in XY configuration that were connected to two Sony D100 recorders.

The best way to record wind is to have it sing through something, so on their wind capturing outings, Freemantle and crew brought along an assortment of items — sieves, coat hangers, bits of metal, pans, all sorts of oddities that would produce different tones as the wind moved through and around them. They also set up tents, like those used in the film, to capture the tent movements in the wind. “We used a multi-mic set-up to record the sound so you felt like you were in the middle of all of these situations. We put the mics in the corners and in the center of the tent, and then we shook it. We also left them up for the night,” he says.

They used Sennheiser MKH8020s, MKH8050s and MKH8040s paired with multiple Sound Devices 744T and 722 recorders set at 192k/24-bit. For high-frequency winds, they chose the Sanken COS-100k, which can capture sounds up to 100kHz. “This allowed us to pitch down the inaudible wind to audible frequencies (between 20Hz – 20kHz) and create the bass for powerful tonal winds.”

With wind being a main player in the sound, Freemantle’s design focused on its dynamics. Changing the speed of the wind, the harshness of the wind and also the weight of the wind kept it interesting. “We were moving the sound all the time, and that was really effective. There was a 20-minute section of storm in there, which wasn’t easy to build,” explains Freemantle. “We would mix a scene for a day and then walk away. You can exhaust your ears mixing a film like this.”

Having the opportunity to revisit the stormy sequences allowed the sound team to compare the different storms and wind-swept scenes, and make adjustments. One of their biggest challenges was making sure each storm didn’t feel too big, or lack dynamics. “We wanted to have something different happening for each storm or camp so the audience could feel the journey of these people. It had to build up to the big storm at the end. We’d have to look at the whole film to make sure we weren’t going wrong. The sound needed to progress.”

In addition to wind, Freemantle and his team recorded sounds of snow and ice. They purchased a few square meters of snow and froze big chunks of ice for their recording sessions. “We got all the gear the actors were wearing and we put the jackets and things into the freezer overnight, so they would have that feeling, that frozen texture, that they would have out there in the weather,” he says. “We tried to do everything we could to make it sound as real as possible. It’s exhausting how that weather makes you feel, and it was all from a human point of view that we tried to create the weather that was around them.”

ADR
The weather sounds weren’t the only thing to be recreated for Everest. The soundtrack also hosts a sizable amount of ADR thanks to massive wind machines that were constantly blowing on set, and the actors having to wear masks didn’t help the dialogue intelligibility either. “That’s why the film is 90 percent re-recorded dialogue,” shares Freemantle. “Sound mixer Adrian Bell did a hell of a job in those conditions, but they are wearing all of these masks so you can hardly hear them. Everything had to be redone.”

The dialogue was so muffled at times that it was difficult for the picture-editing department to cut Everest. Director Kormákur asked for a quick ADR track of the whole film, using sound-alike actors when the real ones weren’t available. In addition, he also asked for a rough sound design and Foley pass, giving Freemantle about a week to mock it up. “You couldn’t follow the film. They couldn’t run it for the producers to get a sense of the story because you couldn’t hear what the actors were saying,” he says. “So we recreated the whole dialogue sequence for the film, and we quickly cut — from our sound libraries — all the footsteps and we did a quick cloth pass so they had a complete soundtrack in a very short period of time.”

During the ADR session for the final tracks, Freemantle notes the actors wore weight vests and straps around their chests to make it difficult for them to breathe and talk, all in an effort to recreate the experience of what is happening to them on screen. As CG was being added to the picture, with more sprays of snow and ice, the actors could react to the environment even more.

“Having to re-create their performances was a curse in one way, but it was a blessing because then we had control over every single sound in the soundtrack. We had control of every part of their breathing, every noise from their gear and outfits. We have everything so we could pull the perspective in the sound at any given moment and not bring along a lot of muck with it.”

Everest was mixed in three immersive formats: Dolby Atmos, Barco Auro-3D and IMAX 12.0. “Each one of the formats works really well and you really feel like you are in the film,” reports Freemantle. “The weight of the sound hits you in the theater. There is a lot of bass in there. With sound, you are moving the air around, so you are feeling it when the storm hits. The presence of the bass hits you in the chest.”

But it’s not a continuous aural onslaught —there are highs and lows, with rumbly wind fighting against the side of the mountain on Hillary Step and hissing wind higher up towards the summit. “You have to have detail and the sounds should be helping to tell the story,” he says. “It’s not about how much you put in — in the end, it’s about what you take out when you finish. That’s very important. You don’t want the film to be just a massive noise.”

The Mix
Everest was mixed natively in the Dolby Atmos theatre at Pinewood Studios by Freemantle and re-recording mixers Niv Adiri, CAS, and Ian Tapp, CAS. Sound24’s tried and tested Avid set-up helped bring the sounds of Everest to life, working on the powerful Avid System 5 large-format console, using Pro Tools 11 with EUCON control. Their goal was to put the audience on the mountain with the climbers without overwhelming them with a constant barrage of sound. “The journey the characters are going through is both mental and physical, and mixing in Atmos helped us bring these emotions to the audience,” says Adiri. Since director Kormákur’s focus was on the human tragedy, the dialogue scenes were intimately shot. This enabled the mixers to shift the bala

nce towards dialogue in these sequences and maintain the emotional contact with the characters. In the Atmos format they could position sounds around the audience to immerse them in the scene without having the sounds sit on top of the dialogue. “The sheer weight and power of the sound that the Atmos system produces was perfect for this film, particularly in the storm sequence, where we were able to make the sound an almost physical experience for the audience, yet still maintain the clarity of the dialogue and not make the whole thing unbearable to watch,” says Tapp.

Once the final Atmos mix was approved by director Kormákur, the tracks were taken to Galaxy Studios in Mol, Belgium, for the Barco 3D-Auro mix, and then it was on to Toronto’s Technicolor for the 12.0 IMAX mix. Despite the change in format, the integrity of the film was kept the same. The mix they defined in Atmos was the blueprint for the other formats.

For Freemantle, the best part of making Everest was being able to capture the journey. To make the audience feel like they are moving up the mountain, and make them feel cold and distressed. “You want to feel that contact, that physical contact like you are in it, like the snow is hitting your face and the jacket around you. When people watch it you want them to experience it because it’s a true story and you want them to feel it. If they are feeling it, then they are feeling the emotion of it.”

For more on Everest, read out interview with editor Mick Audsley.

Jennifer Walden is a New Jersey-based audio engineer and writer.

Behind the Title: Formosa Group mixer Tim West

NAME: Tim West

COMPANY: Formosa Group‘s Villa commercial division.

CAN YOU DESCRIBE YOUR COMPANY?
Audio post for features, TV and commercials. We have sound editorial teams working on different feature projects.

WHAT’S YOUR JOB TITLE?
Commercial and ADR mixer.

WHAT DOES THAT ENTAIL?
I record, edit and mix commercials for TV, radio and theatrical presentations and replace dialog for movies and TV shows.

WHAT WOULD SURPRISE PEOPLE THE MOST ABOUT WHAT FALLS UNDER THAT TITLE?
The amount of file management and the printer problems I deal with.

WHAT TOOLS DO YOU USE?
I use an Avid Pro Tools rig with an ICON console, Adam monitors and John Hardy pre-amps.

WHAT’S YOUR FAVORITE PART OF THE JOB?
The social aspect — the clients and actors I work with. I love hearing old Hollywood stories from the horse’s mouth!

WHAT IS YOUR FAVORITE TIME OF THE DAY?
Mornings! I’m definitely a morning person.

IF YOU DIDN’T HAVE THIS JOB, WHAT WOULD YOU BE DOING INSTEAD?
It’s been a while, so I haven’t considered anything else for a long time, but probably something to do with construction and property development.

HOW EARLY ON DID YOU KNOW THIS WOULD BE YOUR PATH?
Since my mid-teens when I interned at the BBC — I got distracted for a few years, but I got back into it in my mid-twenties.

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CAN YOU NAME SOME RECENT PROJECTS YOU HAVE WORKED ON?
Taco Bell’s “Breakfast Defectors” campaign and The History Channel’s Texas Rising.

WHAT IS THE PROJECT THAT YOU ARE MOST PROUD OF?
I worked on a campaign for Chevy Silverado a couple of years ago which told the stories of various people and how they used their Trucks. I had enough time to make them sound really great, and they were beautifully produced and written pieces.

I watched Texas Rising in a theater for the cast and crew screening, and was struck by how proud everybody is of their work; it sounded and looked truly awesome.

NAME THREE PIECES OF TECHNOLOGY YOU CAN’T LIVE WITHOUT.
My Dolby Media Meter, a good microphone and my coffee machine.

WHAT DO YOU DO TO DE-STRESS FROM IT ALL?
I think I have a healthy amount of stress to keep me on my toes, but I like to sail, and hang out with my kids (which isn’t stress free!). My nine year old has suddenly become a really great drummer, so I keep my Marshall amp in his room and we rock out a few times a week. I’m not saying we’re any good, but it’s a hell of a lot of fun!

The audio team at Sony Pictures Post takes on Netflix’s ‘Bloodline’

By Jennifer Walden

For many in the country, this past winter was a rough one. In fact, at times it felt never-ending. While spring now limps toward us just a little too slowly, you might want to imagine yourself in a tropical climate. May we recommend settling in with a refreshing drink and binge watching Netflix’s new drama series Bloodline. Shot on-location in Islamorada, a six-island section of the Florida Keys, Bloodline unravels the story of the locally renowned Rayburn family, whose children engage in a bit of Floridian fratricide.

Re-recording mixer Joe Barnett at Sony Pictures Post notes, unsurprisingly, that bug sounds Continue reading

Oscar-winner Ben Wilkins on Whiplash’s audio mix, edit

This BAFTA- and Oscar-winner walks us through his process.

By Randi Altman

When I first spoke with Ben Wilkins, he was freshly back from the Oscar-nominee luncheon in Hollywood and about to head to his native England to attend the BAFTAs. Wilkins was nominated by both academies for his post sound work on Sony Picture Classics’ Whiplash, the Damien Chazelle-directed film about an aspiring jazz drummer and his brutal instructor.

Wilkins (@tonkasound) didn’t return to LA empty handed — he, along with fellow sound re- Continue reading

‘Chicago Fire’: the sound of drama

By Jennifer Walden

Whether it’s a raging high-rise fire, a horrific car accident or another life-threatening event, the firefighters, rescue squad and paramedics of Chicago Firehouse 51 on NBC’s Chicago Fire are always in the center of some sort of dramatic adventure. And sometimes that drama spills into the personal lives of these imperfect heroes.

To help enhance the feeling of action and drama throughout each episode, the audio post team at BluWave Audio, a division of Universal Studios Sound that handles TV mixing, audio restoration/preservation and digital mastering, fills in the backgrounds with off-screen sounds such as fire radios, equipment being moved around, phones ringing, voices and other more typical sounds.

“The fire house they’re stationed at is a hub for many different activities for the fire Continue reading

Creating ever-changing environments for CW’s ‘The 100’

By Jennifer Walden

The CW’s post-apocalyptic drama The 100 follows 100 juvenile convicts sent back to Earth 97 years after a nuclear war. They are sent back from a  space station called The Ark, which is dying: resources are diminishing and life support systems are starting to fail.

Viewers get to see both very distinctive environments and the struggles the inhabitants face. The Ark represents a sense of decay, and the Earth represents the hope of rebirth for humanity.

It was up to sound effects editor Peter Lago and supervising sound editor Charlie Crutcher, MPSE, to come up with what decay and rebirth sound like. They work out of Warner Bros. Studios in Burbank.

Continue reading