Animator and director Sean McClintock has joined NYC-based animation house Aardman Nathan Love. With nearly 20 years of experience in design, directing, illustration and animation under his belt, he brings a rich resume. McClintock has spent time at production companies, such as Psyop, Brand New School, The Mill, Hush and Buck, working with big-name brands including Nike, Google, Twitter, Coke Zero and Viacom.
According to ANL owner/ECD Joe Burrascano, McClintock’s diverse experience was a key factor in bringing him aboard. “Our studio has always been known for high-end character work, but Sean brings a level of sophistication that expands our reach further into the world of design. His experience with the top studios in advertising, combined with his strong and refined sensibilities are sure to bring new and exciting opportunities.”
“I’ve been a fan of both Aardman and Nathan Love for years,” he explains. “Both studios have some of the best animators, character designers and storytellers in the business. And on top of that, they have a great sense of humor that comes across in their work.”
We reached out to McClintock to find out more:
Did you start off as an animator?
I actually come from an illustration/design background. Interactive design led me to animation, which led me to motion design.
What led to directing?
It’s been a natural progression. I worked my way up to being a creative director at a small interactive studio years ago, but after switching to motion design I needed to take a step back and learn the nuances of the craft.
How does your background as an animator help directing animated projects?
Being a designer/animator helps you to see where a project can go and to see the steps that will lead it there. It also gives you first-hand knowledge of the potential and limitations of the medium.
Have you done live-action projects as well? Live-action and animated combined?
I’ve directed some stuff here and there. Mainly elements to be incorporated into animated spots.
What is your favorite and why?
I’d have to say animation for its limitless potential and, partly, because I’m more familiar with it. I am really interested in getting more into live action and seeing what’s possible.
As an animator, what tools do you prefer? What’s your process like?
I like all the tools. From traditional mediums like pen and paper, oils, gouache and macaroni art to digital painting and sculpting in Pixologic’s ZBrush.
My typical process looks something like: Information Gathering > Pencil sketching > More pencil Sketching > Style Frames > Final Design.