Talking VR content with Phillip Moses of studio Rascali

Phillip Moses, head of VR content developer Rascali, has been working in visual effects for over 25 years. His resume boasts some big-name films, including Alice in Wonderland, Speed Racer and Spider-Man 3, just to name a few. Seven years ago he launched a small boutique visual effects studio, Continue reading

G-Tech 4-25
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Keeping score for ‘Better Call Saul’

Breaking Bad composer Dave Porter returns for this prequel

By Jennifer Walden

When AMC’s Breaking Bad ended, many went through withdrawal from the multi-Emmy Award-winning show. Thanks to its prequel, Better Call Saul, the world that Vince Gilligan created in the New Mexico desert lives on.  Continue reading


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Review: HP’s zBook 17 G3 mobile workstation

By Brady Betzel

Desktop workstations have long been considered the highest of the high end and the fastest of the fast. From the Windows-driven HP Z820 powerhouse to Apple’s ubiquitous Mac Pro,  multimedia pros, video editors, VFX editors, sound engineers and others are constantly looking for ways to speed up their workflow. Continue reading


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Quick Chat: Lost Planet editor Federico Brusilovsky

By Randi Altman

Buenos Aires native Federico Brusilovsky works as an editor at Lost Planet’s Los Angeles office, leading efforts on campaigns for Cadillac, Dodge, Heineken and HP. He joined Lost Planet’s New York studio four years ago as an intern, with production and assistant editorial experience already under his belt. Continue reading


The A-List: ‘Maggie’s Plan’ director Rebecca Miller

By Iain Blair

Rebecca Miller is a rara avis in the industry: a female director and screenwriter in what is still essentially a boy’s club. She’s written and directed five films, including Sundance Film Festival winners Personal Velocity, Angela, The Ballad of Jack and Rose and The Private Lives of Pippa Lee.  Continue reading

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Thinkbox addresses usage-based licensing

At the beginning of May, Thinkbox Software launched Deadline 8, which introduced on-demand, per-minute licensing as an option for Thinkbox’s Deadline and Krakatoa, The Foundry’s Nuke and Katana, and Chaos Group’s V-Ray. The company also revealed it is offering free on-demand licensing for Deadline, Krakatoa, Nuke, Katana and V-Ray for the month of May. Continue reading


What does Fraunhofer Digital Media Alliance do? A lot!

By Jonathan Abrams

While the vast majority of the companies with exhibit space at NAB are for-profit, there is one non-profit that stands out. With a history of providing ubiquitous technology to the masses since 1949, Fraunhofer focuses on applied research and developments that end up — at some point in the near future — as practical products or ready-for-market technology. Continue reading


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Tips: From editing to directing

By Dave Henegar

Recently, I was asked by a client of mine to direct a national commercial. At first I thought, “What a fantastic opportunity!” Then reality set in. I realized that for the last 23 years I’ve been editing for some of the greatest commercial directors in the industry, Continue reading

Editing an ‘Empire’ for Fox

Zack Arnold talks about his process on the first two seasons of this hit show.

By Ellen Wixted

Zack Arnold dreamed of being an editor before he even knew the job existed. As a kid, he and his brother shot short films with a VHS camcorder — but it wasn’t until his brother added music that the process captured his imagination. Continue reading

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The Third Floor’s Eric Carney on the evolution of previs

When people hear the word previs, they likely think of visual effects, but today’s previs goes way beyond VFX. Our industry is made up of artists who think visually, so why not get a mock-up of what a scene might look like before it’s shot, whether it includes visual effects or not? Continue reading