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Director Todd Haynes on
making Wonderstruck

By Iain Blair

Writer/director Todd Haynes is a supreme visual stylist with a deep affection for period pieces and a masterly touch when it comes to dealing with such adult themes as desire, repression and regret. Now Haynes — who was Oscar-nominated for his Far From Heaven ’50s drama — brings those gifts and his sense of wonder and imagination to his new film Wonderstruck, which is based on an illustrated children’s novel by Brian Selznick. Selznick also wrote and drew “The Invention of Hugo Cabaret,” which became Martin Scorsese’s Hugo.

Set in the 1920s and the 1970s, Wonderstruck tells the story of Ben and Rose, two deaf children from two different eras who secretly wish their lives were different. Ben longs for the father he has never known, while Rose dreams of a mysterious actress whose life she chronicles in a scrapbook. When Ben discovers a puzzling clue in his home and Rose reads an enticing headline in the newspaper, both children set out on quests to find what they are missing that unfold with mesmerizing symmetry.

The film is already generating a lot of Oscar buzz for its young stars’ performances — opposite co-stars Julianne Moore and Michelle Williams — and for Haynes, whose credits include Carol, the acclaimed Bob Dylan picture I’m Not There, Velvet Goldmine, Safe and Mildred Pierce.

I spoke with Haynes about making the film.

What was the appeal of making this movie?
I wanted to make something adults hadn’t seen before and that I didn’t think kids had ever seen before. I wanted them to feel like someone believed in their ability to have their minds blown, and to look back to the past — all these things we think kids don’t do anymore, like turning off their phones and watching a black and white film with little dialogue, and dealing with a weird structure to the movie.

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ChromaColor: A small post
house embraces ACES

By Sarah Priestnall

Over the last few years, the ACES standard has been used on successful and big-budget films, such as Guardians of the Galaxy Vol. 2.

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Working with Anthropologie
to build an AR design app

By Randi Altman

Buying furniture isn’t cheap; it’s an investment. So imagine having an AR app that allows you to see how your dream couch looks in paisley or dots.

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Behind the Title: CD Marni Wagner of 2C Creative

Tackling VR storytelling challenges via spatial audio
By Matthew Bobb

Sonic Union adds new
studio, targets immersive

Sonnet’s portable eGPU accelerates graphics

Brickyard VFX now offering editing via Andre Betz, Bug

A Closer Look: VR options
for production and post

By Alexandre Regeffe

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