Creating VR audio workflows
for Mars 2030 and beyond
By Jennifer Walden
Everyone wants it, but not everyone can make it. No,
I’m not talking about money. I’m talking about quality virtual reality content.
Let’s say you want to shoot a short VR film. You’ve got a solid script, a cast of known actors, you’ve got a 360-degree camera and a pretty good idea of how to use it, but what about the sound? The camera has a built-in mic, but will that be enough coverage? Should the cast be mic'd as they would be for a traditional production? How will the production sound be handled in post?
Tim Gedemer, owner/sound supervisor at Source Sound in Woodland Hills, California, can help answer these questions. “In VR, we are audio directors,” he says. “Our services include advising clients at the script level on how they should be shooting their visuals to be optimal for sound.”
As audio directors, Source Sound walks their clients through every step of the process, from production to distribution. Starting with the recording on set, they manage all of the technical aspects of sound file management through production, and then guide their clients through the post production sound process, both creatively and technically.
They recommend what technology should be used, how clients should be using it and what deals they need to make to sort out their distribution. “It really is a point-to-point service,” says Gedemer. “We decided early on that we needed to influence the entire process, so that is what we do.”
Read More >