Category Archives: Cinematography

DP David Tattersall on shooting Netflix’s Death Note

Based on the manga series of the same name by Tsugumi Ohba and Takeshi Obata, Death Note stars Nat Wolff as Light Turner, a man who obtains a supernatural notebook that gives him the power to exterminate any living person by writing his or her name in the notebook. Willem Dafoe plays Ryuk, a demonic god of death and the creator of the Death Note. The stylized Netflix feature film was directed by Adam Wingard (V/H/S/, You’re Next) and shot by cinematographer David Tattersall (The Green Mile, Star Wars: Episode I, II and III) with VariCam 35s in 4K RAW with Codex VRAW recorders.

Tattersall had previously worked with Wingard on the horror television series, Outcast. Per Tattersall, he wasn’t aware of the manga series of books but during pre-production, he was able to go through a visual treasure trove of manga material that the art department compiled.

Instead of creating a “cartoony” look, Tattersall and Wingard were more influenced by classic horror films, as well as well-crafted movies by David Fincher and Stanley Kubrick. “Adam is a maestro of the horror genre, and he is very familiar with constructing scenes around scary moments and keeping tension,” explains Tattersall. “It wasn’t necessarily whole movies that influenced us — it was more about taking odd sequences that we thought might be relevant to what we were doing. We had a very cool extended foot chase that we referred to The French Connection and Se7en, both of which have a mix of handheld, extreme wides and long lens shots. Also, because of Adam’s love of Kubrick movies, we had compositions with composure and symmetry that are reminiscent of The Shining, or crazy wide-angle stuff from A Clockwork Orange. It sounds like a mish-mash, but we did have rules.”

Dialogue scenes were covered in a realistic non-flashy way and for Tattersall, one of his biggest challenges was dealing with the demon character, Ryuk, both physically and photographically. The team started with a huge puppet character with puppeteers operating it, but it wasn’t a practical approach since many of the scenes were shot in small spaces such as Light’s bedroom.

“Eventually, the practical issue led to us using a mime artist in full costume with the intention of doing face replacement later,” explains Tattersall. “From our testing, the approach of ‘less is more’ became a thing — less light, more shadow and mystery, less visible, more effective. It worked well for this character who is mostly seen hiding in the shadows. It’s similar to the first Jaws movie. The shark is strangely more scary and ominous when you only get a few glimpses in the frame here and there — a suggestion. And that was our approach for the first 75% of the film. You might get a brief lean out of the shadows and a quick lean back in. Often, we would just shoot him out of focus. We’d keep the focus in the foreground for the Light character and Ryuk would be an out-of-focus blob in the background. It’s not until the very end — the final murder sequence — that you get to see him in full head-to-toe clarity.”

Tattersall shot the film with two VariCam 35s as his A and B cameras and had a VariCam LT for backup. He shot in 4K DCI (4096 x 2160) capturing VRAW files to Codex VRAW recorders. For lensing, he shot with Zeiss Master primes with a 2:39:1 extraction. “This set has become a favorite of mine for the past few years and I’ve grown to love them,” says Tattersall. “They are a bit big and heavy, but they open to a T1.3 and they’re so velvety smooth. With this show having so much night work, that extra speed was very useful.”

In terms of RAW capture, Tattersall tried to keep it simple, using Fotokem’s nextLAB for on-set workflow. “It was almost like using a one light printing process,” he explains. “We had three basic looks — a fairly cool dingy look, one that sometimes falls back on the saturation or leans in the cold direction. I have a set of rules, but I occasionally break them. We tried as much as possible to shoot only in the shade — bringing in butterfly nets or shooting on the shady side of buildings during the day. It was Adam’s wish to keep this heavy, moody atmosphere.”

Tattersall used a few tools to capture unique visuals. To capture low angle shots, he used a P+S Skater Scope that lets you shoot low to the ground. “You can also incorporate floating Dutch angles with its motorized internal prism, so this was something we did throughout,” he says. “The horizon line would lean over to one side or the other.” He also used a remote rollover rig, which allowed the camera to roll 180-degrees when on a crane, giving Tattersall a dizzying visual.

“We also shot with a Phantom Flex to shoot 500fps,” continues Tattersall. “We would have low Dutch angles, an 8mm fish eye look and a Lensbaby to degrade the focus even more. The image could get quite wonky on occasion, which is counterpoint to the more classic coverage of the calmer dialogue moments.”

Although he did a lot of night work, Tattersall did not use the native 5,000 ISO. “I have warmed to a new range of LED lights — the Cineo Maverick, Matchbox and Matchstix. They’re all color balanced and they’re all multi-varied Daylight or Tungsten so it’s quick and easy to change the color temperature without the use of gels. We also made use of Arri Skypanels. Outside, we used tried and tested old school HMIs or 9-light or 12-light MaxiBrutes. There’s nothing quite like them in terms of powerful source lights.”

Death Note was finished at Technicolor by colorist Skip Kimball on Blackmagic Resolve. “The grade was mostly about smoothing out the bumps and tweaking the contrast” explains Tattersall. “Since it’s a dark feature, there was an emphasis on a heavy mood — keeping the blacks, with good contrast and saturated colors. But in the end, the photographic stylization came from the camera placement and lens choices working together with the action choreography.

Behind the Title: Harbor Picture Company’s DP Greg Wilson

NAME: Greg Wilson

COMPANY: Harbor Picture Company

CAN YOU DESCRIBE YOUR COMPANY?
Harbor Picture Company is a post production and production company based in New York City. We help content creators — studios, networks, directors, brands and agencies — execute high-caliber content efficiently and at scale. The company offers a range of services, including sound mixing, color, ADR, picture editorial and VFX, housed across five facilities, including the largest ADR soundstage and largest theatrical mix stage in New York.

I’m part of Harbor’s DP Collective, a group of elite directors of photography who specialize in bringing a cinematic style and quality to any screen.

WHAT’S YOUR JOB TITLE?
Director of Photography

WHAT DOES THAT ENTAIL?
My role is to create the look and feel of a film or commercial through lighting, camera direction, lensing and blocking to best fit the story the director is trying to tell. This revolves around communication with the department heads to build towards a unified goal and create the right tone for the story.

WHAT WOULD SURPRISE PEOPLE THE MOST ABOUT WHAT FALLS UNDER THAT TITLE?
I think people would be surprised by the amount of time and perseverance some projects can take from concept to final product, but anything that’s worth doing is going to take a lot of energy and effort. For example, the project I did for National Geographic Magazine, Cheetahs on the Edge, took more than nine months to produce and put together.

With the folks over at DoggiCam I designed a 410-foot dolly to use on a shot of a sprinting cheetah. The goal was to mimic the perspective that Eadweard Muybridge achieved in the late 1800s when photographing a running horse. He invented motion picture with those images, and I wanted to take a similar approach by using the most modern technology available at the time.

I wanted to move a camera alongside the fastest land animal in the world, giving a unique perspective on how they move. I believed in this project very much but it was a challenge to get it off the ground, I worked with National Geographic Magazine to raise the money and obtain all the proper permissions to build this dolly system and secure the access to the cheetahs at the Cincinnati Zoo. Once we were green lit, we spent four months acclimating the cheetahs to the sounds of the high-speed camera system, which was very loud. I played a pre-recorded sound for them while they ate to build positive reinforcement, so they wouldn’t be frightened by the noise or speed of the system when we actually started shooting.

From there, we had to design an arpeggiation device to trigger the three DSLR cameras that were on a sled with the high-speed Phantom camera. This arpeggiation device created a seamless looping of the shutters on each Canon D1x, each running at 14fps, giving us 42fps at 20.2MP for still photographs to put in the magazine. This is just one example, but I work on many challenging technical jobs that require a lot of prep time to design new techniques, overcome hurdles and, ultimately, ensure that we’ll get the best images we can.

WHAT’S YOUR FAVORITE PART OF THE JOB?
Being around tenacious and engaged people working as a team to create something that didn’t exist beyond a script until you start to roll the cameras. Being able to work in so many different environments and in and out of unique stories constantly keeps things fresh and exciting.

WHAT’S YOUR LEAST FAVORITE?
The schedule can be a challenge. It can be tough being on the road so much, but there’s a give and take. For as much as I’m away, I try to have a balance of time off so I don’t get burnt out.

WHAT IS YOUR FAVORITE TIME OF THE DAY?
A cold, misty morning is my favorite, but it’s so fleeting. Magic hour is the best to shoot in.

IF YOU DIDN’T HAVE THIS JOB, WHAT WOULD YOU BE DOING INSTEAD?
I’d still be working as a photojournalist and in the darkroom as a black and white printer.

HOW EARLY ON DID YOU KNOW THIS WOULD BE YOUR PATH?
This is my third career, believe it or not. I turned pro as a snowboarder when I was 15 years old and went to the Olympics at 22. After a very bad injury, that left me in the hospital for many months and unable to walk or do much of anything for nearly a year, I found my way into still photography and worked for six years as a photojournalist for National Geographic, Rolling Stone, Wired, Spin, Fader, NYT and other newspapers and magazines.

I also worked as a traditional black and white printer in New York after working as a platinum printer for more than two years in Massachusetts. I found cinematography after seeing some films that really rattled me and made me see the world in a way that I understood, one of which was the Brazilian film Pixote.

I wanted to understand how to create the same emotions and tone I was after in my still photography and apply it to motion. Music was a huge part of this interest as well. The fact that you could use sound to influence the picture was a major eye opener early on. Even though I didn’t get into motion pictures until I was 30, I think my past experience in other fields has greatly influenced my life behind the camera and given me a perspective on the subjects that I photograph.

CAN YOU NAME SOME RECENT PROJECTS YOU HAVE WORKED ON?
I recently finished a documentary that I’m really excited about called Zion. It’s about a young black wrestler who was born without legs into the foster care system in Ohio. It’s a powerful story and really resonated with me. The director Floyd Russ and I have a few more sports films coming down the line soon.

I also finished up a Netflix Original feature, Amateur, with Director Ryan Koo about a young basketball player dealing with the trials and tribulations of NCAA rules and corruption inside the sport. Lately, I’ve been working on a mix of documentaries, feature projects and commercials — with a lot of them coincidentally surrounding the sports world.

WHAT IS THE PROJECT THAT YOU ARE MOST PROUD OF?
I’m not sure what I’m most proud of. I don’t like to think about it like that. But one project that I was very happy to have been involved with was another recent collaboration with Floyd Russ and NFL Films for the Ad Council’s campaign, “Love Has No Labels.” The spot used the iconic Kiss Cam to showcase love. Period. It was a real pleasure to be a part of that project and see the overwhelming response to the spot. It was great to work on a commercial project with such a great message behind it.

NAME THREE PIECES OF TECHNOLOGY YOU CAN’T LIVE WITHOUT.
Wireless video, my light meter and, unfortunately, my cell phone.

WHAT SOCIAL MEDIA CHANNELS DO YOU FOLLOW?
I’m pretty active on Instagram, you can follow me at @greg_wilson_dp

DO YOU LISTEN TO MUSIC WHILE YOU WORK?
I am constantly listening to music. Lately, for writing, it’s been Stars of the Lid. Otherwise I’ve been listening to Billy Swan, Kendrick, The Bats and Mogwai.

WHAT DO YOU DO TO DE-STRESS FROM IT ALL?
I like to spend time in the darkroom printing. I like fishing, being outdoors, riding my bike and woodworking. I like old processes, things where I use my hands and take a step back from technology.

Dell 6.15

Review: Sony’s a6300 E-mount camera

By Brady Betzel

It’s fair to say that the still and motion camera market isn’t boring. Canon and Nikon have been the huge players in the market, more so a few years ago when Canon introduced the landscape-changing 7D and full-frame 5D cameras. The 5D was the magic camera for the filmmaking community. Over the years, other companies have been breaking the 5D mold with cameras like Blackmagic with its Pocket Cinema Camera, but once the filmmaking community started lusting for higher frame rates that filmed at higher than 1920×1080 resolution, along with a Log or Log-like color space, the field began to really open up.

It seems that’s when Sony started taking the prosumer camera market seriously and doubled down on the Sony a6000 mirrorless E-mount camera, which eventually led to the 4K (technically UHD) recording-capable a6300 and a6500.

Once people started seeing the images and video that the APS-C-based a6300 produced, mixed with the awesome low-light capabilities and wide dynamic range using picture profiles like SLog2/3 — Sony had a bonafide hit on their hands. And if you still wanted more sensor size than the a6300 can provide with its crop sensor, you have the full-frame A7SII and A7RII (and, hopefully, soon the A7R/S III).

In this review, I am going to cover the Sony a6300 and explain why it’s a good value for anyone looking to make some great content, or even just have top-notch 4K home videos. The image fidelity that comes from the Sony a6300 is truly incredible. It’s a little hard to quantify for me, but I think that the Sony a6300 has a look from the sensor that is superbly unique to a handheld camera. The Sony a6300 delivers a top-notch product for around $949.99 (not including lenses) or $1049.99, which includes a 16-50mm lens… but more on pricing later.

Technically, the Sony a6300 is a handheld camera camera with an interchangeable E-mount lens system. Since this is an APS-C crop sensor camera, it is not full frame. The sensor will record images at 24.2 megapixels and up to UHD (3840×2160) resolution when recording video, and since I work in video I am focusing on that aspect of the a6300. It records in the Sony created xvYCC color space — essentially an extended gamut color space that allows for more saturation but is compatible with existing YCC color space. Short answer: more saturation. It accepts Sony Memory Stick Duo or SD memory cards to record on, but do some research on your memory card as not all will allow for UHD recording at the full 100Mb/s. In movie mode you have an ISO range of 100-25600, which really shines in the high ISO range when filming in low light.

In terms of video recording formats, the Sony a6300 stays in the family with its XAVC S, AVCHD and MP4 all of which are 8-bit out of the camera. Keep in mind that if you edit a lot of footage in XAVC- or AVCHD-based codecs, your computer will need to be on the higher end and/or you will want to create proxy media to edit before finishing and color correcting. The XAVC and AVCHD codecs allow for pretty good quality video to be recorded, but this really stresses editing systems because of the way interframe codecs work. If you notice your system can’t play down your clips, it might be time to think about transcoding them to a more edit-friendly codec like ProRes, Cineform or DNxHR.

When recording in XAVC S 4K/UHD (3840×2160) you can shoot in multiple framerates and bitrates — 24p @ 100/60Mbps; 30p @ 100/60Mbps; XAVC S HD (1920×1080) 60p/30p/24p @ 50Mbps and 120p @ 100/50Mbps as well as many other options — but for this review those are the ones that really matter. The real beauty in the Sony a6300 is the ability to shoot in Log color space, which in very basic terms is a video with a grayish-flat color that allows for advanced color correction in post production because there is more information to pull out of the shadows and highlights aka dynamic range.

S-Log 2 split screen.

To enable the Log color spaces, find the Picture Profile menu under menu five and select PP7, PP8 or PP9. This is where you will find the Gamma menu and S-Log 2- or 3-enabled by default. There are more options but the next one that concerns a lot of people is the Color Mode, which can be changed to S-Gamut, S-Gamut3.Cine, S-Gamut3 and more. These are a little tricky, and my best piece of advice is to try each combination in different lighting environments like sunset, a bright blue sky with gradations and low light to see which works best for each situation. I noticed I got a good amount of noise in S-Log3 S-Gamut3.Cine, but I really tried to push the low light in that mode. I fixed excessive shadow noise when I was color correcting by using Red Giant’s Magic Bullet Suite Denoiser — read my review.

I noticed S-Log2 left me a little more detail in the highlights, while S-Log 3 gave a little more detail in the shadows; that may have just been my experience, but that is what I noticed. In addition, when shooting in S-Log 2/3 I noticed some macro-blocking/banding in shots that had color gradations, like a blue sky turning into white or even very bright lights — this will look like square digital artifacts or bands arcing across the gradient. I even saw a dead pixel flash when shooting some really low-light footage. The real test is to watch this footage on a huge TV or output monitor above 32-inches because you will really start to see the noise and banding that is present. I did some testing with noise removal, and with a little bit of noise removal elbow grease you can get a great picture. Overall, I am very impressed with the Log type images I was able to pull out of the a6300 and how well they held up in color correction. Typically, a camera that can pull this type of image would be at least over $5,000-6,000 or more plus lenses, so the a6300 is a steal.

After all that S-Log talk you might be asking, “What if I just want to shoot great video and not worry about Logs and Gamuts?” Well, you can set the Picture Profile to 1-6 and get a great image with little to no color correction needed. Specifically, Picture Profile 1 is really the automatic setting to use; it is described by Sony as being the “Movie Gamma,” which basically means your video will look good.

For more descriptions on the Picture Profiles of the Sony a6300, check out their help guide. You will need to test out all of the Picture Profiles though as they all have different characteristics, such as more detail in the shadows but less accurate color in the highlights. Just something to take a few hours and test out.

More Cool Stuff
The internal microphone on the a6300 is ok, but probably shouldn’t be used to use as your primary audio recording. I would suggest something like the Røde VideoMic Pro. Unfortunately without being able to monitor your audio by headphones you will definitely need to test your external microphone to check whether you need a pre-amp, or if something like the VideoMic Pro +20dB boost will be enough or too loud.

One thing that really stuck out to me was how fast the automatic focus was on the Sony a6300. I am used to using a Canon EOS Rebel t2i camera, and the Sony a6300 is lightning fast, almost instantaneous. It really impressed me. I was visiting Disneyland when I had the a6300 and was taking some stills and video around the park, I took a picture of my son, but the Sony a6300 had accidentally caught a bubble in the autofocus and very clearly took a picture of that bubble. It was accidentally incredible.

In addition to the camera, Sony let me borrow a few lenses when I tested out the a6300, including the 50mm f1.8 ($249.99), E 35mm f1.8 ($449.99) and E PZ 16-50mm f3.5-5.6 ($349.99). While the 35mm and 50mm are great , I felt that the 16-50mm zoom lens did the job for me overall. In low-light situations it definitely helped to have the f1.8 prime lenses in my bag, but during daylight, and even dusk, the zoom lens was great. However, when taking portraits or footage where I wanted a nice bokeh background, the prime lenses were what I had to use.

If I was going to buy this camera for myself I would weigh the idea of spending a little more money and grabbing a really nice lens, whether it be a prime or zoom. The only problem with that is most of the upgraded lenses are for full-frame cameras, which brings me to my next point: Would I just go all the way to a full-frame Sony A7rII or A7sII camera? In my mind, if I have enough money to get a full-frame camera I do it. The quality, in my eyes, is far superior. However, you are going to be paying an extra $1,000 to $2,500, depending on the lenses, whether you buy new or used. So a middle ground might be to buy the full-frame lenses like the G Master series for the a6300. This way when you find the right Sony body you don’t have to upgrade lenses as the full-frame lenses will work on the a6300. Keep in mind you will have a crop factor of 1.5, which means a full-frame 50mm lens will actually be a 75mm lens. That might be more confusing than helpful, but it is a constant fight for Sony a6300 owners after they see what the Sony cameras can do. Another option is to take a look at Craigslist or Ebay and see if anyone is selling a used a6300 or A7srII. I did a cursory search when writing this article and found a Sony a6300 with four lenses and extra accessories for $1,300, and another a6300 for sale with one lens for $700, so there are options for used cameras at a great price.

So what didn’t I like about the Sony a6300? There is no headphone jack to monitor your audio. That’s a big one, but one possible solution is using the micro-HDMI port. If you use an external monitoring solution, like an Atomos or a SmallHD monitor, you will be able to use their audio monitoring. Also, I just can’t get used to Sony’s menu and button setup. Maybe because I’ve been used to Canon’s menu, button and wheel setup for a while, but Sony’s setup for some reason throws me off. I feel like I have to go in to one or two extra menus before I get to the settings I want.

Summing Up
The bottom line is that the Sony a6300 is an incredible UHD-capable camera that can be purchased with a lens for around $1,000. It lacks things like proper audio monitoring but gives you great control over your color correction when filming in SLog 2 or 3, and with a little noise reduction you will have clean low-light footage in the palm of your hand.

There is a newer version of this camera in the a6500, which has the following upgrades over the a6300 — 5-axis image stabilization, touchscreen LCD (can swipe to change focus on an object or touch to set focus) and improved menu system. The a6500 costs $1,399.99 for the body only. The image stabilization is what really sells the a6500 since you can now use any lens (with adapters) that you want while still benefitting from image stabilization. Either way, the a6300 is the best bet to get a great UHD-capable camera at a great price, especially if you can find someone selling a used one with a bunch of lenses and batteries. The video that comes from the Sony line of cameras is unmistakable, and will add a level of professionalism to anyone’s videography arsenal.

You can see my Sony a6300 Slow Motion SLog 2/SLog 3 test as well as my UHD tests on YouTube.


Brady Betzel is an Emmy-nominated online editor at Margarita Mix in Hollywood, working on Life Below Zero and Cutthroat Kitchen. You can email Brady at bradybetzel@gmail.com. Follow him on Twitter @allbetzroff.


Millennium Digital XL camera: development to delivery

By Lance Holte and Daniel Restuccio

Panavision’s Millennium DXL 8K may be one of today’s best digital cinema cameras, but it might also be one of the most misunderstood. Conceived and crafted to the exacting tradition of the company whose cameras captured such films as Lawrence of Arabia and Inception, the Millennium DXL challenges expectations. We recently sat down with Panavision to examine the history, workflow, some new features and how that all fits into a 2017 moviemaking ecosystem.

Announced at Cine Gear 2016, and released for rent through Panavision in January 2017, the Millennium DXL stepped into the digital large format field as, at first impression, a competitor to the Arri Alexa 65. The DXL was the collaborative result of a partnership of three companies: Panavision developed the optics, accessories and some of the electronics; Red Digital Cinema designed the 8K VV (VistaVision) sensor; and Light Iron provided the features, color science and general workflow for the camera system.

The collaboration for the camera first began when Light Iron was acquired by Panavision in 2015. According to Michael Cioni, Light Iron president/Millennium DXL product manager, the increase in 4K and HDR television and theatrical formats like Dolby Vision and Barco Escape created the perfect environment for the three-company partnership. “When Panavision bought Light Iron, our idea was to create a way for Panavision to integrate a production ecosystem into the post world. The DXL rests atop Red’s best tenets, Panavision’s best tenets and Light Iron’s best tenets. We’re partners in this — information can flow freely between post, workflow, color, electronics and data management into cameras, color science, ergonomics, accessories and lenses.”

HDR OLED viewfinder

Now, one year after the first announcement, with projects like the Lionsgate feature adventure Robin Hood, the Fox Searchlight drama Can You Ever Forgive Me?, the CBS crime drama S.W.A.T. and a Samsung campaign shot by Oscar-winner Linus Sandgren under the DXL’s belt, the camera sports an array of new upgrades, features and advanced tools. They include an HDR OLED viewfinder (which they say is the first), wireless control software for iOS, and a new series of lenses. According to Panavision, the new DXL offers “unprecedented development in full production-to-post workflow.”

Preproduction Considerations
With so many high-resolution cameras on the market, why pick the DXL? According to Cioni, cinematographers and their camera crew are no longer the only people that directly interact with cameras. Panavision examined the impact a camera had on each production department — camera assistants, operators, data managers, DITs, editors, and visual effects supervisors. In response to this feedback, they designed DXL to offer custom toolsets for every department. In addition, Panavision wanted to leverage the benefits of their heritage lenses and enable the same glass that photographed ‘Lawrence of Arabia’ to be available for a wider range of today’s filmmakers on DXL.

When Arri first debuted the Alexa 65 in 2014, there were questions about whether such a high-resolution, data-heavy image was necessary or beneficial. But cinematographers jumped on it and have leaned on large format sensors and glass-to-lens pictures — ranging from Doctor Strange to Rogue One — to deliver greater immersiveness, detail and range. It seems that the large format trend is only accelerating, particularly among filmmakers who are interested in the optical magnification, depth of field and field-of-view characteristics that only large format photography offers.

Kramer Morgenthau

“I think large format is the future of cinematography for the big screen,” says cinematographer Kramer Morgenthau, who shot with the DXL in 2016. “[Large format cinematography] gives more of a feeling of the way human vision is. And so, it’s more cinematic. Same thing with anamorphic glass — anamorphic does a similar thing, and that’s one of the reasons why people love it. The most important thing is the glass, and then the support, and then the user-friendliness of the camera to move quickly. But these are all important.”

The DXL comes to market offering a myriad of creative choice for filmmakers. Among the large format cameras, the Millennium DXL aims to be the crème de la crème — it’s built around an 46mm 8192×4320 Red VV sensor, custom Panavision large format spherical and anamorphic lenses, wrapped in camera department-friendly electronics, using proprietary color science — all of which complements a mixed camera environment.

“The beauty of digital, and this camera in particular, is that DXL actually stands for ‘digital extra light.’ With a core body weight of only 10 pounds, and with its small form factor, I’ve seen DXL used in the back seat of a car as well as to capture the most incredible helicopter scenes,” Cioni notes.

With the help of Light Iron, Panavision developed a tool to match DXL footage to Panavised Red Weapon cameras. Guardians of the Galaxy Vol. 2 used Red Weapon 8K VV Cameras with Panavision Primo 70 lenses. “There are shows like Netflix’s 13 Reasons Why [Season Two] that combined this special matching of the DXL and the Red Helium sensor based on the workflow of the show,” Cioni notes. “They’re shooting [the second season] with two DXLs as their primary camera, and they have two 8K Red cameras with Helium sensors, and they match each other.”

If you are thinking the Millennium DXL will bust your budget, think again. Like many Panavision cameras, the DXL is exclusively leasable through Panavision, but Cioni says they’re happy to help filmmakers to build the right package and workflow. “A lot of budgetary expense can be avoided with a more efficient workflow. Once customers learn how DXL streamlines the entire imaging chain, a DXL package might not be out of reach. We always work with customers to build the right package at a competitive price,” he says.

Using the DXL in Production
The DXL could be perceived as a classic dolly Panavision camera, especially with the large format moniker. “Not true,” says Morgenthau, who shot test footage with the camera slung over his shoulder in the back seat of a car.

He continues, “I sat in the back of a car and handheld it — in the back of a convertible. It’s very ergonomic and user-friendly. I think what’s exciting about the Millennium: its size and integration with technology, and the choice of lenses that you get with the Panavision lens family.”

Panavision’s fleet of large format lenses, many of which date back to the 1950s, made the company uniquely equipped to begin development on the new series of large format optics. To be available by the end of 2017, the Primo Artiste lenses are a full series of T/1.8 Primes — the fastest optics available for large format cinematography — with a completely internalized motor and included metadata capture. Additionally, the Primo Artiste lenses can be outfitted with an anamorphic glass attachment that retains the spherical nature of the base lens, yet induces anamorphic artifacts like directional flares and distorted bokeh.

Another new addition to the DXL is the earlier mentioned Panavision’s HDR OLED Primo viewfinder. Offering 600-nit brightness, image smoothing and optics to limit eye fatigue, the viewfinder also boasts a theoretical contrast ratio of 1,000,000:1. Like other elements on the camera, the Primo viewfinder was the result of extensive polling and camera operator feedback. “Spearheaded by Panavision’s Haluki Sadahiro and Dominick Aiello, we went to operators and asked them everything we could about what makes a good viewfinder,” notes Cioni. “Guiding an industry game-changing product meant we went through multiple iterations. We showed the first Primo HDR prototype version in November 2016, and after six months of field testing, the final version is both better and simpler, and it’s all thanks to user feedback.”

Michael Cioni

In response to the growing popularity of HDR delivery, Light Iron also provides a powerful on-set HDR viewing solution. The HDR Village cart is built with a 4K HDR Sony monitor with numerous video inputs. The system can simultaneously display A and B camera feeds in high dynamic range and standard dynamic range on four different split quadrants. This enables cinematographers to evaluate their images and better prepare for multi-format color grading in post, given that most HDR projects are also required to deliver in SDR.

Post Production
The camera captures R3D files, the same as any other Red camera, but does have metadata that is unique to the DXL, ranging from color science to lens information. It also uses Light Iron’s set of color matrices designed specifically for the DXL: Light Iron Color.

Designed by Light Iron supervising colorist Ian Vertovec, Light Iron Color deviates from traditional digital color matrices by following in the footsteps of film stock philosophy instead of direct replication of how colors look in nature. Cioni likens Light Iron Color to Kodak’s approach to film. “Kodak tried to make different film stocks for different intentions. Since one film stock cannot satisfy every creative intention, DXL is designed to allow look transforms that users can choose, export and integrate into the post process. They come in the form of cube lookup tables and are all non-destructive.”

Light Iron Color can be adjusted and tweaked by the user or by Light Iron, which Cioni says has been done on many shows. The ability to adjust Light Iron Color to fit a particular project is also useful on shows that shoot with multiple camera types. Though Light Iron Color was designed specifically for the Millennium DXL, Light Iron has used it on other cameras — including the Sony A7, and Reds with Helium and Dragon sensors — to ensure that all the footage matches as closely as possible.

While it’s possible to cut with high-resolution media online with a blazing fast workstation and storage solution, it’s a lot trickier to edit online with 8K media in a post production environment that often requires multiple editors, assistants, VFX editors, post PAs and more. The good news is that the DXL records onboard low-bitrate proxy media (ProRes or DNx) for offline editorial while simultaneously recording R3Ds without requiring the use of an external recorder.

Cioni’s optimal camera recording setup for editorial is 5:1 compression for the R3Ds alongside 2K ProRes LT files. He explains, “My rule of thumb is to record super high and super low. And if I have high-res and low-res and I need to make something else, I can generate that somewhere in the middle from the R3Ds. But as long as I have the bottom and the top, I’m good.”

Storage is also a major post consideration. An hour of 8192×4320 R3Ds at 23.976fps runs in the 1TB/hour range — that number may vary, depending on the R3D compression, but when compared to an hour of 6560×3100 Arriraw footage, which lands at 2.6TB an hour, the Millennium DXL’s lighter R3D workflow can be very attractive.

Conform and Delivery
One significant aspect of the Millennium DXL workflow is that even though the camera’s sensor, body, glass and other pipeline tools are all recently developed, R3D conform and delivery workflows remain tried and true. The onboard proxy media exactly matches the R3Ds by name and timecode, and since Light Iron Color is non-destructive, the conform and color-prep process is simple and adjustable, whether the conform is done with Adobe, Blackmagic, Avid or other software.

Additionally, since Red media can be imported into almost all major visual effects applications, it’s possible to work with the raw R3Ds as VFX plates. This retains the lens and camera metadata for better camera tracking and optical effects, as well as providing the flexibility of working with Light Iron Color turned on or off, and the 8K R3Ds are still lighter than working with 4K (as is the VFX trend) DPX or EXR plates. The resolution also affords enormous space for opticals and stabilization in a 4K master.

4K is the increasingly common delivery resolution among studios, networks and over-the-top content distributors, but in a world of constant remastering and an exponential increase in television and display resolutions, the benefit in future-proofing a picture is easily apparent. Baselight, Resolve, Rio and other grading and finishing applications can handle 8K resolutions, and even if the final project is only rendered at 4K now, conforming and grading in 8K ensures the picture will be future-proofed for some time. It’s a simple task to re-export a 6K or 8K master when those resolutions become the standard years down the line.

After having played with DXL footage provided by Light Iron, it was surprising how straightforward the workflow seems. For a very small production, the trickiest part is the requirement of a powerful workstation — or sets of workstations — to conform and play 8K Red media, with a mix of (likely) 4K VFX shots, graphics and overlays. Michael Cioni notes, “[Everyone] already knows a RedCode workflow. They don’t have to learn it, I could show the DXL to anyone who has a Red Raven and in 30 seconds they’ll confidently say, ‘I got this.’”


Keslow Camera acquires Clairmont Camera — Denny Clairmont Retires

Signaling the end of an era, Denny Clairmont, one of the industry’s most respected talents in front of and behind the camera, is retiring. Keslow Camera is buying his company, Clairmont Camera, including its Vancouver and Toronto operations. The acquisition is expected to be complete on or before August 4.

Keslow Camera says it will retain the teams at Clairmont’s Vancouver and Toronto facilities, which have been offering professional digital and film cameras, lenses and accessories to the area since the 1980s. All operations within California are slated to eventually be consolidated into Keslow Camera’s headquarters in Culver City. The move will more than quadruple Keslow Camera’s anamorphic and vintage lens inventory and add a substantial range of custom camera equipment to the company’s portfolio.

Denny Clairmont, along with his brother, Terry, established the movie equipment and camera rental company that would become Clairmont Camera in 1976. In 2011, Clairmont received the John A. Bonner Medal of Commendation from the Academy of Motion Picture Arts and Sciences (AMPAS), awarded by the Academy Board of Governors upon the recommendation of the Scientific and Technical Awards Committee. Clairmont and Ken Robings won a Technical Achievement Award from the Society of Camera Operators (SOC) for the lens perspective system, and Clairmont has won two Emmys from the Academy of Television Arts and Sciences for his role in the development of special lens systems.

“Clairmont Camera is my life’s work, and I never stopped searching for innovative ways to serve our clients,” says Clairmont. “I have long respected Robert Keslow and the team at Keslow Camera for their integrity, quality of management, best-in-class customer service and successful performance. I am confident they are the right company to honor my heritage and founding vision going forward.”


Barry Sonnenfeld on Netflix’s A Series of Unfortunate Events

By Iain Blair

Director/producer/showrunner Barry Sonnenfeld has a gift for combining killer visuals with off-kilter, broad and often dark comedy, as showcased in such monster hits as the Men in Black and The Addams Family franchises.

He did learn from the modern masters of black comedy, the Coen brothers, beginning his prolific career as their DP on their first feature film, Blood Simple and then shooting such classics as Raising Arizona and Miller’s Crossing. He continued his comedy training as the DP on such films as Penny Marshall’s Big, Danny Devito’s Throw Momma from the Train and Rob Reiner’s When Harry Met Sally.

So maybe it was just a matter of time before Sonnenfeld — whose directing credits include Get Shorty, Wild Wild West, RV and Nine Lives — gravitated toward helming the acclaimed new Netflix show A Series of Unfortunate Events, based on the beloved and best-selling “Lemony Snicket” children’s series by Daniel Handler. After all, with the series’ rat-a-tat dialogue, bizarre humor and dark comedy, it’s a perfect fit for the director’s own strengths and sensibilities.

I spoke with Sonnenfeld, who won a 2007 Primetime Emmy and a DGA Award for his directorial achievement on Pushing Daisies, about making the series, the new golden age of TV, his love of post — and the real story behind why he never directed the film version of A Series of Unfortunate Events.

Weren’t you originally set to direct the 2004 film, and you even hired Handler to write the screenplay?
That’s true. I was working with producer Scott Rudin, who had done the Addams Family films with me, and Paramount decided they needed more money, so they brought in another studio, DreamWorks. But the DreamWorks producer — who had done the Men in Black films with me — and I don’t really get along. So when they came on board, Daniel and I were let go. I’d been very involved with it for a long time. I’d already hired a crew, sets were all designed, and it was very disappointing as I loved the books.

But there’s a happy ending. You are doing Netflix TV series, which seems much closer to the original books than the movie version. How important was finding the right tone?
The single most important job of a director is both finding and maintaining the right tone. Luckily, the tone of the books is exactly in my wheelhouse — creating worlds that are real, but also with some artifice in them, like the Men in Black and Addams Family movies, and Pushing Daisies. I tend to like things that are a bit dark, slightly quirky.

What did you think of the film version?
I thought it was slightly too big and loud, and I wanted to do something more like a children’s book, for adults.

The film version had to stuff Handler’s first three novels into a single movie, but the TV format, with its added length, must work far better for the books?
Far better, and the other great thing is that once Netflix hired me — and it was a long auditioning process — they totally committed. They take a long time finding the right material and pairing it with the right filmmaker but once they do, they really trust their judgment.

I really wanted to shoot it all on stages, so I could control everything. I didn’t want sun or rain. I wanted gloomy overhead. So we shot it all in Vancouver, and Netflix totally bought into that vision. I have an amazing team — the great production designer Bo Welch, who did Men in Black and other films with me, and DP Bernard Couture.

Patrick Warburton’s deadpan delivery as Lemony Snicket, the books’ unreliable narrator, is a great move compared with having just the film’s voiceover. How early on did you make that change?
When I first met with Netflix, I told them that Lemony should be an on-screen character. That was my goal. Patrick’s just perfect for the role. He’s the sort of Rod Serling/Twilight Zone presence — only more so, as he’s involved in the actual visual style of the show.

How early on do you deal with post and CG for each episode?
Even before we’re shooting. You don’t want to wait until you lock picture to start all that work, or you’ll never finish in time. I’m directing most of it — half the first season and over a third of the second. Bo’s doing some episodes, and we bring in the directors at least a month before the shoot, which is long for TV, to do a shot list. These shows, both creatively and in terms of budget, are made in prep. There should be very few decisions being made in the shoot or surprises in post because basically every two episodes equal one book, and they’re like feature films but on one-tenth of the budget and a quarter of the schedule.

We only have 24 days to do two hours worth of feature film. Our goal is to make it look as good as any feature, and I think we’ve done that. So once we have sequences we’re happy with, we show them to Netflix and start post, as we have a lot of greenscreen. We do some CGI, but not as much as we expected.

Do you also post in Vancouver?
No. We began doing post there for the first season, but we discovered that with our TV budget and my feature film demands and standards, it wasn’t working out. So now we work with several post vendors in LA and San Francisco. All the editorial is in LA.

Do you like the post process?
I’ve always loved it. As Truffaut said, the day you finish filming is the worst it’ll ever be, and then in post you get to make it great again, separating the wheat from the chaff, adding all the VFX and sound. I love prep and post — especially post as it’s the least stress and you have the most time to just think. Production is really tough. Things go wrong constantly.

You used two editors?
Yes, Stuart Bass and Skip MacDonald, and each edits two episodes/one book as we go. I’m very involved, but in TV the director gets a very short time to do their cut, and I like to give notes and then leave. My problem is I’m a micro-manager, so it’s best if I leave because I drive everyone crazy! Then the showrunner — which is also me — takes over. I’m very comfortable in post, with all the editing and VFX, and I represent the whole team and end up making all the post decisions.

Where did you mix the sound?
We did all the mixing on the Sony lot with the great Paul Ottosson who won Oscars for Zero Dark Thirty and The Hurt Locker. We go way back, as he did Men in Black 3 and other shows for me, and what’s so great about him is that he both designs the sound and then also mixes.

The show uses a lot of VFX. Who did them?
We used three main houses — Shade and Digital Sandbox in LA and Tippett in San Francisco. We also used EDI, an Italian company, who came in late to do some wire removal and clean up.

How important was the DI on this and where did you do it?
We did it all at Encore LA, and the colorist on the first season was Laura Jans Fazio, who was fantastic. It’s the equivalent to a movie DI, where you do all the final color timing, and getting the right look was crucial. The DP created very good LUTs, and our rough cut was very close to where we wanted it, and then the DP and myself piggy-backed sessions with the colorist. It’s a painful experience for me as it’s so slow, and like editing, I micro-manage. So I set looks for scenes and then leave.

Barry Sonnefeld directs Joan Cusack.

Is it a golden age for TV?
Very much so. The writing’s a very high standard, and now everyone has wide-screen TVs there’s no more protecting the 3:4 image, which is almost square. When I began doing TV, there was no such thing as a wide shot. Executives would look at my cut, and the first thing they’d always say was, “Do you have a close-up of so and so?” Now it’s all changed. But TV is so different from movies. I look back fondly at movie schedules!

How important are the Emmys and other awards?
They’re very important for Netflix and all the new platforms. If you have critical success, then they get more subscribers, more money and then they develop more projects. And it’s great to be acknowledged by your peers.

What’s next?
I’ll finish season two and we’re hopeful about season three, which would keep us busy through fall 2018. And Vancouver’s a perfect place to be as long as you’re shooting on stage and don’t have to deal with the weather.

Will there be a fourth Men in Black?
If there is, I don’t think Will or I will be involved. I suspect there won’t be one, as it might be just too expensive to make now, with all the back-end deals for Spielberg and Amblin and so on. But I hope there’s one.

Images: Joe Lederer/Netflix


Industry insider Iain Blair has been interviewing the biggest directors in Hollywood and around the world for years. He is a regular contributor to Variety and has written for such outlets as Reuters, The Chicago Tribune, The Los Angeles Times and the Boston Globe.


Quick Chat: Filmmaker/DP/VFX artist Mihran Stepanyan

Veteran Armenian artist Mihran Stepanyan has an interesting background. In addition to being a filmmaker and cinematographer, he is also a colorist and visual effects artist. In fact, he won the 2017 Flame Award, which was presented to him during NAB in April.

Let’s find out how his path led to this interesting mix of expertise.

Tell us about your background in VFX.
I studied feature film directing in Armenia from 1997 through 2002. During the process, I also became very interested in being a director of photography. As a self-taught DP, I was shooting all my work, as well as films produced by my classmates and colleagues. This was great experience. Nearly 10 years ago, I started to study VFX because I had some projects that I wanted to do myself. I’ve fallen in love with that world. Some years ago, I started to work in Moscow as a DP and VFX artist for a Comedy Club Production special project. Today, I not only work as a VFX artist but also as a director and cinematographer.

How do your experiences as a VFX artist inform your decisions as a director and cinematographer?
They are closely connected. As a director, you imagine something that you want to see in the end, and you can realize that because you know what you can achieve in production and post. And, as a cinematographer, you know that if problems arise during the shoot, you can correct them in VFX and post. Experience in cinematography also complements VFX artistry, because your understanding of the physics of light and optics helps you create more realistic visuals.

What do you love most about your job?
The infinity of mind, fantasy and feelings. Also, I love how creative teams work. When a project starts, it’s fun to see how the different team members interact with one another and approach various challenges, ultimately coming together to complete the job. The result of that collective team work is interesting as well.

Tell us about some recent projects you’ve worked on.
I’ve worked on Half Moon Bay, If Only Everyone, Carpenter Expecting a Son and Doktor. I also recently worked on a tutorial for FXPHD that’s different from anything I’ve ever done before. It is not only the work of an Autodesk Flame artist or a lecturer, but also gave me a chance to practice English, as my first language is Armenian.

Mihran’s Flame tutorial on FXPHD.

Where do you get your inspiration?
First, nature. There nothing more perfect to me. And, I’m picturalist, so for various projects I can find inspiration in any kind of art, from cave paintings to pictorial art and music. I’m also inspired by other artists’ work, which helps me stay tuned with the latest VFX developments.

If you had to choose the project that you’re most proud of in your career, what would it be, and why?
I think every artist’s favorite project is his/her last project, or the one he/she is working on right now. Their emotions, feelings and ideas are very fresh and close at the moment. There are always some projects that will stand out more than others. For me, it’s the film Half Moon Bay. I was the DP, post production supervisor and senior VFX artist for the project.

What is your typical end-to-end workflow for a project?
It differs on each project. In some projects, I do everything from story writing to directing and digital immediate (DI) finishing. For some projects, I only do editing or color grading.

How did you come to learn Flame?
During my work in Moscow, nearly five years ago, I had the chance to get a closer look at Flame and work on it. I’m a self-taught Flame artist, and since I started using the product it’s become my favorite. Now, I’m back in Armenia working on some feature films and upcoming commercials. I am also a member of Flame and Autodesk Maya Beta testing groups.

How did you teach yourself Flame? What resources did you use?
When I started to learn Flame, there weren’t as many resources and tutorials as we have now. It was really difficult to find training documentation online. In some cases, I got information from YouTube, NAB or IBC presentations. I learned mostly by experimentation, and a lot of trial and error. I continue to learn and experiment with Flame every time I work.

Any tips for using the product?
As for tips, “knowing” the software is not about understanding the tools or shortcuts, but what you can do with your imagination. You should always experiment to find the shortest and easiest way to get the end result. Also, imagine how you can construct your schematic without using unnecessary nods and tools ahead of time. Exploring Flame is like mixing the colors on the palette in painting to get the perfect tone. In the same way, you must imagine what tools you can “mix” together to get the result you want.

Any advice for other artists?
I would advise that you not be afraid of any task or goals, nor fear change. That will make you a more flexible artist who can adapt to every project you work on.

What’s next for you?
I don’t really know what’s next, but I am sure that it is a new beginning for me, and I am very interested where this all takes me tomorrow.


Paris Can Wait director Eleanor Coppola

By Iain Blair

There are famous Hollywood dynasties, and then there’s the Coppolas, with such giant talents as Francis, Sofia, Roman, Nic Cage and the late Carmine.

While Eleanor, the matriarch of the clan and Francis’ wife, has long been recognized as a multi-talented artist in her own right, thanks to her acclaimed documentaries and books (Hearts of Darkness: A Filmmaker’s Apocalypse, Notes on the Making of Apocalypse Now, Notes on a Life), it’s only recently — at the grand age of 81 — that she’s written, produced and directed her feature film debut, Paris Can Wait.

Eleanor Coppola on set in France.

It stars Oscar-nominee Diane Lane as a woman who unexpectedly takes a trip through France, which reawakens her sense of self and her joie de vivre. At a crossroads in her life, and long married to an inattentive movie producer (Alec Baldwin), she finds herself taking a car trip from Cannes to Paris with a garrulous business associate of her husband. What should be a seven-hour drive turns into a journey of discovery involving mouthwatering meals, spectacular wines and picturesque sights.

Maybe it’s something in the water — or the famed Coppola wine, or her genes — but like her many family members, Eleanor Coppola seems to have a natural gift for capturing visual magic, and the French road trip unfolds like a sun-drenched adventure that makes you want to pack your bags and join the couple immediately.

I recently spoke with Coppola about making the film.

You began directing feature films at an age when most directors have long since retired. What took you so long?
I made documentaries, and my nature is to be an observer, so I never thought about doing a fiction film. But I had this true story, this trip I took with a Frenchman, and it felt like a really good basis for a road movie — and I love road movies — so I began writing it and included all these wonderful, picturesque places we stopped at, and someone suggested that we break down. Then my son said, “You should fix it,” so I gradually added all these textures and colors and flavors that would make it as rich as possible.

I heard it took a long time to write?
I began writing, and once I had the script together I began looking for a director, but I couldn’t quite find the right person. Then one morning at breakfast (my husband) Francis said, “You should direct it.” I’d never thought of directing it myself, so I took classes in directing and acting to prepare, but it ended up taking six years to bring all the elements together.

I assume getting financing was hard?
It was, especially as I’m not only a first-time feature director, but my movie has no aliens, explosions, kidnappings, guns, train wrecks — and nobody dies. It doesn’t have any of the usual elements that bankers want to invest in, so it took a long time to patch together the money — a bit here, a bit there. That was probably the hardest part of the whole thing. You can’t get the actors until you have the financing, and you can’t get the financing until you have the actors. It’s like Catch-22, and you’re caught in this limbo between the two while you try and get it all lined up.

After Francis persuaded you to direct it, did he give you a lot of encouragement and advice?
I asked him a lot about working with actors. I’ve been on so many sets with him and watched him directing, and he was very helpful and supportive, especially when we ran into the usual problems every film has.

I heard that just two weeks into shooting, the actor originally set to play Michael was unable to get out of another project?
Yes, and I was desperate to find a replacement, and it was such short notice. But by some miracle, Alec Baldwin called Francis about something, and he was able to fly over to France at the last moment and fill in. And other things happened. We were going to shoot the opening at the Hotel Majestic in Cannes, but a Saudi Arabian prince arrived and took over the entire hotel, so we had to scramble to find another location.

How long was the shoot?
Just 28 days, so it was a mad dash all over France, especially as we had so many locations I wanted to fit in. Pretty much every day, the AD and the production manager would come over to me after lunch and say, “Okay, you had 20 shots scheduled for today, but we’re going to have to lose four or five of them. Which ones would you like to cut?” So you’re in a constant state of anxiety and wondering if the shots you are getting will even cut together.Since we had so little time and money, we knew that we could never come back to a location if we missed something and that we’d have to cut some stuff out altogether, and there’s the daily race to finish before you lose light, so it was very difficult at times.

Where did you do the post?
All back at our home in Napa Valley, where we have editing and post production facilities all set up at the winery.

You worked with editor Glen Scantlebury, whose credits include Godfather III and Bram Stoker’s Dracula for Francis, Michael Bay’s The Rock, Armageddon and Transformers, Conair, The General’s Daughter and Tomb Raider. What did he bring to the project?
What happened was, I had a French editor who assembled the film while we were there, but it didn’t make financial sense to then bring her back to Napa, so Francis put me together with Glen and we worked really well together. He’s so experienced, but not just cutting these huge films. He’s also cut a lot of indies and smaller films and documentaries, and he did Palo Alto for (my granddaughter) Gia, so he was perfect for this. He didn’t come to France.

What were the main editing challenges?As they say, there are three films you make: the one you wrote, the one you shot and the one you then edit and get onto the screen. It’s always the same challenge of finding the best way of telling the story, and then we screened versions for people to see where any weaknesses were, and then we would go back and try to correct them. Glen is very creative, and he’d come up with fresh ways of dealing with any problems. We ended up spending a couple of months working on it, after he spent an initial month at home doing his own assembly.

I must say, I really enjoyed the editing process more than anything, because you get to relax more and shape the material like clay and mold it in a way you just can’t see when you’re in the middle of shooting it. I love the way you can move scenes around and juxtapose things that suddenly work in a whole new way.

Can you talk about the importance of sound and music?
They’re so important, and can radically alter a scene and the emotions an audience feels. I had the great pleasure of working with sound designer Richard Beggs, who won the Oscar for Apocalypse Now, and who’s done the sound for so many great films, including Rain Man and Harry Potter, and he’s worked with (my daughter) Sofia on some of her films like Lost in Translation and Marie Antoinette.

He’s a master of his craft and helped bring the film alive. Also, he recommended the composer Laura Karpman, who’s won several Emmys and worked with Spielberg and John Legend and all sorts of people. Music is really the weakest part for me, because I just don’t know what to do, and like Glen, Laura was just a perfect match for me. The first things she wrote were a little too dark, I felt, as I wanted this to be fun and light, and she totally got it, and also used all these great finger-snaps, and the score just really captures the feeling I wanted. We mixed everything up in Napa as well.

Eleanor Coppola and writer Iain Blair.

Do you want to direct another feature now, or was once enough?
I don’t have anything cooking that I want to make, but I’ve recently made two short story films, and I really enjoyed doing that since I didn’t have to wait for years to get the financing. I shot them in Northern California, and they were a joy to do.

There’s been a lot of talk about the lack of opportunity for women directors. What’s your advice to a woman who wants to direct?
Well, first off, it’s never too late! (Laughs) Look at me. I’m 81, and this is my first narrative film. Making any film is hard, finding the financing is even harder. Yes, it is a boy’s club, but if you have a story to tell never give up. Women should have a voice.


Industry insider Iain Blair has been interviewing the biggest directors in Hollywood and around the world for years. He is a regular contributor to Variety and has written for such outlets as Reuters, The Chicago Tribune, The Los Angeles Times and the Boston Globe.


Canon targets HDR with EOS C200, C200B cinema cameras

Canon has grown its Cinema EOS line of pro cinema cameras with the EOS C200 and EOS C200B. These new offerings target filmmakers and TV productions. They offer two 4K video formats — Canon’s new Cinema RAW Light and MP4 — and are optimized for those interested in shooting HDR video.

Alongside a newly developed dual Digic DV6 image processing system, Canon’s Dual Pixel CMOS AF system and improved operability for pros, these new cameras are built for capturing 4K video across a variety of production applications.

Based on feedback from Cinema EOS users, these new offerings will be available in two configurations, while retaining the same core technologies within. The Canon EOS C200 is a production-ready solution that can be used right out of the box, accompanied by an LCD monitor, LCD attachment, camera grip and handle unit. The camera also features a 1.77 million-dot OLED electronic view finder (EVF). For users who need more versatility and the ability to craft custom setups tailored to their subject or environment, the C200B offers cinematographers the same camera without these accessories and the EVF to optimize shooting using a gimbal, drone or a variety of other configurations.

Canon’s Peter Marr was at Cine Gear demo-ing the new cameras.

New Features
Both cameras feature the same 8.85MP CMOS sensor that combines with a newly developed dual Digic DV6 image processing system to help process high-resolution image data and record video from full HD (1920×1080) and 2K (2048×1080) to 4K UHD (3840×2160) and 4K DCI (4096×2160). A core staple of the third-generation Cinema EOS system, this new processing platform offers wide-ranging expressive capabilities and improved operation when capturing high-quality HDR video.

The combination of the sensor and a newly developed processing system also allows for the support for two new 4K file formats designed to help optimize workflow and make 4K and HDR recording more accessible to filmmakers. Cinema RAW Light, available in 4K 60p/50p at 10-bit and 30p/25p/24p at 12-bit, allows users to record data internally to a CFast card by cutting data size to about one-third to one-fifth of a Cinema RAW file, without losing grading flexibility. Due to the reduced file size, users will appreciate rich dynamic range and easier post processing without sacrificing true 4K quality. Alongside recording to a CFast card, proxy data (MP4) can also be simultaneously recorded to an SD card for use in offline editing.

Additionally, filmmakers will also be able to export 4K in MP4 format on SD media cards at 60/50/30/25/24P at 8-bit. Support for UHD recording allows for use in cinema and broadcasting applications or scenarios where long recording times are needed while still maintaining top image quality. The digital cinema cameras also offer slow-motion full-HD recording support at up to 120fps.

The Canon EOS C200and Canon EOS C200B feature Innovative Focus Control that helps assist with 4K shooting that demands precise focusing, whether from single or remote operation. According to Canon, its Dual Pixel CMOS AF technology helps to expand the distance of the subject area to enable faster focus during 4K video recording. This also allows for highly accurate continuous AF and face detection AF when using EF lenses. For 4K video opportunities that call for precise focus accuracy that can’t be checked on an HD monitor, users can also take advantage of the LCD Monitor LM-V1 (supplied with the EOS C200 camera), which provides intuitive touch focusing support to help filmmakers achieve sophisticated focusing even as a single operator.

In addition to these features, the cameras offer:
• Oversampling HD processing: enhances sensitivity and helps minimize noise
• Wide DR Gamma: helps reduce overexposure by retaining continuity with a gamma curve
• ISO 100-102400 and 54db gain: high quality in both low sensitivity and low-light environments
• In-camera ND filter: internal ND unit allows cleaning of glass for easier maintenance
• ACESproxy support: delivers standardized color space in images, helping to improve efficiency
• Two SD card and one CFast card slots for internal recording
• Improved grip and Cinema-EOS-system-compatible attachment method
• Support for Canon Cine-Servo and EF cinema lenses

Editing and grading of the Cinema RAW Light video format will be supported in Blackmagic Resolve. Editing will also be possible in Avid Media Composer, using a Canon RAW plugin for Avid Media Access. This format can also be processed using the Canon application, Cinema RAW Development.

Also, Premiere Pro CC of Adobe will support this format until the end of 2017. Editing will also be possible in Final Cut Pro X from Apple, using the Canon RAW Plugin for Final Cut Pro X after the second half of this year.

The Canon EOS C200 and EOS C200B are scheduled to be available in August for estimated retail prices of $7,499 and $5,999, respectively. The EOS C200 comes equipped with additional accessories including the LM-V1 LCD monitor, LA-V1 LCD attachment, GR-V1 camera grip and HDU-2 handle unit. Available in September, these accessories will also be sold separately.

Review: Zylight’s IS3 LED lights

By Brady Betzel

I see a lot of footage from all over the world captured on all sorts of cameras and shot in good and bad lighting conditions. Besides camera types and lenses, proper lighting is consistently an area that needs the most attention.

If you troll around YouTube, you will see all sorts of lighting tutorials (some awful, but some outstanding) — some tutorials offer rundowns on what lighting you can get for your budget, from the clamp-style garage lights with LED bulbs that can be purchased at your local Lowe’s, a standard three-piece lighting kit, or even the ever-trendy Kino Flo lights. There are so many choices it’s hard to know what you should be looking at or even why you are choosing things like LED over tungsten or fluorescent.

In this review, I am going to go over the Zylight IS3/c LED light. The “c” in IS3/c stands for the Chimera softbox, which can be purchased with the light.

Recently, I have really been interested in lighting, and a few months back Zylight sent me the IS3/c to try out. Admittedly, I am not a world-famous DP or photographer with extensive experience in lighting. I know my way around a mid-level lighting setup and can get my way through a decent-looking three-light setup, so my apologies if I don’t touch on the difference between the daylight and tungsten foot candle output. Not that footcandles are not interesting subjects, but those can take a while to figure out and are probably best left to a good Lynda.com tutorial, or better yet a physics class on optics and lighting like the one I took in college.

Diving In
The Zylight IS3/c comes with the light head itself, Yoke bar with 5/8-inch baby pin-adapter, some knobs and washers, AC adapter and hanging pouch, safety cable, guide and the Chimera softbox (if you purchased the IS3/c package). Before reading the manual, which would have been the proper thing to do, I immediately opened the box and plugged in the light. It lit up the whole interior of my house at night — think Christmas Vacation when Clark plugged in the Christmas lights (good movie). I saw, in one second, how I could immediately paint a wall (or all of my walls) with the IS3.

The beauty of LED lights is that they are typically lightweight and some can reproduce any color you can dream of while staying cool to the touch. So I wanted to see if I could paint a 15-foot wall chromakey green. With little effort I switched into color mode by flipping the rocker switch on the back of the light, turned the Hue knob until I hit green, and adjusted the saturation to 100% to try and literally paint my wall green with light. It was pretty incredible and dead simple.

The IS3 has a 90-degree beam angle on center with a 120-degree beam angle total (I found multiple specs on this like 95/115-degree beam angle, so this is approximate), has a power consumption of 220 watts max, can be purchased in black and white and is made in the USA. The IS3 has two presets for white light and two presets for color. In white mode the IS3 can output any color temperature between 2500K and 10,000K. The Kelvin range is adjusted in 50K steps. Because LEDs are known for giving off a green tint, there is an adjustment knob to lower or raise the green adjustment. There is also a dimmer knob that allows for dimming with little color shift. In color mode, there are three adjustments: hue, saturation and dimming.

One of the big features among IS3 lights, and Zylight lights in general, is the built-in wireless transmitter that can talk to the Zylink bridge and Zylink iOs app. You can link multiple lights together and control them simultaneously. With the iOs app you can set hue values and even color presets like crossfade, strobe, police and flame. You can run the Zylight by either the AC adapter or rechargeable battery. The outside of the light is built sturdy with a rubberized front and a metal back that doubles as heat dissipation as well. In addition to the Zylink wireless connection, you can use the DMX connection to connect to and control the Zylight.

In the end, the Zylight IS3/c is the soft light as well as wall wash light that I’ve been dreaming of. I was even thinking I could use the IS3 as Christmas lights. I could get a couple IS3s to paint the house red and green.

The Zylight is as easy to configure as any light I have ever used; unfortunately the price doesn’t match its ease of use. It’s pricey. The IS3/c is currently listed on Adorama.com for $2,699, and just the IS3 is $2,389. But you get what you pay for — it’s a professional light that will run 50,000 hours without needing calibration, it weighs 11 pounds and measures 18.5” x 10.75” x 1.9” — and you will most likely not need to replace this light.

If you run a stage show and need to control multiple lights with multiple color combinations quickly, the Zylink wireless bridge and iOs app may be just for you.


Brady Betzel is an Emmy-nominated online editor at Margarita Mix in Hollywood, working on Life Below Zero and Cutthroat Kitchen. You can email Brady at bradybetzel@gmail.com. Follow him on Twitter @allbetzroff.