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Maxon intros next-gen Cinema 4D

Maxon has updated its 3D motion graphics, visual effects, visualization, painting and rendering software Cinema 4D to Release 16. Some of the new features in this newest version include a modeling PolyPen “super-tool,” a motion tracker for easily integrating 3D content within live footage and a Reflectance material channel that allows for multi-layered reflections and specularity.

The company will be at Siggraph next week with the new version and it’s scheduled to ship in September.

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Key highlights include:
Motion Tracker – This offers fast and seamless integration of 3D elements into real-world footage. So footage can be tracked automatically or manually, and aligned to the 3D environment using position, vector and planar constraints.

Interaction Tag – This gives users control over 3D objects and works with the new Tweak mode to provide information on object movement and highlighting. Suited for technical directors and character riggers, the tag reports all mouse interaction and allows object control via XPresso, COFFEE or Python.

PolyPen – With this tool users can paint polygons and polish points as well as easily move, clone, cut and weld points and edges of 3D models. You can even re-topologize complex meshes. Enable snapping for greater precision or to snap to a surface.

Bevel Deformer – The Bevel toolset in Cinema 4D can now be applied nondestructively to entire objects or specific selection sets. Users can also animate and adjust bevel attributes to create all new effects.

Sculpting – R16 offers many improvements and dynamic features to sculpt with precision and expand the overall modeling toolset. The new Select tool gives users access to powerful symmetry and fill options to define point and polygon selections on any editable object. Additional features give users more control and flexibility for sculpting details on parametric objects, creating curves, defining masks, stamps and stencils, as well as tools for users to create their own sculpt brushes and more.

Other modeling features in R16 include an all-new Cogwheel spline primitive to generate involute and ratchet gears; a new Mesh Check tool to evaluate the integrity of a polygonal mesh; Deformer Falloff options and Cap enhancements to easily add textures to the caps of MoText, Extrude, Loft, Lathe and Sweep objects.

Reflectance Channel (main image) – This provides more control over reflections and specularity within a single new channel. Features include the ability to build-up multiple layers for complex surfaces such as metallic car paint, woven cloth surfaces, and options to render separate multi-pass layers for each reflection layer to achieve higher quality realistic imagery.

New Render Engine for Hair & Sketch – A completely new unified effects render engine allows artists to seamlessly raytrace Hair and Sketch lines within the same render pass to give users higher quality results in a fraction of the time.

Rendering

Rendered image

Team Render, introduced by Maxon in 2013, features many new enhancements including a client-server architecture allowing users to control all the render jobs for a studio via a browser.

Other Workflow Features/Updates
Content Library – Completely re-organized and optimized for Release 16, the preset library contains custom made solutions with specific target groups in mind. New house and stair generators, as well as modular doors and windows have been added for architectural visualizers. Product and advertising designers can take advantage of a powerful tool to animate the folding of die-cut packaging, as well as modular bottles, tubes and boxes. Motion designers will enjoy the addition of high-quality models made for MoGraph, preset title animations and interactive chart templates.

Exchange/Pipeline Support – Users can now exchange assets throughout the production pipeline more reliably in R16 with support for the most current versions of FBX and Alembic.

Solo Button – Offers artists a production-friendly solution to isolate individual objects and hierarchies for refinement when modeling. Soloing also speeds up the viewport performance for improved workflow on massive scenes.

Annotations – Tag specific objects, clones or points in any scene with annotations that appear directly in view for a dependable solution to reference online pre-production materials, target areas of a scene for enhancement, and more.

UV Peeler – An effective means to quickly unwrap the UV’s of cylindrical objects for optimized texturing.

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