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Creating VR audio workflows for ‘Mars 2030’ and beyond By Jennifer Walden

Let’s say you want to shoot a short VR film. You’ve got a solid script, a cast of known actors, you’ve got a 360-degree camera and a pretty good idea of how to use it, but what about the sound? The camera has a built-in mic, but will that be enough coverage? Should the cast be mic’d as they would be for a traditional production? How will the production sound be handled in post?