Autodesk was at SIGGRAPH with their latest design animation solutions, updating Maya to 2017 and adding a plug-in for 3ds Max. Maya 2017 features integrated rendering with Arnold, new motion graphics tools and numerous features and enhancements. Autodesk also announced that Solid Angle’s Arnold renderer will support 3ds Max with a plugin called MAXtoA.
Maya 2017 includes a full set of 3D tools for creating motion graphics. The MASH procedural toolset, first introduced in Maya 2016 extension 2, has been improved with new nodes and new capabilities that allow designers to quickly create unique animations and motion effects. Maya 2017 also features a more intuitive UI and improvements to 3D text tools that enable artists to work faster.
Autodesk has also updated its 3D animation and modeling software for indie game developers, Autodesk Maya LT, to version 2017, as well as Autodesk Stingray 1.4, the newest version of its 3D game engine and realtime rendering offering.
One of the most significant updates for Maya LT is the time editor, a new tool that helps indie game developers streamline animation of complex characters. Additional updates include improvements to existing animation tools and a new way to organize the tools and user interface (UI) into customized workspaces.
Maya LT 2017 is available via subscription. Subscribers of Maya LT receive access to Stingray 1.4 as part of their subscription.